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+/** @file
+ * @brief Cartesian point / 2D vector and related operations
+ *//*
+ * Authors:
+ * Michael G. Sloan <mgsloan@gmail.com>
+ * Nathan Hurst <njh@njhurst.com>
+ * Krzysztof KosiƄski <tweenk.pl@gmail.com>
+ *
+ * Copyright (C) 2006-2009 Authors
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it either under the terms of the GNU Lesser General Public
+ * License version 2.1 as published by the Free Software Foundation
+ * (the "LGPL") or, at your option, under the terms of the Mozilla
+ * Public License Version 1.1 (the "MPL"). If you do not alter this
+ * notice, a recipient may use your version of this file under either
+ * the MPL or the LGPL.
+ *
+ * You should have received a copy of the LGPL along with this library
+ * in the file COPYING-LGPL-2.1; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * You should have received a copy of the MPL along with this library
+ * in the file COPYING-MPL-1.1
+ *
+ * The contents of this file are subject to the Mozilla Public License
+ * Version 1.1 (the "License"); you may not use this file except in
+ * compliance with the License. You may obtain a copy of the License at
+ * http://www.mozilla.org/MPL/
+ *
+ * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY
+ * OF ANY KIND, either express or implied. See the LGPL or the MPL for
+ * the specific language governing rights and limitations.
+ */
+
+#ifndef LIB2GEOM_SEEN_POINT_H
+#define LIB2GEOM_SEEN_POINT_H
+
+#include <iostream>
+#include <iterator>
+#include <boost/operators.hpp>
+#include <2geom/forward.h>
+#include <2geom/coord.h>
+#include <2geom/int-point.h>
+#include <2geom/math-utils.h>
+#include <2geom/utils.h>
+
+namespace Geom {
+
+class Point
+ : boost::additive< Point
+ , boost::totally_ordered< Point
+ , boost::multiplicative< Point, Coord
+ , MultipliableNoncommutative< Point, Affine
+ , MultipliableNoncommutative< Point, Translate
+ , MultipliableNoncommutative< Point, Rotate
+ , MultipliableNoncommutative< Point, Scale
+ , MultipliableNoncommutative< Point, HShear
+ , MultipliableNoncommutative< Point, VShear
+ , MultipliableNoncommutative< Point, Zoom
+ > > > > > > > > > > // base class chaining, see documentation for Boost.Operator
+{
+ Coord _pt[2];
+public:
+ typedef Coord D1Value;
+ typedef Coord &D1Reference;
+ typedef Coord const &D1ConstReference;
+
+ /// @name Create points
+ /// @{
+ /** Construct a point on the origin. */
+ Point()
+ { _pt[X] = _pt[Y] = 0; }
+
+ /** Construct a point from its coordinates. */
+ Point(Coord x, Coord y) {
+ _pt[X] = x; _pt[Y] = y;
+ }
+ /** Construct from integer point. */
+ Point(IntPoint const &p) {
+ _pt[X] = p[X];
+ _pt[Y] = p[Y];
+ }
+ /** @brief Construct a point from its polar coordinates.
+ * The angle is specified in radians, in the mathematical convention (increasing
+ * counter-clockwise from +X). */
+ static Point polar(Coord angle, Coord radius) {
+ Point ret(polar(angle));
+ ret *= radius;
+ return ret;
+ }
+ /** @brief Construct an unit vector from its angle.
+ * The angle is specified in radians, in the mathematical convention (increasing
+ * counter-clockwise from +X). */
+ static Point polar(Coord angle);
+ /// @}
+
+ /// @name Access the coordinates of a point
+ /// @{
+ Coord operator[](unsigned i) const { return _pt[i]; }
+ Coord &operator[](unsigned i) { return _pt[i]; }
+
+ Coord operator[](Dim2 d) const noexcept { return _pt[d]; }
+ Coord &operator[](Dim2 d) noexcept { return _pt[d]; }
+
+ Coord x() const noexcept { return _pt[X]; }
+ Coord &x() noexcept { return _pt[X]; }
+ Coord y() const noexcept { return _pt[Y]; }
+ Coord &y() noexcept { return _pt[Y]; }
+ /// @}
+
+ /// @name Vector operations
+ /// @{
+ /** @brief Compute the distance from origin.
