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// Output an .obj file of the generated mesh. Viewable at https://3dviewer.net/
fn output_obj_file(data: &[OutputVertex]) {
for v in data {
let color = v.coverage;
println!("v {} {} {} {} {} {}", v.x, v.y, 0., color, color, color);
}
// output a standard triangle strip face list
for n in (1..data.len()-1).step_by(3) {
println!("f {} {} {}", n, n+1, n+2);
}
}
use wpf_gpu_raster::{PathBuilder, OutputVertex};
fn main() {
let mut p = PathBuilder::new();
p.move_to(10., 10.0);
p.line_to(30., 10.);
p.line_to(50., 20.);
p.line_to(30., 30.);
p.line_to(10., 30.);
p.close();
let result = p.rasterize_to_tri_list(0, 0, 100, 100);
output_obj_file(&result)
}
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