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diff --git a/testing/web-platform/tests/webxr/xrSession_requestAnimationFrame_getViewerPose.https.html b/testing/web-platform/tests/webxr/xrSession_requestAnimationFrame_getViewerPose.https.html
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+<!DOCTYPE html>
+<body>
+ <script src=/resources/testharness.js></script>
+ <script src=/resources/testharnessreport.js></script>
+ <script src="resources/webxr_util.js"></script>
+ <script src="resources/webxr_test_constants.js"></script>
+ <script src="resources/webxr_test_asserts.js"></script>
+
+ <script>
+
+ let immersiveTestName =
+ "XRFrame getViewerPose updates on the next frame for immersive sessions";
+ let nonImmersiveTestName =
+ "XRFrame getViewerPose updates on the next frame for non-immersive sessions";
+
+ let fakeDeviceInitParams = {
+ supportsImmersive: true,
+ supportedModes: ["inline", "immersive-vr"],
+ views: VALID_VIEWS,
+ supportedFeatures: ALL_FEATURES
+ };
+
+ // A valid pose matrix/transform for when we don't care about specific values
+ // Note that these two should be identical, just different representations
+ const expectedPoseMatrix = [0, 1, 0, 0,
+ 0, 0, 1, 0,
+ 1, 0, 0, 0,
+ 1, 1, 1, 1];
+
+ const poseTransform = {
+ position: [1, 1, 1],
+ orientation: [0.5, 0.5, 0.5, 0.5]
+ };
+
+ let testFunction = function(session, fakeDeviceController, t) {
+ return session.requestReferenceSpace('local')
+ .then((referenceSpace) => new Promise((resolve, reject) => {
+ let counter = 0;
+ function onFrame(time, vrFrame) {
+ if (counter == 0) {
+ t.step( () => {
+ // Expecting to not get a pose since none has been supplied
+ assert_equals(vrFrame.getViewerPose(referenceSpace), null);
+
+ fakeDeviceController.setViewerOrigin(poseTransform);
+
+ // Check that pose does not update pose within the same frame.
+ assert_equals(vrFrame.getViewerPose(referenceSpace), null);
+ });
+
+ // In order to avoid race conditions, after we've set the viewer
+ // pose, we queue up the next requestAnimationFrame. This should
+ // ensure that the next frame will be able to get the appropriate
+ // pose.
+ // Note that since the next frame will immediately resolve and end
+ // the test we only need to request a new frame once, here.
+ session.requestAnimationFrame(onFrame);
+ } else {
+ t.step( () => {
+ let pose = vrFrame.getViewerPose(referenceSpace);
+ assert_not_equals(pose, null);
+
+ let poseMatrix = pose.transform.matrix;
+ assert_not_equals(poseMatrix, null);
+ assert_matrix_approx_equals(poseMatrix, expectedPoseMatrix);
+ });
+
+ // Finished.
+ resolve();
+ }
+ counter++;
+ }
+
+ session.requestAnimationFrame(onFrame);
+ }));
+ };
+
+ xr_session_promise_test(nonImmersiveTestName, testFunction,
+ fakeDeviceInitParams, 'inline', { 'requiredFeatures': ['local'] });
+ xr_session_promise_test(immersiveTestName, testFunction,
+ fakeDeviceInitParams, 'immersive-vr');
+
+ </script>
+</body>