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-rw-r--r--src/livarot/int-line.cpp1071
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diff --git a/src/livarot/int-line.cpp b/src/livarot/int-line.cpp
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+++ b/src/livarot/int-line.cpp
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+// SPDX-License-Identifier: GPL-2.0-or-later
+/** @file
+ * Implementation of coverage with integer boundaries.
+ *//*
+ * Authors:
+ * see git history
+ * Fred
+ *
+ * Copyright (C) 2018 Authors
+ * Released under GNU GPL v2+, read the file 'COPYING' for more information.
+ */
+
+#include <glib.h>
+#include <cmath>
+#include <cstring>
+#include <string>
+#include <cstdlib>
+#include <cstdio>
+#include "livarot/int-line.h"
+#include "livarot/float-line.h"
+#include "livarot/BitLigne.h"
+
+IntLigne::IntLigne()
+{
+ nbBord = maxBord = 0;
+ bords = nullptr;
+
+ nbRun = maxRun = 0;
+ runs = nullptr;
+
+ firstAc = lastAc = -1;
+}
+
+
+IntLigne::~IntLigne()
+{
+ if ( maxBord > 0 ) {
+ g_free(bords);
+ nbBord = maxBord = 0;
+ bords = nullptr;
+ }
+ if ( maxRun > 0 ) {
+ g_free(runs);
+ nbRun = maxRun = 0;
+ runs = nullptr;
+ }
+}
+
+void IntLigne::Reset()
+{
+ nbBord = 0;
+ nbRun = 0;
+ firstAc = lastAc = -1;
+}
+
+int IntLigne::AddBord(int spos, float sval, int epos, float eval)
+{
+ if ( nbBord + 1 >= maxBord ) {
+ maxBord = 2 * nbBord + 2;
+ bords = (int_ligne_bord *) g_realloc(bords, maxBord * sizeof(int_ligne_bord));
+
+ }
+
+ int n = nbBord++;
+ bords[n].pos = spos;
+ bords[n].val = sval;
+ bords[n].start = true;
+ bords[n].other = n+1;
+ bords[n].prev = bords[n].next = -1;
+
+ n = nbBord++;
+ bords[n].pos = epos;
+ bords[n].val = eval;
+ bords[n].start = false;
+ bords[n].other = n-1;
+ bords[n].prev = bords[n].next = -1;
+
+ return n - 1;
+}
+
+
+float IntLigne::RemainingValAt(int at)
+{
+ int no = firstAc;
+ float sum = 0;
+ while ( no >= 0 ) {
+ int nn = bords[no].other;
+ sum += ValAt(at, bords[nn].pos, bords[no].pos, bords[nn].val, bords[no].val);
+ no = bords[no].next;
+ }
+ return sum;
+}
+
+void IntLigne::Flatten()
+{
+ if ( nbBord <= 1 ) {
+ Reset();
+ return;
+ }
+
+ nbRun = 0;
+ firstAc = lastAc = -1;
+
+ for (int i = 0; i < nbBord; i++) {
+ bords[i].prev = i;
+ }
+
+ qsort(bords, nbBord, sizeof(int_ligne_bord), IntLigne::CmpBord);
+ for (int i = 0; i < nbBord; i++) {
+ bords[bords[i].prev].next = i;
+ }
+
+ for (int i = 0; i < nbBord; i++) {
+ bords[i].other = bords[bords[i].other].next;
+ }
+
+ int lastStart = 0;
+ float lastVal = 0;
+ bool startExists = false;
+
+ for (int i = 0; i < nbBord; ) {
+ int cur = bords[i].pos;
+ float leftV = 0;
+ float rightV = 0;
+ float midV = 0;
+ while ( i < nbBord && bords[i].pos == cur && bords[i].start == false ) {
+ Dequeue(i);
+ leftV += bords[i].val;
+ i++;
+ }
+ midV = RemainingValAt(cur);
+ while ( i < nbBord && bords[i].pos == cur && bords[i].start ) {
+ rightV += bords[i].val;
+ Enqueue(bords[i].other);
+ i++;
+ }
+
+ if ( startExists ) {
+ AddRun(lastStart, cur, lastVal, leftV + midV);
+ }
+ if ( firstAc >= 0 ) {
+ startExists = true;
+ lastVal = midV + rightV;
+ lastStart = cur;
+ } else {
+ startExists = false;
+ }
+ }
+}
+
+
+void IntLigne::Affiche()
+{
