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Diffstat (limited to 'js/ui/modalDialog.js')
-rw-r--r-- | js/ui/modalDialog.js | 288 |
1 files changed, 288 insertions, 0 deletions
diff --git a/js/ui/modalDialog.js b/js/ui/modalDialog.js new file mode 100644 index 0000000..0561b8b --- /dev/null +++ b/js/ui/modalDialog.js @@ -0,0 +1,288 @@ +// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*- +/* exported ModalDialog */ + +const { Atk, Clutter, GObject, Shell, St } = imports.gi; + +const Dialog = imports.ui.dialog; +const Layout = imports.ui.layout; +const Lightbox = imports.ui.lightbox; +const Main = imports.ui.main; +const Params = imports.misc.params; + +var OPEN_AND_CLOSE_TIME = 100; +var FADE_OUT_DIALOG_TIME = 1000; + +var State = { + OPENED: 0, + CLOSED: 1, + OPENING: 2, + CLOSING: 3, + FADED_OUT: 4, +}; + +var ModalDialog = GObject.registerClass({ + Properties: { + 'state': GObject.ParamSpec.int('state', 'Dialog state', 'state', + GObject.ParamFlags.READABLE, + Math.min(...Object.values(State)), + Math.max(...Object.values(State)), + State.CLOSED), + }, + Signals: { 'opened': {}, 'closed': {} }, +}, class ModalDialog extends St.Widget { + _init(params) { + super._init({ + visible: false, + reactive: true, + x: 0, + y: 0, + accessible_role: Atk.Role.DIALOG, + }); + + params = Params.parse(params, { + shellReactive: false, + styleClass: null, + actionMode: Shell.ActionMode.SYSTEM_MODAL, + shouldFadeIn: true, + shouldFadeOut: true, + destroyOnClose: true, + }); + + this._state = State.CLOSED; + this._hasModal = false; + this._actionMode = params.actionMode; + this._shellReactive = params.shellReactive; + this._shouldFadeIn = params.shouldFadeIn; + this._shouldFadeOut = params.shouldFadeOut; + this._destroyOnClose = params.destroyOnClose; + + Main.layoutManager.modalDialogGroup.add_actor(this); + + const constraint = new Clutter.BindConstraint({ + source: global.stage, + coordinate: Clutter.BindCoordinate.ALL, + }); + this.add_constraint(constraint); + + this.backgroundStack = new St.Widget({ + layout_manager: new Clutter.BinLayout(), + x_expand: true, + y_expand: true, + }); + this._backgroundBin = new St.Bin({ child: this.backgroundStack }); + this._monitorConstraint = new Layout.MonitorConstraint(); + this._backgroundBin.add_constraint(this._monitorConstraint); + this.add_actor(this._backgroundBin); + + this.dialogLayout = new Dialog.Dialog(this.backgroundStack, params.styleClass); + this.contentLayout = this.dialogLayout.contentLayout; + this.buttonLayout = this.dialogLayout.buttonLayout; + + if (!this._shellReactive) { + this._lightbox = new Lightbox.Lightbox(this, { + inhibitEvents: true, + radialEffect: true, + }); + this._lightbox.highlight(this._backgroundBin); + + this._eventBlocker = new Clutter.Actor({ reactive: true }); + this.backgroundStack.add_actor(this._eventBlocker); + } + + global.focus_manager.add_group(this.dialogLayout); + this._initialKeyFocus = null; + this._initialKeyFocusDestroyId = 0; + this._savedKeyFocus = null; + } + + get state() { + return this._state; + } + + _setState(state) { + if (this._state == state) + return; + + this._state = state; + this.notify('state'); + } + + vfunc_key_press_event() { + if (global.focus_manager.navigate_from_event(Clutter.get_current_event())) + return Clutter.EVENT_STOP; + + return Clutter.EVENT_PROPAGATE; + } + + vfunc_captured_event(event) { + if (Main.keyboard.maybeHandleEvent(event)) + return Clutter.EVENT_STOP; + + return Clutter.EVENT_PROPAGATE; + } + + clearButtons() { + this.dialogLayout.clearButtons(); + } + + setButtons(buttons) { + this.clearButtons(); + + for (let buttonInfo of buttons) + this.addButton(buttonInfo); + } + + addButton(buttonInfo) { + return this.dialogLayout.addButton(buttonInfo); + } + + _fadeOpen(onPrimary) { + if (onPrimary) + this._monitorConstraint.primary = true; + else + this._monitorConstraint.index = global.display.get_current_monitor(); + + this._setState(State.OPENING); + + this.dialogLayout.opacity = 255; + if (this._lightbox) + this._lightbox.lightOn(); + this.opacity = 0; + this.show(); + this.ease({ + opacity: 255, + duration: this._shouldFadeIn ? OPEN_AND_CLOSE_TIME : 0, + mode: Clutter.AnimationMode.EASE_OUT_QUAD, + onComplete: () => { + this._setState(State.OPENED); + this.emit('opened'); + }, + }); + } + + setInitialKeyFocus(actor) { + this._initialKeyFocus?.disconnectObject(this); + + this._initialKeyFocus = actor; + + actor.connectObject('destroy', + () => (this._initialKeyFocus = null), this); + } + + open(timestamp, onPrimary) { + if (this.state == State.OPENED || this.state == State.OPENING) + return true; + + if (!this.pushModal(timestamp)) + return false; + + this._fadeOpen(onPrimary); + return true; + } + + _closeComplete() { + this._setState(State.CLOSED); + this.hide(); + this.emit('closed'); + + if (this._destroyOnClose) + this.destroy(); + } + + close(timestamp) { + if (this.state == State.CLOSED || this.state == State.CLOSING) + return; + + this._setState(State.CLOSING); + this.popModal(timestamp); + this._savedKeyFocus = null; + + if (this._shouldFadeOut) { + this.ease({ + opacity: 0, + duration: OPEN_AND_CLOSE_TIME, + mode: Clutter.AnimationMode.EASE_OUT_QUAD, + onComplete: () => this._closeComplete(), + }); + } else { + this._closeComplete(); + } + } + + // Drop modal status without closing the dialog; this makes the + // dialog insensitive as well, so it needs to be followed shortly + // by either a close() or a pushModal() + popModal(timestamp) { + if (!this._hasModal) + return; + + let focus = global.stage.key_focus; + if (focus && this.contains(focus)) + this._savedKeyFocus = focus; + else + this._savedKeyFocus = null; + Main.popModal(this._grab, timestamp); + this._grab = null; + this._hasModal = false; + + if (!this._shellReactive) + this.backgroundStack.set_child_above_sibling(this._eventBlocker, null); + } + + pushModal(timestamp) { + if (this._hasModal) + return true; + + let params = { actionMode: this._actionMode }; + if (timestamp) + params['timestamp'] = timestamp; + let grab = Main.pushModal(this, params); + if (grab.get_seat_state() !== Clutter.GrabState.ALL) { + Main.popModal(grab); + return false; + } + + this._grab = grab; + Main.layoutManager.emit('system-modal-opened'); + + this._hasModal = true; + if (this._savedKeyFocus) { + this._savedKeyFocus.grab_key_focus(); + this._savedKeyFocus = null; + } else { + let focus = this._initialKeyFocus || this.dialogLayout.initialKeyFocus; + focus.grab_key_focus(); + } + + if (!this._shellReactive) + this.backgroundStack.set_child_below_sibling(this._eventBlocker, null); + return true; + } + + // This method is like close, but fades the dialog out much slower, + // and leaves the lightbox in place. Once in the faded out state, + // the dialog can be brought back by an open call, or the lightbox + // can be dismissed by a close call. + // + // The main point of this method is to give some indication to the user + // that the dialog response has been acknowledged but will take a few + // moments before being processed. + // e.g., if a user clicked "Log Out" then the dialog should go away + // immediately, but the lightbox should remain until the logout is + // complete. + _fadeOutDialog(timestamp) { + if (this.state == State.CLOSED || this.state == State.CLOSING) + return; + + if (this.state == State.FADED_OUT) + return; + + this.popModal(timestamp); + this.dialogLayout.ease({ + opacity: 0, + duration: FADE_OUT_DIALOG_TIME, + mode: Clutter.AnimationMode.EASE_OUT_QUAD, + onComplete: () => this._setState(State.FADED_OUT), + }); + } +}); |