summaryrefslogtreecommitdiffstats
path: root/js/public/UbiNodeShortestPaths.h
blob: 35745ae9f9358f38b107ca756fe78e67ca94eabf (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * vim: set ts=8 sts=2 et sw=2 tw=80:
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef js_UbiNodeShortestPaths_h
#define js_UbiNodeShortestPaths_h

#include "mozilla/Maybe.h"

#include <utility>

#include "js/AllocPolicy.h"
#include "js/GCAPI.h"
#include "js/UbiNode.h"
#include "js/UbiNodeBreadthFirst.h"
#include "js/UniquePtr.h"

namespace JS {
namespace ubi {

/**
 * A back edge along a path in the heap graph.
 */
struct JS_PUBLIC_API BackEdge {
 private:
  Node predecessor_;
  EdgeName name_;

 public:
  using Ptr = js::UniquePtr<BackEdge>;

  BackEdge() : predecessor_(), name_(nullptr) {}

  [[nodiscard]] bool init(const Node& predecessor, Edge& edge) {
    MOZ_ASSERT(!predecessor_);
    MOZ_ASSERT(!name_);

    predecessor_ = predecessor;
    name_ = std::move(edge.name);
    return true;
  }

  BackEdge(const BackEdge&) = delete;
  BackEdge& operator=(const BackEdge&) = delete;

  BackEdge(BackEdge&& rhs)
      : predecessor_(rhs.predecessor_), name_(std::move(rhs.name_)) {
    MOZ_ASSERT(&rhs != this);
  }

  BackEdge& operator=(BackEdge&& rhs) {
    this->~BackEdge();
    new (this) BackEdge(std::move(rhs));
    return *this;
  }

  Ptr clone() const;

  const EdgeName& name() const { return name_; }
  EdgeName& name() { return name_; }

  const JS::ubi::Node& predecessor() const { return predecessor_; }
};

/**
 * A path is a series of back edges from which we discovered a target node.
 */
using Path = JS::ubi::Vector<BackEdge*>;

/**
 * The `JS::ubi::ShortestPaths` type represents a collection of up to N shortest
 * retaining paths for each of a target set of nodes, starting from the same
 * root node.
 */
struct JS_PUBLIC_API ShortestPaths {
 private:
  // Types, type aliases, and data members.

  using BackEdgeVector = JS::ubi::Vector<BackEdge::Ptr>;
  using NodeToBackEdgeVectorMap =
      js::HashMap<Node, BackEdgeVector, js::DefaultHasher<Node>,
                  js::SystemAllocPolicy>;

  struct Handler;
  using Traversal = BreadthFirst<Handler>;

  /**
   * A `JS::ubi::BreadthFirst` traversal handler that records back edges for
   * how we reached each node, allowing us to reconstruct the shortest
   * retaining paths after the traversal.
   */
  struct Handler {
    using NodeData = BackEdge;

    ShortestPaths& shortestPaths;
    size_t totalMaxPathsToRecord;
    size_t totalPathsRecorded;

    explicit Handler(ShortestPaths& shortestPaths)
        : shortestPaths(shortestPaths),
          totalMaxPathsToRecord(shortestPaths.targets_.count() *
                                shortestPaths.maxNumPaths_),
          totalPathsRecorded(0) {}

    bool operator()(Traversal& traversal, const JS::ubi::Node& origin,
                    JS::ubi::Edge& edge, BackEdge* back, bool first) {
      MOZ_ASSERT(back);
      MOZ_ASSERT(origin == shortestPaths.root_ ||
                 traversal.visited.has(origin));
      MOZ_ASSERT(totalPathsRecorded < totalMaxPathsToRecord);

      if (first && !back->init(origin, edge)) {
        return false;
      }

      if (!shortestPaths.targets_.has(edge.referent)) {
        return true;
      }

      // If `first` is true, then we moved the edge's name into `back` in
      // the above call to `init`. So clone that back edge to get the
      // correct edge name. If `first` is not true, then our edge name is
      // still in `edge`. This accounts for the asymmetry between
      // `back->clone()` in the first branch, and the `init` call in the
      // second branch.

      if (first) {
        BackEdgeVector paths;
        if (!paths.reserve(shortestPaths.maxNumPaths_)) {
          return false;
        }
        auto cloned = back->clone();
        if (!cloned) {
          return false;
        }
        paths.infallibleAppend(std::move(cloned));
        if (!shortestPaths.paths_.putNew(edge.referent, std::move(paths))) {
          return false;
        }
        totalPathsRecorded++;
      } else {
        auto ptr = shortestPaths.paths_.lookup(edge.referent);
        MOZ_ASSERT(ptr,
                   "This isn't the first time we have seen the target node "
                   "`edge.referent`. "
                   "We should have inserted it into shortestPaths.paths_ the "
                   "first time we "
                   "saw it.");

        if (ptr->value().length() < shortestPaths.maxNumPaths_) {
          auto thisBackEdge = js::MakeUnique<BackEdge>();
          if (!thisBackEdge || !thisBackEdge->init(origin, edge)) {
            return false;
          }
          ptr->value().infallibleAppend(std::move(thisBackEdge));
          totalPathsRecorded++;
        }
      }

      MOZ_ASSERT(totalPathsRecorded <= totalMaxPathsToRecord);
      if (totalPathsRecorded == totalMaxPathsToRecord) {
        traversal.stop();
      }

      return true;
    }
  };

  // The maximum number of paths to record for each node.
  uint32_t maxNumPaths_;

  // The root node we are starting the search from.
  Node root_;

  // The set of nodes we are searching for paths to.
  NodeSet targets_;

  // The resulting paths.
  NodeToBackEdgeVectorMap paths_;

  // Need to keep alive the traversal's back edges so we can walk them later
  // when the traversal is over when recreating the shortest paths.
  Traversal::NodeMap backEdges_;

 private:
  // Private methods.

