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diff --git a/testing/web-platform/tests/web-animations/timing-model/animations/updating-the-finished-state.html b/testing/web-platform/tests/web-animations/timing-model/animations/updating-the-finished-state.html new file mode 100644 index 0000000000..4d3cc7950b --- /dev/null +++ b/testing/web-platform/tests/web-animations/timing-model/animations/updating-the-finished-state.html @@ -0,0 +1,457 @@ +<!DOCTYPE html> +<meta charset=utf-8> +<title>Updating the finished state</title> +<meta name="timeout" content="long"> +<link rel="help" href="https://drafts.csswg.org/web-animations/#updating-the-finished-state"> +<script src="/resources/testharness.js"></script> +<script src="/resources/testharnessreport.js"></script> +<script src="../../testcommon.js"></script> +<body> +<div id="log"></div> +<script> +'use strict'; + +// -------------------------------------------------------------------- +// +// TESTS FOR UPDATING THE HOLD TIME +// +// -------------------------------------------------------------------- + +// CASE 1: playback rate > 0 and current time >= target effect end +// (Also the start time is resolved and there is pending task) + +// Did seek = false +promise_test(async t => { + const anim = createDiv(t).animate(null, 100 * MS_PER_SEC); + + // Here and in the following tests we wait until ready resolves as + // otherwise we don't have a resolved start time. We test the case + // where the start time is unresolved in a subsequent test. + await anim.ready; + + // Seek to 1ms before the target end and then wait 1ms + anim.currentTime = 100 * MS_PER_SEC - 1; + await waitForAnimationFramesWithDelay(1); + + assert_equals(anim.currentTime, 100 * MS_PER_SEC, + 'Hold time is set to target end clamping current time'); +}, 'Updating the finished state when playing past end'); + +// Did seek = true +promise_test(async t => { + const anim = createDiv(t).animate(null, 100 * MS_PER_SEC); + + await anim.ready; + + anim.currentTime = 200 * MS_PER_SEC; + await waitForNextFrame(); + + assert_equals(anim.currentTime, 200 * MS_PER_SEC, + 'Hold time is set so current time should NOT change'); +}, 'Updating the finished state when seeking past end'); + +// Test current time == target end +// +// We can't really write a test for current time == target end with +// did seek = false since that would imply setting up an animation where +// the next animation frame time happens to exactly align with the target end. +// +// Fortunately, we don't need to test that case since even if the implementation +// fails to set the hold time on such a tick, it should be mostly unobservable +// (on the subsequent tick the hold time will be set to the same value anyway). + +// Did seek = true +promise_test(async t => { + const anim = createDiv(t).animate(null, 100 * MS_PER_SEC); + await anim.ready; + + anim.currentTime = 100 * MS_PER_SEC; + await waitForNextFrame(); + + assert_equals(anim.currentTime, 100 * MS_PER_SEC, + 'Hold time is set so current time should NOT change'); +}, 'Updating the finished state when seeking exactly to end'); + + +// CASE 2: playback rate < 0 and current time <= 0 +// (Also the start time is resolved and there is pending task) + +// Did seek = false +promise_test(async t => { + const anim = createDiv(t).animate(null, 100 * MS_PER_SEC); + anim.playbackRate = -1; + anim.play(); // Make sure animation is not initially finished + + await anim.ready; + + // Seek to 1ms before 0 and then wait 1ms + anim.currentTime = 1; + await waitForAnimationFramesWithDelay(1); + + assert_equals(anim.currentTime, 0 * MS_PER_SEC, + 'Hold time is set to zero clamping current time'); +}, 'Updating the finished state when playing in reverse past zero'); + +// Did seek = true +promise_test(async t => { + const anim = createDiv(t).animate(null, 100 * MS_PER_SEC); + anim.playbackRate = -1; + anim.play(); + + await anim.ready; + + anim.currentTime = -100 * MS_PER_SEC; + await waitForNextFrame(); + + assert_equals(anim.currentTime, -100 * MS_PER_SEC, + 'Hold time is set so current time should NOT change'); +}, 'Updating the finished state