+ * @return Length of the vector from origin to this point */
+ Coord length() const { return hypot(_pt[0], _pt[1]); }
+ void normalize();
+ Point normalized() const {
+ Point ret(*this);
+ ret.normalize();
+ return ret;
+ }
+
+ /** @brief Return a point like this point but rotated -90 degrees.
+ * If the y axis grows downwards and the x axis grows to the
+ * right, then this is 90 degrees counter-clockwise. */
+ Point ccw() const {
+ return Point(_pt[Y], -_pt[X]);
+ }
+
+ /** @brief Return a point like this point but rotated +90 degrees.
+ * If the y axis grows downwards and the x axis grows to the
+ * right, then this is 90 degrees clockwise. */
+ Point cw() const {
+ return Point(-_pt[Y], _pt[X]);
+ }
+ /// @}
+
+ /// @name Vector-like arithmetic operations
+ /// @{
+ Point operator-() const {
+ return Point(-_pt[X], -_pt[Y]);
+ }
+ Point &operator+=(Point const &o) {
+ for ( unsigned i = 0 ; i < 2 ; ++i ) {
+ _pt[i] += o._pt[i];
+ }
+ return *this;
+ }
+ Point &operator-=(Point const &o) {
+ for ( unsigned i = 0 ; i < 2 ; ++i ) {
+ _pt[i] -= o._pt[i];
+ }
+ return *this;
+ }
+ Point &operator*=(Coord s) {
+ for (double & i : _pt) i *= s;
+ return *this;
+ }
+ Point &operator/=(Coord s) {
+ //TODO: s == 0?
+ for (double & i : _pt) i /= s;
+ return *this;
+ }
+ /// @}
+
+ /// @name Affine transformations
+ /// @{
+ Point &operator*=(Affine const &m);
+ // implemented in transforms.cpp
+ Point &operator*=(Translate const &t);
+ Point &operator*=(Scale const &s);
+ Point &operator*=(Rotate const &r);
+ Point &operator*=(HShear const &s);
+ Point &operator*=(VShear const &s);
+ Point &operator*=(Zoom const &z);
+ /// @}
+
+ /// @name Conversion to integer points
+ /// @{
+ /** @brief Round to nearest integer coordinates. */
+ IntPoint round() const {
+ IntPoint ret(::round(_pt[X]), ::round(_pt[Y]));
+ return ret;
+ }
+ /** @brief Round coordinates downwards. */
+ IntPoint floor() const {
+ IntPoint ret(::floor(_pt[X]), ::floor(_pt[Y]));
+ return ret;
+ }
+ /** @brief Round coordinates upwards. */
+ IntPoint ceil() const {
+ IntPoint ret(::ceil(_pt[X]), ::ceil(_pt[Y]));
+ return ret;
+ }
+ /// @}
+
+ /// @name Various utilities
+ /// @{
+ /** @brief Check whether both coordinates are finite. */
+ bool isFinite() const {
+ for (double i : _pt) {
+ if(!std::isfinite(i)) return false;
+ }
+ return true;
+ }
+ /** @brief Check whether both coordinates are zero. */
+ bool isZero() const {
+ return _pt[X] == 0 && _pt[Y] == 0;
+ }
+ /** @brief Check whether the length of the vector is close to 1. */
+ bool isNormalized(Coord eps=EPSILON) const {
+ return are_near(length(), 1.0, eps);
+ }
+ /** @brief Equality operator.
+ * This tests for exact identity (as opposed to are_near()). Note that due to numerical
+ * errors, this test might return false even if the points should be identical. */
+ bool operator==(const Point &in_pnt) const {
+ return (_pt[X] == in_pnt[X]) && (_pt[Y] == in_pnt[Y]);
+ }
+ /** @brief Lexicographical ordering for points.
+ * Y coordinate is regarded as more significant. When sorting according to this
+ * ordering, the points will be sorted according to the Y coordinate, and within
+ * points with the same Y coordinate according to the X coordinate. */
+ bool operator<(const Point &p) const {
+ return _pt[Y] < p[Y] || (_pt[Y] == p[Y] && _pt[X] < p[X]);
+ }
+ /// @}
+
+ /** @brief Lexicographical ordering functor.