+ printf("%i : \n", nbRun);
+ for (int i = 0; i < nbRun;i++) {
+ printf("(%i %f -> %i %f) ", runs[i].st, runs[i].vst, runs[i].en, runs[i].ven); // localization ok
+ }
+ printf("\n");
+}
+
+int IntLigne::AddRun(int st, int en, float vst, float ven)
+{
+ if ( st >= en ) {
+ return -1;
+ }
+
+ if ( nbRun >= maxRun ) {
+ maxRun = 2 * nbRun + 1;
+ runs = (int_ligne_run *) g_realloc(runs, maxRun * sizeof(int_ligne_run));
+ }
+
+ int n = nbRun++;
+ runs[n].st = st;
+ runs[n].en = en;
+ runs[n].vst = vst;
+ runs[n].ven = ven;
+ return n;
+}
+
+void IntLigne::Booleen(IntLigne *a, IntLigne *b, BooleanOp mod)
+{
+ Reset();
+ if ( a->nbRun <= 0 && b->nbRun <= 0 ) {
+ return;
+ }
+
+ if ( a->nbRun <= 0 ) {
+ if ( mod == bool_op_union || mod == bool_op_symdiff ) {
+ Copy(b);
+ }
+ return;
+ }
+
+ if ( b->nbRun <= 0 ) {
+ if ( mod == bool_op_union || mod == bool_op_diff || mod == bool_op_symdiff ) {
+ Copy(a);
+ }
+ return;
+ }
+
+ int curA = 0;
+ int curB = 0;
+ int curPos = (a->runs[0].st < b->runs[0].st) ? a->runs[0].st : b->runs[0].st;
+ int nextPos = curPos;
+ float valA = 0;
+ float valB = 0;
+ if ( curPos == a->runs[0].st ) {
+ valA = a->runs[0].vst;
+ }
+ if ( curPos == b->runs[0].st ) {
+ valB = b->runs[0].vst;
+ }
+
+ while ( curA < a->nbRun && curB < b->nbRun ) {
+ int_ligne_run runA = a->runs[curA];
+ int_ligne_run runB = b->runs[curB];
+ const bool inA = ( curPos >= runA.st && curPos < runA.en );
+ const bool inB = ( curPos >= runB.st && curPos < runB.en );
+
+ bool startA = false;
+ bool startB = false;
+ bool endA = false;
+ bool endB = false;
+
+ if ( curPos < runA.st ) {
+ if ( curPos < runB.st ) {
+ startA = runA.st <= runB.st;
+ startB = runA.st >= runB.st;
+ nextPos = startA ? runA.st : runB.st;
+ } else if ( curPos >= runB.st ) {
+ startA = runA.st <= runB.en;
+ endB = runA.st >= runB.en;
+ nextPos = startA ? runA.st : runB.en;
+ }
+ } else if ( curPos == runA.st ) {
+ if ( curPos < runB.st ) {
+ endA = runA.en <= runB.st;
+ startB = runA.en >= runB.st;
+ nextPos = startB ? runB.en : runA.st;
+ } else if ( curPos == runB.st ) {
+ endA = runA.en <= runB.en;
+ endB = runA.en >= runB.en;
+ nextPos = endA? runA.en : runB.en;
+ } else {
+ endA = runA.en <= runB.en;
+ endB = runA.en >= runB.en;
+ nextPos = endA ? runA.en : runB.en;
+ }
+ } else {
+ if ( curPos < runB.st ) {
+ endA = runA.en <= runB.st;
+ startB = runA.en >= runB.st;
+ nextPos = startB ? runB.st : runA.en;
+ } else if ( curPos == runB.st ) {
+ endA = runA.en <= runB.en;
+ endB = runA.en >= runB.en;
+ nextPos = endA ? runA.en : runB.en;
+ } else {
+ endA = runA.en <= runB.en;
+ endB = runA.en >= runB.en;
+ nextPos = endA ? runA.en : runB.en;
+ }
+ }
+
+ float oValA = valA;
+ float oValB = valB;
+ valA = inA ? ValAt(nextPos, runA.st, runA.en, runA.vst, runA.ven) : 0;
+ valB = inB ? ValAt(nextPos, runB.st, runB.en, runB.vst, runB.ven) : 0;
+
+ if ( mod == bool_op_union ) {
+
+ if ( inA || inB ) {
+ AddRun(curPos, nextPos, oValA + oValB, valA + valB);
+ }
+
+ } else if ( mod == bool_op_inters ) {
+
+ if ( inA && inB ) {
+ AddRun(curPos, nextPos, oValA * oValB, valA * valB);
+ }
+
+ } else if ( mod == bool_op_diff ) {
+
+ if ( inA ) {
+ AddRun(curPos, nextPos, oValA - oValB, valA - valB);
+ }
+
+ } else if ( mod == bool_op_symdiff ) {
