1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
|
/*
DO NOT TOUCH fathom.jsm DIRECTLY. See the README for instructions.
*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/**
* A :func:`rule` depends on another rule which itself depends on the first
* rule again, either directly or indirectly.
*/
class CycleError extends Error {
}
/**
* An examined element was not contained in a browser ``window`` object, but
* something needed it to be.
*/
class NoWindowError extends Error {
}
var exceptions = /*#__PURE__*/Object.freeze({
__proto__: null,
CycleError: CycleError,
NoWindowError: NoWindowError
});
/**
* Return the passed-in arg. Useful as a default.
*/
function identity(x) {
return x;
}
/*eslint-env browser*/
/**
* From an iterable return the best item, according to an arbitrary comparator
* function. In case of a tie, the first item wins.
*
* @arg by {function} Given an item of the iterable, return a value to compare
* @arg isBetter {function} Return whether its first arg is better than its
* second
*/
function best(iterable, by, isBetter) {
let bestSoFar, bestKeySoFar;
let isFirst = true;
forEach(
function (item) {
const key = by(item);
if (isBetter(key, bestKeySoFar) || isFirst) {
bestSoFar = item;
bestKeySoFar = key;
isFirst = false;
}
},
iterable);
if (isFirst) {
throw new Error('Tried to call best() on empty iterable');
}
return bestSoFar;
}
/**
* Return the maximum item from an iterable, as defined by >.
*
* Works with any type that works with >. If multiple items are equally great,
* return the first.
*
* @arg by {function} Given an item of the iterable, returns a value to
* compare
*/
function max(iterable, by = identity) {
return best(iterable, by, (a, b) => a > b);
}
/**
* Return an Array of maximum items from an iterable, as defined by > and ===.
*
* If an empty iterable is passed in, return [].
*/
function maxes(iterable, by = identity) {
let bests = [];
let bestKeySoFar;
let isFirst = true;
forEach(
function (item) {
const key = by(item);
if (key > bestKeySoFar || isFirst) {
bests = [item];
bestKeySoFar = key;
isFirst = false;
} else if (key === bestKeySoFar) {
bests.push(item);
}
},
iterable);
return bests;
}
/**
* Return the minimum item from an iterable, as defined by <.
*
* If multiple items are equally great, return the first.
*/
function min(iterable, by = identity) {
return best(iterable, by, (a, b) => a < b);
}
/**
* Return the sum of an iterable, as defined by the + operator.
*/
function sum(iterable) {
let total;
let isFirst = true;
forEach(
function assignOrAdd(addend) {
if (isFirst) {
total = addend;
isFirst = false;
} else {
total += addend;
}
},
iterable);
return total;
}
/**
* Return the number of items in an iterable, consuming it as a side effect.
*/
function length(iterable) {
let num = 0;
// eslint-disable-next-line no-unused-vars
for (let item of iterable) {
num++;
}
return num;
}
/**
* Iterate, depth first, over a DOM node. Return the original node first.
*
* @arg shouldTraverse {function} Given a node, say whether we should
* include it and its children. Default: always true.
*/
function *walk(element, shouldTraverse = element => true) {
yield element;
for (let child of element.childNodes) {
if (shouldTraverse(child)) {
for (let w of walk(child, shouldTraverse)) {
yield w;
}
}
}
}
const blockTags = new Set(
['ADDRESS', 'BLOCKQUOTE', 'BODY', 'CENTER', 'DIR', 'DIV', 'DL',
'FIELDSET', 'FORM', 'H1', 'H2', 'H3', 'H4', 'H5', 'H6', 'HR',
'ISINDEX', 'MENU', 'NOFRAMES', 'NOSCRIPT', 'OL', 'P', 'PRE',
'TABLE', 'UL', 'DD', 'DT', 'FRAMESET', 'LI', 'TBODY', 'TD',
'TFOOT', 'TH', 'THEAD', 'TR', 'HTML']);
/**
* Return whether a DOM element is a block element by default (rather than by
* styling).
*/
function isBlock(element) {
return blockTags.has(element.tagName);
}
/**
* Yield strings of text nodes within a normalized DOM node and its children,
* without venturing into any contained block elements.
*
* @arg shouldTraverse {function} Specify additional elements to exclude by
* returning false
*/
function *inlineTexts(element, shouldTraverse = element => true) {
// TODO: Could we just use querySelectorAll() with a really long
// selector rather than walk(), for speed?
for (let child of walk(element,
element => !(isBlock(element) ||
element.tagName === 'SCRIPT' &&
element.tagName === 'STYLE')
&& shouldTraverse(element))) {
if (child.nodeType === child.TEXT_NODE) {
// wholeText() is not implemented by jsdom, so we use
// textContent(). The result should be the same, since
// we're calling it on only text nodes, but it may be
// slower. On the positive side, it means we don't need to
// normalize the DOM tree first.
yield child.textContent;
}
}
}
/**
* Return the total length of the inline text within an element, with
* whitespace collapsed.
*
* @arg shouldTraverse {function} Specify additional elements to exclude by
* returning false
*/
function inlineTextLength(element, shouldTraverse = element => true) {
return sum(map(text => collapseWhitespace(text).length,
inlineTexts(element, shouldTraverse)));
}
/**
* Return a string with each run of whitespace collapsed to a single space.
*/
function collapseWhitespace(str) {
return str.replace(/\s{2,}/g, ' ');
}
/**
* Return the ratio of the inline text length of the links in an element to the
* inline text length of the entire element.
*
* @arg inlineLength {number} Optionally, the precalculated inline
* length of the fnode. If omitted, we will calculate it ourselves.
*/
function linkDensity(fnode, inlineLength) {
if (inlineLength === undefined) {
inlineLength = inlineTextLength(fnode.element);
}
const lengthWithoutLinks = inlineTextLength(fnode.element,
element => element.tagName !== 'A');
return (inlineLength - lengthWithoutLinks) / inlineLength;
}
/**
* Return whether an element is a text node that consist wholly of whitespace.
*/
function isWhitespace(element) {
return (element.nodeType === element.TEXT_NODE &&
element.textContent.trim().length === 0);
}
/**
* Get a key of a map, first setting it to a default value if it's missing.
*/
function setDefault(map, key, defaultMaker) {
if (map.has(key)) {
return map.get(key);
}
const defaultValue = defaultMaker();
map.set(key, defaultValue);
return defaultValue;
}
/**
* Get a key of a map or, if it's missing, a default value.
*/
function getDefault(map, key, defaultMaker) {
if (map.has(key)) {
return map.get(key);
}
return defaultMaker();
}
/**
* Return an Array, the reverse topological sort of the given nodes.
*
* @arg nodes An iterable of arbitrary things
* @arg nodesThatNeed {function} Take a node and returns an Array of nodes
* that depend on it
*/
function toposort(nodes, nodesThatNeed) {
const ret = [];
const todo = new Set(nodes);
const inProgress = new Set();
function visit(node) {
if (inProgress.has(node)) {
throw new CycleError('The graph has a cycle.');
}
if (todo.has(node)) {
inProgress.add(node);
for (let needer of nodesThatNeed(node)) {
visit(needer);
}
inProgress.delete(node);
todo.delete(node);
ret.push(node);
}
}
while (todo.size > 0) {
visit(first(todo));
}
return ret;
}
/**
* A Set with the additional methods it ought to have had
*/
class NiceSet extends Set {
/**
* Remove and return an arbitrary item. Throw an Error if I am empty.
*/
pop() {
for (let v of this.values()) {
this.delete(v);
return v;
}
throw new Error('Tried to pop from an empty NiceSet.');
}
/**
* Union another set or other iterable into myself.
*
* @return myself, for chaining
*/
extend(otherSet) {
for (let item of otherSet) {
this.add(item);
}
return this;
}
/**
* Subtract another set from a copy of me.
*
* @return a copy of myself excluding the elements in ``otherSet``.
*/
minus(otherSet) {
const ret = new NiceSet(this);
for (const item of otherSet) {
ret.delete(item);
}
return ret;
}
/**
* Actually show the items in me.
*/
toString() {
return '{' + Array.from(this).join(', ') + '}';
}
}
/**
* Return the first item of an iterable.
*/
function first(iterable) {
for (let i of iterable) {
return i;
}
}
/**
* Given any node in a DOM tree, return the root element of the tree, generally
* an HTML element.
*/
function rootElement(element) {
return element.ownerDocument.documentElement;
}
/**
* Return the number of times a regex occurs within the string `haystack`.
*
* Caller must make sure `regex` has the 'g' option set.
*/
function numberOfMatches(regex, haystack) {
return (haystack.match(regex) || []).length;
}
/**
* Wrap a scoring callback, and set its element to the page root iff a score is
* returned.
*
* This is used to build rulesets which classify entire pages rather than
* picking out specific elements.
*
* For example, these rules might classify a page as a "login page", influenced
* by whether they have login buttons or username fields:
*
* ``rule(type('loginPage'), score(page(pageContainsLoginButton))),``
* ``rule(type('loginPage'), score(page(pageContainsUsernameField)))``
*/
function page(scoringFunction) {
function wrapper(fnode) {
const scoreAndTypeAndNote = scoringFunction(fnode);
if (scoreAndTypeAndNote.score !== undefined) {
scoreAndTypeAndNote.element = rootElement(fnode.element);
}
return scoreAndTypeAndNote;
}
return wrapper;
}
/**
* Sort the elements by their position in the DOM.
*
* @arg fnodes {iterable} fnodes to sort
* @return {Array} sorted fnodes
*/
function domSort(fnodes) {
function compare(a, b) {
const element = a.element;
const position = element.compareDocumentPosition(b.element);
if (position & element.DOCUMENT_POSITION_FOLLOWING) {
return -1;
} else if (position & element.DOCUMENT_POSITION_PRECEDING) {
return 1;
} else {
return 0;
}
}
return Array.from(fnodes).sort(compare);
}
/* istanbul ignore next */
/**
* Return the DOM element contained in a passed-in fnode. Return passed-in DOM
* elements verbatim.
*
* @arg fnodeOrElement {Node|Fnode}
*/
function toDomElement(fnodeOrElement) {
return isDomElement(fnodeOrElement) ? fnodeOrElement : fnodeOrElement.element;
}
/**
* Checks whether any of the element's attribute values satisfy some condition.
