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<!DOCTYPE html>
<html>
<title>Shared transitions: ensure input is discarded when rendering is suppressed</title>
<link rel="help" href="https://github.com/WICG/view-transitions">
<link rel="author" href="mailto:khushalsagar@chromium.org">

<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="/resources/testdriver.js"></script>
<script src="/resources/testdriver-actions.js"></script>
<script src="/resources/testdriver-vendor.js"></script>

<style>
div {
  width: 100px;
  height: 100px;
  background: blue;
  contain: paint;
}
</style>

<div id=first></div>

<script>
async function runTest(resolve, reject) {
  window.addEventListener('mousedown', (event) => {
      let point = event.clientX + "," + event.clientY;
      if (event.clientX == 20 && event.clientY == 20)
        resolve();
      else
        reject(point);
    });

    let transition = document.startViewTransition(() => {
      return new Promise(async (inner_resolve) => {
        new test_driver.Actions()
                 .setContext(window)
                 .addPointer("finger1", "touch")
                 .pointerMove(10, 10, {origin: "viewport", sourceName: "finger1"})
                 .pointerDown({sourceName: "finger1"})
                 .pointerUp({sourceName: "finger1"})
                 .send();

        // Use a timeout to ensure the input has been queued up. await
        // times out because the event is discarded.
        step_timeout(inner_resolve, 1000);
      });
    });
    await transition.finished;

    await new test_driver.Actions()
             .setContext(window)
             .addPointer("finger1", "touch")
             .pointerMove(20, 20, {origin: "viewport", sourceName: "finger1"})
             .pointerDown({sourceName: "finger1"})
             .pointerUp({sourceName: "finger1"})
             .send();
}

promise_test(async t => {
  assert_implements(document.startViewTransition, "Missing document.startViewTransition");
  return new Promise(async (resolve, reject) => {
    // Dispatch an event before starting the test to finish init logic in
    // synthetic input dispatch.
    await new test_driver.Actions()
                 .setContext(window)
                 .addPointer("finger1", "touch")
                 .pointerMove(0, 0, {origin: "viewport", sourceName: "finger1"})
                 .pointerDown({sourceName: "finger1"})
                 .pointerUp({sourceName: "finger1"})
                 .send();
    runTest(resolve, reject);
  });
}, "Input when rendering suppressed is ignored");
</script>