+ if ( inA && !(inB) ) {
+ AddRun(curPos, nextPos, oValA - oValB, valA - valB);
+ }
+ if ( !(inA) && inB ) {
+ AddRun(curPos, nextPos, oValB - oValA, valB - valA);
+ }
+ }
+
+ curPos = nextPos;
+ if ( startA ) {
+ // inA=true; these are never used
+ valA = runA.vst;
+ }
+ if ( startB ) {
+ //inB=true;
+ valB = runB.vst;
+ }
+ if ( endA ) {
+ //inA=false;
+ valA = 0;
+ curA++;
+ if ( curA < a->nbRun && a->runs[curA].st == curPos ) {
+ valA = a->runs[curA].vst;
+ }
+ }
+ if ( endB ) {
+ //inB=false;
+ valB = 0;
+ curB++;
+ if ( curB < b->nbRun && b->runs[curB].st == curPos ) {
+ valB = b->runs[curB].vst;
+ }
+ }
+ }
+
+ while ( curA < a->nbRun ) {
+ int_ligne_run runA = a->runs[curA];
+ const bool inA = ( curPos >= runA.st && curPos < runA.en );
+ const bool inB = false;
+
+ bool startA = false;
+ bool endA = false;
+ if ( curPos < runA.st ) {
+ nextPos = runA.st;
+ startA = true;
+ } else if ( curPos >= runA.st ) {
+ nextPos = runA.en;
+ endA = true;
+ }
+
+ float oValA = valA;
+ float oValB = valB;
+ valA = inA ? ValAt(nextPos,runA.st, runA.en, runA.vst, runA.ven) : 0;
+ valB = 0;
+
+ if ( mod == bool_op_union ) {
+ if ( inA || inB ) {
+ AddRun(curPos, nextPos, oValA + oValB, valA + valB);
+ }
+ } else if ( mod == bool_op_inters ) {
+ if ( inA && inB ) {
+ AddRun(curPos, nextPos, oValA * oValB, valA * valB);
+ }
+ } else if ( mod == bool_op_diff ) {
+ if ( inA ) {
+ AddRun(curPos, nextPos, oValA - oValB, valA - valB);
+ }
+ } else if ( mod == bool_op_symdiff ) {
+ if ( inA && !(inB) ) {
+ AddRun(curPos, nextPos, oValA - oValB, valA - valB);
+ }
+ if ( !(inA) && inB ) {
+ AddRun(curPos,nextPos,oValB-oValA,valB-valA);
+ }
+ }
+
+ curPos = nextPos;
+ if ( startA ) {
+ //inA=true;
+ valA = runA.vst;
+ }
+ if ( endA ) {
+ //inA=false;
+ valA = 0;
+ curA++;
+ if ( curA < a->nbRun && a->runs[curA].st == curPos ) {
+ valA = a->runs[curA].vst;
+ }
+ }
+ }
+
+ while ( curB < b->nbRun ) {
+ int_ligne_run runB = b->runs[curB];
+ const bool inB = ( curPos >= runB.st && curPos < runB.en );
+ const bool inA = false;
+
+ bool startB = false;
+ bool endB = false;
+ if ( curPos < runB.st ) {
+ nextPos = runB.st;
+ startB = true;
+ } else if ( curPos >= runB.st ) {
+ nextPos = runB.en;
+ endB = true;
+ }
+
+ float oValA = valA;
+ float oValB = valB;
+ valB = inB ? ValAt(nextPos, runB.st, runB.en, runB.vst, runB.ven) : 0;
+ valA = 0;
+
+ if ( mod == bool_op_union ) {
+ if ( inA || inB ) {
+ AddRun(curPos, nextPos, oValA + oValB,valA + valB);
+ }
+ } else if ( mod == bool_op_inters ) {
+ if ( inA && inB ) {
+ AddRun(curPos, nextPos, oValA * oValB, valA * valB);
+ }
+ } else if ( mod == bool_op_diff ) {
+ if ( inA ) {
+ AddRun(curPos, nextPos, oValA - oValB, valA - valB);
+ }
+ } else if ( mod == bool_op_symdiff ) {
+ if ( inA && !(inB) ) {
+ AddRun(curPos, nextPos, oValA - oValB,valA - valB);
+ }
+ if ( !(inA) && inB ) {
+ AddRun(curPos, nextPos, oValB - oValA, valB - valA);
+ }
+ }
+
+ curPos = nextPos;
+ if ( startB ) {
+ //inB=true;
+ valB = runB.vst;
+ }
+ if ( endB ) {
+ //inB=false;
+ valB = 0;
+ curB++;
+ if ( curB < b->nbRun && b->runs[curB].st == curPos ) {
+ valB = b->runs[curB].vst;
+ }
+ }
+ }
+}
+
+/**
+ * Transform a line of bits into pixel coverage values.