*
* Example::
*
* rule(type('foo'),
* score(attributesMatch(element,
* attr => attr.includes('good'),
* ['id', 'alt']) ? 2 : 1))
*
* @arg element {Node} Element whose attributes you want to search
* @arg predicate {function} A condition to check. Take a string and
* return a boolean. If an attribute has multiple values (e.g. the class
* attribute), attributesMatch will check each one.
* @arg attrs {string[]} An Array of attributes you want to search. If none are
* provided, search all.
* @return Whether any of the attribute values satisfy the predicate function
*/
function attributesMatch(element, predicate, attrs = []) {
const attributes = attrs.length === 0 ? Array.from(element.attributes).map(a => a.name) : attrs;
for (let i = 0; i < attributes.length; i++) {
const attr = element.getAttribute(attributes[i]);
// If the attribute is an array, apply the scoring function to each element
if (attr && ((Array.isArray(attr) && attr.some(predicate)) || predicate(attr))) {
return true;
}
}
return false;
}
/* istanbul ignore next */
/**
* Yield an element and each of its ancestors.
*/
function *ancestors(element) {
yield element;
let parent;
while ((parent = element.parentNode) !== null && parent.nodeType === parent.ELEMENT_NODE) {
yield parent;
element = parent;
}
}
/**
* Return the sigmoid of the argument: 1 / (1 + exp(-x)). This is useful for
* crunching a feature value that may have a wide range into the range (0, 1)
* without a hard ceiling: the sigmoid of even a very large number will be a
* little larger than that of a slightly smaller one.
*
* @arg x {Number} a number to be compressed into the range (0, 1)
*/
function sigmoid(x) {
return 1 / (1 + Math.exp(-x));
}
/* istanbul ignore next */
/**
* Return whether an element is practically visible, considering things like 0
* size or opacity, ``visibility: hidden`` and ``overflow: hidden``.
*
* Merely being scrolled off the page in either horizontally or vertically
* doesn't count as invisible; the result of this function is meant to be
* independent of viewport size.
*
* @throws {NoWindowError} The element (or perhaps one of its ancestors) is not
* in a window, so we can't find the `getComputedStyle()` routine to call.
* That routine is the source of most of the information we use, so you
* should pick a different strategy for non-window contexts.
*/
function isVisible(fnodeOrElement) {
// This could be 5x more efficient if https://github.com/w3c/csswg-drafts/issues/4122 happens.
const element = toDomElement(fnodeOrElement);
const elementWindow = windowForElement(element);
const elementRect = element.getBoundingClientRect();
const elementStyle = elementWindow.getComputedStyle(element);
// Alternative to reading ``display: none`` due to Bug 1381071.
if (elementRect.width === 0 && elementRect.height === 0 && elementStyle.overflow !== 'hidden') {
return false;
}
if (elementStyle.visibility === 'hidden') {
return false;
}
// Check if the element is irrevocably off-screen:
if (elementRect.x + elementRect.width < 0 ||
elementRect.y + elementRect.height < 0
) {
return false;
}
for (const ancestor of ancestors(element)) {
const isElement = ancestor === element;
const style = isElement ? elementStyle : elementWindow.getComputedStyle(ancestor);
if (style.opacity === '0') {
return false;
}
if (style.display === 'contents') {
// ``display: contents`` elements have no box themselves, but children are
// still rendered.
continue;
}
const rect = isElement ? elementRect : ancestor.getBoundingClientRect();
if ((rect.width === 0 || rect.height === 0) && elementStyle.overflow === 'hidden') {
// Zero-sized ancestors don’t make descendants hidden unless the descendant
// has ``overflow: hidden``.
return false;
}
}
return true;
}
/**
* Return the extracted [r, g, b, a] values from a string like "rgba(0, 5, 255, 0.8)",
* and scale them to 0..1. If no alpha is specified, return undefined for it.
*/
function rgbaFromString(str) {
const m = str.match(/^rgba?\s*\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d+(?:\.\d+)?)\s*)?\)$/i);
if (m) {
return [m[1] / 255, m[2] / 255, m[3] / 255, m[4] === undefined ? undefined : parseFloat(m[4])];
} else {
throw new Error('Color ' + str + ' did not match pattern rgb[a](r, g, b[, a]).');
}
}
/**
* Return the saturation 0..1 of a color defined by RGB values 0..1.
*/
function saturation(r, g, b) {
const cMax = Math.max(r, g, b);
const cMin = Math.min(r, g, b);
const delta = cMax - cMin;
const lightness = (cMax + cMin) / 2;
const denom = (1 - (Math.abs(2 * lightness - 1)));
// Return 0 if it's black (R, G, and B all 0).
return (denom === 0) ? 0 : delta / denom;
}
/**
* Scale a number to the range [0, 1] using a linear slope.
*
* For a rising line, the result is 0 until the input reaches zeroAt, then
* increases linearly until oneAt, at which it becomes 1. To make a falling
* line, where the result is 1 to the left and 0 to the right, use a zeroAt
* greater than oneAt.
*/
function linearScale(number, zeroAt, oneAt) {
const isRising = zeroAt < oneAt;
if (isRising) {
if (number <= zeroAt) {
return 0;
} else if (number >= oneAt) {
return 1;
}
} else {
if (number >= zeroAt) {
return 0;
} else if (number <= oneAt) {
return 1;
}
}
const slope = 1 / (oneAt - zeroAt);
return slope * (number - zeroAt);
}
// -------- Routines below this point are private to the framework. --------
/**
* Flatten out an iterable of iterables into a single iterable of non-
* iterables. Does not consider strings to be iterable.
*/
function *flatten(iterable) {
for (const i of iterable) {
if (typeof i !== 'string' && isIterable(i)) {
yield *(flatten(i));
} else {
yield i;
}
}
}
/**
* A lazy, top-level ``Array.map()`` workalike that works on anything iterable
*/
function *map(fn, iterable) {
for (const i of iterable) {
yield fn(i);
}
}
/**
* A lazy, top-level ``Array.forEach()`` workalike that works on anything
* iterable
*/
function forEach(fn, iterable) {
for (const i of iterable) {
fn(i);
}
}
/* istanbul ignore next */
/**
* @return whether a thing appears to be a DOM element.
*/
function isDomElement(thing) {
return thing.nodeName !== undefined;
}
function isIterable(thing) {
return thing && typeof thing[Symbol.iterator] === 'function';
}
/**
* Return an backward iterator over an Array without reversing it in place.
*/
function *reversed(array) {
for (let i = array.length - 1; i >= 0; i--) {
yield array[i];
}
}
/* istanbul ignore next */
/*
* Return the window an element is in.
*
* @throws {NoWindowError} There isn't such a window.
*/
function windowForElement(element) {
let doc = element.ownerDocument;
if (doc === null) {
// The element itself was a document.
doc = element;
}
const win = doc.defaultView;
if (win === null) {
throw new NoWindowError();
}
return win;
}
var utilsForFrontend = /*#__PURE__*/Object.freeze({
__proto__: null,
identity: identity,
best: best,
max: max,
maxes: maxes,
min: min,
sum: sum,
length: length,
walk: walk,
isBlock: isBlock,
inlineTexts: inlineTexts,
inlineTextLength: inlineTextLength,
collapseWhitespace: collapseWhitespace,
linkDensity: linkDensity,
isWhitespace: isWhitespace,
setDefault: setDefault,
getDefault: getDefault,
toposort: toposort,
NiceSet: NiceSet,
first: first,
rootElement: rootElement,
numberOfMatches: numberOfMatches,
page: page,
domSort: domSort,
toDomElement: toDomElement,
attributesMatch: attributesMatch,
ancestors: ancestors,
sigmoid: sigmoid,
isVisible: isVisible,
rgbaFromString: rgbaFromString,
saturation: saturation,
linearScale: linearScale,
flatten: flatten,
map: map,
forEach: forEach,
isDomElement: isDomElement,
reversed: reversed,
windowForElement: windowForElement
});
/**
* Return the number of stride nodes between 2 DOM nodes *at the same
* level of the tree*, without going up or down the tree.
*
* ``left`` xor ``right`` may also be undefined.
*/
function numStrides(left, right) {
let num = 0;
// Walk right from left node until we hit the right node or run out:
let sibling = left;
let shouldContinue = sibling && sibling !== right;
while (shouldContinue) {
sibling = sibling.nextSibling;
if ((shouldContinue = sibling && sibling !== right) &&
!isWhitespace(sibling)) {
num += 1;
}
}
if (sibling !== right) { // Don't double-punish if left and right are siblings.
// Walk left from right node:
sibling = right;
while (sibling) {
sibling = sibling.previousSibling;
if (sibling && !isWhitespace(sibling)) {
num += 1;
}
}
}
return num;
}
/**
* Return a topological distance between 2 DOM nodes or :term:`fnodes<fnode>`
* weighted according to the similarity of their ancestry in the DOM. For
* instance, if one node is situated inside ``<div><span><b><theNode>`` and the
* other node is at ``<differentDiv><span><b><otherNode>``, they are considered
* close to each other for clustering purposes. This is useful for picking out
* nodes which have similar purposes.
*
* Return ``Number.MAX_VALUE`` if one of the nodes contains the other.
*
* This is largely an implementation detail of :func:`clusters`, but you can
* call it yourself if you wish to implement your own clustering. Takes O(n log
* n) time.
*
* Note that the default costs may change; pass them in explicitly if they are
* important to you.
*
* @arg fnodeA {Node|Fnode}
* @arg fnodeB {Node|Fnode}
* @arg differentDepthCost {number} Cost for each level deeper one node is than
* the other below their common ancestor
* @arg differentTagCost {number} Cost for a level below the common ancestor
* where tagNames differ
* @arg sameTagCost {number} Cost for a level below the common ancestor where
* tagNames are the same
* @arg strideCost {number} Cost for each stride node between A and B. Stride
* nodes are siblings or siblings-of-ancestors that lie between the 2
* nodes. These interposed nodes make it less likely that the 2 nodes
* should be together in a cluster.
* @arg additionalCost {function} Return an additional cost, given 2 fnodes or
* nodes.
*
*/
function distance(fnodeA,
fnodeB,
{differentDepthCost = 2,
differentTagCost = 2,
sameTagCost = 1,
strideCost = 1,
additionalCost = (fnodeA, fnodeB) => 0} = {}) {
// I was thinking of something that adds little cost for siblings. Up
// should probably be more expensive than down (see middle example in the
// Nokia paper).
