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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// CompilerD3D:
// Implementation of the D3D compiler methods.
//
#include "libANGLE/renderer/d3d/CompilerD3D.h"
namespace rx
{
CompilerD3D::CompilerD3D(ShShaderOutput translatorOutputType)
: mTranslatorOutputType(translatorOutputType)
{}
ShShaderOutput CompilerD3D::getTranslatorOutputType() const
{
return mTranslatorOutputType;
}
} // namespace rx
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