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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:24:48 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:24:48 +0000 |
commit | cca66b9ec4e494c1d919bff0f71a820d8afab1fa (patch) | |
tree | 146f39ded1c938019e1ed42d30923c2ac9e86789 /src/3rdparty/2geom/include/toys/lpe-framework.h | |
parent | Initial commit. (diff) | |
download | inkscape-upstream.tar.xz inkscape-upstream.zip |
Adding upstream version 1.2.2.upstream/1.2.2upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/3rdparty/2geom/include/toys/lpe-framework.h')
-rw-r--r-- | src/3rdparty/2geom/include/toys/lpe-framework.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/src/3rdparty/2geom/include/toys/lpe-framework.h b/src/3rdparty/2geom/include/toys/lpe-framework.h new file mode 100644 index 0000000..9de5aa0 --- /dev/null +++ b/src/3rdparty/2geom/include/toys/lpe-framework.h @@ -0,0 +1,77 @@ +/** + * \file lpe-framework.h + * \brief A framework for writing an Inkscape Live Path Effect toy. + * + * Instead of using the standard toy framework, one can use this LPE + * framework when creating an LPE for Inkscape. When new 2geom functions + * are required for the LPE, adding this functionality directly in Inkscape + * greatly increases compile times. Using this framework, one only has to + * rebuild 2geom, which speeds up development considerably. (Think about + * how much of Inkscape will have to be rebuild if you change/add something + * in point.h ...) + * An example of how to use this framework is lpe.test.cpp. + *//* + * Copyright 2009 Johan Engelen <goejendaagh@zonnet.nl> + * + * This library is free software; you can redistribute it and/or + * modify it either under the terms of the GNU Lesser General Public + * License version 2.1 as published by the Free Software Foundation + * (the "LGPL") or, at your option, under the terms of the Mozilla + * Public License Version 1.1 (the "MPL"). If you do not alter this + * notice, a recipient may use your version of this file under either + * the MPL or the LGPL. + * + * You should have received a copy of the LGPL along with this library + * in the file COPYING-LGPL-2.1; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * You should have received a copy of the MPL along with this library + * in the file COPYING-MPL-1.1 + * + * The contents of this file are subject to the Mozilla Public License + * Version 1.1 (the "License"); you may not use this file except in + * compliance with the License. You may obtain a copy of the License at + * http://www.mozilla.org/MPL/ + * + * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY + * OF ANY KIND, either express or implied. See the LGPL or the MPL for + * the specific language governing rights and limitations. + * + */ + +#ifndef _2GEOM_LPE_TOY_FRAMEWORK_H_ +#define _2GEOM_LPE_TOY_FRAMEWORK_H_ + +/** + * This should greatly simplify creating toy code for a Live Path Effect (LPE) for Inkscape + */ + + +#include <toys/toy-framework-2.h> +#include <2geom/pathvector.h> + +class LPEToy: public Toy { +public: + LPEToy(); + void draw(cairo_t *cr, std::ostringstream *notify, int width, int height, bool save, std::ostringstream *timer_stream) override; + virtual Geom::PathVector + doEffect_path (Geom::PathVector const & path_in); + virtual Geom::Piecewise<Geom::D2<Geom::SBasis> > + doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > const & pwd2_in); + + /** this boolean defaults to false, it concatenates the input path to one pwd2, + * instead of normally 'splitting' the path into continuous pwd2 paths. */ + bool concatenate_before_pwd2; + PointSetHandle curve_handle; +}; + +#endif // _2GEOM_LPE_TOY_FRAMEWORK_H_ +/* + Local Variables: + mode:c++ + c-file-style:"stroustrup" + c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) + indent-tabs-mode:nil + fill-column:99 + End: + */ +// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=4:softtabstop=4:fileencoding=utf-8:textwidth=99 : |