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-rw-r--r--app/core/gimpbrush-transform.cc1043
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+/* GIMP - The GNU Image Manipulation Program
+ * Copyright (C) 1995 Spencer Kimball and Peter Mattis
+ *
+ * gimpbrush-transform.c
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+#include "config.h"
+
+#include <string.h>
+
+#include <gdk-pixbuf/gdk-pixbuf.h>
+#include <gegl.h>
+
+#include "libgimpmath/gimpmath.h"
+
+extern "C"
+{
+
+#include "core-types.h"
+
+#include "gegl/gimp-gegl-loops.h"
+
+#include "gimpbrush.h"
+#include "gimpbrush-mipmap.h"
+#include "gimpbrush-transform.h"
+#include "gimptempbuf.h"
+
+
+#define PIXELS_PER_THREAD \
+ (/* each thread costs as much as */ 64.0 * 64.0 /* pixels */)
+
+
+/* local function prototypes */
+
+static void gimp_brush_transform_bounding_box (const GimpTempBuf *temp_buf,
+ const GimpMatrix3 *matrix,
+ gint *x,
+ gint *y,
+ gint *width,
+ gint *height);
+
+static void gimp_brush_transform_blur (GimpTempBuf *buf,
+ gint r);
+static gint gimp_brush_transform_blur_radius (gint height,
+ gint width,
+ gdouble hardness);
+static void gimp_brush_transform_adjust_hardness_matrix (gdouble width,
+ gdouble height,
+ gdouble blur_radius,
+ GimpMatrix3 *matrix);
+
+
+/* public functions */
+
+void
+gimp_brush_real_transform_size (GimpBrush *brush,
+ gdouble scale,
+ gdouble aspect_ratio,
+ gdouble angle,
+ gboolean reflect,
+ gint *width,
+ gint *height)
+{
+ const GimpTempBuf *source;
+ GimpMatrix3 matrix;
+ gdouble scale_x, scale_y;
+ gint x, y;
+
+ gimp_brush_transform_get_scale (scale, aspect_ratio,
+ &scale_x, &scale_y);
+
+ source = gimp_brush_mipmap_get_mask (brush, &scale_x, &scale_y);
+
+ gimp_brush_transform_matrix (gimp_temp_buf_get_width (source),
+ gimp_temp_buf_get_height (source),
+ scale_x, scale_y, angle, reflect, &matrix);
+
+ gimp_brush_transform_bounding_box (source, &matrix, &x, &y, width, height);
+}
+
+/*
+ * Transforms the brush mask with bilinear interpolation.
+ *
+ * Rather than calculating the inverse transform for each point in the
+ * transformed image, this algorithm uses the inverse transformed
+ * corner points of the destination image to work out the starting
+ * position in the source image and the U and V deltas in the source
+ * image space. It then uses a scan-line approach, looping through
+ * rows and columns in the transformed (destination) image while
+ * walking along the corresponding rows and columns (named U and V) in
+ * the source image.
+ *
+ * The horizontal in destination space (transform result) is reverse
+ * transformed into source image space to get U. The vertical in
+ * destination space (transform result) is reverse transformed into
+ * source image space to get V.
+ *
+ * The strength of this particular algorithm is that calculation work
+ * should depend more upon the final transformed brush size rather
+ * than the input brush size.
+ *
+ * There are no floating point calculations in the inner loop for speed.
+ *
+ * Some variables end with the suffix _i to indicate they have been
+ * premultiplied by int_multiple
+ */
+GimpTempBuf *
+gimp_brush_real_transform_mask (GimpBrush *brush,
+ gdouble scale,
+ gdouble aspect_ratio,
+ gdouble angle,
+ gboolean reflect,
+ gdouble hardness)
+{
+ GimpTempBuf *result;
+ const GimpTempBuf *source;
+ const guchar *src;
+ GimpMatrix3 matrix;
+ gdouble scale_x, scale_y;
+ gint src_width;
+ gint src_height;
+ gint src_width_minus_one;
+ gint src_height_minus_one;
+ gint dest_width;
+ gint dest_height;
+ gint blur_radius;
+ gint x, y;
+ gdouble b_lx, b_rx, t_lx, t_rx;
+ gdouble b_ly, b_ry, t_ly, t_ry;
+ gdouble src_tl_to_tr_delta_x;
+ gdouble src_tl_to_tr_delta_y;
+ gdouble src_tl_to_bl_delta_x;
+ gdouble src_tl_to_bl_delta_y;
+ gint src_walk_ux_i;
+ gint src_walk_uy_i;
+ gint src_walk_vx_i;
+ gint src_walk_vy_i;
+ gint src_x_min_i;
+ gint src_y_min_i;
+ gint src_x_max_i;
+ gint src_y_max_i;
+
+ /*
+ * tl, tr etc are used because it is easier to visualize top left,
+ * top right etc corners of the forward transformed source image
+ * rectangle.