+ *
+ * This is where you go from supersampled data to alpha values.
+ * \see IntLigne::Copy(int nbSub,BitLigne* *a).
+ */
+void IntLigne::Copy(BitLigne* a)
+{
+ if ( a->curMax <= a->curMin ) {
+ Reset();
+ return;
+ }
+
+ if ( a->curMin < a->st ) {
+ a->curMin = a->st;
+ }
+
+ if ( a->curMax < a->st ) {
+ Reset();
+ return;
+ }
+
+ if ( a->curMin > a->en ) {
+ Reset();
+ return;
+ }
+
+ if ( a->curMax > a->en ) {
+ a->curMax=a->en;
+ }
+
+ nbBord = 0;
+ nbRun = 0;
+
+ int lastVal = 0;
+ int lastStart = 0;
+ bool startExists = false;
+
+ int masks[] = { 0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4 };
+
+ uint32_t c_full = a->fullB[(a->curMin-a->st) >> 3];
+ uint32_t c_part = a->partB[(a->curMin-a->st) >> 3];
+ c_full <<= 4 * ((a->curMin - a->st) & 0x00000007);
+ c_part <<= 4 * ((a->curMin - a->st) & 0x00000007);
+ for (int i = a->curMin; i <= a->curMax; i++) {
+ int nbBit = masks[c_full >> 28] + masks[c_part >> 28];
+
+ if ( nbBit > 0 ) {
+ if ( startExists ) {
+ if ( lastVal == nbBit ) {
+ // on continue le run
+ } else {
+ AddRun(lastStart, i, ((float) lastVal) / 4, ((float) lastVal) / 4);
+ lastStart = i;
+ lastVal = nbBit;
+ }
+ } else {
+ lastStart = i;
+ lastVal = nbBit;
+ startExists = true;
+ }
+ } else {
+ if ( startExists ) {
+ AddRun(lastStart, i, ((float) lastVal) / 4, ((float) lastVal) / 4);
+ }
+ startExists = false;
+ }
+ int chg = (i + 1 - a->st) & 0x00000007;
+ if ( chg == 0 ) {
+ c_full = a->fullB[(i + 1 - a->st) >> 3];
+ c_part = a->partB[(i + 1 - a->st) >> 3];
+ } else {
+ c_full <<= 4;
+ c_part <<= 4;
+ }
+ }
+ if ( startExists ) {
+ AddRun(lastStart, a->curMax + 1, ((float) lastVal) / 4, ((float) lastVal) / 4);
+ }
+}
+
+/**
+ * Transform a line of bits into pixel coverage values.
+ *
+ * Alpha values are computed from supersampled data, so we have to scan the
+ * BitLigne left to right, summing the bits in each pixel. The alpha value
+ * is then "number of bits"/(nbSub*nbSub)". Full bits and partial bits are
+ * treated as equals because the method produces ugly results otherwise.
+ *
+ * \param nbSub Number of BitLigne in the array "a".
+ */
+void IntLigne::Copy(int nbSub, BitLigne **as)
+{
+ if ( nbSub <= 0 ) {
+ Reset();
+ return;
+ }
+
+ if ( nbSub == 1 ) {
+ Copy(as[0]);
+ return;
+ }
+
+ // compute the min-max of the pixels to be rasterized from the min-max of the inpur bitlignes
+ int curMin = as[0]->curMin;
+ int curMax = as[0]->curMax;
+ for (int i = 1; i < nbSub; i++) {
+ if ( as[i]->curMin < curMin ) {
+ curMin = as[i]->curMin;
+ }
+ if ( as[i]->curMax > curMax ) {
+ curMax = as[i]->curMax;
+ }
+ }
+
+ if ( curMin < as[0]->st ) {
+ curMin = as[0]->st;
+ }
+
+ if ( curMax > as[0]->en ) {
+ curMax = as[0]->en;
+ }
+
+ if ( curMax <= curMin ) {
+ Reset();
+ return;
+ }
+
+ nbBord = 0;
+ nbRun = 0;
+
+ int lastVal = 0;
+ int lastStart = 0;
+ bool startExists = false;
+ float spA;
+ int masks[16] = { 0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4};
+
+ int theSt = as[0]->st;
+ if ( nbSub == 4 ) {
+ // special case for 4*4 supersampling, to avoid a few loops
+ uint32_t c_full[4];
+ c_full[0] = as[0]->fullB[(curMin - theSt) >> 3] | as[0]->partB[(curMin - theSt) >> 3];
+ c_full[0] <<= 4 * ((curMin - theSt) & 7);
+ c_full[1] = as[1]->fullB[(curMin - theSt) >> 3] | as[1]->partB[(curMin - theSt) >> 3];
