1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
|
<!DOCTYPE HTML>
<html>
<head>
<meta charset='utf-8'>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" href="/tests/SimpleTest/test.css">
</head>
<body>
<script>
ok(SpecialPowers.getBoolPref('dom.webgpu.enabled'), 'Pref should be enabled.');
const func = async function() {
const adapter = await navigator.gpu.requestAdapter();
const device = await adapter.requestDevice();
const swapChainFormat = "rgba8unorm";
const bundleEncoder = device.createRenderBundleEncoder({
colorFormats: [swapChainFormat],
});
const bundle = bundleEncoder.finish({});
const texture = device.createTexture({
size: { width: 100, height: 100, depth: 1 },
format: swapChainFormat,
usage: GPUTextureUsage.RENDER_ATTACHMENT,
});
const view = texture.createView();
const encoder = device.createCommandEncoder();
const pass = encoder.beginRenderPass({
colorAttachments: [{
view,
loadValue: { r: 0, g: 0, b: 0, a: 0 },
storeOp: "store",
}],
});
pass.executeBundles([bundle]);
pass.endPass();
const command_buffer = encoder.finish();
device.queue.submit([command_buffer]);
ok(command_buffer !== undefined, 'command_buffer !== undefined');
};
SimpleTest.waitForExplicitFinish();
func()
.catch((e) => ok(false, "Unhandled exception " + e))
.finally(() => SimpleTest.finish());
</script>
</body>
</html>
|