+ */
+ const gint fraction_bits = 12;
+ const gint int_multiple = pow (2, fraction_bits);
+
+ /* In inner loop's bilinear calculation, two numbers that were each
+ * previously multiplied by int_multiple are multiplied together.
+ * To get back the right result, the multiplication result must be
+ * divided *twice* by 2^fraction_bits, equivalent to bit shift right
+ * by 2 * fraction_bits
+ */
+ const gint recovery_bits = 2 * fraction_bits;
+
+ /*
+ * example: suppose fraction_bits = 9
+ * a 9-bit mask looks like this: 0001 1111 1111
+ * and is given by: 2^fraction_bits - 1
+ * demonstration:
+ * 2^0 = 0000 0000 0001
+ * 2^1 = 0000 0000 0010
+ * :
+ * 2^8 = 0001 0000 0000
+ * 2^9 = 0010 0000 0000
+ * 2^9 - 1 = 0001 1111 1111
+ */
+ const guint fraction_bitmask = pow(2, fraction_bits) - 1 ;
+
+ gimp_brush_transform_get_scale (scale, aspect_ratio,
+ &scale_x, &scale_y);
+
+ source = gimp_brush_mipmap_get_mask (brush, &scale_x, &scale_y);
+
+ src_width = gimp_temp_buf_get_width (source);
+ src_height = gimp_temp_buf_get_height (source);
+
+ gimp_brush_transform_matrix (src_width, src_height,
+ scale_x, scale_y, angle, reflect, &matrix);
+
+ if (gimp_matrix3_is_identity (&matrix) && hardness == 1.0)
+ return gimp_temp_buf_copy (source);
+
+ src_width_minus_one = src_width - 1;
+ src_height_minus_one = src_height - 1;
+
+ gimp_brush_transform_bounding_box (source, &matrix,
+ &x, &y, &dest_width, &dest_height);
+
+ blur_radius = 0;
+
+ if (hardness < 1.0)
+ {
+ GimpMatrix3 unrotated_matrix;
+ gint unrotated_x;
+ gint unrotated_y;
+ gint unrotated_dest_width;
+ gint unrotated_dest_height;
+
+ gimp_brush_transform_matrix (src_width, src_height,
+ scale_x, scale_y, 0.0, FALSE,
+ &unrotated_matrix);
+
+ gimp_brush_transform_bounding_box (source, &unrotated_matrix,
+ &unrotated_x, &unrotated_y,
+ &unrotated_dest_width,
+ &unrotated_dest_height);
+
+ blur_radius = gimp_brush_transform_blur_radius (unrotated_dest_width,
+ unrotated_dest_height,
+ hardness);
+
+ gimp_brush_transform_adjust_hardness_matrix (dest_width, dest_height,
+ blur_radius, &matrix);
+ }
+
+ gimp_matrix3_translate (&matrix, -x, -y);
+ gimp_matrix3_invert (&matrix);
+ gimp_matrix3_translate (&matrix, -0.5, -0.5);
+
+ result = gimp_temp_buf_new (dest_width, dest_height,
+ gimp_temp_buf_get_format (source));
+
+ src = gimp_temp_buf_get_data (source);
+
+ /* prevent disappearance of 1x1 pixel brush at some rotations when
+ scaling < 1 */
+ /*
+ if (src_width == 1 && src_height == 1 && scale_x < 1 && scale_y < 1 )
+ {
+ *dest = src[0];
+ return result;
+ }*/
+
+ gimp_matrix3_transform_point (&matrix,
+ 0.5, 0.5,
+ &t_lx, &t_ly);
+ gimp_matrix3_transform_point (&matrix,
+ dest_width - 0.5, 0.5,
+ &t_rx, &t_ry);
+ gimp_matrix3_transform_point (&matrix,
+ 0.5, dest_height - 0.5,
+ &b_lx, &b_ly);
+ gimp_matrix3_transform_point (&matrix,
+ dest_width - 0.5, dest_height - 0.5,
+ &b_rx, &b_ry);
+
+ /* in image space, calc U (what was horizontal originally)
+ * note: double precision
+ */
+ src_tl_to_tr_delta_x = t_rx - t_lx;
+ src_tl_to_tr_delta_y = t_ry - t_ly;
+
+ /* in image space, calc V (what was vertical originally)
+ * note: double precision
+ */
+ src_tl_to_bl_delta_x = b_lx - t_lx;
+ src_tl_to_bl_delta_y = b_ly - t_ly;
+
+ /* speed optimized, note conversion to int precision */
+ src_walk_ux_i = (gint) ((src_tl_to_tr_delta_x / MAX (dest_width - 1, 1)) *
+ int_multiple);
+ src_walk_uy_i = (gint) ((src_tl_to_tr_delta_y / MAX (dest_width - 1, 1)) *
+ int_multiple);
+ src_walk_vx_i = (gint) ((src_tl_to_bl_delta_x / MAX (dest_height - 1, 1)) *
+ int_multiple);
+ src_walk_vy_i = (gint) ((src_tl_to_bl_delta_y / MAX (dest_height - 1, 1)) *
+ int_multiple);
+
+ src_x_min_i = -int_multiple / 2;
+ src_y_min_i = -int_multiple / 2;
+
+ src_x_max_i = src_width * int_multiple - int_multiple / 2;
+ src_y_max_i = src_height * int_multiple - int_multiple / 2;
+
+ gegl_parallel_distribute_area (
+ GEGL_RECTANGLE (0, 0, dest_width, dest_height), PIXELS_PER_THREAD,
+ [=] (const GeglRectangle *area)
+ {
+ guchar *dest;
+ gint src_space_cur_pos_x;
+ gint src_space_cur_pos_y;
+ gint src_space_cur_pos_x_i;
+ gint src_space_cur_pos_y_i;
+ gint src_space_row_start_x_i;
+ gint src_space_row_start_y_i;
+ const guchar *src_walker;
+ const guchar *pixel_next;
+ const guchar *pixel_below;
+ const guchar *pixel_below_next;
+ gint opposite_x, distance_from_true_x;
+ gint opposite_y, distance_from_true_y;
+ gint u, v;
+
+ dest = gimp_temp_buf_get_data (result) +
+ dest_width * area->y + area->x;
+
+ /* initialize current position in source space to the start position (tl)
+ * speed optimized, note conversion to int precision
+ */
+ src_space_row_start_x_i = (gint) (t_lx * int_multiple) +
+ src_walk_vx_i * area->y +
+ src_walk_ux_i * area->x;
+ src_space_row_start_y_i = (gint) (t_ly * int_multiple) +
+ src_walk_vy_i * area->y +
+ src_walk_uy_i * area->x;
+
+ for (v = 0; v < area->height; v++)
+ {
+ src_space_cur_pos_x_i = src_space_row_start_x_i;
+ src_space_cur_pos_y_i = src_space_row_start_y_i;
+
+ for (u = 0; u < area->width; u++)
+ {
+ if (src_space_cur_pos_x_i < src_x_min_i ||
+ src_space_cur_pos_x_i >= src_x_max_i ||
+ src_space_cur_pos_y_i < src_y_min_i ||
+ src_space_cur_pos_y_i >= src_y_max_i)
+ /* no corresponding pixel in source space */
+ {
+ *dest = 0;
+ }
+ else /* reverse transformed point hits source pixel */
+ {
+ src_space_cur_pos_x = src_space_cur_pos_x_i >> fraction_bits;
+ src_space_cur_pos_y = src_space_cur_pos_y_i >> fraction_bits;
+
+ src_walker = src +
+ src_space_cur_pos_y * src_width +
+ src_space_cur_pos_x;
+
+ pixel_next = src_walker + 1;
+ pixel_below = src_walker + src_width;
+ pixel_below_next = pixel_below + 1;
+
+ if (src_space_cur_pos_x < 0)
+ {
+ src_walker = pixel_next;
+ pixel_below = pixel_below_next;
+ }
+ else if (src_space_cur_pos_x >= src_width_minus_one)
+ {
+ pixel_next = src_walker;
+ pixel_below_next = pixel_below;
+ }
+
+ if (src_space_cur_pos_y < 0)
+ {
+ src_walker = pixel_below;
+ pixel_next = pixel_below_next;
+ }
+ else if (src_space_cur_pos_y >= src_height_minus_one)
+ {
+ pixel_below = src_walker;
+ pixel_below_next = pixel_next;
+ }
+
+ distance_from_true_x = src_space_cur_pos_x_i & fraction_bitmask;
+ distance_from_true_y = src_space_cur_pos_y_i & fraction_bitmask;
+ opposite_x = int_multiple - distance_from_true_x;
+ opposite_y = int_multiple - distance_from_true_y;
+
+ *dest = ((src_walker[0] * opposite_x +
+ pixel_next[0] * distance_from_true_x) * opposite_y +
+ (pixel_below[0] * opposite_x +
+ pixel_below_next[0] *distance_from_true_x) * distance_from_true_y
+ ) >> recovery_bits;
+ }
+
+ src_space_cur_pos_x_i += src_walk_ux_i;
+ src_space_cur_pos_y_i += src_walk_uy_i;
+
+ dest++;
+ } /* end for x */
+
+ src_space_row_start_x_i += src_walk_vx_i;
+ src_space_row_start_y_i += src_walk_vy_i;
+
+ dest += dest_width - area->width;
+ } /* end for y */
+ });
+
+ gimp_brush_transform_blur (result, blur_radius);
+
+ return result;
+}
+
+/*
+ * Transforms the brush pixmap with bilinear interpolation.
