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-rw-r--r--src/3rdparty/2geom/src/toys/hatches.cpp386
1 files changed, 386 insertions, 0 deletions
diff --git a/src/3rdparty/2geom/src/toys/hatches.cpp b/src/3rdparty/2geom/src/toys/hatches.cpp
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--- /dev/null
+++ b/src/3rdparty/2geom/src/toys/hatches.cpp
@@ -0,0 +1,386 @@
+#include <2geom/d2.h>
+#include <2geom/sbasis.h>
+#include <2geom/bezier-to-sbasis.h>
+#include <2geom/sbasis-geometric.h>
+
+#include <toys/path-cairo.h>
+#include <toys/toy-framework-2.h>
+
+#include <cstdlib>
+#include <vector>
+using std::vector;
+using namespace Geom;
+
+#define SIZE 4
+#define NB_SLIDER 8
+
+//------------------------------------------------
+// Some goodies to navigate through curve's levels.
+//------------------------------------------------
+struct LevelCrossing{
+ Point pt;
+ double t;
+ bool sign;
+ bool used;
+};
+struct LevelCrossingOrder {
+ bool operator()(LevelCrossing a, LevelCrossing b) {
+ return a.pt[Y] < b.pt[Y];
+ }
+};
+
+typedef std::vector<LevelCrossing> LevelCrossings;
+
+class LevelsCrossings: public std::vector<LevelCrossings>{
+public:
+ LevelsCrossings():std::vector<LevelCrossings>(){};
+ LevelsCrossings(std::vector<std::vector<double> > const &times,
+ Piecewise<D2<SBasis> > const &f,
+ Piecewise<SBasis> const &dx){
+ for (const auto & time : times){
+ LevelCrossings lcs;
+ for (double j : time){
+ LevelCrossing lc;
+ lc.pt = f.valueAt(j);
+ lc.t = j;
+ lc.sign = ( dx.valueAt(j)>0 );
+ lc.used = false;
+ lcs.push_back(lc);
+ }
+ std::sort(lcs.begin(), lcs.end(), LevelCrossingOrder());
+ //TODO: reverse all "in" flag if we had the wrong orientation!
+ push_back(lcs);
+ }
+ }
+ void flipInOut(){
+ for (unsigned i=0; i<size(); i++){
+ for (auto & j : (*this)){
+ j.sign = !j.sign;
+ }
+ }
+ }
+ void findFirstUnused(unsigned &level, unsigned &idx){
+ level = size();
+ idx = 0;
+ for (unsigned i=0; i<size(); i++){
+ for (unsigned j=0; j<(*this)[i].size(); j++){
+ if (!(*this)[i][j].used){
+ level = i;
+ idx = j;
+ return;
+ }
+ }
+ }
+ }
+ //set indexes to point to the next point in the "snake walk"
+ //follow_level's meaning:
+ // 0=yes upward
+ // 1=no, last move was upward,
+ // 2=yes downward
+ // 3=no, last move was downward.
+ void step(unsigned &level, unsigned &idx, int &direction){
+ std::cout << "Entering step: "<<level<<","<<idx<<", dir="<< direction<<"\n";
+
+ if ( direction % 2 == 0 ){
+ if (direction == 0) {
+ if ( idx >= (*this)[level].size()-1 || (*this)[level][idx+1].used ) {
+ level = size();
+ std::cout << "max end of level reached...\n";
+ return;
+ }
+ idx += 1;
+ }else{
+ if ( idx <= 0 || (*this)[level][idx-1].used ) {
+ level = size();
+ std::cout << "min end of level reached...\n";
+ return;
+ }
+ idx -= 1;
+ }
+ direction += 1;
+ std::cout << "exit with: "<<level<<","<<idx<<", dir="<< direction<<"\n";
+ return;
+ }
+ double t = (*this)[level][idx].t;
+ double sign = ((*this)[level][idx].sign ? 1 : -1);
+ double next_t = t;
+ level += 1;
+ direction = (direction + 1)%4;
+ if (level == size()){
+ std::cout << "max level reached\n";
+ return;
+ }
+ for (unsigned j=0; j<(*this)[level].size(); j++){
+ double tj = (*this)[level][j].t;
+ if ( sign*(tj-t) > 0 ){
+ if( next_t == t || sign*(tj-next_t)<0 ){
+ next_t = tj;
+ idx = j;
+ }
+ }
+ }
+ if ( next_t == t ){//not found.
+ level = size();
+ std::cout << "no next time found\n";
+ return;
+ }
+ //TODO: time is periodic!!!
+ //TODO: allow several components.
+ if ( (*this)[level][idx].used ) {
+ level = size();
+ std::cout << " reached a point already used\n";
+ return;
+ }
+ std::cout << "exit with: "<<level<<","<<idx<<"\n";
+ return;
+ }
+};
+
+
+//------------------------------------------------
+// Generate the levels with random, growth...