  ShortestPaths(uint32_t maxNumPaths, const Node& root, NodeSet&& targets)
      : maxNumPaths_(maxNumPaths),
        root_(root),
        targets_(std::move(targets)),
        paths_(targets_.count()),
        backEdges_() {
    MOZ_ASSERT(maxNumPaths_ > 0);
    MOZ_ASSERT(root_);
  }

 public:
  // Public methods.

  ShortestPaths(ShortestPaths&& rhs)
      : maxNumPaths_(rhs.maxNumPaths_),
        root_(rhs.root_),
        targets_(std::move(rhs.targets_)),
        paths_(std::move(rhs.paths_)),
        backEdges_(std::move(rhs.backEdges_)) {
    MOZ_ASSERT(this != &rhs, "self-move is not allowed");
  }

  ShortestPaths& operator=(ShortestPaths&& rhs) {
    this->~ShortestPaths();
    new (this) ShortestPaths(std::move(rhs));
    return *this;
  }

  ShortestPaths(const ShortestPaths&) = delete;
  ShortestPaths& operator=(const ShortestPaths&) = delete;

  /**
   * Construct a new `JS::ubi::ShortestPaths`, finding up to `maxNumPaths`
   * shortest retaining paths for each target node in `targets` starting from
   * `root`.
   *
   * The resulting `ShortestPaths` instance must not outlive the
   * `JS::ubi::Node` graph it was constructed from.
   *
   *   - For `JS::ubi::Node` graphs backed by the live heap graph, this means
   *     that the `ShortestPaths`'s lifetime _must_ be contained within the
   *     scope of the provided `AutoCheckCannotGC` reference because a GC will
   *     invalidate the nodes.
   *
   *   - For `JS::ubi::Node` graphs backed by some other offline structure
   *     provided by the embedder, the resulting `ShortestPaths`'s lifetime is
   *     bounded by that offline structure's lifetime.
   *
   * Returns `mozilla::Nothing()` on OOM failure. It is the caller's
   * responsibility to handle and report the OOM.
   */
  static mozilla::Maybe<ShortestPaths> Create(JSContext* cx,
                                              AutoCheckCannotGC& noGC,
                                              uint32_t maxNumPaths,
                                              const Node& root,
                                              NodeSet&& targets) {
    MOZ_ASSERT(targets.count() > 0);
    MOZ_ASSERT(maxNumPaths > 0);

    ShortestPaths paths(maxNumPaths, root, std::move(targets));

    Handler handler(paths);
    Traversal traversal(cx, handler, noGC);
    traversal.wantNames = true;
    if (!traversal.addStart(root) || !traversal.traverse()) {
      return mozilla::Nothing();
    }

    // Take ownership of the back edges we created while traversing the
    // graph so that we can follow them from `paths_` and don't
    // use-after-free.
    paths.backEdges_ = std::move(traversal.visited);

    return mozilla::Some(std::move(paths));
  }

  /**
   * Get an iterator over each target node we searched for retaining paths
   * for. The returned iterator must not outlive the `ShortestPaths`
   * instance.
   */
  NodeSet::Iterator targetIter() const { return targets_.iter(); }

  /**
   * Invoke the provided functor/lambda/callable once for each retaining path
   * discovered for `target`. The `func` is passed a single `JS::ubi::Path&`
   * argument, which contains each edge along the path ordered starting from
   * the root and ending at the target, and must not outlive the scope of the
   * call.
   *
   * Note that it is possible that we did not find any paths from the root to
   * the given target, in which case `func` will not be invoked.
   */
  template <class Func>
  [[nodiscard]] bool forEachPath(const Node& target, Func func) {
    MOZ_ASSERT(targets_.has(target));

    auto ptr = paths_.lookup(target);

    // We didn't find any paths to this target, so nothing to do here.
    if (!ptr) {
      return true;
    }

    MOZ_ASSERT(ptr->value().length() <= maxNumPaths_);

    Path path;
    for (const auto& backEdge : ptr->value()) {
      path.clear();

      if (!path.append(backEdge.get())) {
        return false;
      }

      Node here = backEdge->predecessor();
      MOZ_ASSERT(here);

      while (here != root_) {
        auto p = backEdges_.lookup(here);
        MOZ_ASSERT(p);
        if (!path.append(&p->value())) {
          return false;
        }
        here = p->value().predecessor();
        MOZ_ASSERT(here);
      }

      path.reverse();

      if (!func(path)) {
        return false;
      }
    }

    return true;
  }
};

#ifdef DEBUG
// A helper function to dump the first `maxNumPaths` shortest retaining paths to
// `node` from the GC roots. Useful when GC things you expect to have been
// reclaimed by the collector haven't been!
//
// Usage:
//
//     JSObject* foo = ...;
//     JS::ubi::dumpPaths(rt, JS::ubi::Node(foo));
JS_PUBLIC_API void dumpPaths(JSRuntime* rt, Node node,
                             uint32_t maxNumPaths = 10);
#endif

}  // namespace ubi
}  // namespace JS

#endif  // js_UbiNodeShortestPaths_h