+ c_full[1] <<= 4 * ((curMin - theSt) & 7);
+ c_full[2] = as[2]->fullB[(curMin - theSt) >> 3] | as[2]->partB[(curMin - theSt) >> 3];
+ c_full[2] <<= 4* ((curMin - theSt) & 7);
+ c_full[3] = as[3]->fullB[(curMin - theSt) >> 3] | as[3]->partB[(curMin - theSt) >> 3];
+ c_full[3] <<= 4* ((curMin - theSt) & 7);
+
+ spA = 1.0 / (4 * 4);
+ for (int i = curMin; i <= curMax; i++) {
+ int nbBit = 0;
+
+ if ( c_full[0] == 0 && c_full[1] == 0 && c_full[2] == 0 && c_full[3] == 0 ) {
+
+ if ( startExists ) {
+ AddRun(lastStart, i, ((float) lastVal) * spA, ((float) lastVal) * spA);
+ }
+ startExists = false;
+ i = theSt + (((i - theSt) & (~7) ) + 7);
+
+ } else if ( c_full[0] == 0xFFFFFFFF && c_full[1] == 0xFFFFFFFF &&
+ c_full[2] == 0xFFFFFFFF && c_full[3] == 0xFFFFFFFF ) {
+
+ if ( startExists ) {
+ if ( lastVal == 4*4) {
+ } else {
+ AddRun(lastStart, i, ((float) lastVal) * spA, ((float) lastVal) * spA);
+ lastStart = i;
+ }
+ } else {
+ lastStart = i;
+ }
+ lastVal = 4*4;
+ startExists = true;
+ i = theSt + (((i - theSt) & (~7) ) + 7);
+
+ } else {
+ nbBit += masks[c_full[0] >> 28];
+ nbBit += masks[c_full[1] >> 28];
+ nbBit += masks[c_full[2] >> 28];
+ nbBit += masks[c_full[3] >> 28];
+
+ if ( nbBit > 0 ) {
+ if ( startExists ) {
+ if ( lastVal == nbBit ) {
+ // on continue le run
+ } else {
+ AddRun(lastStart, i, ((float) lastVal) * spA, ((float) lastVal) * spA);
+ lastStart = i;
+ lastVal = nbBit;
+ }
+ } else {
+ lastStart = i;
+ lastVal = nbBit;
+ startExists = true;
+ }
+ } else {
+ if ( startExists ) {
+ AddRun(lastStart, i, ((float) lastVal) * spA, ((float) lastVal) * spA);
+ }
+ startExists = false;
+ }
+ }
+ int chg = (i + 1 - theSt) & 7;
+ if ( chg == 0 ) {
+ if ( i < curMax ) {
+ c_full[0] = as[0]->fullB[(i + 1 - theSt) >> 3] | as[0]->partB[(i + 1 - theSt) >> 3];
+ c_full[1] = as[1]->fullB[(i + 1 - theSt) >> 3] | as[1]->partB[(i + 1 - theSt) >> 3];
+ c_full[2] = as[2]->fullB[(i + 1 - theSt) >> 3] | as[2]->partB[(i + 1 - theSt) >> 3];
+ c_full[3] = as[3]->fullB[(i + 1 - theSt) >> 3] | as[3]->partB[(i + 1 - theSt) >> 3];
+ } else {
+ // end of line. byebye
+ }
+ } else {
+ c_full[0] <<= 4;
+ c_full[1] <<= 4;
+ c_full[2] <<= 4;
+ c_full[3] <<= 4;
+ }
+ }
+
+ } else {
+
+ uint32_t c_full[16]; // we take nbSub < 16, since 16*16 supersampling makes a 1/256 precision in alpha values
+ // and that's the max of what 32bit argb can represent
+ // in fact, we'll treat it as 4*nbSub supersampling, so that's a half truth and a full lazyness from me
+ // uint32_t c_part[16];
+ // start by putting the bits of the nbSub BitLignes in as[] in their respective c_full
+
+ for (int i = 0; i < nbSub; i++) {
+ // fullB and partB treated equally
+ c_full[i] = as[i]->fullB[(curMin - theSt) >> 3] | as[i]->partB[(curMin - theSt) >> 3];
+ c_full[i] <<= 4 * ((curMin - theSt) & 7);
+ /* c_part[i]=as[i]->partB[(curMin-theSt)>>3];
+ c_part[i]<<=4*((curMin-theSt)&7);*/
+ }
+
+ spA = 1.0 / (4 * nbSub); // contribution to the alpha value of a single bit of the supersampled data
+ for (int i = curMin; i <= curMax;i++) {
+ int nbBit = 0;
+ // int nbPartBit=0;
+ // a little acceleration: if the lines only contain full or empty bits, we can flush
+ // what's remaining in the c_full at best we flush an entire c_full, ie 32 bits, or 32/4=8 pixels