+ * @param d The dimension with higher significance */
+ template <Dim2 DIM> struct LexLess;
+ template <Dim2 DIM> struct LexGreater;
+ //template <Dim2 DIM, typename First = std::less<Coord>, typename Second = std::less<Coord> > LexOrder;
+ /** @brief Lexicographical ordering functor with runtime dimension. */
+ struct LexLessRt {
+ LexLessRt(Dim2 d) : dim(d) {}
+ inline bool operator()(Point const &a, Point const &b) const;
+ private:
+ Dim2 dim;
+ };
+ struct LexGreaterRt {
+ LexGreaterRt(Dim2 d) : dim(d) {}
+ inline bool operator()(Point const &a, Point const &b) const;
+ private:
+ Dim2 dim;
+ };
+ //template <typename First = std::less<Coord>, typename Second = std::less<Coord> > LexOrder
+};
+
+/** @brief Output operator for points.
+ * Prints out the coordinates.
+ * @relates Point */
+std::ostream &operator<<(std::ostream &out, const Geom::Point &p);
+
+template<> struct Point::LexLess<X> {
+ typedef std::less<Coord> Primary;
+ typedef std::less<Coord> Secondary;
+ typedef std::less<Coord> XOrder;
+ typedef std::less<Coord> YOrder;
+ bool operator()(Point const &a, Point const &b) const {
+ return a[X] < b[X] || (a[X] == b[X] && a[Y] < b[Y]);
+ }
+};
+template<> struct Point::LexLess<Y> {
+ typedef std::less<Coord> Primary;
+ typedef std::less<Coord> Secondary;
+ typedef std::less<Coord> XOrder;
+ typedef std::less<Coord> YOrder;
+ bool operator()(Point const &a, Point const &b) const {
+ return a[Y] < b[Y] || (a[Y] == b[Y] && a[X] < b[X]);
+ }
+};
+template<> struct Point::LexGreater<X> {
+ typedef std::greater<Coord> Primary;
+ typedef std::greater<Coord> Secondary;
+ typedef std::greater<Coord> XOrder;
+ typedef std::greater<Coord> YOrder;
+ bool operator()(Point const &a, Point const &b) const {
+ return a[X] > b[X] || (a[X] == b[X] && a[Y] > b[Y]);
+ }
+};
+template<> struct Point::LexGreater<Y> {
+ typedef std::greater<Coord> Primary;
+ typedef std::greater<Coord> Secondary;
+ typedef std::greater<Coord> XOrder;
+ typedef std::greater<Coord> YOrder;
+ bool operator()(Point const &a, Point const &b) const {
+ return a[Y] > b[Y] || (a[Y] == b[Y] && a[X] > b[X]);
+ }
+};
+inline bool Point::LexLessRt::operator()(Point const &a, Point const &b) const {
+ return dim ? Point::LexLess<Y>()(a, b) : Point::LexLess<X>()(a, b);
+}
+inline bool Point::LexGreaterRt::operator()(Point const &a, Point const &b) const {
+ return dim ? Point::LexGreater<Y>()(a, b) : Point::LexGreater<X>()(a, b);
+}
+
+/** @brief Compute the second (Euclidean) norm of @a p.
+ * This corresponds to the length of @a p. The result will not overflow even if
+ * \f$p_X^2 + p_Y^2\f$ is larger that the maximum value that can be stored
+ * in a <code>double</code>.
+ * @return \f$\sqrt{p_X^2 + p_Y^2}\f$
+ * @relates Point */
+inline Coord L2(Point const &p) {
+ return p.length();
+}
+
+/** @brief Compute the square of the Euclidean norm of @a p.
+ * Warning: this can overflow where L2 won't.
+ * @return \f$p_X^2 + p_Y^2\f$
+ * @relates Point */
+inline Coord L2sq(Point const &p) {
+ return p[0]*p[0] + p[1]*p[1];
+}
+
+/** @brief Returns p * Geom::rotate_degrees(90), but more efficient.