// TODO: Test and tune default costs. They're off the cuff at the moment.
if (fnodeA === fnodeB) {
return 0;
}
const elementA = isDomElement(fnodeA) ? fnodeA : fnodeA.element;
const elementB = isDomElement(fnodeB) ? fnodeB : fnodeB.element;
// Stacks that go from the common ancestor all the way to A and B:
const aAncestors = [elementA];
const bAncestors = [elementB];
let aAncestor = elementA;
let bAncestor = elementB;
// Ascend to common parent, stacking them up for later reference:
while (!aAncestor.contains(elementB)) { // Note: an element does contain() itself.
aAncestor = aAncestor.parentNode;
aAncestors.push(aAncestor); //aAncestors = [a, b]. aAncestor = b // if a is outer: no loop here; aAncestors = [a]. aAncestor = a.
}
// In compareDocumentPosition()'s opinion, inside implies after. Basically,
// before and after pertain to opening tags.
const comparison = elementA.compareDocumentPosition(elementB);
// If either contains the other, abort. We'd either return a misleading
// number or else walk upward right out of the document while trying to
// make the ancestor stack.
if (comparison & (elementA.DOCUMENT_POSITION_CONTAINS | elementA.DOCUMENT_POSITION_CONTAINED_BY)) {
return Number.MAX_VALUE;
}
// Make an ancestor stack for the right node too so we can walk
// efficiently down to it:
do {
bAncestor = bAncestor.parentNode; // Assumes we've early-returned above if A === B. This walks upward from the outer node and up out of the tree. It STARTS OUT with aAncestor === bAncestor!
bAncestors.push(bAncestor);
} while (bAncestor !== aAncestor);
// Figure out which node is left and which is right, so we can follow
// sibling links in the appropriate directions when looking for stride
// nodes:
let left = aAncestors;
let right = bAncestors;
let cost = 0;
if (comparison & elementA.DOCUMENT_POSITION_FOLLOWING) {
// A is before, so it could contain the other node. What did I mean to do if one contained the other?
left = aAncestors;
right = bAncestors;
} else if (comparison & elementA.DOCUMENT_POSITION_PRECEDING) {
// A is after, so it might be contained by the other node.
left = bAncestors;
right = aAncestors;
}
// Descend to both nodes in parallel, discounting the traversal
// cost iff the nodes we hit look similar, implying the nodes dwell
// within similar structures.
while (left.length || right.length) {
const l = left.pop();
const r = right.pop();
if (l === undefined || r === undefined) {
// Punishment for being at different depths: same as ordinary
// dissimilarity punishment for now
cost += differentDepthCost;
} else {
// TODO: Consider similarity of classList.
cost += l.tagName === r.tagName ? sameTagCost : differentTagCost;
}
// Optimization: strides might be a good dimension to eliminate.
if (strideCost !== 0) {
cost += numStrides(l, r) * strideCost;
}
}
return cost + additionalCost(fnodeA, fnodeB);
}
/**
* Return the spatial distance between 2 fnodes or elements, assuming a
* rendered page.
*
* Specifically, return the distance in pixels between the centers of
* ``fnodeA.element.getBoundingClientRect()`` and
* ``fnodeB.element.getBoundingClientRect()``.
*/
function euclidean(fnodeA, fnodeB) {
/**
* Return the horizontal distance from the left edge of the viewport to the
* center of an element, given a DOMRect object for it. It doesn't matter
* that the distance is affected by the page's scroll offset, since the 2
* elements have the same offset.
*/
function xCenter(domRect) {
return domRect.left + domRect.width / 2;
}
function yCenter(domRect) {
return domRect.top + domRect.height / 2;
}
const elementA = toDomElement(fnodeA);
const elementB = toDomElement(fnodeB);
const aRect = elementA.getBoundingClientRect();
const bRect = elementB.getBoundingClientRect();
return Math.sqrt((xCenter(aRect) - xCenter(bRect)) ** 2 +
(yCenter(aRect) - yCenter(bRect)) ** 2);
}
/** A lower-triangular matrix of inter-cluster distances */
class DistanceMatrix {
/**
* @arg distance {function} Some notion of distance between 2 given nodes
*/
constructor(elements, distance) {
// A sparse adjacency matrix:
// {A => {},
// B => {A => 4},
// C => {A => 4, B => 4},
// D => {A => 4, B => 4, C => 4}
// E => {A => 4, B => 4, C => 4, D => 4}}
//
// A, B, etc. are arrays of [arrays of arrays of...] nodes, each
// array being a cluster. In this way, they not only accumulate a
// cluster but retain the steps along the way.
//
// This is an efficient data structure in terms of CPU and memory, in
// that we don't have to slide a lot of memory around when we delete a
// row or column from the middle of the matrix while merging. Of
// course, we lose some practical efficiency by using hash tables, and
// maps in particular are slow in their early implementations.
this._matrix = new Map();
// Convert elements to clusters:
const clusters = elements.map(el => [el]);
// Init matrix:
for (let outerCluster of clusters) {
const innerMap = new Map();
for (let innerCluster of this._matrix.keys()) {
innerMap.set(innerCluster, distance(outerCluster[0],
innerCluster[0]));
}
this._matrix.set(outerCluster, innerMap);
}
this._numClusters = clusters.length;
}
// Return (distance, a: clusterA, b: clusterB) of closest-together clusters.
// Replace this to change linkage criterion.
closest() {
const self = this;
if (this._numClusters < 2) {
throw new Error('There must be at least 2 clusters in order to return the closest() ones.');
}
// Return the distances between every pair of clusters.
function clustersAndDistances() {
const ret = [];
for (let [outerKey, row] of self._matrix.entries()) {
for (let [innerKey, storedDistance] of row.entries()) {
ret.push({a: outerKey, b: innerKey, distance: storedDistance});
}
}
return ret;
}
// Optimizing this by inlining the loop and writing it less
// functionally doesn't help:
return min(clustersAndDistances(), x => x.distance);
}
// Look up the distance between 2 clusters in me. Try the lookup in the
// other direction if the first one falls in the nonexistent half of the
// triangle.
_cachedDistance(clusterA, clusterB) {
let ret = this._matrix.get(clusterA).get(clusterB);
if (ret === undefined) {
ret = this._matrix.get(clusterB).get(clusterA);
}
return ret;
}
// Merge two clusters.
merge(clusterA, clusterB) {
// An example showing how rows merge:
// A: {}
// B: {A: 1}
// C: {A: 4, B: 4},
// D: {A: 4, B: 4, C: 4}
// E: {A: 4, B: 4, C: 2, D: 4}}
//
// Step 2:
// C: {}
// D: {C: 4}
// E: {C: 2, D: 4}}
// AB: {C: 4, D: 4, E: 4}
//
// Step 3:
// D: {}
// AB: {D: 4}
// CE: {D: 4, AB: 4}
// Construct new row, finding min distances from either subcluster of
// the new cluster to old clusters.
//
// There will be no repetition in the matrix because, after all,
// nothing pointed to this new cluster before it existed.
const newRow = new Map();
for (let outerKey of this._matrix.keys()) {
if (outerKey !== clusterA && outerKey !== clusterB) {
newRow.set(outerKey, Math.min(this._cachedDistance(clusterA, outerKey),
this._cachedDistance(clusterB, outerKey)));
}
}
// Delete the rows of the clusters we're merging.
this._matrix.delete(clusterA);
this._matrix.delete(clusterB);
// Remove inner refs to the clusters we're merging.
for (let inner of this._matrix.values()) {
inner.delete(clusterA);
inner.delete(clusterB);
}
// Attach new row.
this._matrix.set([clusterA, clusterB], newRow);
// There is a net decrease of 1 cluster:
this._numClusters -= 1;
}
numClusters() {
return this._numClusters;
}
// Return an Array of nodes for each cluster in me.
clusters() {
// TODO: Can't get map to work here. Don't know why.
return Array.from(this._matrix.keys()).map(e => Array.from(flatten(e)));
}
}
/**
* Partition the given nodes into one or more clusters by position in the DOM
* tree.
*
* This implements an agglomerative clustering. It uses single linkage, since
* we're talking about adjacency here more than Euclidean proximity: the
* clusters we're talking about in the DOM will tend to be adjacent, not
* overlapping. We haven't tried other linkage criteria yet.
*
* In a later release, we may consider score or notes.
*
* @arg {Fnode[]|Node[]} fnodes :term:`fnodes<fnode>` or DOM nodes to group
* into clusters
* @arg {number} splittingDistance The closest-nodes :func:`distance` beyond
* which we will not attempt to unify 2 clusters. Make this larger to make
* larger clusters.
* @arg getDistance {function} A function that returns some notion of numerical
* distance between 2 nodes. Default: :func:`distance`
* @return {Array} An Array of Arrays, with each Array containing all the
* nodes in one cluster. Note that neither the clusters nor the nodes are
* in any particular order. You may find :func:`domSort` helpful to remedy
* the latter.
*/
function clusters(fnodes, splittingDistance, getDistance = distance) {
const matrix = new DistanceMatrix(fnodes, getDistance);
let closest;
while (matrix.numClusters() > 1 && (closest = matrix.closest()).distance < splittingDistance) {
matrix.merge(closest.a, closest.b);
}
return matrix.clusters();
}
var clusters$1 = /*#__PURE__*/Object.freeze({
__proto__: null,
distance: distance,
euclidean: euclidean,
clusters: clusters
});
// The left-hand side of a rule
/**
* Take nodes that match a given DOM selector. Example:
* ``dom('meta[property="og:title"]')``
*
* Every ruleset has at least one ``dom`` or :func:`element` rule, as that is
* where nodes begin to flow into the system. If run against a subtree of a
* document, the root of the subtree is not considered as a possible match.
*/
function dom(selector) {
return new DomLhs(selector);
}
/**
* Take a single given node if it matches a given DOM selector, without looking
* through its descendents or ancestors. Otherwise, take no nodes. Example:
* ``element('input')``
*
* This is useful for applications in which you want Fathom to classify an
* element the user has selected, rather than scanning the whole page for
* candidates.
