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+/*
+ * vim: ts=4 sw=4 et tw=0 wm=0
+ *
+ * libavoid - Fast, Incremental, Object-avoiding Line Router
+ *
+ * Copyright (C) 2004-2011 Monash University
+ *
+ * --------------------------------------------------------------------
+ * Much of the code in this module is based on code published with
+ * and/or described in "Computational Geometry in C" (Second Edition),
+ * Copyright (C) 1998 Joseph O'Rourke <orourke@cs.smith.edu>
+ * --------------------------------------------------------------------
+ * The segmentIntersectPoint function is based on code published and
+ * described in Franklin Antonio, Faster Line Segment Intersection,
+ * Graphics Gems III, p. 199-202, code: p. 500-501.
+ * --------------------------------------------------------------------
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ * See the file LICENSE.LGPL distributed with the library.
+ *
+ * Licensees holding a valid commercial license may use this file in
+ * accordance with the commercial license agreement provided with the
+ * library.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * Author(s): Michael Wybrow
+*/
+
+
+#ifndef AVOID_GEOMETRY_H
+#define AVOID_GEOMETRY_H
+
+#include "libavoid/geomtypes.h"
+#include "libavoid/assertions.h"
+
+namespace Avoid {
+
+
+extern double euclideanDist(const Point& a, const Point& b);
+extern double manhattanDist(const Point& a, const Point& b);
+extern double totalLength(const Polygon& poly);
+extern double angle(const Point& a, const Point& b, const Point& c);
+extern bool segmentIntersect(const Point& a, const Point& b,
+ const Point& c, const Point& d);
+extern bool segmentShapeIntersect(const Point& e1, const Point& e2,
+ const Point& s1, const Point& s2, bool& seenIntersectionAtEndpoint);
+extern bool inPoly(const Polygon& poly, const Point& q, bool countBorder = true);
+extern bool inPolyGen(const PolygonInterface& poly, const Point& q);
+extern bool inValidRegion(bool IgnoreRegions, const Point& a0,
+ const Point& a1, const Point& a2, const Point& b);
+extern int cornerSide(const Point &c1, const Point &c2, const Point &c3,
+ const Point& p);
+extern bool pointOnLine(const Point& a, const Point& b, const Point& c,
+ const double tolerance = 0.0);
+extern bool colinear(const Point& a, const Point& b, const Point& c,
+ const double tolerance = 0.0);
+// To be used only when the points are known to be colinear.
+extern bool inBetween(const Point& a, const Point& b, const Point& c);
+
+
+// Direction from vector.
+// Looks at the position of point c from the directed segment ab and
+// returns the following:
+// 1 counterclockwise
+// 0 collinear
+// -1 clockwise
+//
+// Based on the code of 'AreaSign'.
+//
+// The 'maybeZero' argument can be used to adjust the tolerance of the
+// function. It will be most accurate when 'maybeZero' == 0.0, the default.
+//
+static inline int vecDir(const Point& a, const Point& b, const Point& c,
+ const double maybeZero = 0.0)
+{
+ COLA_ASSERT(maybeZero >= 0);
+
+ double area2 = ((b.x - a.x) * (c.y - a.y)) -
+ ((c.x - a.x) * (b.y - a.y));
+
+ if (area2 < (-maybeZero))
+ {
+ return -1;
+ }
+ else if (area2 > maybeZero)
+ {
+ return 1;
+ }
+ return 0;
+}
+
+// Finds the projection point of (a,b) onto (a,c)
+static inline Point projection(const Point& a, const Point& b, const Point& c)
+{
+ double ux = c.x - a.x,
+ uy = c.y - a.y,
+ vx = b.x - a.x,
+ vy = b.y - a.y,
+ scalarProj = ux * vx + uy * vy;
+ scalarProj /= ux * ux + uy * uy;
+ Point p;
+ p.x = scalarProj * ux + a.x;
+ p.y = scalarProj * uy + a.y;
+ return p;
+}
+
+// Line Segment Intersection
+// Original code by Franklin Antonio
+//
+static const int DONT_INTERSECT = 0;
+static const int DO_INTERSECT = 1;
+static const int PARALLEL = 3;
+extern int segmentIntersectPoint(const Point& a1, const Point& a2,
+ const Point& b1, const Point& b2, double *x, double *y);
+extern int rayIntersectPoint(const Point& a1, const Point& a2,
+ const Point& b1, const Point& b2, double *x, double *y);
+extern double rotationalAngle(const Point& p);
+
+
+}
+
+
+#endif