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<!doctype html>
<meta charset=utf-8>
<title>Seamlessly updating the playback rate of an animation</title>
<link rel="help"
href="https://drafts.csswg.org/web-animations-1/#seamlessly-updating-the-playback-rate-of-an-animation">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="../../testcommon.js"></script>
<body>
<div id="log"></div>
<script>
'use strict';
promise_test(async t => {
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
await animation.ready;
animation.currentTime = 50 * MS_PER_SEC;
animation.updatePlaybackRate(0.5);
await animation.ready;
// Since the animation is in motion (and we want to test it while it is in
// motion!) we can't assert that the current time == 50s but we can check
// that the current time is NOT re-calculated by simply substituting in the
// new playback rate (i.e. without adjusting the start time). If that were
// the case the currentTime would jump to 25s. So we just test the currentTime
// hasn't gone backwards.
assert_greater_than_equal(animation.currentTime, 50 * MS_PER_SEC,
'Reducing the playback rate should not change the current time ' +
'of a playing animation');
animation.updatePlaybackRate(2);
await animation.ready;
// Likewise, we test here that the current time does not jump to 100s as it
// would if we naively applied a playbackRate of 2 without adjusting the
// startTime.
assert_less_than(animation.currentTime, 100 * MS_PER_SEC,
'Increasing the playback rate should not change the current time ' +
'of a playing animation');
}, 'Updating the playback rate maintains the current time');
promise_test(async t => {
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
await animation.ready;
assert_false(animation.pending);
animation.updatePlaybackRate(2);
assert_true(animation.pending);
}, 'Updating the playback rate while running makes the animation pending');
promise_test(async t => {
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
animation.currentTime = 50 * MS_PER_SEC;
assert_true(animation.pending);
animation.updatePlaybackRate(0.5);
// Check that the hold time is updated as expected
assert_time_equals_literal(animation.currentTime, 50 * MS_PER_SEC);
await animation.ready;
// As above, check that the currentTime is not calculated by simply
// substituting in the updated playbackRate without updating the startTime.
assert_greater_than_equal(animation.currentTime, 50 * MS_PER_SEC,
'Reducing the playback rate should not change the current time ' +
'of a play-pending animation');
}, 'Updating the playback rate on a play-pending animation maintains'
+ ' the current time');
promise_test(async t => {
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
animation.currentTime = 50 * MS_PER_SEC;
await animation.ready;
animation.pause();
animation.updatePlaybackRate(0.5);
assert_greater_than_equal(animation.currentTime, 50 * MS_PER_SEC);
}, 'Updating the playback rate on a pause-pending animation maintains'
+ ' the current time');
promise_test(async t => {
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
animation.updatePlaybackRate(2);
animation.updatePlaybackRate(3);
animation.updatePlaybackRate(4);
assert_equals(animation.playbackRate, 1);
await animation.ready;
assert_equals(animation.playbackRate, 4);
}, 'If a pending playback rate is set multiple times, the latest wins');
test(t => {
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
animation.cancel();
animation.updatePlaybackRate(2);
assert_equals(animation.playbackRate, 2);
assert_false(animation.pending);
}, 'In the idle state, the playback rate is applied immediately');
promise_test(async t => {
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
animation.pause();
await animation.ready;
animation.updatePlaybackRate(2);
assert_equals(animation.playbackRate, 2);
assert_false(animation.pending);
}, 'In the paused state, the playback rate is applied immediately');
promise_test(async t => {
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
animation.finish();
assert_time_equals_literal(animation.currentTime, 100 * MS_PER_SEC);
assert_false(animation.pending);
animation.updatePlaybackRate(2);
assert_equals(animation.playbackRate, 2);
assert_time_equals_literal(animation.currentTime, 100 * MS_PER_SEC);
assert_false(animation.pending);
}, 'Updating the playback rate on a finished animation maintains'
+ ' the current time');
promise_test(async t => {
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
animation.finish();
assert_time_equals_literal(animation.currentTime, 100 * MS_PER_SEC);
assert_false(animation.pending);
animation.updatePlaybackRate(0);
assert_equals(animation.playbackRate, 0);
assert_time_equals_literal(animation.currentTime, 100 * MS_PER_SEC);
assert_false(animation.pending);
}, 'Updating the playback rate to zero on a finished animation maintains'
+ ' the current time');
promise_test(async t => {
const animation = createDiv(t).animate(null, 100 * MS_PER_SEC);
await animation.ready;
// Get the animation in a state where it has an unresolved current time,
// a resolved start time (so it is not 'idle') and but no pending play task.
animation.timeline = null;
animation.startTime = 0;
assert_equals(animation.currentTime, null);
assert_equals(animation.playState, 'running');
// Make the effect end infinite.
animation.effect.updateTiming({ endDelay: 1e38 });
// Now we want to check that when we go to set a negative playback rate we
// don't end up throwing an InvalidStateError (which would happen if we ended
// up applying the auto-rewind behavior).
animation.updatePlaybackRate(-1);
// Furthermore, we should apply the playback rate immediately since the
// current time is unresolved.
assert_equals(animation.playbackRate, -1,
'We apply the pending playback rate immediately if the current time is ' +
'unresolved');
assert_false(animation.pending);
}, 'Updating the negative playback rate with the unresolved current time and'
+ ' a positive infinite associated effect end should not throw an'
+ ' exception');
</script>
</body>
|