when seeking a reversed animation past zero'); + +// As before, it's difficult to test current time == 0 for did seek = false but +// it doesn't really matter. + +// Did seek = true +promise_test(async t => { + const anim = createDiv(t).animate(null, 100 * MS_PER_SEC); + anim.playbackRate = -1; + anim.play(); + await anim.ready; + + anim.currentTime = 0; + await waitForNextFrame(); + + assert_equals(anim.currentTime, 0 * MS_PER_SEC, + 'Hold time is set so current time should NOT change'); +}, 'Updating the finished state when seeking a reversed animation exactly' + + ' to zero'); + +// CASE 3: playback rate > 0 and current time < target end OR +// playback rate < 0 and current time > 0 +// (Also the start time is resolved and there is pending task) + +// Did seek = false; playback rate > 0 +promise_test(async t => { + const anim = createDiv(t).animate(null, 100 * MS_PER_SEC); + + // We want to test that the hold time is cleared so first we need to + // put the animation in a state where the hold time is set. + anim.finish(); + await anim.ready; + + assert_equals(anim.currentTime, 100 * MS_PER_SEC, + 'Hold time is initially set'); + // Then extend the duration so that the hold time is cleared and on + // the next tick the current time will increase. + anim.effect.updateTiming({ + duration: anim.effect.getComputedTiming().duration * 2, + }); + await waitForNextFrame(); + + assert_greater_than(anim.currentTime, 100 * MS_PER_SEC, + 'Hold time is not set so current time should increase'); +}, 'Updating the finished state when playing before end'); + +// Did seek = true; playback rate > 0 +promise_test(async t => { + const anim = createDiv(t).animate(null, 100 * MS_PER_SEC); + anim.finish(); + await anim.ready; + + anim.currentTime = 50 * MS_PER_SEC; + // When did seek = true, updating the finished state: (i) updates + // the animation's start time and (ii) clears the hold time. + // We can test both by checking that the currentTime is initially + // updated and then increases. + assert_equals(anim.currentTime, 50 * MS_PER_SEC, 'Start time is updated'); + await waitForNextFrame(); + + assert_greater_than(anim.currentTime, 50 * MS_PER_SEC, + 'Hold time is not set so current time should increase'); +}, 'Updating the finished state when seeking before end'); + +// Did seek = false; playback rate < 0 +// +// Unfortunately it is not possible to test this case. We need to have +// a hold time set, a resolved start time, and then perform some +// operation that updates the finished state with did seek set to true. +// +// However, the only situation where this could arrive is when we +// replace the timeline and that procedure is likely to change. For all +// other cases we either have an unresolved start time (e.g. when +// paused), we don't have a set hold time (e.g. regular playback), or +// the current time is zero (and anything that gets us out of that state +// will set did seek = true). + +// Did seek = true; playback rate < 0 +promise_test(async t => { + const anim = createDiv(t).animate(null, 100 * MS_PER_SEC); + anim.playbackRate = -1; + await anim.ready; + + anim.currentTime = 50 * MS_PER_SEC; + assert_equals(anim.currentTime, 50 * MS_PER_SEC, 'Start time is updated'); + await waitForNextFrame(); + + assert_less_than(anim.currentTime, 50 * MS_PER_SEC, + 'Hold time is not set so current time should decrease'); +}, 'Updating the finished state when seeking a reversed animation before end'); + +// CASE 4: playback rate == 0 + +// current time < 0 +promise_test(async t => { + const anim = createDiv(t).animate(null, 100 * MS_PER_SEC); + anim.playbackRate = 0; + await anim.ready; + + anim.currentTime = -100 * MS_PER_SEC; + await waitForNextFrame(); + + assert_equals(anim.currentTime, -100 * MS_PER_SEC, + 'Hold time should not be cleared so current time should' + + ' NOT change'); +}, 'Updating the finished state when playback rate is zero and the' + + ' current time is less than zero'); + +// current time < target end +promise_test(async t => { + const anim = createDiv(t).animate(null, 100 * MS_PER_SEC); + anim.playbackRate = 0; + await anim.ready; + + anim.currentTime = 50 * MS_PER_SEC; + await waitForNextFrame(); + + assert_equals(anim.currentTime, 50 * MS_PER_SEC, + 'Hold time should not be cleared so current time should' + + ' NOT change'); +}, 'Updating the finished state when playback rate is zero and the' + + ' current time is less than end'); + +// current time > target end +promise_test(async t => { + const anim = createDiv(t).animate(null, 100 * MS_PER_SEC); + anim.playbackRate = 0; + await anim.ready; + + anim.currentTime = 200 * MS_PER_SEC; + await waitForNextFrame(); + + assert_equals(anim.currentTime, 200 * MS_PER_SEC, + 'Hold time should not be cleared so current time should' + + ' NOT change'); +}, 'Updating the finished state when playback rate is zero and the' + + ' current time is greater than end'); + +// CASE 5: current time unresolved + +promise_test(async t => { + const anim = createDiv(t).animate(null, 100 * MS_PER_SEC); + anim.cancel(); + // Trigger a change that will cause the "update the finished state" + // procedure to run. + anim.effect.updateTiming({ duration: 200 * MS_PER_SEC }); + assert_equals(anim.currentTime, null, + 'The animation hold time / start time should not be updated'); + // The "update the finished state" procedure is supposed to run after any + // change to timing, but just in case an implementation defers that, let's + // wait a frame and check that the hold time / start time has still not been + // updated. + await waitForAnimationFrames(1); + + assert_equals(anim.currentTime, null, + 'The animation hold time / start time should not be updated'); +}, 'Updating the finished state when current time is unresolved'); + +// CASE 6: has a pending task + +test(t => { + const anim = createDiv(t).animate(null, 100 * MS_PER_SEC); + anim.cancel(); + anim.currentTime = 75 * MS_PER_SEC; + anim.play(); + // We now have a pending task and a resolved current time. + // + // In the next step we will adjust the timing so that the current time + // is greater than the target end. At this point the "update the finished + // state" procedure should run and if we fail to check for a pending task + // we will set the hold time to the target end, i.e. 50ms. + anim.effect.updateTiming({ duration: 50 * MS_PER_SEC }); + assert_equals(anim.currentTime, 75 * MS_PER_SEC, + 'Hold time should not be updated'); +}, 'Updating the finished state when there is a pending task'); + +// CASE 7: start time unresolved + +// Did seek = false +promise_test(async t => { + const anim = createDiv(t).animate(null, 100 * MS_PER_SEC); + anim.cancel(); + // Make it so that only the start time is unresolved (to avoid overlapping + // with the test case where current time is unresolved) + anim.currentTime = 150 * MS_PER_SEC; + // Trigger a change that will cause the "update the finished state" + // procedure to run (did seek = false). + anim.effect.updateTiming({ duration: 200 * MS_PER_SEC }); + await waitForAnimationFrames(1); + + assert_equals(anim.currentTime, 150 * MS_PER_SEC, + 'The animation hold time should not be updated'); + assert_equals(anim.startTime, null, + 'The animation start time should not be updated'); +}, 'Updating the finished state when start time is unresolved and' + + ' did seek = false'); + +// Did seek = true +test(t => { + const anim = createDiv(t).animate(null, 100 * MS_PER_SEC); + anim.cancel(); + anim.currentTime = 150 * MS_PER_SEC; + // Trigger a change that will cause the "update the finished state" + // procedure to run. + anim.currentTime = 50 * MS_PER_SEC; + assert_equals(anim.currentTime, 50 * MS_PER_SEC, + 'The animation hold time should not be updated'); + assert_equals(anim.startTime, null, + 'The animation start time should not be updated'); +}, 'Updating the finished state when start time is unresolved and' + + ' did seek = true'); + +// -------------------------------------------------------------------- +// +// TESTS FOR RUNNING FINISH NOTIFICATION STEPS +// +// -------------------------------------------------------------------- + +function waitForFinishEventAndPromise(animation) { + const eventPromise = new Promise(resolve => { + animation.onfinish = resolve; + }); + return