+ bool allEmpty = true;
+ bool allFull = true;
+ for (int j = 0; j < nbSub; j++) {
+ if ( c_full[j] != 0 /*|| c_part[j] != 0*/ ) {
+ allEmpty=false;
+ break;
+ }
+ }
+
+ if ( allEmpty ) {
+ // the remaining bits in c_full[] are empty: flush
+ if ( startExists ) {
+ AddRun(lastStart, i, ((float) lastVal) * spA, ((float) lastVal) * spA);
+ }
+ startExists = false;
+ i = theSt + (((i - theSt) & (~7) ) + 7);
+ } else {
+ for (int j = 0; j < nbSub; j++) {
+ if ( c_full[j] != 0xFFFFFFFF ) {
+ allFull=false;
+ break;
+ }
+ }
+
+ if ( allFull ) {
+ // the remaining bits in c_full[] are empty: flush
+ if ( startExists ) {
+ if ( lastVal == 4 * nbSub) {
+ } else {
+ AddRun(lastStart, i, ((float) lastVal) * spA,((float) lastVal) * spA);
+ lastStart = i;
+ }
+ } else {
+ lastStart = i;
+ }
+ lastVal = 4 * nbSub;
+ startExists = true;
+ i = theSt + (((i - theSt) & (~7) ) + 7);
+ } else {
+ // alpha values will be between 0 and 1, so we have more work to do
+ // compute how many bit this pixel holds
+ for (int j = 0; j < nbSub; j++) {
+ nbBit += masks[c_full[j] >> 28];
+// nbPartBit+=masks[c_part[j]>>28];
+ }
+ // and add a single-pixel run if needed, or extend the current run if the alpha value hasn't changed
+ if ( nbBit > 0 ) {
+ if ( startExists ) {
+ if ( lastVal == nbBit ) {
+ // alpha value hasn't changed: we continue
+ } else {
+ // alpha value did change: put the run that was being done,...
+ AddRun(lastStart, i, ((float) lastVal) * spA, ((float) lastVal) * spA);
+ // ... and start a new one
+ lastStart = i;
+ lastVal = nbBit;
+ }
+ } else {
+ // alpha value was 0, so we "create" a new run with alpha nbBit
+ lastStart = i;
+ lastVal = nbBit;
+ startExists = true;
+ }
+ } else {
+ if ( startExists ) {
+ AddRun(lastStart, i, ((float) lastVal) * spA,((float) lastVal) * spA);
+ }
+ startExists = false;
+ }
+ }
+ }
+ // move to the right: shift bits in the c_full[], and if we shifted everything, load the next c_full[]
+ int chg = (i + 1 - theSt) & 7;
+ if ( chg == 0 ) {
+ if ( i < curMax ) {
+ for (int j = 0; j < nbSub; j++) {
+ c_full[j] = as[j]->fullB[(i + 1 - theSt) >> 3] | as[j]->partB[(i + 1 - theSt) >> 3];
+ // c_part[j]=as[j]->partB[(i+1-theSt)>>3];
+ }
+ } else {
+ // end of line. byebye
+ }
+ } else {
+ for (int j = 0; j < nbSub; j++) {
+ c_full[j]<<=4;
+ // c_part[j]<<=4;
+ }
+ }
+ }
+ }
+
+ if ( startExists ) {
+ AddRun(lastStart, curMax + 1, ((float) lastVal) * spA,((float) lastVal) * spA);
+ }
+}
+
+/// Copy another IntLigne
+void IntLigne::Copy(IntLigne *a)
+{
+ if ( a->nbRun <= 0 ) {
+ Reset();
+ return;
+ }
+
+ nbBord = 0;
+ nbRun = a->nbRun;
+ if ( nbRun > maxRun ) {
+ maxRun = nbRun;
+ runs = (int_ligne_run*) g_realloc(runs, maxRun * sizeof(int_ligne_run));
+ }
+ memcpy(runs, a->runs, nbRun * sizeof(int_ligne_run));
+}
+
+
+/**
+ * Copy a FloatLigne's runs.
+ *
+ * Compute non-overlapping runs with integer boundaries from a set of runs
+ * with floating-point boundaries. This involves replacing floating-point
+ * boundaries that are not integer by single-pixel runs, so this function
+ * contains plenty of rounding and float->integer conversion (read:
+ * time-consuming).
+ *
+ * \todo
+ * Optimization Questions: Why is this called so often compared with the
+ * other Copy() routines? How does AddRun() look for optimization potential?
+ */
+void IntLigne::Copy(FloatLigne* a)
+{
+ if ( a->runs.empty() ) {
+ Reset();
+ return;
+ }
+
+ /* if ( showCopy ) {
+ printf("\nfloatligne:\n");
+ a->Affiche();
+ }*/
+
+ nbBord = 0;
+ nbRun = 0;
+ firstAc = lastAc = -1;
+ bool pixExists = false;
+ int curPos = (int) floor(a->runs[0].st) - 1;
+ float lastSurf = 0;
+ float tolerance = 0.00001;
+
+ // we take each run of the FloatLigne in sequence and make single-pixel runs of its boundaries as needed
+ // since the float_ligne_runs are non-overlapping, when a single-pixel run intersects with another runs,
+ // it must intersect with the single-pixel run created for the end of that run. so instead of creating a new
+ // int_ligne_run, we just add the coverage to that run.
+ for (auto & run : a->runs) {
+ float_ligne_run runA = run;
+ float curStF = floor(runA.st);
+ float curEnF = floor(runA.en);
+ int curSt = (int) curStF;
+ int curEn = (int) curEnF;
+
+ // stEx: start boundary is not integer -> create single-pixel run for it
+ // enEx: end boundary is not integer -> create single-pixel run for it
+ // miEx: the runs minus the eventual single-pixel runs is not empty
+ bool stEx = true;
+ bool miEx = true;
+ bool enEx = true;
+ int miSt = curSt;
+ float miStF = curStF;
+ float msv;
+ float mev;
+ if ( runA.en - curEnF < tolerance ) {
+ enEx = false;
+ }
+
+ // msv and mev are the start and end value of the middle section of the run, that is the run minus the
+ // single-pixel runs creaed for its boundaries
+ if ( runA.st-curStF < tolerance /*miSt == runA.st*/ ) {
+ stEx = false;
+ msv = runA.vst;
+ } else {
+ miSt += 1;
+ miStF += 1.0;
+ if ( enEx == false && miSt == curEn ) {
+ msv = runA.ven;
+ } else {
+ // msv=a->ValAt(miSt,runA.st,runA.en,runA.vst,runA.ven);
+ msv = runA.vst + (miStF-runA.st) * runA.pente;
+ }
+ }
+
+ if ( miSt >= curEn ) {
+ miEx = false;
+ }
+ if ( stEx == false && miEx == false /*curEn == runA.st*/ ) {
+ mev = runA.vst;
+ } else if ( enEx == false /*curEn == runA.en*/ ) {
+ mev = runA.ven;
+ } else {
+ // mev=a->ValAt(curEn,runA.st,runA.en,runA.vst,runA.ven);
+ mev = runA.vst + (curEnF-runA.st) * runA.pente;
+ }
+
+ // check the different cases
+ if ( stEx && enEx ) {
+ // stEx && enEx
+ if ( curEn > curSt ) {
+ if ( pixExists ) {
+ if ( curPos < curSt ) {
+ AddRun(curPos,curPos+1,lastSurf,lastSurf);
+ lastSurf=0.5*(msv+run.vst)*(miStF-run.st);
+ AddRun(curSt,curSt+1,lastSurf,lastSurf);
+ } else {
+ lastSurf+=0.5*(msv+run.vst)*(miStF-run.st);
+ AddRun(curSt,curSt+1,lastSurf,lastSurf);
+ }
+ pixExists=false;
+ } else {
+ lastSurf=0.5*(msv+run.vst)*(miStF-run.st);
+ AddRun(curSt,curSt+1,lastSurf,lastSurf);
+ }
+ } else if ( pixExists ) {
+ if ( curPos < curSt ) {
+ AddRun(curPos,curPos+1,lastSurf,lastSurf);
+ lastSurf=0.5*(run.ven+run.vst)*(run.en-run.st);
+ curPos=curSt;
+ } else {
+ lastSurf += 0.5 * (run.ven+run.vst)*(run.en-run.st);
+ }
+ } else {
+ lastSurf=0.5*(run.ven+run.vst)*(run.en-run.st);
+ curPos=curSt;
+ pixExists=true;
+ }
+ } else if ( pixExists ) {
+ if ( curPos < curSt ) {
+ AddRun(curPos,curPos+1,lastSurf,lastSurf);
+ lastSurf = 0.5 * (msv+run.vst) * (miStF-run.st);
+ AddRun(curSt,curSt+1,lastSurf,lastSurf);
+ } else {
+ lastSurf += 0.5 * (msv+run.vst) * (miStF-run.st);
