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/*!
HLSL Reserved Words
- <https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-appendix-keywords>
- <https://docs.microsoft.com/en-us/windows/win32/direct3dhlsl/dx-graphics-hlsl-appendix-reserved-words>
*/

pub const RESERVED: &[&str] = &[
    "AppendStructuredBuffer",
    "asm",
    "asm_fragment",
    "BlendState",
    "bool",
    "break",
    "Buffer",
    "ByteAddressBuffer",
    "case",
    "cbuffer",
    "centroid",
    "class",
    "column_major",
    "compile",
    "compile_fragment",
    "CompileShader",
    "const",
    "continue",
    "ComputeShader",
    "ConsumeStructuredBuffer",
    "default",
    "DepthStencilState",
    "DepthStencilView",
    "discard",
    "do",
    "double",
    "DomainShader",
    "dword",
    "else",
    "export",
    "extern",
    "false",
    "float",
    "for",
    "fxgroup",
    "GeometryShader",
    "groupshared",
    "half",
    "Hullshader",
    "if",
    "in",
    "inline",
    "inout",
    "InputPatch",
    "int",
    "interface",
    "line",
    "lineadj",
    "linear",
    "LineStream",
    "matrix",
    "min16float",
    "min10float",
    "min16int",
    "min12int",
    "min16uint",
    "namespace",
    "nointerpolation",
    "noperspective",
    "NULL",
    "out",
    "OutputPatch",
    "packoffset",
    "pass",
    "pixelfragment",
    "PixelShader",
    "point",
    "PointStream",
    "precise",
    "RasterizerState",
    "RenderTargetView",
    "return",
    "register",
    "row_major",
    "RWBuffer",
    "RWByteAddressBuffer",
    "RWStructuredBuffer",
    "RWTexture1D",
    "RWTexture1DArray",
    "RWTexture2D",
    "RWTexture2DArray",
    "RWTexture3D",
    "sample",
    "sampler",
    "SamplerState",
    "SamplerComparisonState",
    "shared",
    "snorm",
    "stateblock",
    "stateblock_state",
    "static",
    "string",
    "struct",
    "switch",
    "StructuredBuffer",
    "tbuffer",
    "technique",
    "technique10",
    "technique11",
    "texture",
    "Texture1D",
    "Texture1DArray",
    "Texture2D",
    "Texture2DArray",
    "Texture2DMS",
    "Texture2DMSArray",
    "Texture3D",
    "TextureCube",
    "TextureCubeArray",
    "true",
    "typedef",
    "triangle",
    "triangleadj",
    "TriangleStream",
    "uint",
    "uniform",
    "unorm",
    "unsigned",
    "vector",
    "vertexfragment",
    "VertexShader",
    "void",
    "volatile",
    "while",
    "auto",
    "case",
    "catch",
    "char",
    "class",
    "const_cast",
    "default",
    "delete",
    "dynamic_cast",
    "enum",
    "explicit",
    "friend",
    "goto",
    "long",
    "mutable",
    "new",
    "operator",
    "private",
    "protected",
    "public",
    "reinterpret_cast",
    "short",
    "signed",
    "sizeof",
    "static_cast",
    "template",
    "this",
    "throw",
    "try",
    "typename",
    "union",
    "unsigned",
    "using",
    "virtual",
];