1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
|
/* -*- Mode: C++; tab-width: 40; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsICanvasRenderingContextInternal_h___
#define nsICanvasRenderingContextInternal_h___
#include "gfxRect.h"
#include "mozilla/gfx/2D.h"
#include "nsISupports.h"
#include "nsIInputStream.h"
#include "nsIDocShell.h"
#include "nsRefreshObservers.h"
#include "mozilla/dom/HTMLCanvasElement.h"
#include "mozilla/dom/OffscreenCanvas.h"
#include "mozilla/Maybe.h"
#include "mozilla/RefPtr.h"
#include "mozilla/StateWatching.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/NotNull.h"
#include "mozilla/WeakPtr.h"
#include "mozilla/layers/LayersSurfaces.h"
#define NS_ICANVASRENDERINGCONTEXTINTERNAL_IID \
{ \
0xb84f2fed, 0x9d4b, 0x430b, { \
0xbd, 0xfb, 0x85, 0x57, 0x8a, 0xc2, 0xb4, 0x4b \
} \
}
class nsIDocShell;
class nsIPrincipal;
class nsRefreshDriver;
namespace mozilla {
class nsDisplayListBuilder;
class ClientWebGLContext;
class PresShell;
class WebGLFramebufferJS;
namespace layers {
class CanvasRenderer;
class Layer;
class Image;
class LayerManager;
class LayerTransactionChild;
class PersistentBufferProvider;
class WebRenderCanvasData;
} // namespace layers
namespace gfx {
class DrawTarget;
class SourceSurface;
} // namespace gfx
} // namespace mozilla
enum class FrameCaptureState : uint8_t { CLEAN, DIRTY };
class nsICanvasRenderingContextInternal : public nsISupports,
public mozilla::SupportsWeakPtr,
public nsAPostRefreshObserver {
public:
using CanvasRenderer = mozilla::layers::CanvasRenderer;
using WebRenderCanvasData = mozilla::layers::WebRenderCanvasData;
NS_DECLARE_STATIC_IID_ACCESSOR(NS_ICANVASRENDERINGCONTEXTINTERNAL_IID)
nsICanvasRenderingContextInternal();
~nsICanvasRenderingContextInternal();
void SetCanvasElement(mozilla::dom::HTMLCanvasElement* parentCanvas) {
RemovePostRefreshObserver();
mCanvasElement = parentCanvas;
AddPostRefreshObserverIfNecessary();
}
virtual mozilla::PresShell* GetPresShell();
void RemovePostRefreshObserver();
void AddPostRefreshObserverIfNecessary();
nsIGlobalObject* GetParentObject() const;
nsIPrincipal* PrincipalOrNull() const;
void SetOffscreenCanvas(mozilla::dom::OffscreenCanvas* aOffscreenCanvas) {
mOffscreenCanvas = aOffscreenCanvas;
}
// Dimensions of the canvas, in pixels.
virtual int32_t GetWidth() = 0;
virtual int32_t GetHeight() = 0;
// Sets the dimensions of the canvas, in pixels. Called
// whenever the size of the element changes.
NS_IMETHOD SetDimensions(int32_t width, int32_t height) = 0;
// Initializes the canvas after the object is constructed.
virtual void Initialize() {}
// Initializes with an nsIDocShell and DrawTarget. The size is taken from the
// DrawTarget.
NS_IMETHOD InitializeWithDrawTarget(
nsIDocShell* aDocShell,
mozilla::NotNull<mozilla::gfx::DrawTarget*> aTarget) = 0;
// Creates an image buffer. Returns null on failure.
virtual mozilla::UniquePtr<uint8_t[]> GetImageBuffer(int32_t* format) = 0;
// Gives you a stream containing the image represented by this context.
// The format is given in mimeTime, for example "image/png".
//
// If the image format does not support transparency or includeTransparency
// is false, alpha will be discarded and the result will be the image
// composited on black.
NS_IMETHOD GetInputStream(const char* mimeType,
const nsAString& encoderOptions,
nsIInputStream** stream) = 0;
// This gets an Azure SourceSurface for the canvas, this will be a snapshot
// of the canvas at the time it was called.