*/
function element(selector) {
return new ElementLhs(selector);
}
/**
* Rules and the LHSs and RHSs that comprise them have no mutable state. This
* lets us make BoundRulesets from Rulesets without duplicating the rules. It
* also lets us share a common cache among rules: multiple ones might care
* about a cached type(), for instance; there isn't a one-to-one relationship
* of storing with caring. There would also, because of the interdependencies
* of rules in a ruleset, be little use in segmenting the caches: if you do
* something that causes one to need to be cleared, you'll need to clear many
* more as well.
*
* Lhses are responsible for maintaining ruleset.maxCache.
*
* Lhs and its subclasses are private to the Fathom framework.
*/
class Lhs {
constructor() {
this._predicate = () => true;
}
/** Return a new Lhs of the appropriate kind, given its first call. */
static fromFirstCall(firstCall) {
// firstCall is never 'dom', because dom() directly returns a DomLhs.
if (firstCall.method === 'type') {
return new TypeLhs(...firstCall.args);
} else if (firstCall.method === 'and') {
return new AndLhs(firstCall.args);
} else if (firstCall.method === 'nearest') {
return new NearestLhs(firstCall.args);
} else {
throw new Error('The left-hand side of a rule() must start with dom(), type(), and(), or nearest().');
}
}
/**
* Prune nodes from consideration early in run execution, before scoring is
* done.
*
* Reserve this for where you are sure it is always correct or when
* performance demands it. It is generally preferable to use :func:`score`
* and let the :doc:`trainer<training>` determine the relative significance
* of each rule. Human intuition as to what is important is often wrong:
* for example, one might assume that a music player website would include
* the word "play", but this does not hold once you include sites in other
* languages.
*
* Can be chained after :func:`type` or :func:`dom`.
*
* Example: ``dom('p').when(isVisible)``
*
* @arg {function} predicate Accepts a fnode and returns a boolean
*/
when(predicate) {
let lhs = this.clone();
lhs._predicate = predicate;
return lhs;
}
/**
* Of all the dom nodes selected by type() or dom(), return only
* the fnodes that satisfy all the predicates imposed by calls to
* when()
*/
fnodesSatisfyingWhen(fnodes) {
return Array.from(fnodes).filter(this._predicate);
}
/**
* Return an iterable of output fnodes selected by this left-hand-side
* expression.
*
* Pre: The rules I depend on have already been run, and their results are
* in ruleset.typeCache.
*
* @arg ruleset {BoundRuleset}
*/
// fnodes (ruleset) {}
/**
* Check that a RHS-emitted fact is legal for this kind of LHS, and throw
* an error if it isn't.
*/
checkFact(fact) {}
/**
* Return the single type the output of the LHS is guaranteed to have.
* Return undefined if there is no such single type we can ascertain.
*/
guaranteedType() {}
/**
* Return the type I aggregate if I am an aggregate LHS; return undefined
* otherwise.
*/
aggregatedType() {}
/**
* Return each combination of types my selected nodes could be locally (that
* is, by this rule only) constrained to have.
*
* For example, type(A) would return [A]. and(A, or(B, C)) would return
* [AB, AC, ABC]. More examples:
*
* or(A, B) → typeIn(A, B, C) # Finalizes A, B. combos A, B, AB: finalizes AB. Optimization: there's no point in returning the last combo in ors. Compilation into 2 rules with identical RHSs will inherently implement this optimization.
* or(A, B) → typeIn(A, B) # Finalizes A, B
* or(A, B) → A # Finalizes B
* and(A) -> A # Finalizes nothing
* and(A, B) -> A # Finalizes nothing. AB: Ø
* and(A) -> typeIn(A, B) # Finalizes A. A
* and(A, B) -> typeIn(A, B) # Finalizes nothing. AB
* and(A, B) -> typeIn(A, B, C) # Finalizes A, B. AB
* and(A, or(B, C)) -> D # Finalizes A, B, C. AB, AC, ABC: ABC
* and(A, or(B, C)) -> B # Finalizes A, C. AB, AC, ABC: AC
* type(A).not(and(A, B)) ->
*
* @return {NiceSet[]}
*/
// possibleTypeCombinations() {}
/**
* Types mentioned in this LHS.
*
* In other words, the types I need to know the assignment status of before
* I can make my selections
*
* @return NiceSet of strings
*/
// typesMentioned() {}
}
class DomLhs extends Lhs {
constructor(selector) {
super();
if (selector === undefined) {
throw new Error('A querySelector()-style selector is required as the argument to ' + this._callName() + '().');
}
this.selector = selector;
}
/**
* Return the name of this kind of LHS, for use in error messages.
*/
_callName() {
return 'dom';
}
clone() {
return new this.constructor(this.selector);
}
fnodes(ruleset) {
return this._domNodesToFilteredFnodes(
ruleset,
ruleset.doc.querySelectorAll(this.selector));
}
/**
* Turn a NodeList of DOM nodes into an array of fnodes, and filter out
* those that don't match the :func:`when()` clause.
*/
_domNodesToFilteredFnodes(ruleset, domNodes) {
let ret = [];
for (let i = 0; i < domNodes.length; i++) {
ret.push(ruleset.fnodeForElement(domNodes[i]));
}
return this.fnodesSatisfyingWhen(ret);
}
checkFact(fact) {
if (fact.type === undefined) {
throw new Error(`The right-hand side of a ${this._callName()}() rule failed to specify a type. This means there is no way for its output to be used by later rules. All it specified was ${fact}.`);
}
}
asLhs() {
return this;
}
possibleTypeCombinations() {
return [];
}
typesMentioned() {
return new NiceSet();
}
}
class ElementLhs extends DomLhs {
_callName() {
return 'element';
}
fnodes(ruleset) {
return this._domNodesToFilteredFnodes(
ruleset,
ruleset.doc.matches(this.selector) ? [ruleset.doc] : []);
}
}
/** Internal representation of a LHS constrained by type but not by max() */
class TypeLhs extends Lhs {
constructor(type) {
super();
if (type === undefined) {
throw new Error('A type name is required when calling type().');
}
this._type = type; // the input type
}
clone() {
return new this.constructor(this._type);
}
fnodes(ruleset) {
const cached = getDefault(ruleset.typeCache, this._type, () => []);
return this.fnodesSatisfyingWhen(cached);
}
/** Override the type previously specified by this constraint. */
type(inputType) {
// Preserve the class in case this is a TypeMaxLhs.
return new this.constructor(inputType);
}
/**
* Of the nodes selected by a ``type`` call to the left, constrain the LHS
* to return only the max-scoring one. If there is a tie, more than 1 node
* will be returned. Example: ``type('titley').max()``
*/
max() {
return new TypeMaxLhs(this._type);
}
/**
* Take the nodes selected by a ``type`` call to the left, group them into
* clusters, and return the nodes in the cluster that has the highest total
* score (on the relevant type).
*
* Nodes come out in arbitrary order, so, if you plan to emit them,
* consider using ``.out('whatever').allThrough(domSort)``. See
* :func:`domSort`.
*
* If multiple clusters have equally high scores, return an arbitrary one,
* because Fathom has no way to represent arrays of arrays in rulesets.
*
* @arg options {Object} The same depth costs taken by :func:`distance`,
* plus ``splittingDistance``, which is the distance beyond which 2
* clusters will be considered separate. ``splittingDistance``, if
* omitted, defaults to 3.
*/
bestCluster(options) {
return new BestClusterLhs(this._type, options);
}
// Other clustering calls could be called biggestCluster() (having the most
// nodes) and bestAverageCluster() (having the highest average score).
guaranteedType() {
return this._type;
}
possibleTypeCombinations() {
return [this.typesMentioned()];
}
typesMentioned() {
return new NiceSet([this._type]);
}
}
/**
* Abstract LHS that is an aggregate function taken across all fnodes of a type
*
* The main point here is that any aggregate function over a (typed) set of
* nodes depends on first computing all the rules that could emit those nodes
* (nodes of that type).
*/
class AggregateTypeLhs extends TypeLhs {
aggregatedType() {
return this._type;
}
}
/**
* Internal representation of a LHS that has both type and max([NUMBER])
* constraints. max(NUMBER != 1) support is not yet implemented.
*/
class TypeMaxLhs extends AggregateTypeLhs {
/**
* Return the max-scoring node (or nodes if there is a tie) of the given
* type.
*/
fnodes(ruleset) {
// TODO: Optimize better. Walk the dependency tree, and run only the
// rules that could possibly lead to a max result. As part of this,
// make RHSs expose their max potential scores.
const self = this;
// Work around V8 bug:
// https://stackoverflow.com/questions/32943776/using-super-within-an-
// arrow-function-within-an-arrow-function-within-a-method
const getSuperFnodes = () => super.fnodes(ruleset);
return setDefault(
ruleset.maxCache,
this._type,
function maxFnodesOfType() {
return maxes(getSuperFnodes(), fnode => ruleset.weightedScore(fnode.scoresSoFarFor(self._type)));
});
}
}
class BestClusterLhs extends AggregateTypeLhs {
constructor(type, options) {
super(type);
this._options = options || {splittingDistance: 3};
}
/**
* Group the nodes of my type into clusters, and return the cluster with
* the highest total score for that type.
*/
fnodes(ruleset) {
// Get the nodes of the type:
const fnodesOfType = Array.from(super.fnodes(ruleset));
if (fnodesOfType.length === 0) {
return [];
}
// Cluster them:
const clusts = clusters(
fnodesOfType,
this._options.splittingDistance,
(a, b) => distance(a, b, this._options));
// Tag each cluster with the total of its nodes' scores:
const clustsAndSums = clusts.map(
clust => [clust,
sum(clust.map(fnode => fnode.scoreFor(this._type)))]);
// Return the highest-scoring cluster:
return max(clustsAndSums, clustAndSum => clustAndSum[1])[0];
}
}
class AndLhs extends Lhs {
constructor(lhss) {
super();
// For the moment, we accept only type()s as args. TODO: Generalize to
// type().max() and such later.
this._args = lhss.map(sideToTypeLhs);
}
*fnodes(ruleset) {
// Take an arbitrary one for starters. Optimization: we could always
// choose the pickiest one to start with.
const fnodes = this._args[0].fnodes(ruleset);
// Then keep only the fnodes that have the type of every other arg:
fnodeLoop: for (let fnode of fnodes) {
for (let otherLhs of this._args.slice(1)) {
// Optimization: could use a .hasTypeSoFar() below
if (!fnode.hasType(otherLhs.guaranteedType())) {
// TODO: This is n^2. Why is there no set intersection in JS?!
continue fnodeLoop;
}
}
yield fnode;
}
}
possibleTypeCombinations() {
return [this.typesMentioned()];
}
typesMentioned() {
return new NiceSet(this._args.map(arg => arg.guaranteedType()));
}
}
function sideToTypeLhs(side) {
const lhs = side.asLhs();
if (!(lhs.constructor === TypeLhs)) {
throw new Error('and() and nearest() support only simple type() calls as arguments for now.');
// TODO: Though we could solve this with a compilation step: and(type(A), type(B).max()) is equivalent to type(B).max() -> type(Bmax); and(type(A), type(Bmax)).
// In fact, we should be able to compile most (any?) arbitrary and()s, including nested ands and and(type(...).max(), ...) constructions into several and(type(A), type(B), ...) rules.
}
return lhs;
}
class NearestLhs extends Lhs {
constructor([a, b, distance]) {
super();
this._a = sideToTypeLhs(a);
this._b = sideToTypeLhs(b);
this._distance = distance;
}
/**
* Return an iterable of {fnodes, transformer} pairs.
*/
*fnodes(ruleset) {
// Go through all the left arg's nodes. For each one, find the closest
// right-arg's node. O(a * b). Once a right-arg's node is used, we
// don't eliminate it from consideration, because then order of left-
// args' nodes would matter.
// TODO: Still not sure how to get the distance to factor into the
// score unless we hard-code nearest() to do that. It's a
// matter of not being able to bind on the RHS to the output of the
// distance function on the LHS. Perhaps we could at least make
// distance part of the note and read it in a props() callback.
// We're assuming here that simple type() calls return just plain
// fnodes, not {fnode, rhsTransformer} pairs:
const as_ = this._a.fnodes(ruleset);
const bs = Array.from(this._b.fnodes(ruleset));
if (bs.length > 0) {
// If bs is empty, there can be no nearest nodes, so don't emit any.
for (const a of as_) {
const nearest = min(bs, b => this._distance(a, b));
yield {fnode: a,
rhsTransformer: function setNoteIfEmpty(fact) {
// If note is explicitly set by the RHS, let it take
// precedence, even though that makes this entire LHS
// pointless.
if (fact.note === undefined) {
fact.note = nearest; // TODO: Wrap this in an object to make room to return distance later.
}
return fact;
}};
}
}
}
checkFact(fact) {
// Barf if the fact doesn't set a type at least. It should be a *new* type or at least one that doesn't result in cycles, but we can't deduce that.
}
possibleTypeCombinations() {
return [new NiceSet([this._a.guaranteedType()])];
}
typesMentioned() {
return new NiceSet([this._a.guaranteedType(),
this._b.guaranteedType()]);
}
guaranteedType() {
return this._a.guaranteedType();
}
}
// The right-hand side of a rule
const TYPE = 1;
const NOTE = 2;
const SCORE = 4;
const ELEMENT = 8;
const SUBFACTS = {
type: TYPE,
note: NOTE,
score: SCORE,
element: ELEMENT
};
/**
* Expose the output of this rule's LHS as a "final result" to the surrounding
* program. It will be available by calling :func:`~BoundRuleset.get` on the
* ruleset and passing the key. You can run each node through a callback
* function first by adding :func:`through()`, or you can run the entire set of
* nodes through a callback function by adding :func:`allThrough()`.
*/
function out(key) {
return new OutwardRhs(key);
}
class InwardRhs {
constructor(calls = [], max = Infinity, types) {
this._calls = calls.slice();
this._max = max; // max score
this._types = new NiceSet(types); // empty set if unconstrained
}
/**
* Declare that the maximum returned subscore is such and such,
* which helps the optimizer plan efficiently. This doesn't force it to be
* true; it merely throws an error at runtime if it isn't. To lift an
* ``atMost`` constraint, call ``atMost()`` (with no args). The reason
* ``atMost`` and ``typeIn`` apply until explicitly cleared is so that, if
* someone used them for safety reasons on a lexically distant rule you are
* extending, you won't stomp on their constraint and break their
* invariants accidentally.
*/
atMost(score) {
return new this.constructor(this._calls, score, this._types);
}
_checkAtMost(fact) {
if (fact.score !== undefined && fact.score > this._max) {
throw new Error(`Score of ${fact.score} exceeds the declared atMost(${this._max}).`);
}
}
/**
* Determine any of type, note, score, and element using a callback. This
* overrides any previous call to `props` and, depending on what
* properties of the callback's return value are filled out, may override
* the effects of other previous calls as well.
*
* The callback should return...
*
* * An optional :term:`subscore`
* * A type (required on ``dom(...)`` rules, defaulting to the input one on
* ``type(...)`` rules)
* * Optional notes
* * An element, defaulting to the input one. Overriding the default
* enables a callback to walk around the tree and say things about nodes
* other than the input one.
*/
props(callback) {
function getSubfacts(fnode) {
const subfacts = callback(fnode);
// Filter the raw result down to okayed properties so callbacks
// can't insert arbitrary keys (like conserveScore, which might
// mess up the optimizer).
for (let subfact in subfacts) {
if (!SUBFACTS.hasOwnProperty(subfact) || !(SUBFACTS[subfact] & getSubfacts.possibleSubfacts)) {
// The ES5.1 spec says in 12.6.4 that it's fine to delete
// as we iterate.
delete subfacts[subfact];
}
}
return subfacts;
}
// Thse are the subfacts this call could affect:
getSubfacts.possibleSubfacts = TYPE | NOTE | SCORE | ELEMENT;
getSubfacts.kind = 'props';
return new this.constructor(this._calls.concat(getSubfacts),
this._max,
this._types);
}
/**
* Set the type applied to fnodes processed by this RHS.
*/
type(theType) {
// In the future, we might also support providing a callback that receives
// the fnode and returns a type. We couldn't reason based on these, but the
// use would be rather a consise way to to override part of what a previous
// .props() call provides.
// Actually emit a given type.
function getSubfacts() {
return {type: theType};
}
getSubfacts.possibleSubfacts = TYPE;
getSubfacts.type = theType;
getSubfacts.kind = 'type';
return new this.constructor(this._calls.concat(getSubfacts),
this._max,
this._types);
}
/**
* Constrain this rule to emit 1 of a set of given types. Pass no args to lift
* a previous ``typeIn`` constraint, as you might do when basing a LHS on a
* common value to factor out repetition.
*
* ``typeIn`` is mostly a hint for the query planner when you're emitting types
* dynamically from ``props`` calls—in fact, an error will be raised if
* ``props`` is used without a ``typeIn`` or ``type`` to constrain it—but it
* also checks conformance at runtime to ensure validity.
*/
typeIn(...types) {
// Rationale: If we used the spelling "type('a', 'b', ...)" instead of
// this, one might expect type('a', 'b').type(fn) to have the latter
// call override, while expecting type(fn).type('a', 'b') to keep both
// in effect. Then different calls to type() don't consistently
// override each other, and the rules get complicated. Plus you can't
// inherit a type constraint and then sub in another type-returning
// function that still gets the constraint applied.
return new this.constructor(this._calls,
this._max,
types);
}
/**
* Check a fact for conformance with any typeIn() call.
*
* @arg leftType the type of the LHS, which becomes my emitted type if the
* fact doesn't specify one
*/
_checkTypeIn(result, leftType) {
if (this._types.size > 0) {
if (result.type === undefined) {
if (!this._types.has(leftType)) {
throw new Error(`A right-hand side claimed, via typeIn(...) to emit one of the types ${this._types} but actually inherited ${leftType} from the left-hand side.`);
}
} else if (!this._types.has(result.type)) {
throw new Error(`A right-hand side claimed, via typeIn(...) to emit one of the types ${this._types} but actually emitted ${result.type}.`);
}
}
}
/**
* Whatever the callback returns (even ``undefined``) becomes the note of
* the fact. This overrides any previous call to ``note``.
*/
note(callback) {
function getSubfacts(fnode) {
return {note: callback(fnode)};
}
getSubfacts.possibleSubfacts = NOTE;
getSubfacts.kind = 'note';
return new this.constructor(this._calls.concat(getSubfacts),
this._max,
this._types);
}
/**
* Affect the confidence with which the input node should be considered a
* member of a type.
*
* The parameter is generally between 0 and 1 (inclusive), with 0 meaning
* the node does not have the "smell" this rule checks for and 1 meaning it
* does. The range between 0 and 1 is available to represent "fuzzy"
* confidences. If you have an unbounded range to compress down to [0, 1],
* consider using :func:`sigmoid` or a scaling thereof.
*
* Since every node can have multiple, independent scores (one for each
* type), this applies to the type explicitly set by the RHS or, if none,
* to the type named by the ``type`` call on the LHS. If the LHS has none
* because it's a ``dom(...)`` LHS, an error is raised.
*
* @arg {number|function} scoreOrCallback Can either be a static number,
* generally 0 to 1 inclusive, or else a callback which takes the fnode
* and returns such a number. If the callback returns a boolean, it is
* cast to a number.
*/
score(scoreOrCallback) {
let getSubfacts;
function getSubfactsFromNumber(fnode) {
return {score: scoreOrCallback};
}
function getSubfactsFromFunction(fnode) {
let result = scoreOrCallback(fnode);
if (typeof result === 'boolean') {
// Case bools to numbers for convenience. Boolean features are
// common. Don't cast other things, as it frustrates ruleset
// debugging.
result = Number(result);
}
return {score: result};
}
if (typeof scoreOrCallback === 'number') {
getSubfacts = getSubfactsFromNumber;
} else {
getSubfacts = getSubfactsFromFunction;
}
getSubfacts.possibleSubfacts = SCORE;
getSubfacts.kind = 'score';
return new this.constructor(this._calls.concat(getSubfacts),
this._max,
this._types);
}
// Future: why not have an .element() method for completeness?
// -------- Methods below this point are private to the framework. --------
/**
* Run all my props().type().note().score() stuff across a given fnode,
* enforce my max() stuff, and return a fact ({element, type, score,
* notes}) for incorporation into that fnode (or a different one, if
* element is specified). Any of the 4 fact properties can be missing;
* filling in defaults is a job for the caller.