+ *
+ * The algorithm used is exactly the same as for the brush mask
+ * (gimp_brush_real_transform_mask) except it accounts for 3 color channels
+ * instead of 1 grayscale channel.
+ *
+ * Rather than calculating the inverse transform for each point in the
+ * transformed image, this algorithm uses the inverse transformed
+ * corner points of the destination image to work out the starting
+ * position in the source image and the U and V deltas in the source
+ * image space. It then uses a scan-line approach, looping through
+ * rows and columns in the transformed (destination) image while
+ * walking along the corresponding rows and columns (named U and V) in
+ * the source image.
+ *
+ * The horizontal in destination space (transform result) is reverse
+ * transformed into source image space to get U. The vertical in
+ * destination space (transform result) is reverse transformed into
+ * source image space to get V.
+ *
+ * The strength of this particular algorithm is that calculation work
+ * should depend more upon the final transformed brush size rather
+ * than the input brush size.
+ *
+ * There are no floating point calculations in the inner loop for speed.
+ *
+ * Some variables end with the suffix _i to indicate they have been
+ * premultiplied by int_multiple
+ */
+GimpTempBuf *
+gimp_brush_real_transform_pixmap (GimpBrush *brush,
+ gdouble scale,
+ gdouble aspect_ratio,
+ gdouble angle,
+ gboolean reflect,
+ gdouble hardness)
+{
+ GimpTempBuf *result;
+ const GimpTempBuf *source;
+ const guchar *src;
+ GimpMatrix3 matrix;
+ gdouble scale_x, scale_y;
+ gint src_width;
+ gint src_height;
+ gint src_width_minus_one;
+ gint src_height_minus_one;
+ gint dest_width;
+ gint dest_height;
+ gint blur_radius;
+ gint x, y;
+ gdouble b_lx, b_rx, t_lx, t_rx;
+ gdouble b_ly, b_ry, t_ly, t_ry;
+ gdouble src_tl_to_tr_delta_x;
+ gdouble src_tl_to_tr_delta_y;
+ gdouble src_tl_to_bl_delta_x;
+ gdouble src_tl_to_bl_delta_y;
+ gint src_walk_ux_i;
+ gint src_walk_uy_i;
+ gint src_walk_vx_i;
+ gint src_walk_vy_i;
+ gint src_x_min_i;
+ gint src_y_min_i;
+ gint src_x_max_i;
+ gint src_y_max_i;
+
+ /*
+ * tl, tr etc are used because it is easier to visualize top left,
+ * top right etc corners of the forward transformed source image
+ * rectangle.
+ */
+ const gint fraction_bits = 12;
+ const gint int_multiple = pow (2, fraction_bits);
+
+ /* In inner loop's bilinear calculation, two numbers that were each
+ * previously multiplied by int_multiple are multiplied together.
