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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 17:54:43 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 17:54:43 +0000
commite4283f6d48b98e764b988b43bbc86b9d52e6ec94 (patch)
treec8f7f7a6c2f5faa2942d27cefc6fd46cca492656 /src/shell-stack.c
parentInitial commit. (diff)
downloadgnome-shell-upstream.tar.xz
gnome-shell-upstream.zip
Adding upstream version 43.9.upstream/43.9upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/shell-stack.c')
-rw-r--r--src/shell-stack.c196
1 files changed, 196 insertions, 0 deletions
diff --git a/src/shell-stack.c b/src/shell-stack.c
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+/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
+
+/**
+ * SECTION:shell-stack
+ * @short_description: Pure "Z-axis" container class
+ *
+ * A #ShellStack draws its children on top of each other,
+ * aligned to the top left. It will be sized in width/height
+ * according to the largest such dimension of its children, and
+ * all children will be allocated that size. This differs
+ * from #ClutterGroup which allocates its children their natural
+ * size, even if that would overflow the size allocated to the stack.
+ */
+
+#include "config.h"
+
+#include "shell-stack.h"
+
+struct _ShellStack
+{
+ StWidget parent;
+};
+
+G_DEFINE_TYPE (ShellStack, shell_stack, ST_TYPE_WIDGET);
+
+static void
+shell_stack_allocate (ClutterActor *self,
+ const ClutterActorBox *box)
+{
+ StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
+ ClutterActorBox content_box;
+ ClutterActor *child;
+
+ clutter_actor_set_allocation (self, box);
+
+ st_theme_node_get_content_box (theme_node, box, &content_box);
+
+ for (child = clutter_actor_get_first_child (self);
+ child != NULL;
+ child = clutter_actor_get_next_sibling (child))
+ {
+ ClutterActorBox child_box = content_box;
+ clutter_actor_allocate (child, &child_box);
+ }
+}
+
+static void
+shell_stack_get_preferred_height (ClutterActor *actor,
+ gfloat for_width,
+ gfloat *min_height_p,
+ gfloat *natural_height_p)
+{
+ StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
+ gboolean first = TRUE;
+ float min = 0, natural = 0;
+ ClutterActor *child;
+
+ st_theme_node_adjust_for_width (theme_node, &for_width);
+
+ for (child = clutter_actor_get_first_child (actor);
+ child != NULL;
+ child = clutter_actor_get_next_sibling (child))
+ {
+ float child_min, child_natural;
+
+ clutter_actor_get_preferred_height (child,
+ for_width,
+ &child_min,
+ &child_natural);
+
+ if (first)
+ {
+ first = FALSE;
+ min = child_min;
+ natural = child_natural;
+ }
+ else
+ {
+ if (child_min > min)
+ min = child_min;
+
+ if (child_natural > natural)
+ natural = child_natural;
+ }
+ }
+
+ if (min_height_p)
+ *min_height_p = min;
+
+ if (natural_height_p)
+ *natural_height_p = natural;
+
+ st_theme_node_adjust_preferred_height (theme_node, min_height_p, natural_height_p);
+}
+
+static void
+shell_stack_get_preferred_width (ClutterActor *actor,
+ gfloat for_height,
+ gfloat *min_width_p,
+ gfloat *natural_width_p)
+{
+ StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
+ gboolean first = TRUE;
+ float min = 0, natural = 0;
+ ClutterActor *child;
+
+ st_theme_node_adjust_for_height (theme_node, &for_height);
+
+ for (child = clutter_actor_get_first_child (actor);
+ child != NULL;
+ child = clutter_actor_get_next_sibling (child))
+ {
+ float child_min, child_natural;
+
+ clutter_actor_get_preferred_width (child,
+ for_height,
+ &child_min,
+ &child_natural);
+
+ if (first)
+ {
+ first = FALSE;
+ min = child_min;
+ natural = child_natural;
+ }
+ else
+ {
+ if (child_min > min)
+ min = child_min;
+
+ if (child_natural > natural)
+ natural = child_natural;
+ }
+ }
+
+ if (min_width_p)
+ *min_width_p = min;
+
+ if (natural_width_p)
+ *natural_width_p = natural;
+
+ st_theme_node_adjust_preferred_width (theme_node, min_width_p, natural_width_p);
+}
+
+static gboolean
+shell_stack_navigate_focus (StWidget *widget,
+ ClutterActor *from,
+ StDirectionType direction)
+{
+ ClutterActor *top_actor;
+
+ /* If the stack is itself focusable, then focus into or out of
+ * it, as appropriate.
+ */
+ if (st_widget_get_can_focus (widget))
+ {
+ if (from && clutter_actor_contains (CLUTTER_ACTOR (widget), from))
+ return FALSE;
+
+ if (clutter_actor_is_mapped (CLUTTER_ACTOR (widget)))
+ {
+ clutter_actor_grab_key_focus (CLUTTER_ACTOR (widget));
+ return TRUE;
+ }
+ else
+ {
+ return FALSE;
+ }
+ }
+
+ top_actor = clutter_actor_get_last_child (CLUTTER_ACTOR (widget));
+ while (top_actor && !clutter_actor_is_visible (top_actor))
+ top_actor = clutter_actor_get_previous_sibling (top_actor);
+ if (ST_IS_WIDGET (top_actor))
+ return st_widget_navigate_focus (ST_WIDGET (top_actor), from, direction, FALSE);
+ else
+ return FALSE;
+}
+
+static void
+shell_stack_class_init (ShellStackClass *klass)
+{
+ ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
+ StWidgetClass *widget_class = ST_WIDGET_CLASS (klass);
+
+ actor_class->get_preferred_width = shell_stack_get_preferred_width;
+ actor_class->get_preferred_height = shell_stack_get_preferred_height;
+ actor_class->allocate = shell_stack_allocate;
+
+ widget_class->navigate_focus = shell_stack_navigate_focus;
+}
+
+static void
+shell_stack_init (ShellStack *actor)
+{
+}