*
* @arg leftType The type the LHS takes in
*/
fact(fnode, leftType) {
const doneKinds = new Set();
const result = {};
let haveSubfacts = 0;
for (let call of reversed(this._calls)) {
// If we've already called a call of this kind, then forget it.
if (!doneKinds.has(call.kind)) {
doneKinds.add(call.kind);
if (~haveSubfacts & call.possibleSubfacts) {
// This call might provide a subfact we are missing.
const newSubfacts = call(fnode);
// We start with an empty object, so we're okay here.
// eslint-disable-next-line guard-for-in
for (let subfact in newSubfacts) {
// A props() callback could insert arbitrary keys into
// the result, but it shouldn't matter, because nothing
// pays any attention to them.
if (!result.hasOwnProperty(subfact)) {
result[subfact] = newSubfacts[subfact];
}
haveSubfacts |= SUBFACTS[subfact];
}
}
}
}
this._checkAtMost(result);
this._checkTypeIn(result, leftType);
return result;
}
/**
* Return a record describing the types I might emit (which means either to
* add a type to a fnode or to output a fnode that already has that type).
* {couldChangeType: whether I might add a type to the fnode,
* possibleTypes: If couldChangeType, the types I might emit; empty set if
* we cannot infer it. If not couldChangeType, undefined.}
*/
possibleEmissions() {
// If there is a typeIn() constraint or there is a type() call to the
// right of all props() calls, we have a constraint. We hunt for the
// tightest constraint we can find, favoring a type() call because it
// gives us a single type but then falling back to a typeIn().
let couldChangeType = false;
for (let call of reversed(this._calls)) {
if (call.kind === 'props') {
couldChangeType = true;
break;
} else if (call.kind === 'type') {
return {couldChangeType: true,
possibleTypes: new Set([call.type])};
}
}
return {couldChangeType,
possibleTypes: this._types};
}
}
class OutwardRhs {
constructor(key, through = x => x, allThrough = x => x) {
this.key = key;
this.callback = through;
this.allCallback = allThrough;
}
/**
* Append ``.through`` to :func:`out` to run each :term:`fnode` emitted
* from the LHS through an arbitrary function before returning it to the
* containing program. Example::
*
* out('titleLengths').through(fnode => fnode.noteFor('title').length)
*/
through(callback) {
return new this.constructor(this.key, callback, this.allCallback);
}
/**
* Append ``.allThrough`` to :func:`out` to run the entire iterable of
* emitted :term:`fnodes<fnode>` through an arbitrary function before
* returning them to the containing program. Example::
*
* out('sortedTitles').allThrough(domSort)
*/
allThrough(callback) {
return new this.constructor(this.key, this.callback, callback);
}
asRhs() {
return this;
}
}
function props(callback) {
return new Side({method: 'props', args: [callback]});
}
/** Constrain to an input type on the LHS, or apply a type on the RHS. */
function type(theType) {
return new Side({method: 'type', args: [theType]});
}
function note(callback) {
return new Side({method: 'note', args: [callback]});
}
function score(scoreOrCallback) {
return new Side({method: 'score', args: [scoreOrCallback]});
}
function atMost(score) {
return new Side({method: 'atMost', args: [score]});
}
function typeIn(...types) {
return new Side({method: 'typeIn', args: types});
}
/**
* Pull nodes that conform to multiple conditions at once.
*
* For example: ``and(type('title'), type('english'))``
*
* Caveats: ``and`` supports only simple ``type`` calls as arguments for now,
* and it may fire off more rules as prerequisites than strictly necessary.
* ``not`` and ``or`` don't exist yet, but you can express ``or`` the long way
* around by having 2 rules with identical RHSs.
*/
function and(...lhss) {
return new Side({method: 'and', args: lhss});
}
/**
* Experimental. For each :term:`fnode` from ``typeCallA``, find the closest
* node from ``typeCallB``, and attach it as a note. The note is attached to
* the type specified by the RHS, defaulting to the type of ``typeCallA``. If
* no nodes are emitted from ``typeCallB``, do nothing.
*
* For example... ::
*
* nearest(type('image'), type('price'))
*
* The score of the ``typeCallA`` can be added to the new type's score by using
* :func:`conserveScore` (though this routine has since been removed)::
*
* rule(nearest(type('image'), type('price')),
* type('imageWithPrice').score(2).conserveScore())
*
* Caveats: ``nearest`` supports only simple ``type`` calls as arguments ``a``
* and ``b`` for now.
*
* @arg distance {function} A function that takes 2 fnodes and returns a
* numerical distance between them. Included options are :func:`distance`,
* which is a weighted topological distance, and :func:`euclidean`, which
* is a spatial distance.
*/
function nearest(typeCallA, typeCallB, distance = euclidean) {
return new Side({method: 'nearest', args: [typeCallA, typeCallB, distance]});
}
/**
* A chain of calls that can be compiled into a Rhs or Lhs, depending on its
* position in a Rule. This lets us use type() as a leading call for both RHSs
* and LHSs. I would prefer to do this dynamically, but that wouldn't compile
* down to old versions of ES.
*/
class Side {
constructor(...calls) {
// A "call" is like {method: 'dom', args: ['p.smoo']}.
this._calls = calls;
}
max() {
return this._and('max');
}
bestCluster(options) {
return this._and('bestCluster', options);
}
props(callback) {
return this._and('props', callback);
}
type(...types) {
return this._and('type', ...types);
}
note(callback) {
return this._and('note', callback);
}
score(scoreOrCallback) {
return this._and('score', scoreOrCallback);
}
atMost(score) {
return this._and('atMost', score);
}
typeIn(...types) {
return this._and('typeIn', ...types);
}
and(...lhss) {
return this._and('and', lhss);
}
_and(method, ...args) {
return new this.constructor(...this._calls.concat({method, args}));
}
asLhs() {
return this._asSide(Lhs.fromFirstCall(this._calls[0]), this._calls.slice(1));
}
asRhs() {
return this._asSide(new InwardRhs(), this._calls);
}
_asSide(side, calls) {
for (let call of calls) {
side = side[call.method](...call.args);
}
return side;
}
when(pred) {
return this._and('when', pred);
}
}
/**
* A wrapper around a DOM node, storing :term:`types<type>`,
* :term:`scores<score>`, and :term:`notes<note>` that apply to it
*/
class Fnode {
/**
* @arg element The DOM element described by the fnode.
* @arg ruleset The ruleset which created the fnode.
*/
constructor(element, ruleset) {
if (element === undefined) {
throw new Error("Someone tried to make a fnode without specifying the element they're talking about.");
}
/**
* The raw DOM element this fnode describes
*/
this.element = element;
this._ruleset = ruleset;
// A map of type => {score: number, note: anything}. `score` is always
// present and defaults to 1. A note is set iff `note` is present and
// not undefined.
this._types = new Map();
// Note: conserveScore() is temporarily absent in 3.0.
//
// By default, a fnode has an independent score for each of its types.
// However, a RHS can opt to conserve the score of an upstream type,
// carrying it forward into another type. To avoid runaway scores in
// the case that multiple rules choose to do this, we limit the
// contribution of an upstream type's score to being multiplied in a
// single time. In this set, we keep track of which upstream types'
// scores have already been multiplied into each type. LHS fnode => Set
// of types whose score for that node have been multiplied into this
// node's score.
this._conservedScores = new Map();
}
/**
* Return whether the given type is one of the ones attached to the wrapped
* HTML node.
*/
hasType(type) {
// Run type(theType) against the ruleset to make sure this doesn't
// return false just because we haven't lazily run certain rules yet.
this._computeType(type);
return this._types.has(type);
}
/**
* Return the confidence, in the range (0, 1), that the fnode belongs to the
* given type, 0 by default.
*/
scoreFor(type) {
this._computeType(type);
return sigmoid(this._ruleset.weightedScore(this.scoresSoFarFor(type)) +
getDefault(this._ruleset.biases, type, () => 0));
}
/**
* Return the fnode's note for the given type, ``undefined`` if none.
*/
noteFor(type) {
this._computeType(type);
return this._noteSoFarFor(type);
}
/**
* Return whether this fnode has a note for the given type.
*
* ``undefined`` is not considered a note and may be overwritten with
* impunity.
*/
hasNoteFor(type) {
this._computeType(type);
return this._hasNoteSoFarFor(type);
}
// -------- Methods below this point are private to the framework. --------
/**
* Return an iterable of the types tagged onto me by rules that have
* already executed.
*/
typesSoFar() {
return this._types.keys();
}
_noteSoFarFor(type) {
return this._typeRecordForGetting(type).note;
}
_hasNoteSoFarFor(type) {
return this._noteSoFarFor(type) !== undefined;
}
/**
* Return the score thus far computed on me for a certain type. Doesn't
* implicitly run any rules. If no score has yet been determined for the
* given type, return undefined.
*/
scoresSoFarFor(type) {
return this._typeRecordForGetting(type).score;
}
/**
* Add a given number to one of our per-type scores. Implicitly assign us
* the given type. Keep track of which rule it resulted from so we can
* later mess with the coeffs.
*/
addScoreFor(type, score, ruleName) {
this._typeRecordForSetting(type).score.set(ruleName, score);
}
/**
* Set the note attached to one of our types. Implicitly assign us that
* type if we don't have it already.
*/
setNoteFor(type, note) {
if (this._hasNoteSoFarFor(type)) {
if (note !== undefined) {
throw new Error(`Someone (likely the right-hand side of a rule) tried to add a note of type ${type} to an element, but one of that type already exists. Overwriting notes is not allowed, since it would make the order of rules matter.`);
}
// else the incoming note is undefined and we already have the
// type, so it's a no-op
} else {
// Apply either a type and note or just a type (which means a note
// that is undefined):
this._typeRecordForSetting(type).note = note;
}
}
/**
* Return a score/note record for a type, creating it if it doesn't exist.
*/
_typeRecordForSetting(type) {
return setDefault(this._types, type, () => ({score: new Map()}));
}
/**
* Manifest a temporary type record for reading, working around the lack of
* a .? operator in JS.
*/
_typeRecordForGetting(type) {
return getDefault(this._types, type, () => ({score: new Map()}));
}
/**
* Make sure any scores, notes, and type-tagging for the given type are
* computed for my element.
*/
_computeType(theType) {
if (!this._types.has(theType)) { // Prevent infinite recursion when an A->A rule looks at A's note in a callback.
this._ruleset.get(type(theType));
}
}
}
/**
* Construct and return the proper type of rule class based on the
* inwardness/outwardness of the RHS.
