summaryrefslogtreecommitdiffstats
path: root/gfx/angle/checkout/src/libANGLE/validationGL2.cpp
blob: 647750892aaf79a4aca2f25a37fd9e355b3019c2 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// validationGL2.cpp: Validation functions for OpenGL 2.0 entry point parameters

#include "libANGLE/validationGL2_autogen.h"

namespace gl
{

bool ValidateGetVertexAttribdv(const Context *context,
                               GLuint index,
                               GLenum pname,
                               const GLdouble *params)
{
    return true;
}

bool ValidateVertexAttrib1d(const Context *context, GLuint index, GLdouble x)
{
    return true;
}

bool ValidateVertexAttrib1dv(const Context *context, GLuint index, const GLdouble *v)
{
    return true;
}

bool ValidateVertexAttrib1s(const Context *context, GLuint index, GLshort x)
{
    return true;
}

bool ValidateVertexAttrib1sv(const Context *context, GLuint index, const GLshort *v)
{
    return true;
}

bool ValidateVertexAttrib2d(const Context *context, GLuint index, GLdouble x, GLdouble y)
{
    return true;
}

bool ValidateVertexAttrib2dv(const Context *context, GLuint index, const GLdouble *v)
{
    return true;
}

bool ValidateVertexAttrib2s(const Context *context, GLuint index, GLshort x, GLshort y)
{
    return true;
}

bool ValidateVertexAttrib2sv(const Context *context, GLuint index, const GLshort *v)
{
    return true;
}

bool ValidateVertexAttrib3d(const Context *context,
                            GLuint index,
                            GLdouble x,
                            GLdouble y,
                            GLdouble z)
{
    return true;
}

bool ValidateVertexAttrib3dv(const Context *context, GLuint index, const GLdouble *v)
{
    return true;
}

bool ValidateVertexAttrib3s(const Context *context, GLuint index, GLshort x, GLshort y, GLshort z)
{
    return true;
}

bool ValidateVertexAttrib3sv(const Context *context, GLuint index, const GLshort *v)
{
    return true;
}

bool ValidateVertexAttrib4Nbv(const Context *context, GLuint index, const GLbyte *v)
{
    return true;
}

bool ValidateVertexAttrib4Niv(const Context *context, GLuint index, const GLint *v)
{
    return true;
}

bool ValidateVertexAttrib4Nsv(const Context *context, GLuint index, const GLshort *v)
{
    return true;
}

bool ValidateVertexAttrib4Nub(const Context *context,
                              GLuint index,
                              GLubyte x,
                              GLubyte y,
                              GLubyte z,
                              GLubyte w)
{
    return true;
}

bool ValidateVertexAttrib4Nubv(const Context *context, GLuint index, const GLubyte *v)
{
    return true;
}

bool ValidateVertexAttrib4Nuiv(const Context *context, GLuint index, const GLuint *v)
{
    return true;
}

bool ValidateVertexAttrib4Nusv(const Context *context, GLuint index, const GLushort *v)
{
    return true;
}

bool ValidateVertexAttrib4bv(const Context *context, GLuint index, const GLbyte *v)
{
    return true;
}

bool ValidateVertexAttrib4d(const Context *context,
                            GLuint index,
                            GLdouble x,
                            GLdouble y,
                            GLdouble z,
                            GLdouble w)
{
    return true;
}

bool ValidateVertexAttrib4dv(const Context *context, GLuint index, const GLdouble *v)
{
    return true;
}

bool ValidateVertexAttrib4iv(const Context *context, GLuint index, const GLint *v)
{
    return true;
}

bool ValidateVertexAttrib4s(const Context *context,
                            GLuint index,
                            GLshort x,
                            GLshort y,
                            GLshort z,
                            GLshort w)
{
    return true;
}

bool ValidateVertexAttrib4sv(const Context *context, GLuint index, const GLshort *v)
{
    return true;
}

bool ValidateVertexAttrib4ubv(const Context *context, GLuint index, const GLubyte *v)
{
    return true;
}

bool ValidateVertexAttrib4uiv(const Context *context, GLuint index, const GLuint *v)
{
    return true;
}

bool ValidateVertexAttrib4usv(const Context *context, GLuint index, const GLushort *v)
{
    return true;
}

}  // namespace gl