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# Rusty Object Notation
[![CI](https://github.com/ron-rs/ron/actions/workflows/ci.yaml/badge.svg)](https://github.com/ron-rs/ron/actions/workflows/ci.yaml)
[![codecov](https://img.shields.io/codecov/c/github/ron-rs/ron/codecov?token=x4Q5KA51Ul)](https://codecov.io/gh/ron-rs/ron)
[![Crates.io](https://img.shields.io/crates/v/ron.svg)](https://crates.io/crates/ron)
[![MSRV](https://img.shields.io/badge/MSRV-1.56.0-orange)](https://github.com/ron-rs/ron)
[![Docs](https://docs.rs/ron/badge.svg)](https://docs.rs/ron)
[![Matrix](https://img.shields.io/matrix/ron-rs:matrix.org.svg)](https://matrix.to/#/#ron-rs:matrix.org)
RON is a simple readable data serialization format that looks similar to Rust syntax.
It's designed to support all of [Serde's data model](https://serde.rs/data-model.html), so
structs, enums, tuples, arrays, generic maps, and primitive values.
## Example
```rust,ignore
GameConfig( // optional struct name
window_size: (800, 600),
window_title: "PAC-MAN",
fullscreen: false,
mouse_sensitivity: 1.4,
key_bindings: {
"up": Up,
"down": Down,
"left": Left,
"right": Right,
// Uncomment to enable WASD controls
/*
"W": Up,
"A": Down,
"S": Left,
"D": Right,
*/
},
difficulty_options: (
start_difficulty: Easy,
adaptive: false,
),
)
```
## Why RON?
### Example in JSON
```json
{
"materials": {
"metal": {
"reflectivity": 1.0
},
"plastic": {
"reflectivity": 0.5
}
},
"entities": [
{
"name": "hero",
"material": "metal"
},
{
"name": "monster",
"material": "plastic"
}
]
}
```
### Same example in RON
```rust,ignore
Scene( // class name is optional
materials: { // this is a map
"metal": (
reflectivity: 1.0,
),
"plastic": (
reflectivity: 0.5,
),
},
entities: [ // this is an array
(
name: "hero",
material: "metal",
),
(
name: "monster",
material: "plastic",
),
],
)
```
Note the following advantages of RON over JSON:
* trailing commas allowed
* single- and multi-line comments
* field names aren't quoted, so it's less verbose
* optional struct names improve readability
* enums are supported (and less verbose than their JSON representation)
## RON syntax overview
* Numbers: `42`, `3.14`, `0xFF`, `0b0110`
* Strings: `"Hello"`, `"with\\escapes\n"`, `r#"raw string, great for regex\."#`
* Booleans: `true`, `false`
* Chars: `'e'`, `'\n'`
* Optionals: `Some("string")`, `Some(Some(1.34))`, `None`
* Tuples: `("abc", 1.23, true)`, `()`
* Lists: `["abc", "def"]`
* Structs: `( foo: 1.0, bar: ( baz: "I'm nested" ) )`
* Maps: `{ "arbitrary": "keys", "are": "allowed" }`
> **Note:** Serde's data model represents fixed-size Rust arrays as tuple (instead of as list)
## Quickstart
### `Cargo.toml`
```toml
[dependencies]
ron = "0.8"
serde = { version = "1", features = ["derive"] }
```
### `main.rs`
```rust
use serde::{Deserialize, Serialize};
#[derive(Debug, Deserialize, Serialize)]
struct MyStruct {
boolean: bool,
float: f32,
}
fn main() {
let x: MyStruct = ron::from_str("(boolean: true, float: 1.23)").unwrap();
println!("RON: {}", ron::to_string(&x).unwrap());
}
```
## Tooling
| Editor | Plugin |
| ------------ | ----------------------------------------------------------- |
| IntelliJ | [intellij-ron](https://github.com/ron-rs/intellij-ron) |
| VS Code | [a5huynh/vscode-ron](https://github.com/a5huynh/vscode-ron) |
| Sublime Text | [RON](https://packagecontrol.io/packages/RON) |
| Atom | [language-ron](https://atom.io/packages/language-ron) |
| Vim | [ron-rs/ron.vim](https://github.com/ron-rs/ron.vim) |
| EMACS | [emacs-ron] |
[emacs-ron]: https://chiselapp.com/user/Hutzdog/repository/ron-mode/home
## Specification
There is a very basic, work in progress specification available on
[the wiki page](https://github.com/ron-rs/ron/wiki/Specification).
A more formal and complete grammar is available [here](docs/grammar.md).
## License
RON is dual-licensed under Apache-2.0 and MIT.
Any contribution intentionally submitted for inclusion in the work must be provided under the same dual-license terms.
|