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//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// IndexDataManager.cpp: Defines the IndexDataManager, a class that
// runs the Buffer translation process for index buffers.
#include "libANGLE/renderer/d3d/IndexDataManager.h"
#include "common/utilities.h"
#include "libANGLE/Buffer.h"
#include "libANGLE/Context.h"
#include "libANGLE/VertexArray.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/d3d/BufferD3D.h"
#include "libANGLE/renderer/d3d/ContextD3D.h"
#include "libANGLE/renderer/d3d/IndexBuffer.h"
namespace rx
{
namespace
{
template <typename InputT, typename DestT>
void ConvertIndexArray(const void *input,
gl::DrawElementsType sourceType,
void *output,
gl::DrawElementsType destinationType,
GLsizei count,
bool usePrimitiveRestartFixedIndex)
{
const InputT *in = static_cast<const InputT *>(input);
DestT *out = static_cast<DestT *>(output);
if (usePrimitiveRestartFixedIndex)
{
InputT srcRestartIndex = static_cast<InputT>(gl::GetPrimitiveRestartIndex(sourceType));
DestT destRestartIndex = static_cast<DestT>(gl::GetPrimitiveRestartIndex(destinationType));
for (GLsizei i = 0; i < count; i++)
{
out[i] = (in[i] == srcRestartIndex ? destRestartIndex : static_cast<DestT>(in[i]));
}
}
else
{
for (GLsizei i = 0; i < count; i++)
{
out[i] = static_cast<DestT>(in[i]);
}
}
}
void ConvertIndices(gl::DrawElementsType sourceType,
gl::DrawElementsType destinationType,
const void *input,
GLsizei count,
void *output,
bool usePrimitiveRestartFixedIndex)
{
if (sourceType == destinationType)
{
const GLuint dstTypeSize = gl::GetDrawElementsTypeSize(destinationType);
memcpy(output, input, count * dstTypeSize);
return;
}
if (sourceType == gl::DrawElementsType::UnsignedByte)
{
ASSERT(destinationType == gl::DrawElementsType::UnsignedShort);
ConvertIndexArray<GLubyte, GLushort>(input, sourceType, output, destinationType, count,
usePrimitiveRestartFixedIndex);
}
else if (sourceType == gl::DrawElementsType::UnsignedShort)
{
ASSERT(destinationType == gl::DrawElementsType::UnsignedInt);
ConvertIndexArray<GLushort, GLuint>(input, sourceType, output, destinationType, count,
usePrimitiveRestartFixedIndex);
}
else
UNREACHABLE();
}
angle::Result StreamInIndexBuffer(const gl::Context *context,
IndexBufferInterface *buffer,
const void *data,
unsigned int count,
gl::DrawElementsType srcType,
gl::DrawElementsType dstType,
bool usePrimitiveRestartFixedIndex,
unsigned int *offset)
{
const GLuint dstTypeBytesShift = gl::GetDrawElementsTypeShift(dstType);
bool check = (count > (std::numeric_limits<unsigned int>::max() >> dstTypeBytesShift));
ANGLE_CHECK(GetImplAs<ContextD3D>(context), !check,
"Reserving indices exceeds the maximum buffer size.", GL_OUT_OF_MEMORY);
unsigned int bufferSizeRequired = count << dstTypeBytesShift;
ANGLE_TRY(buffer->reserveBufferSpace(context, bufferSizeRequired, dstType));
void *output = nullptr;
ANGLE_TRY(buffer->mapBuffer(context, bufferSizeRequired, &output, offset));
ConvertIndices(srcType, dstType, data, count, output, usePrimitiveRestartFixedIndex);
ANGLE_TRY(buffer->unmapBuffer(context));
return angle::Result::Continue;
}
} // anonymous namespace
// IndexDataManager implementation.
IndexDataManager::IndexDataManager(BufferFactoryD3D *factory)
: mFactory(factory), mStreamingBufferShort(), mStreamingBufferInt()
{}
IndexDataManager::~IndexDataManager() {}
void IndexDataManager::deinitialize()
{
mStreamingBufferShort.reset();
mStreamingBufferInt.reset();
}
// This function translates a GL-style indices into DX-style indices, with their description
// returned in translated.
// GL can specify vertex data in immediate mode (pointer to CPU array of indices), which is not
// possible in DX and requires streaming (Case 1). If the GL indices are specified with a buffer
// (Case 2), in a format supported by DX (subcase a) then all is good.
// When we have a buffer with an unsupported format (subcase b) then we need to do some translation:
// we will start by falling back to streaming, and after a while will start using a static
// translated copy of the index buffer.
angle::Result IndexDataManager::prepareIndexData(const gl::Context *context,
gl::DrawElementsType srcType,
gl::DrawElementsType dstType,
GLsizei count,
gl::Buffer *glBuffer,
const void *indices,
TranslatedIndexData *translated)
{
GLuint srcTypeBytes = gl::GetDrawElementsTypeSize(srcType);
GLuint srcTypeShift = gl::GetDrawElementsTypeShift(srcType);
GLuint dstTypeShift = gl::GetDrawElementsTypeShift(dstType);
BufferD3D *buffer = glBuffer ? GetImplAs<BufferD3D>(glBuffer) : nullptr;
translated->indexType = dstType;
translated->srcIndexData.srcBuffer = buffer;
translated->srcIndexData.srcIndices = indices;
translated->srcIndexData.srcIndexType = srcType;
translated->srcIndexData.srcCount = count;
// Context can be nullptr in perf tests.
bool primitiveRestartFixedIndexEnabled =
context ? context->getState().isPrimitiveRestartEnabled() : false;
// Case 1: the indices are passed by pointer, which forces the streaming of index data
if (glBuffer == nullptr)
{
translated->storage = nullptr;
return streamIndexData(context, indices, count, srcType, dstType,
primitiveRestartFixedIndexEnabled, translated);
}
// Case 2: the indices are already in a buffer
unsigned int offset = static_cast<unsigned int>(reinterpret_cast<uintptr_t>(indices));
ASSERT(srcTypeBytes * static_cast<unsigned int>(count) + offset <= buffer->getSize());
bool offsetAligned = IsOffsetAligned(srcType, offset);
// Case 2a: the buffer can be used directly
if (offsetAligned && buffer->supportsDirectBinding() && dstType == srcType)
{
translated->storage = buffer;
translated->indexBuffer = nullptr;
translated->serial = buffer->getSerial();
translated->startIndex = (offset >> srcTypeShift);
translated->startOffset = offset;
return angle::Result::Continue;
}
translated->storage = nullptr;
// Case 2b: use a static translated copy or fall back to streaming
StaticIndexBufferInterface *staticBuffer = buffer->getStaticIndexBuffer();
bool staticBufferInitialized = staticBuffer && staticBuffer->getBufferSize() != 0;
bool staticBufferUsable =
staticBuffer && offsetAligned && staticBuffer->getIndexType() == dstType;
if (staticBufferInitialized && !staticBufferUsable)
{
buffer->invalidateStaticData(context);
staticBuffer = nullptr;
}
if (staticBuffer == nullptr || !offsetAligned)
{
const uint8_t *bufferData = nullptr;
ANGLE_TRY(buffer->getData(context, &bufferData));
ASSERT(bufferData != nullptr);
ANGLE_TRY(streamIndexData(context, bufferData + offset, count, srcType, dstType,
primitiveRestartFixedIndexEnabled, translated));
buffer->promoteStaticUsage(context, count << srcTypeShift);
}
else
{
if (!staticBufferInitialized)
{
const uint8_t *bufferData = nullptr;
ANGLE_TRY(buffer->getData(context, &bufferData));
ASSERT(bufferData != nullptr);
unsigned int convertCount =
static_cast<unsigned int>(buffer->getSize()) >> srcTypeShift;
ANGLE_TRY(StreamInIndexBuffer(context, staticBuffer, bufferData, convertCount, srcType,
dstType, primitiveRestartFixedIndexEnabled, nullptr));
}
ASSERT(offsetAligned && staticBuffer->getIndexType() == dstType);
translated->indexBuffer = staticBuffer->getIndexBuffer();
translated->serial = staticBuffer->getSerial();
translated->startIndex = (offset >> srcTypeShift);
translated->startOffset = (offset >> srcTypeShift) << dstTypeShift;
}
return angle::Result::Continue;
}
angle::Result IndexDataManager::streamIndexData(const gl::Context *context,
const void *data,
unsigned int count,
gl::DrawElementsType srcType,
gl::DrawElementsType dstType,
bool usePrimitiveRestartFixedIndex,
TranslatedIndexData *translated)
{
const GLuint dstTypeShift = gl::GetDrawElementsTypeShift(dstType);
IndexBufferInterface *indexBuffer = nullptr;
ANGLE_TRY(getStreamingIndexBuffer(context, dstType, &indexBuffer));
ASSERT(indexBuffer != nullptr);
unsigned int offset;
ANGLE_TRY(StreamInIndexBuffer(context, indexBuffer, data, count, srcType, dstType,
usePrimitiveRestartFixedIndex, &offset));
translated->indexBuffer = indexBuffer->getIndexBuffer();
translated->serial = indexBuffer->getSerial();
translated->startIndex = (offset >> dstTypeShift);
translated->startOffset = offset;
return angle::Result::Continue;
}
angle::Result IndexDataManager::getStreamingIndexBuffer(const gl::Context *context,
gl::DrawElementsType destinationIndexType,
IndexBufferInterface **outBuffer)
{
ASSERT(outBuffer);
ASSERT(destinationIndexType == gl::DrawElementsType::UnsignedShort ||
destinationIndexType == gl::DrawElementsType::UnsignedInt);
auto &streamingBuffer = (destinationIndexType == gl::DrawElementsType::UnsignedInt)
? mStreamingBufferInt
: mStreamingBufferShort;
if (!streamingBuffer)
{
StreamingBuffer newBuffer(new StreamingIndexBufferInterface(mFactory));
ANGLE_TRY(newBuffer->reserveBufferSpace(context, INITIAL_INDEX_BUFFER_SIZE,
destinationIndexType));
streamingBuffer = std::move(newBuffer);
}
*outBuffer = streamingBuffer.get();
return angle::Result::Continue;
}
angle::Result GetIndexTranslationDestType(const gl::Context *context,
GLsizei indexCount,
gl::DrawElementsType indexType,
const void *indices,
bool usePrimitiveRestartWorkaround,
gl::DrawElementsType *destTypeOut)
{
// Avoid D3D11's primitive restart index value
// see http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124(v=vs.85).aspx
if (usePrimitiveRestartWorkaround)
{
// Conservatively assume we need to translate the indices for draw indirect.
// This is a bit of a trick. We assume the count for an indirect draw is zero.
if (indexCount == 0)
{
*destTypeOut = gl::DrawElementsType::UnsignedInt;
return angle::Result::Continue;
}
gl::IndexRange indexRange;
ANGLE_TRY(context->getState().getVertexArray()->getIndexRange(
context, indexType, indexCount, indices, &indexRange));
if (indexRange.end == gl::GetPrimitiveRestartIndex(indexType))
{
*destTypeOut = gl::DrawElementsType::UnsignedInt;
return angle::Result::Continue;
}
}
*destTypeOut = (indexType == gl::DrawElementsType::UnsignedInt)
? gl::DrawElementsType::UnsignedInt
: gl::DrawElementsType::UnsignedShort;
return angle::Result::Continue;
}
} // namespace rx
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