summaryrefslogtreecommitdiffstats
path: root/gfx/angle/checkout/src/common/PoolAlloc.cpp
blob: 27dd9305a8b634e3399378307935f8a2b9d762bf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// PoolAlloc.cpp:
//    Implements the class methods for PoolAllocator and Allocation classes.
//

#include "common/PoolAlloc.h"

#include <assert.h>
#include <stdint.h>
#include <stdio.h>

#include "common/angleutils.h"
#include "common/debug.h"
#include "common/mathutil.h"
#include "common/platform.h"
#include "common/tls.h"

namespace angle
{

//
// Implement the functionality of the PoolAllocator class, which
// is documented in PoolAlloc.h.
//
PoolAllocator::PoolAllocator(int growthIncrement, int allocationAlignment)
    : mAlignment(allocationAlignment),
#if !defined(ANGLE_DISABLE_POOL_ALLOC)
      mPageSize(growthIncrement),
      mFreeList(0),
      mInUseList(0),
      mNumCalls(0),
      mTotalBytes(0),
#endif
      mLocked(false)
{
    initialize(growthIncrement, allocationAlignment);
}

void PoolAllocator::initialize(int pageSize, int alignment)
{
    mAlignment = alignment;
#if !defined(ANGLE_DISABLE_POOL_ALLOC)
    mPageSize = pageSize;
    if (mAlignment == 1)
    {
        // This is a special fast-path where fastAllocation() is enabled
        mAlignmentMask = 0;
        mHeaderSkip    = sizeof(Header);
    }
    else
    {
#endif
        //
        // Adjust mAlignment to be at least pointer aligned and
        // power of 2.
        //
        size_t minAlign = sizeof(void *);
        mAlignment &= ~(minAlign - 1);
        if (mAlignment < minAlign)
            mAlignment = minAlign;
        mAlignment     = gl::ceilPow2(static_cast<unsigned int>(mAlignment));
        mAlignmentMask = mAlignment - 1;

#if !defined(ANGLE_DISABLE_POOL_ALLOC)
        //
        // Align header skip
        //
        mHeaderSkip = minAlign;
        if (mHeaderSkip < sizeof(Header))
        {
            mHeaderSkip = rx::roundUpPow2(sizeof(Header), mAlignment);
        }
    }
    //
    // Don't allow page sizes we know are smaller than all common
    // OS page sizes.
    //
    if (mPageSize < 4 * 1024)
        mPageSize = 4 * 1024;
    //
    // A large mCurrentPageOffset indicates a new page needs to
    // be obtained to allocate memory.
    //
    mCurrentPageOffset = mPageSize;
#else  // !defined(ANGLE_DISABLE_POOL_ALLOC)
    mStack.push_back({});
#endif
}

PoolAllocator::~PoolAllocator()
{
#if !defined(ANGLE_DISABLE_POOL_ALLOC)
    while (mInUseList)
    {
        Header *next = mInUseList->nextPage;
        mInUseList->~Header();
        delete[] reinterpret_cast<char *>(mInUseList);
        mInUseList = next;
    }
    // We should not check the guard blocks
    // here, because we did it already when the block was
    // placed into the free list.
    //
    while (mFreeList)
    {
        Header *next = mFreeList->nextPage;
        delete[] reinterpret_cast<char *>(mFreeList);
        mFreeList = next;
    }
#else  // !defined(ANGLE_DISABLE_POOL_ALLOC)
    for (auto &allocs : mStack)
    {
        for (auto alloc : allocs)
        {
            free(alloc);
        }
    }
    mStack.clear();
#endif
}

//
// Check a single guard block for damage
//
void Allocation::checkGuardBlock(unsigned char *blockMem,
                                 unsigned char val,
                                 const char *locText) const
{
#if defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS)
    for (size_t x = 0; x < kGuardBlockSize; x++)
    {
        if (blockMem[x] != val)
        {
            char assertMsg[80];
            // We don't print the assert message.  It's here just to be helpful.
            snprintf(assertMsg, sizeof(assertMsg),
                     "PoolAlloc: Damage %s %zu byte allocation at 0x%p\n", locText, mSize, data());
            assert(0 && "PoolAlloc: Damage in guard block");
        }
    }
#endif
}

void PoolAllocator::push()
{
#if !defined(ANGLE_DISABLE_POOL_ALLOC)
    AllocState state = {mCurrentPageOffset, mInUseList};

    mStack.push_back(state);

    //
    // Indicate there is no current page to allocate from.
    //
    mCurrentPageOffset = mPageSize;
#else  // !defined(ANGLE_DISABLE_POOL_ALLOC)
    mStack.push_back({});
#endif
}

//
// Do a mass-deallocation of all the individual allocations
// that have occurred since the last push(), or since the
// last pop(), or since the object's creation.
//
// The deallocated pages are saved for future allocations.
//
void PoolAllocator::pop()
{
    if (mStack.size() < 1)
        return;

#if !defined(ANGLE_DISABLE_POOL_ALLOC)
    Header *page       = mStack.back().page;
    mCurrentPageOffset = mStack.back().offset;

    while (mInUseList != page)
    {
        // invoke destructor to free allocation list
        mInUseList->~Header();

        Header *nextInUse = mInUseList->nextPage;
        if (mInUseList->pageCount > 1)
            delete[] reinterpret_cast<char *>(mInUseList);
        else
        {
            mInUseList->nextPage = mFreeList;
            mFreeList            = mInUseList;
        }
        mInUseList = nextInUse;
    }

    mStack.pop_back();
#else  // !defined(ANGLE_DISABLE_POOL_ALLOC)
    for (auto &alloc : mStack.back())
    {
        free(alloc);
    }
    mStack.pop_back();
#endif
}

//
// Do a mass-deallocation of all the individual allocations
// that have occurred.
//
void PoolAllocator::popAll()
{
    while (mStack.size() > 0)
        pop();
}

void *PoolAllocator::allocate(size_t numBytes)
{
    ASSERT(!mLocked);

#if !defined(ANGLE_DISABLE_POOL_ALLOC)
    //
    // Just keep some interesting statistics.
    //
    ++mNumCalls;
    mTotalBytes += numBytes;

    // If we are using guard blocks, all allocations are bracketed by
    // them: [guardblock][allocation][guardblock].  numBytes is how
    // much memory the caller asked for.  allocationSize is the total
    // size including guard blocks.  In release build,
    // kGuardBlockSize=0 and this all gets optimized away.
    size_t allocationSize = Allocation::AllocationSize(numBytes) + mAlignment;
    // Detect integer overflow.
    if (allocationSize < numBytes)
        return 0;

    //
    // Do the allocation, most likely case first, for efficiency.
    // This step could be moved to be inline sometime.
    //
    if (allocationSize <= mPageSize - mCurrentPageOffset)
    {
        //
        // Safe to allocate from mCurrentPageOffset.
        //
        unsigned char *memory = reinterpret_cast<unsigned char *>(mInUseList) + mCurrentPageOffset;
        mCurrentPageOffset += allocationSize;
        mCurrentPageOffset = (mCurrentPageOffset + mAlignmentMask) & ~mAlignmentMask;

        return initializeAllocation(mInUseList, memory, numBytes);
    }

    if (allocationSize > mPageSize - mHeaderSkip)
    {
        //
        // Do a multi-page allocation.  Don't mix these with the others.
        // The OS is efficient in allocating and freeing multiple pages.
        //
        size_t numBytesToAlloc = allocationSize + mHeaderSkip;
        // Detect integer overflow.
        if (numBytesToAlloc < allocationSize)
            return 0;

        Header *memory = reinterpret_cast<Header *>(::new char[numBytesToAlloc]);
        if (memory == 0)
            return 0;

        // Use placement-new to initialize header
        new (memory) Header(mInUseList, (numBytesToAlloc + mPageSize - 1) / mPageSize);
        mInUseList = memory;

        mCurrentPageOffset = mPageSize;  // make next allocation come from a new page

        // No guard blocks for multi-page allocations (yet)
        void *unalignedPtr =
            reinterpret_cast<void *>(reinterpret_cast<uintptr_t>(memory) + mHeaderSkip);
        return std::align(mAlignment, numBytes, unalignedPtr, allocationSize);
    }
    unsigned char *newPageAddr =
        static_cast<unsigned char *>(allocateNewPage(numBytes, allocationSize));
    return initializeAllocation(mInUseList, newPageAddr, numBytes);
#else  // !defined(ANGLE_DISABLE_POOL_ALLOC)
    void *alloc = malloc(numBytes + mAlignmentMask);
    mStack.back().push_back(alloc);

    intptr_t intAlloc = reinterpret_cast<intptr_t>(alloc);
    intAlloc          = (intAlloc + mAlignmentMask) & ~mAlignmentMask;
    return reinterpret_cast<void *>(intAlloc);
#endif
}

#if !defined(ANGLE_DISABLE_POOL_ALLOC)
void *PoolAllocator::allocateNewPage(size_t numBytes, size_t allocationSize)
{
    //
    // Need a simple page to allocate from.
    //
    Header *memory;
    if (mFreeList)
    {
        memory    = mFreeList;
        mFreeList = mFreeList->nextPage;
    }
    else
    {
        memory = reinterpret_cast<Header *>(::new char[mPageSize]);
        if (memory == 0)
            return 0;
    }
    // Use placement-new to initialize header
    new (memory) Header(mInUseList, 1);
    mInUseList = memory;

    unsigned char *ret = reinterpret_cast<unsigned char *>(mInUseList) + mHeaderSkip;
    mCurrentPageOffset = (mHeaderSkip + allocationSize + mAlignmentMask) & ~mAlignmentMask;
    return ret;
}
#endif

void PoolAllocator::lock()
{
    ASSERT(!mLocked);
    mLocked = true;
}

void PoolAllocator::unlock()
{
    ASSERT(mLocked);
    mLocked = false;
}

//
// Check all allocations in a list for damage by calling check on each.
//
void Allocation::checkAllocList() const
{
    for (const Allocation *alloc = this; alloc != 0; alloc = alloc->mPrevAlloc)
        alloc->check();
}

}  // namespace angle