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<!DOCTYPE HTML>
<html>
<head>
<meta charset="utf-8">
<title>Various touch tests that spawn in new windows</title>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<script type="application/javascript" src="apz_test_native_event_utils.js"></script>
<script type="application/javascript" src="apz_test_utils.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
<script type="application/javascript">
var basic_pan_prefs = getPrefs("TOUCH_EVENTS:PAN");
var subtests = [
// Simple tests to exercise basic panning behaviour
{"file": "helper_basic_pan.html", "prefs": basic_pan_prefs},
{"file": "helper_div_pan.html", "prefs": basic_pan_prefs},
{"file": "helper_iframe_pan.html", "prefs": basic_pan_prefs},
// Simple test to exercise touch-tapping behaviour
{"file": "helper_tap.html"},
// Tapping, but with a full-zoom applied
{"file": "helper_tap_fullzoom.html"},
// For the following two tests, disable displayport suppression to make sure it
// doesn't interfere with the test by scheduling paints non-deterministically.
{"file": "helper_scrollto_tap.html?true",
"prefs": [["apz.paint_skipping.enabled", true]],
"dp_suppression": false},
{"file": "helper_scrollto_tap.html?false",
"prefs": [["apz.paint_skipping.enabled", false]],
"dp_suppression": false},
// Add new subtests to test_group_touch_events-4.html, not this file.
];
if (isApzEnabled()) {
ok(window.TouchEvent, "Check if TouchEvent is supported (it should be, the test harness forces it on everywhere)");
if (getPlatform() == "android") {
// This has a lot of subtests, and Android emulators are slow.
SimpleTest.requestLongerTimeout(2);
}
SimpleTest.waitForExplicitFinish();
window.onload = function() {
runSubtestsSeriallyInFreshWindows(subtests)
.then(SimpleTest.finish, SimpleTest.finishWithFailure);
};
}
</script>
</head>
<body>
</body>
</html>
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