summaryrefslogtreecommitdiffstats
path: root/third_party/rust/rand/src/distributions/mod.rs
diff options
context:
space:
mode:
Diffstat (limited to 'third_party/rust/rand/src/distributions/mod.rs')
-rw-r--r--third_party/rust/rand/src/distributions/mod.rs218
1 files changed, 218 insertions, 0 deletions
diff --git a/third_party/rust/rand/src/distributions/mod.rs b/third_party/rust/rand/src/distributions/mod.rs
new file mode 100644
index 0000000000..05ca80606b
--- /dev/null
+++ b/third_party/rust/rand/src/distributions/mod.rs
@@ -0,0 +1,218 @@
+// Copyright 2018 Developers of the Rand project.
+// Copyright 2013-2017 The Rust Project Developers.
+//
+// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
+// https://www.apache.org/licenses/LICENSE-2.0> or the MIT license
+// <LICENSE-MIT or https://opensource.org/licenses/MIT>, at your
+// option. This file may not be copied, modified, or distributed
+// except according to those terms.
+
+//! Generating random samples from probability distributions
+//!
+//! This module is the home of the [`Distribution`] trait and several of its
+//! implementations. It is the workhorse behind some of the convenient
+//! functionality of the [`Rng`] trait, e.g. [`Rng::gen`] and of course
+//! [`Rng::sample`].
+//!
+//! Abstractly, a [probability distribution] describes the probability of
+//! occurrence of each value in its sample space.
+//!
+//! More concretely, an implementation of `Distribution<T>` for type `X` is an
+//! algorithm for choosing values from the sample space (a subset of `T`)
+//! according to the distribution `X` represents, using an external source of
+//! randomness (an RNG supplied to the `sample` function).
+//!
+//! A type `X` may implement `Distribution<T>` for multiple types `T`.
+//! Any type implementing [`Distribution`] is stateless (i.e. immutable),
+//! but it may have internal parameters set at construction time (for example,
+//! [`Uniform`] allows specification of its sample space as a range within `T`).
+//!
+//!
+//! # The `Standard` distribution
+//!
+//! The [`Standard`] distribution is important to mention. This is the
+//! distribution used by [`Rng::gen`] and represents the "default" way to
+//! produce a random value for many different types, including most primitive
+//! types, tuples, arrays, and a few derived types. See the documentation of
+//! [`Standard`] for more details.
+//!
+//! Implementing `Distribution<T>` for [`Standard`] for user types `T` makes it
+//! possible to generate type `T` with [`Rng::gen`], and by extension also
+//! with the [`random`] function.
+//!
+//! ## Random characters
+//!
+//! [`Alphanumeric`] is a simple distribution to sample random letters and
+//! numbers of the `char` type; in contrast [`Standard`] may sample any valid
+//! `char`.
+//!
+//!
+//! # Uniform numeric ranges
+//!
+//! The [`Uniform`] distribution is more flexible than [`Standard`], but also
+//! more specialised: it supports fewer target types, but allows the sample
+//! space to be specified as an arbitrary range within its target type `T`.
+//! Both [`Standard`] and [`Uniform`] are in some sense uniform distributions.
+//!
+//! Values may be sampled from this distribution using [`Rng::sample(Range)`] or
+//! by creating a distribution object with [`Uniform::new`],
+//! [`Uniform::new_inclusive`] or `From<Range>`. When the range limits are not
+//! known at compile time it is typically faster to reuse an existing
+//! `Uniform` object than to call [`Rng::sample(Range)`].
+//!
+//! User types `T` may also implement `Distribution<T>` for [`Uniform`],
+//! although this is less straightforward than for [`Standard`] (see the
+//! documentation in the [`uniform`] module). Doing so enables generation of
+//! values of type `T` with [`Rng::sample(Range)`].
+//!
+//! ## Open and half-open ranges
+//!
+//! There are surprisingly many ways to uniformly generate random floats. A
+//! range between 0 and 1 is standard, but the exact bounds (open vs closed)
+//! and accuracy differ. In addition to the [`Standard`] distribution Rand offers
+//! [`Open01`] and [`OpenClosed01`]. See "Floating point implementation" section of
+//! [`Standard`] documentation for more details.
+//!
+//! # Non-uniform sampling
+//!
+//! Sampling a simple true/false outcome with a given probability has a name:
+//! the [`Bernoulli`] distribution (this is used by [`Rng::gen_bool`]).
+//!
+//! For weighted sampling from a sequence of discrete values, use the
+//! [`WeightedIndex`] distribution.
+//!
+//! This crate no longer includes other non-uniform distributions; instead
+//! it is recommended that you use either [`rand_distr`] or [`statrs`].
+//!
+//!
+//! [probability distribution]: https://en.wikipedia.org/wiki/Probability_distribution
+//! [`rand_distr`]: https://crates.io/crates/rand_distr
+//! [`statrs`]: https://crates.io/crates/statrs
+
+//! [`random`]: crate::random
+//! [`rand_distr`]: https://crates.io/crates/rand_distr
+//! [`statrs`]: https://crates.io/crates/statrs
+
+mod bernoulli;
+mod distribution;
+mod float;
+mod integer;
+mod other;
+mod slice;
+mod utils;
+#[cfg(feature = "alloc")]
+mod weighted_index;
+
+#[doc(hidden)]
+pub mod hidden_export {
+ pub use super::float::IntoFloat; // used by rand_distr
+}
+pub mod uniform;
+#[deprecated(
+ since = "0.8.0",
+ note = "use rand::distributions::{WeightedIndex, WeightedError} instead"
+)]
+#[cfg(feature = "alloc")]
+#[cfg_attr(doc_cfg, doc(cfg(feature = "alloc")))]
+pub mod weighted;
+
+pub use self::bernoulli::{Bernoulli, BernoulliError};
+pub use self::distribution::{Distribution, DistIter, DistMap};
+#[cfg(feature = "alloc")]
+pub use self::distribution::DistString;
+pub use self::float::{Open01, OpenClosed01};
+pub use self::other::Alphanumeric;
+pub use self::slice::Slice;
+#[doc(inline)]
+pub use self::uniform::Uniform;
+#[cfg(feature = "alloc")]
+pub use self::weighted_index::{WeightedError, WeightedIndex};
+
+#[allow(unused)]
+use crate::Rng;
+
+/// A generic random value distribution, implemented for many primitive types.
+/// Usually generates values with a numerically uniform distribution, and with a
+/// range appropriate to the type.
+///
+/// ## Provided implementations
+///
+/// Assuming the provided `Rng` is well-behaved, these implementations
+/// generate values with the following ranges and distributions:
+///
+/// * Integers (`i32`, `u32`, `isize`, `usize`, etc.): Uniformly distributed
+/// over all values of the type.
+/// * `char`: Uniformly distributed over all Unicode scalar values, i.e. all
+/// code points in the range `0...0x10_FFFF`, except for the range
+/// `0xD800...0xDFFF` (the surrogate code points). This includes
+/// unassigned/reserved code points.
+/// * `bool`: Generates `false` or `true`, each with probability 0.5.
+/// * Floating point types (`f32` and `f64`): Uniformly distributed in the
+/// half-open range `[0, 1)`. See notes below.
+/// * Wrapping integers (`Wrapping<T>`), besides the type identical to their
+/// normal integer variants.
+///
+/// The `Standard` distribution also supports generation of the following
+/// compound types where all component types are supported:
+///
+/// * Tuples (up to 12 elements): each element is generated sequentially.
+/// * Arrays (up to 32 elements): each element is generated sequentially;
+/// see also [`Rng::fill`] which supports arbitrary array length for integer
+/// and float types and tends to be faster for `u32` and smaller types.
+/// When using `rustc` ≥ 1.51, enable the `min_const_gen` feature to support
+/// arrays larger than 32 elements.
+/// Note that [`Rng::fill`] and `Standard`'s array support are *not* equivalent:
+/// the former is optimised for integer types (using fewer RNG calls for
+/// element types smaller than the RNG word size), while the latter supports
+/// any element type supported by `Standard`.
+/// * `Option<T>` first generates a `bool`, and if true generates and returns
+/// `Some(value)` where `value: T`, otherwise returning `None`.
+///
+/// ## Custom implementations
+///
+/// The [`Standard`] distribution may be implemented for user types as follows:
+///
+/// ```
+/// # #![allow(dead_code)]
+/// use rand::Rng;
+/// use rand::distributions::{Distribution, Standard};
+///
+/// struct MyF32 {
+/// x: f32,
+/// }
+///
+/// impl Distribution<MyF32> for Standard {
+/// fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> MyF32 {
+/// MyF32 { x: rng.gen() }
+/// }
+/// }
+/// ```
+///
+/// ## Example usage
+/// ```
+/// use rand::prelude::*;
+/// use rand::distributions::Standard;
+///
+/// let val: f32 = StdRng::from_entropy().sample(Standard);
+/// println!("f32 from [0, 1): {}", val);
+/// ```
+///
+/// # Floating point implementation
+/// The floating point implementations for `Standard` generate a random value in
+/// the half-open interval `[0, 1)`, i.e. including 0 but not 1.
+///
+/// All values that can be generated are of the form `n * ε/2`. For `f32`
+/// the 24 most significant random bits of a `u32` are used and for `f64` the
+/// 53 most significant bits of a `u64` are used. The conversion uses the
+/// multiplicative method: `(rng.gen::<$uty>() >> N) as $ty * (ε/2)`.
+///
+/// See also: [`Open01`] which samples from `(0, 1)`, [`OpenClosed01`] which
+/// samples from `(0, 1]` and `Rng::gen_range(0..1)` which also samples from
+/// `[0, 1)`. Note that `Open01` uses transmute-based methods which yield 1 bit
+/// less precision but may perform faster on some architectures (on modern Intel
+/// CPUs all methods have approximately equal performance).
+///
+/// [`Uniform`]: uniform::Uniform
+#[derive(Clone, Copy, Debug)]
+#[cfg_attr(feature = "serde1", derive(serde::Serialize, serde::Deserialize))]
+pub struct Standard;