*
* @arg lhs {Lhs} The left-hand side of the rule
* @arg rhs {Rhs} The right-hand side of the rule
* @arg options {object} Other, optional information about the rule.
* Currently, the only recognized option is ``name``, which points to a
* string that uniquely identifies this rule in a ruleset. The name
* correlates this rule with one of the coefficients passed into
* :func:`ruleset`. If no name is given, an identifier is assigned based on
* the index of this rule in the ruleset, but that is, of course, brittle.
*/
function rule(lhs, rhs, options) {
// Since out() is a valid call only on the RHS (unlike type()), we can take
// a shortcut here: any outward RHS will already be an OutwardRhs; we don't
// need to sidetrack it through being a Side. And OutwardRhs has an asRhs()
// that just returns itself.
if (typeof rhs === 'string') {
rhs = out(rhs);
}
return new ((rhs instanceof OutwardRhs) ? OutwardRule : InwardRule)(lhs, rhs, options);
}
let nextRuleNumber = 0;
function newInternalRuleName() {
return '_' + nextRuleNumber++;
}
/**
* We place the in/out distinction in Rules because it determines whether the
* RHS result is cached, and Rules are responsible for maintaining the rulewise
* cache ruleset.ruleCache.
*/
class Rule { // abstract
constructor(lhs, rhs, options) {
this.lhs = lhs.asLhs();
this.rhs = rhs.asRhs();
// TODO: Make auto-generated rule names be based on the out types of
// the rules, e.g. _priceish_4. That way, adding rules for one type
// won't make the coeffs misalign for another.
this.name = (options ? options.name : undefined) || newInternalRuleName();
}
/**
* Return a NiceSet of the rules that this one shallowly depends on in the
* given ruleset. In a BoundRuleset, this may include rules that have
* already been executed.
*
* Depend on emitters of any LHS type this rule finalizes. (See
* _typesFinalized for a definition.) Depend on adders of any other LHS
* types (because, after all, we need to know what nodes have that type in
* order to find the set of LHS nodes). This works for simple rules and
* complex ones like and().
*
* Specific examples (where A is a type):
* * A.max->* depends on anything emitting A.
* * Even A.max->A depends on A emitters, because we have to have all the
* scores factored in first. For example, what if we did
* max(A)->score(.5)?
* * A->A depends on anything adding A.
* * A->(something other than A) depends on anything emitting A. (For
* example, we need the A score finalized before we could transfer it to
* B using conserveScore().)
* * A->out() also depends on anything emitting A. Fnode methods aren't
* smart enough to lazily run emitter rules as needed. We could make them
* so if it was shown to be an advantage.
*/
prerequisites(ruleset) {
// Optimization: we could cache the result of this when in a compiled (immutable) ruleset.
// Extend prereqs with rules derived from each of the given types. If
// no rules are found, raise an exception, as that indicates a
// malformed ruleset.
function extendOrThrow(prereqs, types, ruleGetter, verb) {
for (let type of types) {
const rules = ruleGetter(type);
if (rules.length > 0) {
prereqs.extend(rules);
} else {
throw new Error(`No rule ${verb} the "${type}" type, but another rule needs it as input.`);
}
}
}
const prereqs = new NiceSet();
// Add finalized types:
extendOrThrow(prereqs, this._typesFinalized(), type => ruleset.inwardRulesThatCouldEmit(type), 'emits');
// Add mentioned types:
// We could say this.lhs.typesMentioned().minus(typesFinalized) as an
// optimization. But since types mentioned are a superset of types
// finalized and rules adding are a subset of rules emitting, we get
// the same result without.
extendOrThrow(prereqs, this.lhs.typesMentioned(), type => ruleset.inwardRulesThatCouldAdd(type), 'adds');
return prereqs;
}
/**
* Return the types that this rule finalizes.
*
* To "finalize" a type means to make sure we're finished running all
* possible rules that might change a node's score or notes w.r.t. a given
* type. This is generally done because we're about to use those data for
* something, like computing a new type's score or or an aggregate
* function. Exhaustively, we're about to...
* * change the type of the nodes or
* * aggregate all nodes of a type
*
* This base-class implementation just returns what aggregate functions
* need, since that need spans inward and outward rules.
*
* @return Set of types
*/
_typesFinalized() {
// Get the types that are fed to aggregate functions. Aggregate
// functions are more demanding than a simple type() LHS. A type() LHS
// itself does not finalize its nodes because the things it could do to
// them without changing their type (adding notes, adding to score)
// are immutable or commutative (respectively). Thus, we require a RHS
// type change in order to require finalization of a simple type()
// mention. A max(B), OTOH, is not commutative with other B->B rules
// (imagine type(B).max()->score(.5)), so it must depend on B emitters
// and thus finalize B. (This will have to be relaxed or rethought when
// we do the max()/atMost() optimization. Perhaps we can delegate to
// aggregate functions up in Rule.prerequisites() to ask what their
// prereqs are. If they implement such an optimization, they can reply.
// Otherwise, we can assume they are all the nodes of their type.)
//
// TODO: Could arbitrary predicates (once we implement those) matter
// too? Maybe it's not just aggregations.
const type = this.lhs.aggregatedType();
return (type === undefined) ? new NiceSet() : new NiceSet([type]);
}
}
/**
* A normal rule, whose results head back into the Fathom knowledgebase, to be
* operated on by further rules.
*/
class InwardRule extends Rule {
// TODO: On construct, complain about useless rules, like a dom() rule that
// doesn't assign a type.
/**
* Return an iterable of the fnodes emitted by the RHS of this rule.
* Side effect: update ruleset's store of fnodes, its accounting of which
* rules are done executing, and its cache of results per type.
*/
results(ruleset) {
if (ruleset.doneRules.has(this)) { // shouldn't happen
throw new Error('A bug in Fathom caused results() to be called on an inward rule twice. That could cause redundant score contributions, etc.');
}
const self = this;
// For now, we consider most of what a LHS computes to be cheap, aside
// from type() and type().max(), which are cached by their specialized
// LHS subclasses.
const leftResults = this.lhs.fnodes(ruleset);
// Avoid returning a single fnode more than once. LHSs uniquify
// themselves, but the RHS can change the element it's talking
// about and thus end up with dupes.
const returnedFnodes = new Set();
// Merge facts into fnodes:
forEach(
// leftResult can be either a fnode or a {fnode, rhsTransformer} pair.
function updateFnode(leftResult) {
const leftType = self.lhs.guaranteedType();
// Get a fnode and a RHS transformer, whether a plain fnode is
// returned or a {fnode, rhsTransformer} pair:
const {fnode: leftFnode = leftResult, rhsTransformer = identity} = leftResult;
// Grab the fact from the RHS, and run the LHS's optional
// transformer over it to pick up anything special it wants to
// do:
const fact = rhsTransformer(self.rhs.fact(leftFnode, leftType));
self.lhs.checkFact(fact);
const rightFnode = ruleset.fnodeForElement(fact.element || leftFnode.element);
// If the RHS doesn't specify a type, default to the
// type of the LHS, if any:
const rightType = fact.type || self.lhs.guaranteedType();
if (fact.score !== undefined) {
if (rightType !== undefined) {
rightFnode.addScoreFor(rightType, fact.score, self.name);
} else {
throw new Error(`The right-hand side of a rule specified a score (${fact.score}) with neither an explicit type nor one we could infer from the left-hand side.`);
}
}
if (fact.type !== undefined || fact.note !== undefined) {
// There's a reason to call setNoteFor.
if (rightType === undefined) {
throw new Error(`The right-hand side of a rule specified a note (${fact.note}) with neither an explicit type nor one we could infer from the left-hand side. Notes are per-type, per-node, so that's a problem.`);
} else {
rightFnode.setNoteFor(rightType, fact.note);
}
}
returnedFnodes.add(rightFnode);
},
leftResults);
// Update ruleset lookup tables.
// First, mark this rule as done:
ruleset.doneRules.add(this);
// Then, stick each fnode in typeCache under all applicable types.
// Optimization: we really only need to loop over the types
// this rule can possibly add.
for (let fnode of returnedFnodes) {
for (let type of fnode.typesSoFar()) {
setDefault(ruleset.typeCache, type, () => new Set()).add(fnode);
}
}
return returnedFnodes.values();
}
/**
* Return a Set of the types that could be emitted back into the system.
* To emit a type means to either to add it to a fnode emitted from the RHS
* or to leave it on such a fnode where it already exists.
*/
typesItCouldEmit() {
const rhs = this.rhs.possibleEmissions();
if (!rhs.couldChangeType && this.lhs.guaranteedType() !== undefined) {
// It's a b -> b rule.
return new Set([this.lhs.guaranteedType()]);
} else if (rhs.possibleTypes.size > 0) {
// We can prove the type emission from the RHS alone.
return rhs.possibleTypes;
} else {
throw new Error('Could not determine the emitted type of a rule because its right-hand side calls props() without calling typeIn().');
}
}
/**
* Return a Set of types I could add to fnodes I output (where the fnodes
* did not already have them).
*/
typesItCouldAdd() {
const ret = new Set(this.typesItCouldEmit());
ret.delete(this.lhs.guaranteedType());
return ret;
}
/**
* Add the types we could change to the superclass's result.
*/
_typesFinalized() {
const self = this;
function typesThatCouldChange() {
const ret = new NiceSet();
// Get types that could change:
const emissions = self.rhs.possibleEmissions();
if (emissions.couldChangeType) {
// Get the possible guaranteed combinations of types on the LHS
// (taking just this LHS into account). For each combo, if the RHS
// adds a type that's not in the combo, the types in the combo get
// unioned into ret.
for (let combo of self.lhs.possibleTypeCombinations()) {
for (let rhsType of emissions.possibleTypes) {
if (!combo.has(rhsType)) {
ret.extend(combo);
break;
}
}
}
}
// Optimization: the possible combos could be later expanded to be
// informed by earlier rules which add the types mentioned in the LHS.
// If the only way for something to get B is to have Q first, then we
// can add Q to each combo and end up with fewer types finalized. Would
// this imply the existence of a Q->B->Q cycle and thus be impossible?
// Think about it. If we do this, we can centralize that logic here,
// rather than repeating it in all the Lhs subclasses).
return ret;
}
return typesThatCouldChange().extend(super._typesFinalized());
}
}
/**
* A rule whose RHS is an out(). This represents a final goal of a ruleset.
* Its results go out into the world, not inward back into the Fathom
* knowledgebase.