+ *
+ * Angle direction in 2Geom: If you use the traditional mathematics convention that y
+ * increases upwards, then positive angles are anticlockwise as per the mathematics convention. If
+ * you take the common non-mathematical convention that y increases downwards, then positive angles
+ * are clockwise, as is common outside of mathematics.
+ *
+ * There is no function to rotate by -90 degrees: use -rot90(p) instead.
+ * @relates Point */
+inline Point rot90(Point const &p) {
+ return Point(-p[Y], p[X]);
+}
+
+/** @brief Linear interpolation between two points.
+ * @param t Time value
+ * @param a First point
+ * @param b Second point
+ * @return Point on a line between a and b. The ratio of its distance from a
+ * and the distance between a and b will be equal to t.
+ * @relates Point */
+inline Point lerp(Coord t, Point const &a, Point const &b) {
+ return (1 - t) * a + t * b;
+}
+
+/** @brief Return a point halfway between the specified ones.
+ * @relates Point */
+inline Point middle_point(Point const &p1, Point const &p2) {
+ return lerp(0.5, p1, p2);
+}
+
+/** @brief Compute the dot product of a and b.
+ * Dot product can be interpreted as a measure of how parallel the vectors are.
+ * For perpendicular vectors, it is zero. For parallel ones, its absolute value is highest,
+ * and the sign depends on whether they point in the same direction (+) or opposite ones (-).
+ * @return \f$a \cdot b = a_X b_X + a_Y b_Y\f$.
+ * @relates Point */
+inline Coord dot(Point const &a, Point const &b) {
+ return a[X] * b[X] + a[Y] * b[Y];
+}
+
+/** @brief Compute the 2D cross product.
+ * This is also known as "perp dot product". It will be zero for parallel vectors,
+ * and the absolute value will be highest for perpendicular vectors.
+ * @return \f$a \times b = a_X b_Y - a_Y b_X\f$.
+ * @relates Point*/
+inline Coord cross(Point const &a, Point const &b)
+{
+ // equivalent implementation:
+ // return dot(a, b.ccw());
+ return a[X] * b[Y] - a[Y] * b[X];
+}
+
+/// Compute the (Euclidean) distance between points.
+/// @relates Point
+inline Coord distance (Point const &a, Point const &b) {
+ return (a - b).length();
+}
+
+/// Compute the square of the distance between points.
+/// @relates Point
+inline Coord distanceSq (Point const &a, Point const &b) {
+ return L2sq(a - b);
+}
+
+//IMPL: NearConcept
+/// Test whether two points are no further apart than some threshold.
+/// @relates Point
+inline bool are_near(Point const &a, Point const &b, double eps = EPSILON) {
+ // do not use an unqualified calls to distance before the empty
+ // specialization of iterator_traits is defined - see end of file
+ return are_near((a - b).length(), 0, eps);
+}
+
+/// Test whether the relative distance between two points is less than some threshold.
+inline bool are_near_rel(Point const &a, Point const &b, double eps = EPSILON) {
+ return (a - b).length() <= eps * (a.length() + b.length()) / 2;
+}
+
+/// Test whether three points lie approximately on the same line.
+/// @relates Point
+inline bool are_collinear(Point const& p1, Point const& p2, Point const& p3,
+ double eps = EPSILON)
+{
+ return are_near( cross(p3, p2) - cross(p3, p1) + cross(p2, p1), 0, eps);
+}
+
+Point unit_vector(Point const &a);
+Coord L1(Point const &p);
+Coord LInfty(Point const &p);
+bool is_zero(Point const &p);
+bool is_unit_vector(Point const &p, Coord eps = EPSILON);
+double atan2(Point const &p);
+double angle_between(Point const &a, Point const &b);
+Point abs(Point const &b);
+Point constrain_angle(Point const &A, Point const &B, unsigned int n = 4, Geom::Point const &dir = Geom::Point(1,0));
+
+} // end namespace Geom
+
+// This is required to fix a bug in GCC 4.3.3 (and probably others) that causes the compiler
+// to try to instantiate the iterator_traits template and fail. Probably it thinks that Point
+// is an iterator and tries to use std::distance instead of Geom::distance.
+namespace std {
+template <> class iterator_traits<Geom::Point> {};
+}
+
+#endif // LIB2GEOM_SEEN_POINT_H
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :