diff options
Diffstat (limited to 'third_party/rust/wgpu-hal/src/dx11/adapter.rs')
-rw-r--r-- | third_party/rust/wgpu-hal/src/dx11/adapter.rs | 289 |
1 files changed, 289 insertions, 0 deletions
diff --git a/third_party/rust/wgpu-hal/src/dx11/adapter.rs b/third_party/rust/wgpu-hal/src/dx11/adapter.rs new file mode 100644 index 0000000000..6e14b42f5a --- /dev/null +++ b/third_party/rust/wgpu-hal/src/dx11/adapter.rs @@ -0,0 +1,289 @@ +use std::num::NonZeroU64; + +use winapi::um::{d3d11, d3dcommon}; + +impl crate::Adapter<super::Api> for super::Adapter { + unsafe fn open( + &self, + features: wgt::Features, + limits: &wgt::Limits, + ) -> Result<crate::OpenDevice<super::Api>, crate::DeviceError> { + todo!() + } + + unsafe fn texture_format_capabilities( + &self, + format: wgt::TextureFormat, + ) -> crate::TextureFormatCapabilities { + todo!() + } + + unsafe fn surface_capabilities( + &self, + surface: &super::Surface, + ) -> Option<crate::SurfaceCapabilities> { + todo!() + } + + unsafe fn get_presentation_timestamp(&self) -> wgt::PresentationTimestamp { + todo!() + } +} + +impl super::Adapter { + pub(super) fn expose( + instance: &super::library::D3D11Lib, + adapter: native::DxgiAdapter, + ) -> Option<crate::ExposedAdapter<super::Api>> { + use d3dcommon::{ + D3D_FEATURE_LEVEL_10_0 as FL10_0, D3D_FEATURE_LEVEL_10_1 as FL10_1, + D3D_FEATURE_LEVEL_11_0 as FL11_0, D3D_FEATURE_LEVEL_11_1 as FL11_1, + D3D_FEATURE_LEVEL_9_1 as FL9_1, D3D_FEATURE_LEVEL_9_2 as FL9_2, + D3D_FEATURE_LEVEL_9_3 as FL9_3, + }; + + let (device, feature_level) = instance.create_device(adapter)?; + + // + // Query Features from d3d11 + // + + let d3d9_features = unsafe { + device.check_feature_support::<d3d11::D3D11_FEATURE_DATA_D3D9_OPTIONS1>( + d3d11::D3D11_FEATURE_D3D9_OPTIONS1, + ) + }; + + let d3d10_features = unsafe { + device.check_feature_support::<d3d11::D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS>( + d3d11::D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS, + ) + }; + + let d3d11_features = unsafe { + device.check_feature_support::<d3d11::D3D11_FEATURE_DATA_D3D11_OPTIONS>( + d3d11::D3D11_FEATURE_D3D11_OPTIONS, + ) + }; + + let d3d11_features1 = unsafe { + device.check_feature_support::<d3d11::D3D11_FEATURE_DATA_D3D11_OPTIONS1>( + d3d11::D3D11_FEATURE_D3D11_OPTIONS1, + ) + }; + + let d3d11_features2 = unsafe { + device.check_feature_support::<d3d11::D3D11_FEATURE_DATA_D3D11_OPTIONS2>( + d3d11::D3D11_FEATURE_D3D11_OPTIONS2, + ) + }; + + let d3d11_features3 = unsafe { + device.check_feature_support::<d3d11::D3D11_FEATURE_DATA_D3D11_OPTIONS3>( + d3d11::D3D11_FEATURE_D3D11_OPTIONS3, + ) + }; + + // + // Fill out features and downlevel features + // + // TODO(cwfitzgerald): Needed downlevel features: 3D dispatch + + let mut features = wgt::Features::DEPTH_CLIP_CONTROL + | wgt::Features::PUSH_CONSTANTS + | wgt::Features::POLYGON_MODE_LINE + | wgt::Features::CLEAR_TEXTURE + | wgt::Features::TEXTURE_FORMAT_16BIT_NORM + | wgt::Features::ADDRESS_MODE_CLAMP_TO_ZERO; + let mut downlevel = wgt::DownlevelFlags::BASE_VERTEX + | wgt::DownlevelFlags::READ_ONLY_DEPTH_STENCIL + | wgt::DownlevelFlags::UNRESTRICTED_INDEX_BUFFER; + + // Features from queries + downlevel.set( + wgt::DownlevelFlags::NON_POWER_OF_TWO_MIPMAPPED_TEXTURES, + d3d9_features.FullNonPow2TextureSupported == 1, + ); + downlevel.set( + wgt::DownlevelFlags::COMPUTE_SHADERS, + d3d10_features.ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x == 1, + ); + + // Features from feature level + if feature_level >= FL9_2 { + downlevel |= wgt::DownlevelFlags::INDEPENDENT_BLEND; + // formally FL9_1 supports aniso 2, but we don't support that level of distinction + downlevel |= wgt::DownlevelFlags::ANISOTROPIC_FILTERING; + // this is actually the first FL that supports u32 at all + downlevel |= wgt::DownlevelFlags::FULL_DRAW_INDEX_UINT32; + } + + if feature_level >= FL9_3 { + downlevel |= wgt::DownlevelFlags::COMPARISON_SAMPLERS; + } + + if feature_level >= FL10_0 { + downlevel |= wgt::DownlevelFlags::INDEPENDENT_BLEND; + downlevel |= wgt::DownlevelFlags::FRAGMENT_STORAGE; + downlevel |= wgt::DownlevelFlags::FRAGMENT_WRITABLE_STORAGE; + downlevel |= wgt::DownlevelFlags::DEPTH_BIAS_CLAMP; + features |= wgt::Features::DEPTH_CLIP_CONTROL; + features |= wgt::Features::TIMESTAMP_QUERY; + features |= wgt::Features::PIPELINE_STATISTICS_QUERY; + features |= wgt::Features::SHADER_PRIMITIVE_INDEX; + } + + if feature_level >= FL10_1 { + downlevel |= wgt::DownlevelFlags::CUBE_ARRAY_TEXTURES; + } + + if feature_level >= FL11_0 { + downlevel |= wgt::DownlevelFlags::INDIRECT_EXECUTION; + downlevel |= wgt::DownlevelFlags::WEBGPU_TEXTURE_FORMAT_SUPPORT; + features |= wgt::Features::TEXTURE_COMPRESSION_BC; + } + + if feature_level >= FL11_1 { + downlevel |= wgt::DownlevelFlags::VERTEX_STORAGE; + } + + // + // Fill out limits and alignments + // + + let max_texture_dimension_2d = match feature_level { + FL9_1 | FL9_2 => 2048, + FL9_3 => 4096, + FL10_0 | FL10_1 => 8192, + _ => d3d11::D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION, + }; + + let max_texture_dimension_3d = match feature_level { + FL9_1..=FL9_3 => 256, + _ => d3d11::D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION, + }; + let max_vertex_buffers = match feature_level { + FL9_1..=FL9_3 => 16, + _ => 32, + }; + let max_compute_workgroup_storage_size = match feature_level { + FL9_1..=FL9_3 => 0, + FL10_0 | FL10_1 => 4096 * 4, // This doesn't have an equiv SM4 constant :\ + _ => d3d11::D3D11_CS_TGSM_REGISTER_COUNT * 4, + }; + let max_workgroup_size_xy = match feature_level { + FL9_1..=FL9_3 => 0, + FL10_0 | FL10_1 => d3d11::D3D11_CS_4_X_THREAD_GROUP_MAX_X, + _ => d3d11::D3D11_CS_THREAD_GROUP_MAX_X, + }; + let max_workgroup_size_z = match feature_level { + FL9_1..=FL9_3 => 0, + FL10_0 | FL10_1 => 1, + _ => d3d11::D3D11_CS_THREAD_GROUP_MAX_Z, + }; + // let max_workgroup_count_z = match feature_level { + // FL9_1..=FL9_3 => 0, + // FL10_0 | FL10_1 => 1, + // _ => d3d11::D3D11_CS_THREAD_GROUP_MAX_Z, + // }; + + let max_sampled_textures = d3d11::D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT; + let max_samplers = d3d11::D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT; + let max_constant_buffers = d3d11::D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1; + let max_uavs = if device.as_device1().is_some() { + d3d11::D3D11_1_UAV_SLOT_COUNT + } else { + d3d11::D3D11_PS_CS_UAV_REGISTER_COUNT + }; + let max_output_registers = d3d11::D3D11_VS_OUTPUT_REGISTER_COMPONENTS; + let max_compute_invocations_per_workgroup = + d3d11::D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP; + let max_compute_workgroups_per_dimension = + d3d11::D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION; + + let limits = wgt::Limits { + max_texture_dimension_1d: max_texture_dimension_2d, + max_texture_dimension_2d, + max_texture_dimension_3d, + max_texture_array_layers: max_texture_dimension_3d, + max_bind_groups: u32::MAX, + max_bindings_per_bind_group: 65535, + max_dynamic_uniform_buffers_per_pipeline_layout: max_constant_buffers, + max_dynamic_storage_buffers_per_pipeline_layout: 0, + max_sampled_textures_per_shader_stage: max_sampled_textures, + max_samplers_per_shader_stage: max_samplers, + max_storage_buffers_per_shader_stage: max_uavs, + max_storage_textures_per_shader_stage: max_uavs, + max_uniform_buffers_per_shader_stage: max_constant_buffers, + max_uniform_buffer_binding_size: 1 << 16, + max_storage_buffer_binding_size: u32::MAX, + max_vertex_buffers, + max_vertex_attributes: max_vertex_buffers, + max_vertex_buffer_array_stride: u32::MAX, + max_push_constant_size: 1 << 16, + min_uniform_buffer_offset_alignment: 256, + min_storage_buffer_offset_alignment: 1, + max_inter_stage_shader_components: max_output_registers, + max_compute_workgroup_storage_size, + max_compute_invocations_per_workgroup, + max_compute_workgroup_size_x: max_workgroup_size_xy, + max_compute_workgroup_size_y: max_workgroup_size_xy, + max_compute_workgroup_size_z: max_workgroup_size_z, + max_compute_workgroups_per_dimension, + // D3D11_BUFFER_DESC represents the buffer size as a 32 bit int. + max_buffer_size: u32::MAX as u64, + }; + + // + // Other capabilities + // + + let shader_model = match feature_level { + FL9_1..=FL9_3 => wgt::ShaderModel::Sm2, + FL10_0 | FL10_1 => wgt::ShaderModel::Sm4, + _ => wgt::ShaderModel::Sm5, + }; + + let device_info = wgt::AdapterInfo { + name: String::new(), + vendor: 0, + device: 0, + device_type: match d3d11_features2.UnifiedMemoryArchitecture { + 0 => wgt::DeviceType::DiscreteGpu, + 1 => wgt::DeviceType::IntegratedGpu, + _ => unreachable!(), + }, + driver: String::new(), + driver_info: String::new(), + backend: wgt::Backend::Dx11, + }; + + // + // Build up the structs + // + + let api_adapter = super::Adapter { device }; + + let alignments = crate::Alignments { + buffer_copy_offset: NonZeroU64::new(1).unwrap(), // todo + buffer_copy_pitch: NonZeroU64::new(1).unwrap(), // todo + }; + + let capabilities = crate::Capabilities { + limits, + alignments, + downlevel: wgt::DownlevelCapabilities { + flags: downlevel, + limits: wgt::DownlevelLimits {}, + shader_model, + }, + }; + + Some(crate::ExposedAdapter { + adapter: api_adapter, + info: device_info, + features, + capabilities, + }) + } +} |