+//------------------------------------------------
+std::vector<double>generateLevels(Interval const &domain,
+ double const width,
+ double const growth,
+ double randomness){
+ std::vector<double> result;
+ std::srand(0);
+ double x = domain.min() + width/2;
+ double step = width;
+ while (x<domain.max()){
+ result.push_back(x);
+ double rdm = 1+ ( (rand() % 100) - 50) /100.*randomness;
+ x+= step*growth*rdm;
+ step*=growth;
+ }
+ return result;
+}
+
+
+//-------------------------------------------------------
+// Walk through the intersections to create linear hatches
+//-------------------------------------------------------
+std::vector<Point> linearSnake(Piecewise<D2<SBasis> > const &f, double dy,double growth, double rdmness){
+
+ std::vector<Point> result;
+
+ Piecewise<SBasis> x = make_cuts_independent(f)[X];
+ //Rque: derivative is computed twice in the 2 lines below!!
+ Piecewise<SBasis> dx = derivative(x);
+ OptInterval range = bounds_exact(x);
+ //TODO: test range non emptyness!!
+ std::vector<double> levels = generateLevels((*range), dy, growth, rdmness);
+ std::vector<std::vector<double> > times;
+ times = multi_roots(x,levels);
+
+//TODO: fix multi_roots!!!*****************************************
+//remove doubles :-(
+ std::vector<std::vector<double> > cleaned_times(levels.size(),std::vector<double>());
+ for (unsigned i=0; i<times.size(); i++){
+ if ( times[i].size()>0 ){
+ double last_t = times[i][0]-1;//ugly hack!!
+ for (unsigned j=0; j<times[i].size(); j++){
+ if (times[i][j]-last_t >0.000001){
+ last_t = times[i][j];
+ cleaned_times[i].push_back(last_t);
+ }
+ }
+ }
+ }
+ times = cleaned_times;
+ for (unsigned i=0; i<times.size(); i++){
+ std::cout << "roots on level "<<i<<": ";
+ for (double j : times){
+ std::cout << j <<" ";
+ }
+ std::cout <<"\n";
+ }
+//*******************************************************************
+ LevelsCrossings lscs(times,f,dx);
+ unsigned i,j;
+ lscs.findFirstUnused(i,j);
+ while ( i < lscs.size() ){
+ int dir = 0;
+ while ( i < lscs.size() ){
+ result.push_back(lscs[i][j].pt);
+ lscs[i][j].used = true;
+ lscs.step(i,j, dir);
+ }
+ //TODO: handle "non convex cases" where hatches have to be restarted at some point.
+ //This needs some care in linearSnake->smoothSnake.
+ //
+ lscs.findFirstUnused(i,j);
+ }
+ return result;
+}
+
+//-------------------------------------------------------
+// Smooth the linear hatches according to params...
+//-------------------------------------------------------
+Piecewise<D2<SBasis> > smoothSnake(std::vector<Point> const &linearSnake,
+ double scale_bf = 1, double scale_bb = 1,
+ double scale_tf = 1, double scale_tb = 1){
+
+ if (linearSnake.size()<2) return Piecewise<D2<SBasis> >();
+ bool is_top = true;
+ Point last_pt = linearSnake[0];
+ Point last_hdle = linearSnake[0];
+ Path result(last_pt);
+ unsigned i=1;
+ while( i+1<linearSnake.size() ){
+ Point pt0 = linearSnake[i];
+ Point pt1 = linearSnake[i+1];
+ Point new_pt = (pt0+pt1)/2;
+ double scale = (is_top ? scale_tf : scale_bf );
+ Point new_hdle = new_pt+(pt0-new_pt)*scale;
+
+ result.appendNew<CubicBezier>(last_hdle,new_hdle,new_pt);
+
+ last_pt = new_pt;
+ scale = (is_top ? scale_tb : scale_bb );
+ last_hdle = new_pt+(pt1-new_pt)*scale;
+ i+=2;
+ is_top = !is_top;
+ }
+ if ( i<linearSnake.size() )
+ result.appendNew<CubicBezier>(last_hdle,linearSnake[i],linearSnake[i]);
+ return result.toPwSb();
+}
+
+//-------------------------------------------------------
+// Bend a path...
+//-------------------------------------------------------
+
+Piecewise<D2<SBasis> > bend(Piecewise<D2<SBasis> > const &f, Piecewise<SBasis> bending){
+ D2<Piecewise<SBasis> > ff = make_cuts_independent(f);
+ ff[X] += compose(bending, ff[Y]);
+ return sectionize(ff);
+}
+
+//-------------------------------------------------------
+// The toy!