+ * To get back the right result, the multiplication result must be
+ * divided *twice* by 2^fraction_bits, equivalent to bit shift right
+ * by 2 * fraction_bits
+ */
+ const gint recovery_bits = 2 * fraction_bits;
+
+ /*
+ * example: suppose fraction_bits = 9
+ * a 9-bit mask looks like this: 0001 1111 1111
+ * and is given by: 2^fraction_bits - 1
+ * demonstration:
+ * 2^0 = 0000 0000 0001
+ * 2^1 = 0000 0000 0010
+ * :
+ * 2^8 = 0001 0000 0000
+ * 2^9 = 0010 0000 0000
+ * 2^9 - 1 = 0001 1111 1111
+ */
+ const guint fraction_bitmask = pow(2, fraction_bits) - 1 ;
+
+ gimp_brush_transform_get_scale (scale, aspect_ratio,
+ &scale_x, &scale_y);
+
+ source = gimp_brush_mipmap_get_pixmap (brush, &scale_x, &scale_y);
+
+ src_width = gimp_temp_buf_get_width (source);
+ src_height = gimp_temp_buf_get_height (source);
+
+ gimp_brush_transform_matrix (src_width, src_height,
+ scale_x, scale_y, angle, reflect, &matrix);
+
+ if (gimp_matrix3_is_identity (&matrix) && hardness == 1.0)
+ return gimp_temp_buf_copy (source);
+
+ src_width_minus_one = src_width - 1;
+ src_height_minus_one = src_height - 1;
+
+ gimp_brush_transform_bounding_box (source, &matrix,
+ &x, &y, &dest_width, &dest_height);
+
+ blur_radius = 0;
+
+ if (hardness < 1.0)
+ {
+ GimpMatrix3 unrotated_matrix;
+ gint unrotated_x;
+ gint unrotated_y;
+ gint unrotated_dest_width;
+ gint unrotated_dest_height;
+
+ gimp_brush_transform_matrix (src_width, src_height,
+ scale_x, scale_y, 0.0, FALSE,
+ &unrotated_matrix);
+
+ gimp_brush_transform_bounding_box (source, &unrotated_matrix,
+ &unrotated_x, &unrotated_y,
+ &unrotated_dest_width,
+ &unrotated_dest_height);
+
+ blur_radius = gimp_brush_transform_blur_radius (unrotated_dest_width,
+ unrotated_dest_height,
+ hardness);
+
+ gimp_brush_transform_adjust_hardness_matrix (dest_width, dest_height,
+ blur_radius, &matrix);
+ }
+
+ gimp_matrix3_translate (&matrix, -x, -y);
+ gimp_matrix3_invert (&matrix);
+ gimp_matrix3_translate (&matrix, -0.5, -0.5);
+
+ result = gimp_temp_buf_new (dest_width, dest_height,
+ gimp_temp_buf_get_format (source));
+
+ src = gimp_temp_buf_get_data (source);
+
+ /* prevent disappearance of 1x1 pixel brush at some rotations when
+ scaling < 1 */
+ /*
+ if (src_width == 1 && src_height == 1 && scale_x < 1 && scale_y < 1 )
+ {
+ *dest = src[0];
+ return result;
+ }*/
+
+ gimp_matrix3_transform_point (&matrix,
+ 0.5, 0.5,
+ &t_lx, &t_ly);
+ gimp_matrix3_transform_point (&matrix,
+ dest_width - 0.5, 0.5,
+ &t_rx, &t_ry);
+ gimp_matrix3_transform_point (&matrix,
+ 0.5, dest_height - 0.5,
+ &b_lx, &b_ly);
+ gimp_matrix3_transform_point (&matrix,
+ dest_width - 0.5, dest_height - 0.5,
+ &b_rx, &b_ry);
+
+ /* in image space, calc U (what was horizontal originally)
+ * note: double precision
+ */
+ src_tl_to_tr_delta_x = t_rx - t_lx;
+ src_tl_to_tr_delta_y = t_ry - t_ly;
+
+ /* in image space, calc V (what was vertical originally)
+ * note: double precision
+ */
+ src_tl_to_bl_delta_x = b_lx - t_lx;
+ src_tl_to_bl_delta_y = b_ly - t_ly;
+
+ /* speed optimized, note conversion to int precision */
+ src_walk_ux_i = (gint) ((src_tl_to_tr_delta_x / MAX (dest_width - 1, 1)) *
+ int_multiple);
+ src_walk_uy_i = (gint) ((src_tl_to_tr_delta_y / MAX (dest_width - 1, 1)) *
+ int_multiple);
+ src_walk_vx_i = (gint) ((src_tl_to_bl_delta_x / MAX (dest_height - 1, 1)) *
+ int_multiple);
+ src_walk_vy_i = (gint) ((src_tl_to_bl_delta_y / MAX (dest_height - 1, 1)) *
+ int_multiple);
+
+ src_x_min_i = -int_multiple / 2;
+ src_y_min_i = -int_multiple / 2;
+
+ src_x_max_i = src_width * int_multiple - int_multiple / 2;
+ src_y_max_i = src_height * int_multiple - int_multiple / 2;
+
+ gegl_parallel_distribute_area (
+ GEGL_RECTANGLE (0, 0, dest_width, dest_height), PIXELS_PER_THREAD,
+ [=] (const GeglRectangle *area)
+ {
+ guchar *dest;
+ gint src_space_cur_pos_x;
+ gint src_space_cur_pos_y;
+ gint src_space_cur_pos_x_i;
+ gint src_space_cur_pos_y_i;
+ gint src_space_row_start_x_i;
+ gint src_space_row_start_y_i;
+ const guchar *src_walker;
+ const guchar *pixel_next;
+ const guchar *pixel_below;
+ const guchar *pixel_below_next;
+ gint opposite_x, distance_from_true_x;
+ gint opposite_y, distance_from_true_y;
+ gint u, v;
+
+ dest = gimp_temp_buf_get_data (result) +
+ 3 * (dest_width * area->y + area->x);
+
+ /* initialize current position in source space to the start position (tl)
+ * speed optimized, note conversion to int precision
+ */
+ src_space_row_start_x_i = (gint) (t_lx * int_multiple) +
+ src_walk_vx_i * area->y +
+ src_walk_ux_i * area->x;
+ src_space_row_start_y_i = (gint) (t_ly * int_multiple) +
+ src_walk_vy_i * area->y +
+ src_walk_uy_i * area->x;
+
+ for (v = 0; v < area->height; v++)
+ {
+ src_space_cur_pos_x_i = src_space_row_start_x_i;
+ src_space_cur_pos_y_i = src_space_row_start_y_i;
+
+ for (u = 0; u < area->width; u++)
+ {
+ if (src_space_cur_pos_x_i < src_x_min_i ||
+ src_space_cur_pos_x_i >= src_x_max_i ||
+ src_space_cur_pos_y_i < src_y_min_i ||
+ src_space_cur_pos_y_i >= src_y_max_i)
+ /* no corresponding pixel in source space */
+ {
+ dest[0] = 0;
+ dest[1] = 0;
+ dest[2] = 0;
+ }
+ else /* reverse transformed point hits source pixel */
+ {
+ src_space_cur_pos_x = src_space_cur_pos_x_i >> fraction_bits;
+ src_space_cur_pos_y = src_space_cur_pos_y_i >> fraction_bits;
+
+ src_walker = src +
+ 3 * (src_space_cur_pos_y * src_width +
+ src_space_cur_pos_x);
+
+ pixel_next = src_walker + 3;
+ pixel_below = src_walker + 3 * src_width;
+ pixel_below_next = pixel_below + 3;
+
+ if (src_space_cur_pos_x < 0)
+ {
+ src_walker = pixel_next;
+ pixel_below = pixel_below_next;
+ }
+ else if (src_space_cur_pos_x >= src_width_minus_one)
+ {
+ pixel_next = src_walker;
+ pixel_below_next = pixel_below;
+ }
+
+ if (src_space_cur_pos_y < 0)
+ {
+ src_walker = pixel_below;
+ pixel_next = pixel_below_next;
+ }
+ else if (src_space_cur_pos_y >= src_height_minus_one)
+ {
+ pixel_below = src_walker;
+ pixel_below_next = pixel_next;
+ }
+
+ distance_from_true_x = src_space_cur_pos_x_i & fraction_bitmask;
+ distance_from_true_y = src_space_cur_pos_y_i & fraction_bitmask;
+ opposite_x = int_multiple - distance_from_true_x;
+ opposite_y = int_multiple - distance_from_true_y;
+
+ dest[0] = ((src_walker[0] * opposite_x +
+ pixel_next[0] * distance_from_true_x) * opposite_y +
+ (pixel_below[0] * opposite_x +
+ pixel_below_next[0] *distance_from_true_x) * distance_from_true_y
+ ) >> recovery_bits;
+
+ dest[1] = ((src_walker[1] * opposite_x +
+ pixel_next[1] * distance_from_true_x) * opposite_y +
+ (pixel_below[1] * opposite_x +
+ pixel_below_next[1] *distance_from_true_x) * distance_from_true_y
+ ) >> recovery_bits;
+
+ dest[2] = ((src_walker[2] * opposite_x +
+ pixel_next[2] * distance_from_true_x) * opposite_y +
+ (pixel_below[2] * opposite_x +
+ pixel_below_next[2] *distance_from_true_x) * distance_from_true_y
+ ) >> recovery_bits;
+ }
+
