blob: 673822b1529d5697feabd45127635f0e4fad294d (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
|
//
// Copyright 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderExecutable.h: Defines a class to contain D3D shader executable
// implementation details.
#ifndef LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_
#define LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_
#include "common/MemoryBuffer.h"
#include "common/debug.h"
#include <cstdint>
#include <vector>
namespace rx
{
class ShaderExecutableD3D : angle::NonCopyable
{
public:
ShaderExecutableD3D(const void *function, size_t length);
virtual ~ShaderExecutableD3D();
const uint8_t *getFunction() const;
size_t getLength() const;
const std::string &getDebugInfo() const;
void appendDebugInfo(const std::string &info);
private:
std::vector<uint8_t> mFunctionBuffer;
std::string mDebugInfo;
};
class UniformStorageD3D : angle::NonCopyable
{
public:
UniformStorageD3D(size_t initialSize);
virtual ~UniformStorageD3D();
size_t size() const;
uint8_t *getDataPointer(unsigned int registerIndex, unsigned int registerElement);
private:
angle::MemoryBuffer mUniformData;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_
|