+//-------------------------------------------------------
+class HatchesToy: public Toy {
+
+ PointHandle adjuster[NB_SLIDER];
+
+public:
+ PointSetHandle b1_handle;
+ PointSetHandle b2_handle;
+ void draw(cairo_t *cr,
+ std::ostringstream *notify,
+ int width, int height, bool save, std::ostringstream *timer_stream) override {
+ for(unsigned i=0; i<NB_SLIDER; i++){
+ adjuster[i].pos[X] = 30+i*20;
+ if (adjuster[i].pos[Y]<100) adjuster[i].pos[Y] = 100;
+ if (adjuster[i].pos[Y]>400) adjuster[i].pos[Y] = 400;
+ cairo_move_to(cr, Point(30+i*20,100));
+ cairo_line_to(cr, Point(30+i*20,400));
+ cairo_set_line_width (cr, .5);
+ cairo_set_source_rgba (cr, 0., 0., 0., 1);
+ cairo_stroke(cr);
+ }
+ double hatch_width = (400-adjuster[0].pos[Y])/300.*50;
+ double scale_topfront = (250-adjuster[1].pos[Y])/150.*5;
+ double scale_topback = (250-adjuster[2].pos[Y])/150.*5;
+ double scale_botfront = (250-adjuster[3].pos[Y])/150.*5;
+ double scale_botback = (250-adjuster[4].pos[Y])/150.*5;
+ double growth = 1+(250-adjuster[5].pos[Y])/150.*.1;
+ double rdmness = 1+(400-adjuster[6].pos[Y])/300.*.9;
+ double bend_amount = (250-adjuster[7].pos[Y])/300.*100.;
+
+ b1_handle.pts.back() = b2_handle.pts.front();
+ b1_handle.pts.front() = b2_handle.pts.back();
+ D2<SBasis> B1 = b1_handle.asBezier();
+ D2<SBasis> B2 = b2_handle.asBezier();
+
+ {
+ cairo_save(cr);
+ cairo_set_line_width(cr, 0.3);
+ cairo_set_source_rgb(cr, 0, 0, 0);
+ cairo_d2_sb(cr, B1);
+ cairo_d2_sb(cr, B2);
+ cairo_restore(cr);
+ }
+
+ Piecewise<D2<SBasis> >B;
+ B.concat(Piecewise<D2<SBasis> >(B1));
+ B.continuousConcat(Piecewise<D2<SBasis> >(B2));
+
+ Piecewise<SBasis> bending = Piecewise<SBasis>(shift(Linear(bend_amount),1));
+ //TODO: test optrect non empty!!
+ bending.setDomain((*bounds_exact(B))[Y]);
+ Piecewise<D2<SBasis> >bentB = bend(B, bending);
+
+ std::vector<Point> snakePoints;
+ snakePoints = linearSnake(bentB, hatch_width, growth, rdmness);
+ Piecewise<D2<SBasis> >smthSnake = smoothSnake(snakePoints,
+ scale_topfront,
+ scale_topback,
+ scale_botfront,
+ scale_botback);
+
+ smthSnake = bend(smthSnake, -bending);
+ cairo_pw_d2_sb(cr, smthSnake);
+ cairo_set_line_width (cr, 1.5);
+ cairo_set_source_rgba (cr, 0., 0., 0., 1);
+ cairo_stroke(cr);
+
+ if ( snakePoints.size() > 0 ){
+ Path snake(snakePoints.front());
+ for (unsigned i=1; i<snakePoints.size(); i++){
+ snake.appendNew<LineSegment>(snakePoints[i]);
+ }
+ //cairo_pw_d2_sb(cr, snake.toPwSb() );
+ }
+
+ //cairo_pw_d2_sb(cr, B);
+ cairo_set_line_width (cr, .5);
+ cairo_set_source_rgba (cr, 0.7, 0.2, 0., 1);
+ cairo_stroke(cr);
+
+
+ Toy::draw(cr, notify, width, height, save,timer_stream);
+ }
+
+public:
+ HatchesToy(){
+ for(int i = 0; i < SIZE; i++) {
+ b1_handle.push_back(150+uniform()*300,150+uniform()*300);
+ b2_handle.push_back(150+uniform()*300,150+uniform()*300);
+ }
+ b1_handle.pts[0] = Geom::Point(400,300);
+ b1_handle.pts[1] = Geom::Point(400,400);
+ b1_handle.pts[2] = Geom::Point(100,400);
+ b1_handle.pts[3] = Geom::Point(100,300);
+
+ b2_handle.pts[0] = Geom::Point(100,300);
+ b2_handle.pts[1] = Geom::Point(100,200);
+ b2_handle.pts[2] = Geom::Point(400,200);
+ b2_handle.pts[3] = Geom::Point(400,300);
+ handles.push_back(&b1_handle);
+ handles.push_back(&b2_handle);
+
+ for(unsigned i = 0; i < NB_SLIDER; i++) {
+ adjuster[i].pos = Geom::Point(30+i*20,250);
+ handles.push_back(&(adjuster[i]));
+ }
+ }
+};
+
+int main(int argc, char **argv) {
+ init(argc, argv, new HatchesToy);
+ return 0;
+}
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+//vim:filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99: