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-rw-r--r--src/display/control/canvas-item-rect.cpp353
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diff --git a/src/display/control/canvas-item-rect.cpp b/src/display/control/canvas-item-rect.cpp
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+// SPDX-License-Identifier: GPL-2.0-or-later
+/**
+ * A class to represent a control rectangle. Used for rubberband selector, page outline, etc.
+ */
+
+/*
+ * Author:
+ * Tavmjong Bah
+ *
+ * Copyright (C) 2020 Tavmjong Bah
+ *
+ * Rewrite of CtrlRect
+ *
+ * Released under GNU GPL v2+, read the file 'COPYING' for more information.
+ */
+
+#include <cairo/cairo.h>
+
+#include "canvas-item-rect.h"
+#include "display/cairo-utils.h"
+
+#include "color.h" // SP_RGBA_x_F
+#include "inkscape.h" //
+#include "ui/widget/canvas.h"
+#include "display/cairo-utils.h" // Checkerboard background.
+
+namespace Inkscape {
+
+/**
+ * Create an null control rect.
+ */
+CanvasItemRect::CanvasItemRect(CanvasItemGroup *group)
+ : CanvasItem(group)
+{
+ _name = "CanvasItemRect:Null";
+ _pickable = false; // For now, nobody gets events from this class!
+}
+
+/**
+ * Create a control rect. Point are in document coordinates.
+ */
+CanvasItemRect::CanvasItemRect(CanvasItemGroup *group, Geom::Rect const &rect)
+ : CanvasItem(group)
+ , _rect(rect)
+{
+ _name = "CanvasItemRect";
+ _pickable = false; // For now, nobody gets events from this class!
+ request_update();
+}
+
+/**
+ * Set a control rect. Points are in document coordinates.
+ */
+void CanvasItemRect::set_rect(Geom::Rect const &rect)
+{
+ _rect = rect;
+ request_update();
+}
+
+/**
+ * Returns distance between point in canvas units and nearest point in rect (zero if inside rect).
+ * Only valid if canvas is not rotated. (A rotated Geom::Rect yields a new axis-aligned Geom::Rect
+ * that contains the original rectangle; not a rotated rectangle.)
+ */
+double CanvasItemRect::closest_distance_to(Geom::Point const &p)
+{
+ if (_affine.isNonzeroRotation()) {
+ std::cerr << "CanvasItemRect::closest_distance_to: Affine includes rotation!" << std::endl;
+ }
+
+ Geom::Rect rect = _rect;
+ rect *= _affine; // Convert from document to canvas coordinates. (TODO Cache this.)
+ return Geom::distance(p, rect);
+}
+
+/**
+ * Returns true if point p (in canvas units) is within tolerance (canvas units) distance of rect.
+ * Non-zero tolerance not implemented! Is valid for a rotated canvas.
+ */
+bool CanvasItemRect::contains(Geom::Point const &p, double tolerance)
+{
+ if (tolerance != 0) {
+ std::cerr << "CanvasItemRect::contains: Non-zero tolerance not implemented!" << std::endl;
+ }
+
+ Geom::Point p0 = _rect.corner(0) * _affine;
+ Geom::Point p1 = _rect.corner(1) * _affine;
+ Geom::Point p2 = _rect.corner(2) * _affine;
+ Geom::Point p3 = _rect.corner(3) * _affine;
+
+ // From 2geom rotated-rect.cpp
+ return
+ Geom::cross(p1 - p0, p - p0) >= 0 &&
+ Geom::cross(p2 - p1, p - p1) >= 0 &&
+ Geom::cross(p3 - p2, p - p2) >= 0 &&
+ Geom::cross(p0 - p3, p - p3) >= 0;
+}
+
+/**
+ * Update and redraw control rect.
+ */
+void CanvasItemRect::update(Geom::Affine const &affine)
+{
+ if (_affine == affine && !_need_update) {
+ // Nothing to do.
+ return;
+ }
+
+ if (_rect.area() == 0) {
+ return; // Nothing to show
+ }
+
+ // Queue redraw of old area (erase previous content).
+ request_redraw();
+
+ // Get new bounds
+ _affine = affine;
+
+ // Enlarge bbox by twice shadow size (to allow for shadow on any side with a 45deg rotation).
+ _bounds = _rect;
+ // note: add shadow size before applying transformation, since get_shadow_size accounts for scale
+ _bounds.expandBy(2 * get_shadow_size());
+ _bounds *= _affine;
+ _bounds.expandBy(2); // Room for stroke.
+
+ // Queue redraw of new area
+ request_redraw();
+
+ _need_update = false;
+}
+
+/**
+ * Render rect to screen via Cairo.