+ src_space_cur_pos_x_i += src_walk_ux_i;
+ src_space_cur_pos_y_i += src_walk_uy_i;
+
+ dest += 3;
+ } /* end for x */
+
+ src_space_row_start_x_i += src_walk_vx_i;
+ src_space_row_start_y_i += src_walk_vy_i;
+
+ dest += 3 * (dest_width - area->width);
+ } /* end for y */
+ });
+
+ gimp_brush_transform_blur (result, blur_radius);
+
+ return result;
+}
+
+void
+gimp_brush_transform_get_scale (gdouble scale,
+ gdouble aspect_ratio,
+ gdouble *scale_x,
+ gdouble *scale_y)
+{
+ if (aspect_ratio < 0.0)
+ {
+ *scale_x = scale * (1.0 + (aspect_ratio / 20.0));
+ *scale_y = scale;
+ }
+ else
+ {
+ *scale_x = scale;
+ *scale_y = scale * (1.0 - (aspect_ratio / 20.0));
+ }
+}
+
+void
+gimp_brush_transform_matrix (gdouble width,
+ gdouble height,
+ gdouble scale_x,
+ gdouble scale_y,
+ gdouble angle,
+ gboolean reflect,
+ GimpMatrix3 *matrix)
+{
+ const gdouble center_x = width / 2;
+ const gdouble center_y = height / 2;
+
+ gimp_matrix3_identity (matrix);
+ gimp_matrix3_scale (matrix, scale_x, scale_y);
+ gimp_matrix3_translate (matrix, - center_x * scale_x, - center_y * scale_y);
+ gimp_matrix3_rotate (matrix, -2 * G_PI * angle);
+ if (reflect)
+ gimp_matrix3_scale (matrix, -1.0, 1.0);
+ gimp_matrix3_translate (matrix, center_x * scale_x, center_y * scale_y);
+}
+
+/* private functions */
+
+static void
+gimp_brush_transform_bounding_box (const GimpTempBuf *temp_buf,
+ const GimpMatrix3 *matrix,
+ gint *x,
+ gint *y,
+ gint *width,
+ gint *height)
+{
+ const gdouble w = gimp_temp_buf_get_width (temp_buf);
+ const gdouble h = gimp_temp_buf_get_height (temp_buf);
+ gdouble x1, x2, x3, x4;
+ gdouble y1, y2, y3, y4;
+
+ gimp_matrix3_transform_point (matrix, 0, 0, &x1, &y1);
+ gimp_matrix3_transform_point (matrix, w, 0, &x2, &y2);
+ gimp_matrix3_transform_point (matrix, 0, h, &x3, &y3);
+ gimp_matrix3_transform_point (matrix, w, h, &x4, &y4);
+
+ *x = (gint) ceil (MIN (MIN (x1, x2), MIN (x3, x4)) - 0.5);
+ *y = (gint) ceil (MIN (MIN (y1, y2), MIN (y3, y4)) - 0.5);
+
+ *width = (gint) ceil (MAX (MAX (x1, x2), MAX (x3, x4)) - 0.5) - *x;
+ *height = (gint) ceil (MAX (MAX (y1, y2), MAX (y3, y4)) - 0.5) - *y;
+
+ /* Transform size can not be less than 1 px */
+ *width = MAX (1, *width);
+ *height = MAX (1, *height);
+}
+
+/* Blurs the brush mask/pixmap, in place, using a convolution of the form:
+ *
+ * 12 11 10 9 8
+ * 7 6 5 4 3
+ * 2 1 0 1 2
+ * 3 4 5 6 7
+ * 8 9 10 11 12
+ *
+ * (i.e., an array, wrapped into a matrix, whose i-th element is
+ * `abs (i - a / 2)`, where `a` is the length of the array.) `r` specifies the
+ * convolution kernel's radius.
+ */
+static void
+gimp_brush_transform_blur (GimpTempBuf *buf,
+ gint r)
+{
+ typedef struct
+ {
+ gint sum;
+ gint weighted_sum;
+ gint middle_sum;
+ } Sums;
+
+ const Babl *format = gimp_temp_buf_get_format (buf);
+ gint components = babl_format_get_n_components (format);
+ gint components_r = components * r;
+ gint width = gimp_temp_buf_get_width (buf);
+ gint height = gimp_temp_buf_get_height (buf);
+ gint stride = components * width;
+ gint stride_r = stride * r;
+ guchar *data = gimp_temp_buf_get_data (buf);
+ gint rw = MIN (r, width - 1);
+ gint rh = MIN (r, height - 1);
+ gfloat n = 2 * r + 1;
+ gfloat n_r = n * r;
+ gfloat weight = floor (n * n / 2) * (floor (n * n / 2) + 1);
+ gfloat weight_inv = 1 / weight;
+ Sums *sums;
+
+ if (rw <= 0 || rh <= 0)
+ return;
+
+ sums = g_new (Sums, width * height * components);
+
+ gegl_parallel_distribute_range (