// If premultAlpha is provided, then it assumed the callee can handle
// un-premultiplied surfaces, and *premultAlpha will be set to false
// if one is returned.
virtual already_AddRefed<mozilla::gfx::SourceSurface> GetSurfaceSnapshot(
gfxAlphaType* out_alphaType = nullptr) = 0;
// Like GetSurfaceSnapshot, but will attempt to optimize the snapshot for the
// provided DrawTarget, which may be nullptr. By default, this will defer to
// GetSurfaceSnapshot and ignore target-dependent optimization.
virtual already_AddRefed<mozilla::gfx::SourceSurface> GetOptimizedSnapshot(
mozilla::gfx::DrawTarget* aTarget,
gfxAlphaType* out_alphaType = nullptr) {
return GetSurfaceSnapshot(out_alphaType);
}
virtual RefPtr<mozilla::gfx::SourceSurface> GetFrontBufferSnapshot(bool) {
return GetSurfaceSnapshot();
}
// If this is called with true, the backing store of the canvas should
// be created as opaque; all compositing operators should assume the
// dst alpha is always 1.0. If this is never called, the context's
// opaqueness is determined by the context attributes that it's initialized
// with.
virtual void SetOpaqueValueFromOpaqueAttr(bool aOpaqueAttrValue) = 0;
// Returns whether the context is opaque. This value can be based both on
// the value of the moz-opaque attribute and on the context's initialization
// attributes.
virtual bool GetIsOpaque() = 0;
// Clear and/or release backing bitmaps, such as for transferToImageBitmap.
virtual void ResetBitmap() = 0;
virtual already_AddRefed<mozilla::layers::Image> GetAsImage() {
return nullptr;
}
virtual bool UpdateWebRenderCanvasData(
mozilla::nsDisplayListBuilder* aBuilder,
WebRenderCanvasData* aCanvasData) {
return false;
}
virtual bool InitializeCanvasRenderer(mozilla::nsDisplayListBuilder* aBuilder,
CanvasRenderer* aRenderer) {
return false;
}
virtual void MarkContextClean() = 0;
// Called when a frame is captured.
virtual void MarkContextCleanForFrameCapture() = 0;
// Whether the context is clean or has been invalidated (dirty) since the last
// frame was captured. The Watchable allows the caller to get notified of
// state changes.
virtual mozilla::Watchable<FrameCaptureState>* GetFrameCaptureState() = 0;
// Redraw the dirty rectangle of this canvas.
NS_IMETHOD Redraw(const gfxRect& dirty) = 0;
NS_IMETHOD SetContextOptions(JSContext* cx, JS::Handle<JS::Value> options,
mozilla::ErrorResult& aRvForDictionaryInit) {
return NS_OK;
}
virtual void OnMemoryPressure() {}
virtual void OnBeforePaintTransaction() {}
virtual void OnDidPaintTransaction() {}
virtual mozilla::layers::PersistentBufferProvider* GetBufferProvider() {
return nullptr;
}
virtual mozilla::Maybe<mozilla::layers::SurfaceDescriptor> GetFrontBuffer(
mozilla::WebGLFramebufferJS*, const bool webvr = false) {
return mozilla::Nothing();
}
virtual mozilla::Maybe<mozilla::layers::SurfaceDescriptor> PresentFrontBuffer(
mozilla::WebGLFramebufferJS* fb, mozilla::layers::TextureType,
const bool webvr = false) {
return GetFrontBuffer(fb, webvr);
}
void DoSecurityCheck(nsIPrincipal* aPrincipal, bool forceWriteOnly,
bool CORSUsed);
protected:
RefPtr<mozilla::dom::HTMLCanvasElement> mCanvasElement;
RefPtr<mozilla::dom::OffscreenCanvas> mOffscreenCanvas;
RefPtr<nsRefreshDriver> mRefreshDriver;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsICanvasRenderingContextInternal,
NS_ICANVASRENDERINGCONTEXTINTERNAL_IID)
#endif /* nsICanvasRenderingContextInternal_h___ */
|