+ */
+void CanvasItemRect::render(Inkscape::CanvasItemBuffer *buf)
+{
+ if (!buf) {
+ std::cerr << "CanvasItemRect::Render: No buffer!" << std::endl;
+ return;
+ }
+
+ if (!_bounds.intersects(buf->rect)) {
+ return; // Rectangle not inside buffer rectangle.
+ }
+
+ if (!_visible) {
+ // Hidden
+ return;
+ }
+
+ // Geom::Rect is an axis-aligned rectangle. We need to rotate it if the canvas is rotated!
+
+ // Get canvas rotation (scale is isotropic).
+ double rotation = atan2(_affine[1], _affine[0]);
+
+ // Are we axis aligned?
+ double mod_rot = fmod(rotation * M_2_PI, 1);
+ bool axis_aligned = Geom::are_near(mod_rot, 0) || Geom::are_near(mod_rot, 1.0);
+
+ // Get the points we need transformed into window coordinates.
+ Geom::Point rect_transformed[4];
+ for (unsigned int i = 0; i < 4; ++i) {
+ rect_transformed[i] = _rect.corner(i) * _affine;
+ }
+
+ auto rect = _rect;
+
+ using Geom::X;
+ using Geom::Y;
+
+ if (axis_aligned) {
+ auto temp = _rect * _affine;
+ auto min = temp.min();
+ auto max = temp.max();
+ auto pixgrid = Geom::Rect(
+ Geom::Point(floor(min[X]) + 0.5, floor(min[Y]) + 0.5),
+ Geom::Point(floor(max[X]) + 0.5, floor(max[Y]) + 0.5));
+ rect = pixgrid * _affine.inverse();
+ }
+
+ buf->cr->save();
+ buf->cr->translate(-buf->rect.left(), -buf->rect.top());
+
+ if (_inverted) {
+ // buf->cr->set_operator(Cairo::OPERATOR_XOR); // Blend mode operators do not have C++ bindings!
+ cairo_set_operator(buf->cr->cobj(), CAIRO_OPERATOR_DIFFERENCE);
+ }
+
+ // fill background?
+ if (_background && !buf->outline_overlay_pass) {
+ buf->cr->save();
+ Cairo::Matrix m(_affine[0], _affine[1], _affine[2], _affine[3], _affine[4], _affine[5]);
+ buf->cr->transform(m);
+ buf->cr->rectangle(rect.corner(0)[X], rect.corner(0)[Y], rect.width(), rect.height());
+ // counter fill scaling (necessary for checkerboard pattern)
+ _background->set_matrix(m);
+ buf->cr->set_source(_background);
+ buf->cr->fill();
+ buf->cr->restore();
+ }
+
+ cairo_pattern_t *pattern = _canvas->get_background_pattern()->cobj();
+ guint32 backcolor = ink_cairo_pattern_get_argb32(pattern);
+ EXTRACT_ARGB32(backcolor, ab,rb,gb,bb)
+
+ // Draw shadow first. Shadow extends under rectangle to reduce aliasing effects.
+ if (_shadow_width > 0 && !_dashed) {
+ // there's only one UI knob to adjust border and shadow color, so instead of using border color
+ // transparency as is, it is boosted by this function, since shadow attenuates it
+ const auto a = (exp(-3 * SP_RGBA32_A_F(_shadow_color)) - 1) / (exp(-3) - 1);
+ buf->cr->save();
+
+ auto affine = _affine;
+ if (auto desktop = _canvas->get_desktop()) {
+ rect *= desktop->doc2dt();
+ affine = desktop->doc2dt() * affine;
+ }
+ Cairo::Matrix m(affine[0], affine[1], affine[2], affine[3], affine[4], affine[5]);
+ buf->cr->transform(m);
+ ink_cairo_draw_drop_shadow(buf->cr, rect, get_shadow_size(), _shadow_color, a);
+ buf->cr->restore();
+ }
+
+ // Setup rectangle path
+ if (axis_aligned) {
+
+ // Snap to pixel grid
+ Geom::Rect outline( _rect.min() * _affine, _rect.max() * _affine);
+ buf->cr->rectangle(floor(outline.min()[X])+0.5,
+ floor(outline.min()[Y])+0.5,
+ floor(outline.max()[X]) - floor(outline.min()[X]),
+ floor(outline.max()[Y]) - floor(outline.min()[Y]));
+ } else {
+
+ // Rotated
+ buf->cr->move_to(rect_transformed[0][X], rect_transformed[0][Y] );
+ buf->cr->line_to(rect_transformed[1][X], rect_transformed[1][Y] );
+ buf->cr->line_to(rect_transformed[2][X], rect_transformed[2][Y] );
+ buf->cr->line_to(rect_transformed[3][X], rect_transformed[3][Y] );
+ buf->cr->close_path();
+ }
+ static std::valarray<double> dashes = {4.0, 4.0};
+ if (_dashed) {
+ buf->cr->set_dash(dashes, -0.5);
+ }
+ // Draw border (stroke).