+ height, PIXELS_PER_THREAD / width,
+ [=] (gint y0, gint height)
+ {
+ gint x;
+ gint y;
+ gint c;
+ const guchar *d;
+ Sums *s;
+
+ d = data + y0 * stride;
+ s = sums + y0 * stride;
+
+ for (y = 0; y < height; y++)
+ {
+ const guchar *p;
+
+ struct
+ {
+ gint sum;
+ gint weighted_sum;
+ gint leading_sum;
+ gint leading_weighted_sum;
+ } acc[components];
+
+ memset (acc, 0, sizeof (acc));
+
+ p = d;
+
+ for (x = 0; x <= rw; x++)
+ {
+ for (c = 0; c < components; c++)
+ {
+ acc[c].sum += *p;
+ acc[c].weighted_sum += -x * *p;
+
+ p++;
+ }
+ }
+
+ for (x = 0; x < width; x++)
+ {
+ for (c = 0; c < components; c++)
+ {
+ if (x > 0)
+ {
+ acc[c].weighted_sum += acc[c].sum;
+ acc[c].leading_weighted_sum += acc[c].leading_sum;
+
+ if (x < width - r)
+ {
+ acc[c].sum += d[components_r];
+ acc[c].weighted_sum += -r * d[components_r];
+ }
+ }
+
+ acc[c].leading_sum += d[0];
+
+ s->sum = acc[c].sum;
+ s->weighted_sum = acc[c].weighted_sum;
+ s->middle_sum = 2 * acc[c].leading_weighted_sum -
+ acc[c].weighted_sum;
+
+ if (x >= r)
+ {
+ acc[c].sum -= d[-components_r];
+ acc[c].weighted_sum -= r * d[-components_r];
+ acc[c].leading_sum -= d[-components_r];
+ acc[c].leading_weighted_sum -= r * d[-components_r];
+ }
+
+ d++;
+ s++;
+ }
+ }
+ }
+ });
+
+ gegl_parallel_distribute_range (
+ width, PIXELS_PER_THREAD / height,
+ [=] (gint x0, gint width)
+ {
+ gint x;
+ gint y;
+ gint c;
+ guchar *d0;
+ const Sums *s0;
+ guchar *d;
+ const Sums *s;
+
+ d0 = data + x0 * components;
+ s0 = sums + x0 * components;
+
+ for (x = 0; x < width; x++)
+ {
+ const Sums *p;
+ gfloat n_y;
+
+ struct
+ {
+ gfloat weighted_sum;
+ gint leading_sum;
+ gint trailing_sum;
+ } acc[components];
+
+ memset (acc, 0, sizeof (acc));
+
+ d = d0 + components * x;
+ s = s0 + components * x;
+
+ p = s + stride;
+
+ for (y = 1, n_y = n; y <= rh; y++, n_y += n)
+ {
+ for (c = 0; c < components; c++)
+ {
+ acc[c].weighted_sum += n_y * p->sum - p->weighted_sum;
+ acc[c].trailing_sum += p->sum;
+
+ p++;
+ }
+
+ p += stride - components;
+ }
+
+ for (y = 0; y < height; y++)
+ {
+ for (c = 0; c < components; c++)
+ {
+ if (y > 0)
+ {
+ acc[c].weighted_sum += s->weighted_sum +
+ n * (acc[c].leading_sum -
+ acc[c].trailing_sum);
+ acc[c].trailing_sum -= s->sum;
+
+ if (y < height - r)
+ {
+ acc[c].weighted_sum += n_r * s[stride_r].sum -
+ s[stride_r].weighted_sum;
+ acc[c].trailing_sum += s[stride_r].sum;
+ }
+ }
+
+ acc[c].leading_sum += s->sum;
+
+ *d = (acc[c].weighted_sum + s->middle_sum) * weight_inv + 0.5f;
+
+ acc[c].weighted_sum += s->weighted_sum;
+
+ if (y >= r)
+ {
+ acc[c].weighted_sum -= n_r * s[-stride_r].sum +
+ s[-stride_r].weighted_sum;
+ acc[c].leading_sum -= s[-stride_r].sum;
+ }
+
+ d++;
+ s++;
+ }
+
+ d += stride - components;
+ s += stride - components;
+ }
+ }
+ });
+
+ g_free (sums);
+}
+
+static gint
+gimp_brush_transform_blur_radius (gint height,
+ gint width,
+ gdouble hardness)
+{
+ return floor ((1.0 - hardness) * (sqrt (0.5) - 0.5) * MIN (width, height));
+}
+
+static void
+gimp_brush_transform_adjust_hardness_matrix (gdouble width,
+ gdouble height,
+ gdouble blur_radius,
+ GimpMatrix3 *matrix)
+{
+ gdouble scale;
+
+ if (blur_radius == 0.0)
+ return;
+
+ scale = (MIN (width, height) - 2.0 * blur_radius) / MIN (width, height);
+
+ gimp_matrix3_scale (matrix, scale, scale);
+ gimp_matrix3_translate (matrix,
+ (1.0 - scale) * width / 2.0,
+ (1.0 - scale) * height / 2.0);
+}
+
+} /* extern "C" */