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+// Copyright 2005, Google Inc.
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+// A sample program demonstrating using Google C++ testing framework.
+//
+// Author: wan@google.com (Zhanyong Wan)
+
+#ifndef GTEST_SAMPLES_SAMPLE3_INL_H_
+#define GTEST_SAMPLES_SAMPLE3_INL_H_
+
+#include <stddef.h>
+
+
+// Queue is a simple queue implemented as a singled-linked list.
+//
+// The element type must support copy constructor.
+template <typename E> // E is the element type
+class Queue;
+
+// QueueNode is a node in a Queue, which consists of an element of
+// type E and a pointer to the next node.
+template <typename E> // E is the element type
+class QueueNode {
+ friend class Queue<E>;
+
+ public:
+ // Gets the element in this node.
+ const E& element() const { return element_; }
+
+ // Gets the next node in the queue.
+ QueueNode* next() { return next_; }
+ const QueueNode* next() const { return next_; }
+
+ private:
+ // Creates a node with a given element value. The next pointer is
+ // set to NULL.
+ QueueNode(const E& an_element) : element_(an_element), next_(NULL) {}
+
+ // We disable the default assignment operator and copy c'tor.
+ const QueueNode& operator = (const QueueNode&);
+ QueueNode(const QueueNode&);
+
+ E element_;
+ QueueNode* next_;
+};
+
+template <typename E> // E is the element type.
+class Queue {
+public:
+
+ // Creates an empty queue.
+ Queue() : head_(NULL), last_(NULL), size_(0) {}
+
+ // D'tor. Clears the queue.
+ ~Queue() { Clear(); }
+
+ // Clears the queue.
+ void Clear() {
+ if (size_ > 0) {
+ // 1. Deletes every node.
+ QueueNode<E>* node = head_;
+ QueueNode<E>* next = node->next();
+ for (; ;) {
+ delete node;
+ node = next;
+ if (node == NULL) break;
+ next = node->next();
+ }
+
+ // 2. Resets the member variables.
+ head_ = last_ = NULL;
+ size_ = 0;
+ }
+ }
+
+ // Gets the number of elements.
+ size_t Size() const { return size_; }
+
+ // Gets the first element of the queue, or NULL if the queue is empty.
+ QueueNode<E>* Head() { return head_; }
+ const QueueNode<E>* Head() const { return head_; }
+
+ // Gets the last element of the queue, or NULL if the queue is empty.
+ QueueNode<E>* Last() { return last_; }
+ const QueueNode<E>* Last() const { return last_; }
+
+ // Adds an element to the end of the queue. A copy of the element is
+ // created using the copy constructor, and then stored in the queue.
+ // Changes made to the element in the queue doesn't affect the source
+ // object, and vice versa.
+ void Enqueue(const E& element) {
+ QueueNode<E>* new_node = new QueueNode<E>(element);
+
+ if (size_ == 0) {
+ head_ = last_ = new_node;
+ size_ = 1;
+ } else {
+ last_->next_ = new_node;
+ last_ = new_node;
+ size_++;
+ }
+ }
+
+ // Removes the head of the queue and returns it. Returns NULL if
+ // the queue is empty.
+ E* Dequeue() {
+ if (size_ == 0) {
+ return NULL;
+ }
+
+ const QueueNode<E>* const old_head = head_;
+ head_ = head_->next_;
+ size_--;
+ if (size_ == 0) {
+ last_ = NULL;
+ }
+
+ E* element = new E(old_head->element());
+ delete old_head;
+
+ return element;
+ }
+
+ // Applies a function/functor on each element of the queue, and
+ // returns the result in a new queue. The original queue is not
+ // affected.
+ template <typename F>
+ Queue* Map(F function) const {
+ Queue* new_queue = new Queue();
+ for (const QueueNode<E>* node = head_; node != NULL; node = node->next_) {
+ new_queue->Enqueue(function(node->element()));
+ }
+
+ return new_queue;
+ }
+
+ private:
+ QueueNode<E>* head_; // The first node of the queue.
+ QueueNode<E>* last_; // The last node of the queue.
+ size_t size_; // The number of elements in the queue.
+
+ // We disallow copying a queue.
+ Queue(const Queue&);
+ const Queue& operator = (const Queue&);
+ };
+
+#endif // GTEST_SAMPLES_SAMPLE3_INL_H_