+ buf->cr->set_line_width(1);
+ // we maybe have painted the background, back to "normal" compositing
+
+ buf->cr->set_source_rgba(SP_RGBA32_R_F(_stroke), SP_RGBA32_G_F(_stroke),
+ SP_RGBA32_B_F(_stroke), SP_RGBA32_A_F(_stroke));
+ buf->cr->stroke_preserve();
+
+ // Highlight the border by drawing it in _shadow_color.
+ if (_shadow_width == 1 && _dashed) {
+ buf->cr->set_dash(dashes, 3.5); // Dash offset by dash length.
+ buf->cr->set_source_rgba(SP_RGBA32_R_F(_shadow_color), SP_RGBA32_G_F(_shadow_color),
+ SP_RGBA32_B_F(_shadow_color), SP_RGBA32_A_F(_shadow_color));
+ buf->cr->stroke_preserve();
+ }
+
+ buf->cr->begin_new_path(); // Clear path or get weird artifacts.
+
+ // Uncomment to show bounds
+ // Geom::Rect bounds = _bounds;
+ // bounds.expandBy(-1);
+ // bounds -= buf->rect.min();
+ // buf->cr->set_source_rgba(1.0, 0.0, _shadow_width / 3.0, 1.0);
+ // buf->cr->rectangle(bounds.min().x(), bounds.min().y(), bounds.width(), bounds.height());
+ // buf->cr->stroke();
+
+ buf->cr->restore();
+}
+
+void CanvasItemRect::set_dashed(bool dashed)
+{
+ if (_dashed != dashed) {
+ _dashed = dashed;
+ request_redraw();
+ }
+}
+
+void CanvasItemRect::set_inverted(bool inverted)
+{
+ if (_inverted != inverted) {
+ _inverted = inverted;
+ request_redraw();
+ }
+}
+
+void CanvasItemRect::set_shadow(guint32 color, int width)
+{
+ if (_shadow_color != color || _shadow_width != width) {
+ _shadow_color = color;
+ _shadow_width = width;
+ request_redraw();
+ }
+}
+
+void CanvasItemRect::set_background(guint32 background) {
+ _set_background(Cairo::SolidPattern::create_rgba(SP_RGBA32_R_F(background), SP_RGBA32_G_F(background), SP_RGBA32_B_F(background), SP_RGBA32_A_F(background)));
+}
+
+void CanvasItemRect::_set_background(Cairo::RefPtr<Cairo::Pattern> background) {
+ if (_background != background) {
+ _background = background;
+ request_redraw();
+ }
+}
+
+double CanvasItemRect::get_scale() const {
+ return sqrt(_affine[0] * _affine[0] + _affine[1] * _affine[1]);
+}
+
+double CanvasItemRect::get_shadow_size() const {
+ // gradient drop shadow needs much more room than solid one, so inflating the size;
+ // fudge factor of 6 used to make sizes baked in svg documents work as steps:
+ // typical value of 2 will work out to 12 pixels which is a narrow shadow (b/c of exponential fall of)
+ auto size = _shadow_width * 6;
+ if (size < 0) {
+ size = 0;
+ }
+ else if (size > 120) {
+ // arbitrarily selected max size, so Cairo gradient doesn't blow up if document has bogus shadow values
+ size = 120;
+ }
+ auto scale = get_scale();
+
+ // calculate space for gradient shadow; if divided by 'scale' it would be zoom independent (fixed in size);
+ // if 'scale' is not used, drop shadow will be getting smaller with document zoom;
+ // here hybrid approach is used: "unscaling" with square root of scale allows shadows to diminish
+ // more slowly at small zoom levels (so it's still perceptible) and grow more slowly at high mag (where it doesn't matter, b/c it's typically off-screen)
+ return size / (scale > 0 ? sqrt(scale) : 1);
+}
+
+void CanvasItemRect::set_background_checkerboard(guint32 rgba, bool use_alpha) {
+ auto pattern = ink_cairo_pattern_create_checkerboard(rgba, use_alpha);
+ auto background = Cairo::RefPtr<Cairo::Pattern>(new Cairo::Pattern(pattern));
+ _set_background(background);
+}
+
+} // namespace Inkscape
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :