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-rw-r--r--testing/web-platform/tests/webaudio/resources/panner-model-testing.js184
1 files changed, 184 insertions, 0 deletions
diff --git a/testing/web-platform/tests/webaudio/resources/panner-model-testing.js b/testing/web-platform/tests/webaudio/resources/panner-model-testing.js
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+// Use a power of two to eliminate round-off when converting frames to time and
+// vice versa.
+let sampleRate = 32768;
+
+let numberOfChannels = 1;
+
+// Time step when each panner node starts. Make sure it starts on a frame
+// boundary.
+let timeStep = Math.floor(0.001 * sampleRate) / sampleRate;
+
+// Length of the impulse signal.
+let pulseLengthFrames = Math.round(timeStep * sampleRate);
+
+// How many panner nodes to create for the test
+let nodesToCreate = 100;
+
+// Be sure we render long enough for all of our nodes.
+let renderLengthSeconds = timeStep * (nodesToCreate + 1);
+
+// These are global mostly for debugging.
+let context;
+let impulse;
+let bufferSource;
+let panner;
+let position;
+let time;
+
+let renderedBuffer;
+let renderedLeft;
+let renderedRight;
+
+function createGraph(context, nodeCount, positionSetter) {
+ bufferSource = new Array(nodeCount);
+ panner = new Array(nodeCount);
+ position = new Array(nodeCount);
+ time = new Array(nodeCount);
+ // Angle between panner locations. (nodeCount - 1 because we want
+ // to include both 0 and 180 deg.
+ let angleStep = Math.PI / (nodeCount - 1);
+
+ if (numberOfChannels == 2) {
+ impulse = createStereoImpulseBuffer(context, pulseLengthFrames);
+ } else
+ impulse = createImpulseBuffer(context, pulseLengthFrames);
+
+ for (let k = 0; k < nodeCount; ++k) {
+ bufferSource[k] = context.createBufferSource();
+ bufferSource[k].buffer = impulse;
+
+ panner[k] = context.createPanner();
+ panner[k].panningModel = 'equalpower';
+ panner[k].distanceModel = 'linear';
+
+ let angle = angleStep * k;
+ position[k] = {angle: angle, x: Math.cos(angle), z: Math.sin(angle)};
+ positionSetter(panner[k], position[k].x, 0, position[k].z);
+
+ bufferSource[k].connect(panner[k]);
+ panner[k].connect(context.destination);
+
+ // Start the source
+ time[k] = k * timeStep;
+ bufferSource[k].start(time[k]);
+ }
+}
+
+function createTestAndRun(
+ context, should, nodeCount, numberOfSourceChannels, positionSetter) {
+ numberOfChannels = numberOfSourceChannels;
+
+ createGraph(context, nodeCount, positionSetter);
+
+ return context.startRendering().then(buffer => checkResult(buffer, should));
+}
+
+// Map our position angle to the azimuth angle (in degrees).
+//
+// An angle of 0 corresponds to an azimuth of 90 deg; pi, to -90 deg.
+function angleToAzimuth(angle) {
+ return 90 - angle * 180 / Math.PI;
+}
+
+// The gain caused by the EQUALPOWER panning model
+function equalPowerGain(angle) {
+ let azimuth = angleToAzimuth(angle);
+
+ if (numberOfChannels == 1) {
+ let panPosition = (azimuth + 90) / 180;
+
+ let gainL = Math.cos(0.5 * Math.PI * panPosition);
+ let gainR = Math.sin(0.5 * Math.PI * panPosition);
+
+ return {left: gainL, right: gainR};
+ } else {
+ if (azimuth <= 0) {
+ let panPosition = (azimuth + 90) / 90;
+
+ let gainL = 1 + Math.cos(0.5 * Math.PI * panPosition);
+ let gainR = Math.sin(0.5 * Math.PI * panPosition);
+
+ return {left: gainL, right: gainR};
+ } else {
+ let panPosition = azimuth / 90;
+
+ let gainL = Math.cos(0.5 * Math.PI * panPosition);
+ let gainR = 1 + Math.sin(0.5 * Math.PI * panPosition);
+
+ return {left: gainL, right: gainR};
+ }
+ }
+}
+
+function checkResult(renderedBuffer, should) {
+ renderedLeft = renderedBuffer.getChannelData(0);
+ renderedRight = renderedBuffer.getChannelData(1);
+
+ // The max error we allow between the rendered impulse and the
+ // expected value. This value is experimentally determined. Set
+ // to 0 to make the test fail to see what the actual error is.
+ let maxAllowedError = 1.1597e-6;
+
+ let success = true;
+
+ // Number of impulses found in the rendered result.
+ let impulseCount = 0;
+
+ // Max (relative) error and the index of the maxima for the left
+ // and right channels.
+ let maxErrorL = 0;
+ let maxErrorIndexL = 0;
+ let maxErrorR = 0;
+ let maxErrorIndexR = 0;
+
+ // Number of impulses that don't match our expected locations.
+ let timeCount = 0;
+
+ // Locations of where the impulses aren't at the expected locations.
+ let timeErrors = new Array();
+
+ for (let k = 0; k < renderedLeft.length; ++k) {
+ // We assume that the left and right channels start at the same instant.
+ if (renderedLeft[k] != 0 || renderedRight[k] != 0) {
+ // The expected gain for the left and right channels.
+ let pannerGain = equalPowerGain(position[impulseCount].angle);
+ let expectedL = pannerGain.left;
+ let expectedR = pannerGain.right;
+
+ // Absolute error in the gain.
+ let errorL = Math.abs(renderedLeft[k] - expectedL);
+ let errorR = Math.abs(renderedRight[k] - expectedR);
+
+ if (Math.abs(errorL) > maxErrorL) {
+ maxErrorL = Math.abs(errorL);
+ maxErrorIndexL = impulseCount;
+ }
+ if (Math.abs(errorR) > maxErrorR) {
+ maxErrorR = Math.abs(errorR);
+ maxErrorIndexR = impulseCount;
+ }
+
+ // Keep track of the impulses that didn't show up where we
+ // expected them to be.
+ let expectedOffset = timeToSampleFrame(time[impulseCount], sampleRate);
+ if (k != expectedOffset) {
+ timeErrors[timeCount] = {actual: k, expected: expectedOffset};
+ ++timeCount;
+ }
+ ++impulseCount;
+ }
+ }
+
+ should(impulseCount, 'Number of impulses found').beEqualTo(nodesToCreate);
+
+ should(
+ timeErrors.map(x => x.actual),
+ 'Offsets of impulses at the wrong position')
+ .beEqualToArray(timeErrors.map(x => x.expected));
+
+ should(maxErrorL, 'Error in left channel gain values')
+ .beLessThanOrEqualTo(maxAllowedError);
+
+ should(maxErrorR, 'Error in right channel gain values')
+ .beLessThanOrEqualTo(maxAllowedError);
+}