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Diffstat (limited to 'testing/web-platform/tests/web-animations/timing-model/animations/setting-the-target-effect-of-an-animation.html')
-rw-r--r-- | testing/web-platform/tests/web-animations/timing-model/animations/setting-the-target-effect-of-an-animation.html | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/testing/web-platform/tests/web-animations/timing-model/animations/setting-the-target-effect-of-an-animation.html b/testing/web-platform/tests/web-animations/timing-model/animations/setting-the-target-effect-of-an-animation.html new file mode 100644 index 0000000000..60ea1850fc --- /dev/null +++ b/testing/web-platform/tests/web-animations/timing-model/animations/setting-the-target-effect-of-an-animation.html @@ -0,0 +1,129 @@ +<!DOCTYPE html> +<meta charset=utf-8> +<title>Setting the target effect of an animation</title> +<link rel='help' href='https://drafts.csswg.org/web-animations/#setting-the-target-effect'> +<script src='/resources/testharness.js'></script> +<script src='/resources/testharnessreport.js'></script> +<script src='../../testcommon.js'></script> +<body> +<div id='log'></div> +<script> +'use strict'; + +promise_test(t => { + const anim = createDiv(t).animate({ marginLeft: [ '0px', '100px' ] }, + 100 * MS_PER_SEC); + assert_true(anim.pending); + + const originalReadyPromise = anim.ready.catch(err => { + assert_unreached('Original ready promise should not be rejected'); + }); + + anim.effect = null; + assert_equals(anim.playState, 'finished'); + assert_true(anim.pending); + + return originalReadyPromise; +}, 'If new effect is null and old effect is not null the animation becomes' + + ' finish-pending'); + +promise_test(async t => { + const anim = new Animation(); + anim.pause(); + assert_true(anim.pending); + + anim.effect = new KeyframeEffect(createDiv(t), + { marginLeft: [ '0px', '100px' ] }, + 100 * MS_PER_SEC); + assert_true(anim.pending); + await anim.ready; + + assert_false(anim.pending); + assert_equals(anim.playState, 'paused'); +}, 'If animation has a pending pause task, reschedule that task to run ' + + 'as soon as animation is ready.'); + +promise_test(async t => { + const anim = new Animation(); + anim.play(); + assert_true(anim.pending); + + anim.effect = new KeyframeEffect(createDiv(t), + { marginLeft: [ '0px', '100px' ] }, + 100 * MS_PER_SEC); + assert_true(anim.pending); + await anim.ready; + + assert_false(anim.pending); + assert_equals(anim.playState, 'running'); +}, 'If animation has a pending play task, reschedule that task to run ' + + 'as soon as animation is ready to play new effect.'); + +promise_test(async t => { + const anim = createDiv(t).animate({ marginLeft: [ '0px', '100px' ] }, + 100 * MS_PER_SEC); + assert_equals(anim.playState, 'running'); + assert_true(anim.pending); + + const originalEffect = anim.effect; + const originalReadyPromise = anim.ready; + + anim.effect = null; + assert_equals(anim.playState, 'finished'); + assert_true(anim.pending); + + anim.effect = originalEffect; + assert_equals(anim.playState, 'running'); + assert_true(anim.pending); + + await originalReadyPromise; + + assert_equals(anim.playState, 'running'); + assert_false(anim.pending); +}, 'The pending play task should be rescheduled even after temporarily setting' + + ' the effect to null'); + +promise_test(async t => { + const animA = createDiv(t).animate({ marginLeft: [ '0px', '100px' ] }, + 100 * MS_PER_SEC); + const animB = new Animation(); + + await animA.ready; + + animB.effect = animA.effect; + assert_equals(animA.effect, null); + assert_equals(animA.playState, 'finished'); +}, 'When setting the effect of an animation to the effect of an existing ' + + 'animation, the existing animation\'s target effect should be set to null.'); + +test(t => { + const animA = createDiv(t).animate({ marginLeft: [ '0px', '100px' ] }, + 100 * MS_PER_SEC); + const animB = new Animation(); + const effect = animA.effect; + animA.currentTime = 50 * MS_PER_SEC; + animB.currentTime = 20 * MS_PER_SEC; + assert_equals(effect.getComputedTiming().progress, 0.5, + 'Original timing comes from first animation'); + animB.effect = effect; + assert_equals(effect.getComputedTiming().progress, 0.2, + 'After setting the effect on a different animation, ' + + 'it uses the new animation\'s timing'); +}, 'After setting the target effect of animation to the target effect of an ' + + 'existing animation, the target effect\'s timing is updated to reflect ' + + 'the current time of the new animation.'); + +promise_test(async t => { + const anim = createDiv(t).animate(null, 100 * MS_PER_SEC); + anim.updatePlaybackRate(2); + assert_equals(anim.playbackRate, 1); + + anim.effect = null; + await anim.ready; + + assert_equals(anim.playbackRate, 2); +}, 'Setting the target effect to null causes a pending playback rate to be' + + ' applied'); + +</script> +</body> |