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/*
* Copyright 2012 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "rtc_base/null_socket_server.h"
#include <stdint.h>
#include <memory>
#include "rtc_base/gunit.h"
#include "rtc_base/location.h"
#include "rtc_base/message_handler.h"
#include "rtc_base/thread.h"
#include "rtc_base/time_utils.h"
#include "test/gtest.h"
namespace rtc {
static const uint32_t kTimeout = 5000U;
class NullSocketServerTest : public ::testing::Test,
public MessageHandlerAutoCleanup {
protected:
void OnMessage(Message* message) override { ss_.WakeUp(); }
NullSocketServer ss_;
};
TEST_F(NullSocketServerTest, WaitAndSet) {
auto thread = Thread::Create();
EXPECT_TRUE(thread->Start());
thread->Post(RTC_FROM_HERE, this, 0);
// The process_io will be ignored.
const bool process_io = true;
EXPECT_TRUE_WAIT(ss_.Wait(SocketServer::kForever, process_io), kTimeout);
}
TEST_F(NullSocketServerTest, TestWait) {
int64_t start = TimeMillis();
ss_.Wait(200, true);
// The actual wait time is dependent on the resolution of the timer used by
// the Event class. Allow for the event to signal ~20ms early.
EXPECT_GE(TimeSince(start), 180);
}
} // namespace rtc
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