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+/*
+ * vim: ts=4 sw=4 et tw=0 wm=0
+ *
+ * libavoid - Fast, Incremental, Object-avoiding Line Router
+ *
+ * Copyright (C) 2004-2008 Monash University
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ * See the file LICENSE.LGPL distributed with the library.
+ *
+ * Licensees holding a valid commercial license may use this file in
+ * accordance with the commercial license agreement provided with the
+ * library.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ *
+ * Author(s): Michael Wybrow
+*/
+
+//! @file viscluster.h
+//! @brief Contains the interface for the ClusterRef class.
+
+#ifndef AVOID_CLUSTER_H
+#define AVOID_CLUSTER_H
+
+#include <list>
+
+#include "libavoid/geometry.h"
+#include "libavoid/dllexport.h"
+
+namespace Avoid {
+
+class Router;
+class ClusterRef;
+typedef std::list<ClusterRef *> ClusterRefList;
+
+
+//! @brief The ClusterRef class represents a cluster object.
+//!
+//! Cluster are boundaries around groups of shape objects. Ideally, only
+//! connectors with one endpoint inside the cluster and one endpoint outside
+//! the cluster will cross the cluster boundary. Connectors that begin and
+//! end inside a cluster will not route outside it, and connectors that begin
+//! and end outside the cluster will not enter the cluster.
+//!
+//! @note While the functionality of this class works, it is currently
+//! experimental you will likely suffer a large performance hit
+//! when using it.
+//!
+class AVOID_EXPORT ClusterRef
+{
+ public:
+ //! @brief Cluster reference constructor.
+ //!
+ //! Creates a cluster object reference, but does not yet place it
+ //! into the Router scene. You can add or remove the cluster to/from
+ //! the scene with Router::addCluster() and Router::delCluster(). The
+ //! cluster can effectively be moved with ClusterRef::setNewPoly()
+ //! method.
+ //!
+ //! The poly argument should be used to specify a polygon boundary.
+ //! The rectangular boundary will be automatically generated from this.
+ //! The polygon boundary could be a convex hull consisting of points
+ //! from the boundaries of shapes.
+ //!
+ //! @note Regarding IDs:
+ //! You can let libavoid manually handle IDs by not specifying
+ //! them. Alternatively, you can specify all IDs yourself, but
+ //! you must be careful to makes sure that each object in the
+ //! scene (shape, connector, cluster, etc) is given a unique,
+ //! positive ID. This uniqueness is checked if assertions are
+ //! enabled, but if not and there are clashes then strange
+ //! things can happen.
+ //!
+ //! @param[in] router The router scene to place the cluster into.
+ //! @param[in] poly A Polygon representing the boundary of the
+ //! cluster.
+ //! @param[in] id Optionally, a positive integer ID unique
+ //! among all objects.
+ //!
+ ClusterRef(Router *router, Polygon& poly, const unsigned int id = 0);
+
+// To prevent C++ objects from being destroyed in garbage collected languages
+// when the libraries are called from SWIG, we hide the declarations of the
+// destructors and prevent generation of default destructors.
+#ifndef SWIG
+ //! @brief Cluster reference destructor.
+ ~ClusterRef();
+#endif
+ //! @brief Update the polygon boundary for this cluster.
+ //!
+ //! You should specify a polygon boundary. The rectangular one will
+ //! be generated automatically from this.
+ //!
+ //! @param[in] poly A Polygon representing the boundary of the
+ //! cluster.
+ void setNewPoly(Polygon& poly);
+ //! @brief Returns the ID of this cluster.
+ //! @returns The ID of the cluster.
+ unsigned int id(void) const;
+ //! @brief Returns a reference to the polygon boundary of this
+ //! cluster.
+ //! @returns A reference to the polygon boundary of the cluster.
+ ReferencingPolygon& polygon(void);
+ //! @brief Returns a reference to the rectangular boundary of this
+ //! cluster.
+ //! @returns A reference to the rectangular boundary of the cluster.
+ Polygon& rectangularPolygon(void);
+ //! @brief Returns a pointer to the router scene this cluster is in.
+ //! @returns A pointer to the router scene for this cluster.
+ Router *router(void) const;
+
+ void makeActive(void);
+ void makeInactive(void);
+
+ private:
+ Router *m_router;
+ unsigned int m_id;
+ ReferencingPolygon m_polygon;
+ Polygon m_rectangular_polygon;
+ bool m_active;
+ ClusterRefList::iterator m_clusterrefs_pos;
+};
+
+
+}
+
+
+#endif
+
+