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+Takes a path and produces a triangle mesh that corresponds to the antialiased stroked path.
+
+The approach here is naive and only works for opaquely filled paths. Overlaping areas can
+end up with seams or otherwise incorrect coverage values.
+
+Transforms with uniform scale can be supported by scaling the input points and the stroke width
+before passing them to the stroker. Other transforms are not currently (or ever?) supported.
+
+### TODO
+- using triangle strips instead of triangle lists
+- handle curves more efficiently than just flattening to lines
+- handle cusps of curves more correctly