*/
class OutwardRule extends Rule {
/**
* Compute the whole thing, including any .through() and .allThrough().
* Do not mark me done in ruleset.doneRules; out rules are never marked as
* done so they can be requested many times without having to cache their
* (potentially big, since they aren't necessarily fnodes?) results. (We
* can add caching later if it proves beneficial.)
*/
results(ruleset) {
/**
* From a LHS's ``{fnode, rhsTransform}`` object or plain fnode, pick off just
* the fnode and return it.
*/
function justFnode(fnodeOrStruct) {
return (fnodeOrStruct instanceof Fnode) ? fnodeOrStruct : fnodeOrStruct.fnode;
}
return this.rhs.allCallback(map(this.rhs.callback, map(justFnode, this.lhs.fnodes(ruleset))));
}
/**
* @return the key under which the output of this rule will be available
*/
key() {
return this.rhs.key;
}
/**
* OutwardRules finalize all types mentioned.
*/
_typesFinalized() {
return this.lhs.typesMentioned().extend(super._typesFinalized());
}
}
/**
* A shortcut for creating a new :class:`Ruleset`, for symmetry with
* :func:`rule`
*/
function ruleset(rules, coeffs = [], biases = []) {
return new Ruleset(rules, coeffs, biases);
}
/**
* An unbound ruleset. When you bind it by calling :func:`~Ruleset.against()`,
* the resulting :class:`BoundRuleset` will be immutable.
*/
class Ruleset {
/**
* @arg rules {Array} Rules returned from :func:`rule`
* @arg coeffs {Map} A map of rule names to numerical weights, typically
* returned by the :doc:`trainer<training>`. Example:
* ``[['someRuleName', 5.04], ...]``. If not given, coefficients
* default to 1.
* @arg biases {object} A map of type names to neural-net biases. These
* enable accurate confidence estimates. Example: ``[['someType',
* -2.08], ...]``. If absent, biases default to 0.
*/
constructor(rules, coeffs = [], biases = []) {
this._inRules = [];
this._outRules = new Map(); // key -> rule
this._rulesThatCouldEmit = new Map(); // type -> [rules]
this._rulesThatCouldAdd = new Map(); // type -> [rules]
// Private to the framework:
this._coeffs = new Map(coeffs); // rule name => coefficient
this.biases = new Map(biases); // type name => bias
// Separate rules into out ones and in ones, and sock them away. We do
// this here so mistakes raise errors early.
for (let rule of rules) {
if (rule instanceof InwardRule) {
this._inRules.push(rule);
// Keep track of what inward rules can emit or add:
// TODO: Combine these hashes for space efficiency:
const emittedTypes = rule.typesItCouldEmit();
for (let type of emittedTypes) {
setDefault(this._rulesThatCouldEmit, type, () => []).push(rule);
}
for (let type of rule.typesItCouldAdd()) {
setDefault(this._rulesThatCouldAdd, type, () => []).push(rule);
}
} else if (rule instanceof OutwardRule) {
this._outRules.set(rule.key(), rule);
} else {
throw new Error(`This element of ruleset()'s first param wasn't a rule: ${rule}`);
}
}
}
/**
* Commit this ruleset to running against a specific DOM tree or subtree.
*
* When run against a subtree, the root of the subtree is not considered as
* a possible match.
*
* This doesn't actually modify the Ruleset but rather returns a fresh
* :class:`BoundRuleset`, which contains caches and other stateful, per-DOM
* bric-a-brac.
*/
against(doc) {
return new BoundRuleset(doc,
this._inRules,
this._outRules,
this._rulesThatCouldEmit,
this._rulesThatCouldAdd,
this._coeffs,
this.biases);
}
/**
* Return all the rules (both inward and outward) that make up this ruleset.
*
* From this, you can construct another ruleset like this one but with your
* own rules added.
*/
rules() {
return Array.from([...this._inRules, ...this._outRules.values()]);
}
}
/**
* A ruleset that is earmarked to analyze a certain DOM
*
* Carries a cache of rule results on that DOM. Typically comes from
* :meth:`~Ruleset.against`.
*/
class BoundRuleset {
/**
* @arg inRules {Array} Non-out() rules
* @arg outRules {Map} Output key -> out() rule
*/
constructor(doc, inRules, outRules, rulesThatCouldEmit, rulesThatCouldAdd, coeffs, biases) {
this.doc = doc;
this._inRules = inRules;
this._outRules = outRules;
this._rulesThatCouldEmit = rulesThatCouldEmit;
this._rulesThatCouldAdd = rulesThatCouldAdd;
this._coeffs = coeffs;
// Private, for the use of only helper classes:
this.biases = biases;
this._clearCaches();
this.elementCache = new WeakMap(); // DOM element => fnode about it
this.doneRules = new Set(); // InwardRules that have been executed. OutwardRules can be executed more than once because they don't change any fnodes and are thus idempotent.
}
/**
* Change my coefficients and biases after construction.
*
* @arg coeffs See the :class:`Ruleset` constructor.
* @arg biases See the :class:`Ruleset` constructor.
*/
setCoeffsAndBiases(coeffs, biases = []) {
// Destructuring assignment doesn't make it through rollup properly
// (https://github.com/rollup/rollup-plugin-commonjs/issues/358):
this._coeffs = new Map(coeffs);
this.biases = new Map(biases);
this._clearCaches();
}
/**
* Clear the typeCache and maxCache, usually in the wake of changing
* ``this._coeffs``, because both of thise depend on weighted scores.
*/
_clearCaches() {
this.maxCache = new Map(); // type => Array of max fnode (or fnodes, if tied) of this type
this.typeCache = new Map(); // type => Set of all fnodes of this type found so far. (The dependency resolution during execution ensures that individual types will be comprehensive just in time.)
}
/**
* Return an array of zero or more fnodes.
* @arg thing {string|Lhs|Node} Can be
*
* (1) A string which matches up with an "out" rule in the ruleset.
* If the out rule uses through(), the results of through's
* callback (which might not be fnodes) will be returned.
* (2) An arbitrary LHS which we calculate and return the results of.
* (3) A DOM node, for which we will return the corresponding fnode.
*
* Results are cached for cases (1) and (3).
*/
get(thing) {
if (typeof thing === 'string') {
if (this._outRules.has(thing)) {
return Array.from(this._execute(this._outRules.get(thing)));
} else {
throw new Error(`There is no out() rule with key "${thing}".`);
}
} else if (isDomElement(thing)) {
// Return the fnode and let it run type(foo) on demand, as people
// ask it things like scoreFor(foo).
return this.fnodeForElement(thing);
} else if (thing.asLhs !== undefined) {
// Make a temporary out rule, and run it. This may add things to
// the ruleset's cache, but that's fine: it doesn't change any
// future results; it just might make them faster. For example, if
// you ask for .get(type('smoo')) twice, the second time will be a
// cache hit.
const outRule = rule(thing, out(Symbol('outKey')));
return Array.from(this._execute(outRule));
} else {
throw new Error('ruleset.get() expects a string, an expression like on the left-hand side of a rule, or a DOM node.');
}
}
/**
* Return the weighted sum of the per-rule, per-type scores from a fnode.
*
* @arg mapOfScores a Map of rule name to the [0, 1] score it computed for
* the type in question
*/
weightedScore(mapOfScores) {
let total = 0;
for (const [name, score] of mapOfScores) {
total += score * getDefault(this._coeffs, name, () => 1);
}
return total;
}
// Provide an opaque context object to be made available to all ranker
// functions.
// context (object) {
// self.context = object;
// }
// -------- Methods below this point are private to the framework. --------
/**
* Return all the thus-far-unexecuted rules that will have to run to run
* the requested rule, in the form of Map(prereq: [rulesItIsNeededBy]).
*/
_prerequisitesTo(rule, undonePrereqs = new Map()) {
for (let prereq of rule.prerequisites(this)) {
if (!this.doneRules.has(prereq)) {
// prereq is not already run. (If it were, we wouldn't care
// about adding it to the graph.)
const alreadyAdded = undonePrereqs.has(prereq);
setDefault(undonePrereqs, prereq, () => []).push(rule);
// alreadyAdded means we've already computed the prereqs of
// this prereq and added them to undonePrereqs. So, now
// that we've hooked up the rule to this prereq in the
// graph, we can stop. But, if we haven't, then...
if (!alreadyAdded) {
this._prerequisitesTo(prereq, undonePrereqs);
}
}
}
return undonePrereqs;
}
/**
* Run the given rule (and its dependencies, in the proper order), and
* return its results.
*
* The caller is responsible for ensuring that _execute() is not called
* more than once for a given InwardRule, lest non-idempotent
* transformations, like score contributions, be applied to fnodes more
* than once.
*
* The basic idea is to sort rules in topological order (according to input
* and output types) and then run them. On top of that, we do some
* optimizations. We keep a cache of results by type (whether partial or
* comprehensive--either way, the topology ensures that any
* non-comprehensive typeCache entry is made comprehensive before another
* rule needs it). And we prune our search for prerequisite rules at the
* first encountered already-executed rule.
*/
_execute(rule) {
const prereqs = this._prerequisitesTo(rule);
let sorted;
try {
sorted = [rule].concat(toposort(prereqs.keys(),
prereq => prereqs.get(prereq)));
} catch (exc) {
if (exc instanceof CycleError) {
throw new CycleError('There is a cyclic dependency in the ruleset.');
} else {
throw exc;
}
}
let fnodes;
for (let eachRule of reversed(sorted)) {
// Sock each set of results away in this.typeCache:
fnodes = eachRule.results(this);
}
return Array.from(fnodes);
}
/** @return {Rule[]} */
inwardRulesThatCouldEmit(type) {
return getDefault(this._rulesThatCouldEmit, type, () => []);
}
/** @return {Rule[]} */
inwardRulesThatCouldAdd(type) {
return getDefault(this._rulesThatCouldAdd, type, () => []);
}
/**
* @return the Fathom node that describes the given DOM element. This does
* not trigger any execution, so the result may be incomplete.
*/
fnodeForElement(element) {
return setDefault(this.elementCache,
element,
() => new Fnode(element, this));
}
}
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
const version = '3.7.3';
export { and, atMost, clusters$1 as clusters, dom, element, exceptions, nearest, note, out, props, rule, ruleset, score, type, typeIn, utilsForFrontend as utils, version };
|