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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:24:48 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 18:24:48 +0000 |
commit | cca66b9ec4e494c1d919bff0f71a820d8afab1fa (patch) | |
tree | 146f39ded1c938019e1ed42d30923c2ac9e86789 /src/3rdparty/adaptagrams/libavoid/shape.h | |
parent | Initial commit. (diff) | |
download | inkscape-upstream.tar.xz inkscape-upstream.zip |
Adding upstream version 1.2.2.upstream/1.2.2upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/3rdparty/adaptagrams/libavoid/shape.h')
-rw-r--r-- | src/3rdparty/adaptagrams/libavoid/shape.h | 165 |
1 files changed, 165 insertions, 0 deletions
diff --git a/src/3rdparty/adaptagrams/libavoid/shape.h b/src/3rdparty/adaptagrams/libavoid/shape.h new file mode 100644 index 0000000..f6d7076 --- /dev/null +++ b/src/3rdparty/adaptagrams/libavoid/shape.h @@ -0,0 +1,165 @@ +/* + * vim: ts=4 sw=4 et tw=0 wm=0 + * + * libavoid - Fast, Incremental, Object-avoiding Line Router + * + * Copyright (C) 2004-2011 Monash University + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; either + * version 2.1 of the License, or (at your option) any later version. + * See the file LICENSE.LGPL distributed with the library. + * + * Licensees holding a valid commercial license may use this file in + * accordance with the commercial license agreement provided with the + * library. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * + * Author(s): Michael Wybrow +*/ + +//! @file shape.h +//! @brief Contains the interface for the ShapeRef class. + + +#ifndef AVOID_SHAPE_H +#define AVOID_SHAPE_H + +#include <list> +#include <set> + +#include <cstdio> + +#include "libavoid/dllexport.h" +#include "libavoid/geometry.h" +#include "libavoid/obstacle.h" + +namespace topology { + class LayoutObstacle; +} + +namespace Avoid { + +class VertInf; +class Router; +class ShapeRef; +class ConnEnd; +class ShapeConnectionPin; +class ConnRef; +typedef std::list<ShapeRef *> ShapeRefList; + +//! @brief Describes the type of transformation that has been applied to a +//! shape having its transformConnectionPinPositions() method called. +enum ShapeTransformationType +{ + //! @brief The shape has been rotated clockwise by 90 degrees. + TransformationType_CW90 = 0, + //! @brief The shape has been rotated clockwise by 180 degrees. + TransformationType_CW180 = 1, + //! @brief The shape has been rotated clockwise by 270 degrees. + TransformationType_CW270 = 2, + //! @brief The shape has been flipped horizontally in the X-dimension. + TransformationType_FlipX = 3, + //! @brief The shape has been flipped vertically in the Y-dimension. + TransformationType_FlipY = 4 +}; + + +//! @brief The ShapeRef class represents a shape object. +//! +//! Shapes are obstacles that connectors must be routed around. They can be +//! placed into a Router scene and can be repositioned or resized (via +//! Router::moveShape()). +//! +//! Usually, it is expected that you would create a ShapeRef for each shape +//! in your diagram and keep that reference in your own shape class. +//! +class AVOID_EXPORT ShapeRef : public Obstacle +{ + public: + //! @brief Shape reference constructor. + //! + //! Creates a shape object reference, and adds it to the router + //! scene. This shape will be considered to be an obstacle. + //! This will cause connectors intersecting the newly added shape + //! to be marked as needing to be rerouted. + //! + //! If the router is using transactions, then changes will occur + //! the next time Router::processTransaction() is called. See + //! Router::setTransactionUse() for more information. + //! + //! The shape can be moved with Router::moveShape() and removed + //! from the scene and freed with Router::deleteShape(). + //! + //! The poly argument will usually be the boundary of the shape in your + //! application with additional buffer of several pixels on each side. + //! Specifying such a buffer results in connectors leaving a small + //! amount of space around shapes, rather than touching them on the + //! corners or edges. + //! + //! @note Regarding IDs: + //! You can let libavoid manually handle IDs by not specifying + //! them. Alternatively, you can specify all IDs yourself, but + //! you must be careful to makes sure that each object in the + //! scene (shape, connector, cluster, etc) is given a unique, + //! positive ID. This uniqueness is checked if assertions are + //! enabled, but if not and there are clashes then strange + //! things can happen. + //! + //! @param[in] router The router scene to place the shape into. + //! @param[in] poly A Polygon representing the boundary of the + //! shape. + //! @param[in] id Optionally, a positive integer ID unique + //! among all objects. + //! + ShapeRef(Router *router, Polygon& poly, const unsigned int id = 0); + +// To prevent C++ objects from being destroyed in garbage collected languages +// when the libraries are called from SWIG, we hide the declarations of the +// destructors and prevent generation of default destructors. +#ifndef SWIG + //! @brief Shape reference destructor. + //! + //! Do not call this yourself, instead call Router::deleteShape(). + //! Ownership of this object belongs to the router scene. + virtual ~ShapeRef(); +#endif + + //! @brief Returns a reference to the polygon boundary of this shape. + //! @returns A reference to the polygon boundary of the shape. + const Polygon& polygon(void) const; + + //! @brief Adjusts all of the shape's connection pin positions and + //! visibility directions for a given transformation type. + //! + //! @param[in] transform A ShapeTransformationType specifying the + //! type of transform to be applied to all + //! connection pins for the shape. + //! + void transformConnectionPinPositions(ShapeTransformationType transform); + + Point position(void) const; + private: + friend class Router; + friend class ConnEnd; + friend class ShapeConnectionPin; + friend class topology::LayoutObstacle; + + void outputCode(FILE *fp) const; + void moveAttachedConns(const Polygon& newPoly); + void assignPinVisibilityTo(const unsigned int pinClassId, + VertInf *dummyConnectionVert); + void setCentrePos(const Point& newCentre); +}; + + +} + + +#endif + + |