Promise.all([eventPromise, animation.finished]); +} + +promise_test(t => { + const animation = createDiv(t).animate(null, 1); + animation.onfinish = + t.unreached_func('Seeking to finish should not fire finish event'); + animation.finished.then( + t.unreached_func('Seeking to finish should not resolve finished promise')); + animation.currentTime = 1; + animation.currentTime = 0; + animation.pause(); + return waitForAnimationFrames(3); +}, 'Finish notification steps don\'t run when the animation seeks to finish' + + ' and then seeks back again'); + +promise_test(async t => { + const animation = createDiv(t).animate(null, 1); + await animation.ready; + + return waitForFinishEventAndPromise(animation); +}, 'Finish notification steps run when the animation completes normally'); + +promise_test(async t => { + const effect = new KeyframeEffect(null, null, 1); + const animation = new Animation(effect, document.timeline); + animation.play(); + await animation.ready; + + return waitForFinishEventAndPromise(animation); +}, 'Finish notification steps run when an animation without a target' + + ' effect completes normally'); + +promise_test(async t => { + const animation = createDiv(t).animate(null, 1); + await animation.ready; + + animation.currentTime = 10; + return waitForFinishEventAndPromise(animation); +}, 'Finish notification steps run when the animation seeks past finish'); + +promise_test(async t => { + const animation = createDiv(t).animate(null, 1); + await animation.ready; + + // Register for notifications now since once we seek away from being + // finished the 'finished' promise will be replaced. + const finishNotificationSteps = waitForFinishEventAndPromise(animation); + animation.finish(); + animation.currentTime = 0; + animation.pause(); + return finishNotificationSteps; +}, 'Finish notification steps run when the animation completes with .finish(),' + + ' even if we then seek away'); + +promise_test(async t => { + const animation = createDiv(t).animate(null, 1); + const initialFinishedPromise = animation.finished; + await animation.finished; + + animation.currentTime = 0; + assert_not_equals(initialFinishedPromise, animation.finished); +}, 'Animation finished promise is replaced after seeking back to start'); + +promise_test(async t => { + const animation = createDiv(t).animate(null, 1); + const initialFinishedPromise = animation.finished; + await animation.finished; + + animation.play(); + assert_not_equals(initialFinishedPromise, animation.finished); +}, 'Animation finished promise is replaced after replaying from start'); + +async_test(t => { + const animation = createDiv(t).animate(null, 1); + animation.onfinish = event => { + animation.currentTime = 0; + animation.onfinish = event => { + t.done(); + }; + }; +}, 'Animation finish event is fired again after seeking back to start'); + +async_test(t => { + const animation = createDiv(t).animate(null, 1); + animation.onfinish = event => { + animation.play(); + animation.onfinish = event => { + t.done(); + }; + }; +}, 'Animation finish event is fired again after replaying from start'); + +async_test(t => { + const anim = createDiv(t).animate(null, + { duration: 100000, endDelay: 50000 }); + anim.onfinish = t.step_func(event => { + assert_unreached('finish event should not be fired'); + }); + + anim.ready.then(() => { + anim.currentTime = 100000; + return waitForAnimationFrames(2); + }).then(t.step_func(() => { + t.done(); + })); +}, 'finish event is not fired at the end of the active interval when the' + + ' endDelay has not expired'); + +async_test(t => { + const anim = createDiv(t).animate(null, + { duration: 100000, endDelay: 30000 }); + anim.ready.then(() => { + anim.currentTime = 110000; // during endDelay + anim.onfinish = t.step_func(event => { + assert_unreached('onfinish event should not be fired during endDelay'); + }); + return waitForAnimationFrames(2); + }).then(t.step_func(() => { + anim.onfinish = t.step_func(event => { + t.done(); + }); + anim.currentTime = 130000; // after endTime + })); +}, 'finish event is fired after the endDelay has expired'); + +</script> +</body> |