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import sprites

let sempty = Sprite(initialPosition: nil)
assert( sempty.getPosition() == Point(x: 0, y: 0))

let s = Sprite(initialPosition: Point(x: 0, y: 1))
assert( s.getPosition() == Point(x: 0, y: 1))

s.moveTo(position: Point(x: 1.0, y: 2.0))
assert( s.getPosition() == Point(x: 1, y: 2))

s.moveBy(direction: Vector(dx: -4, dy: 2))
assert( s.getPosition() == Point(x: -3, y: 4))

let srel = Sprite.newRelativeTo(reference: Point(x: 0.0, y: 1.0), direction: Vector(dx: 1, dy: 1.5))
assert( srel.getPosition() == Point(x: 1.0, y: 2.5) )