+ AddRun(curSt,curSt+1,lastSurf,lastSurf);
+ }
+ pixExists=false;
+ } else {
+ lastSurf = 0.5 * (msv+run.vst) * (miStF-run.st);
+ AddRun(curSt,curSt+1,lastSurf,lastSurf);
+ }
+ if ( miEx ) {
+ if ( pixExists && curPos < miSt ) {
+ AddRun(curPos,curPos+1,lastSurf,lastSurf);
+ }
+ pixExists=false;
+ AddRun(miSt,curEn,msv,mev);
+ }
+ if ( enEx ) {
+ if ( curEn > curSt ) {
+ lastSurf=0.5*(mev+run.ven)*(run.en-curEnF);
+ pixExists=true;
+ curPos=curEn;
+ } else if ( ! stEx ) {
+ if ( pixExists ) {
+ AddRun(curPos,curPos+1,lastSurf,lastSurf);
+ }
+ lastSurf=0.5*(mev+run.ven)*(run.en-curEnF);
+ pixExists=true;
+ curPos=curEn;
+ }
+ }
+ }
+ if ( pixExists ) {
+ AddRun(curPos,curPos+1,lastSurf,lastSurf);
+ }
+ /* if ( showCopy ) {
+ printf("-> intligne:\n");
+ Affiche();
+ }*/
+}
+
+
+void IntLigne::Enqueue(int no)
+{
+ if ( firstAc < 0 ) {
+ firstAc = lastAc = no;
+ bords[no].prev = bords[no].next = -1;
+ } else {
+ bords[no].next = -1;
+ bords[no].prev = lastAc;
+ bords[lastAc].next = no;
+ lastAc = no;
+ }
+}
+
+
+void IntLigne::Dequeue(int no)
+{
+ if ( no == firstAc ) {
+ if ( no == lastAc ) {
+ firstAc = lastAc = -1;
+ } else {
+ firstAc = bords[no].next;
+ }
+ } else if ( no == lastAc ) {
+ lastAc = bords[no].prev;
+ } else {
+ }
+ if ( bords[no].prev >= 0 ) {
+ bords[bords[no].prev].next = bords[no].next;
+ }
+ if ( bords[no].next >= 0 ) {
+ bords[bords[no].next].prev = bords[no].prev;
+ }
+
+ bords[no].prev = bords[no].next = -1;
+}
+
+/**
+ * Rasterization.
+ *
+ * The parameters have the same meaning as in the AlphaLigne class.
+ */
+void IntLigne::Raster(raster_info &dest, void *color, RasterInRunFunc worker)
+{
+ if ( nbRun <= 0 ) {
+ return;
+ }
+
+ int min = runs[0].st;
+ int max = runs[nbRun-1].en;
+ if ( dest.endPix <= min || dest.startPix >= max ) {
+ return;
+ }
+
+ int curRun = -1;
+ for (curRun = 0; curRun < nbRun; curRun++) {
+ if ( runs[curRun].en > dest.startPix ) {
+ break;
+ }
+ }
+
+ if ( curRun >= nbRun ) {
+ return;
+ }
+
+ if ( runs[curRun].st < dest.startPix ) {
+ int nst = runs[curRun].st;
+ int nen = runs[curRun].en;
+ float vst = runs[curRun].vst;
+ float ven = runs[curRun].ven;
+ float nvst = (vst * (nen - dest.startPix) + ven * (dest.startPix - nst)) / ((float) (nen - nst));
+ if ( runs[curRun].en <= dest.endPix ) {
+ (worker)(dest, color, dest.startPix, nvst, runs[curRun].en, runs[curRun].ven);
+ } else {
+ float nven = (vst * (nen - dest.endPix) + ven * (dest.endPix - nst)) / ((float)(nen - nst));
+ (worker)(dest, color, dest.startPix, nvst, dest.endPix, nven);
+ return;
+ }
+ curRun++;
+ }
+
+ for (; (curRun < nbRun && runs[curRun].en <= dest.endPix); curRun++) {
+ (worker)(dest, color, runs[curRun].st, runs[curRun].vst, runs[curRun].en, runs[curRun].ven);
+//Buffer::RasterRun(*dest,color,runs[curRun].st,runs[curRun].vst,runs[curRun].en,runs[curRun].ven);
+ }
+
+ if ( curRun >= nbRun ) {
+ return;
+ }
+
+ if ( runs[curRun].st < dest.endPix && runs[curRun].en > dest.endPix ) {
+ int const nst = runs[curRun].st;
+ int const nen = runs[curRun].en;
+ float const vst = runs[curRun].vst;
+ float const ven = runs[curRun].ven;
+ float const nven = (vst * (nen - dest.endPix) + ven * (dest.endPix - nst)) / ((float)(nen - nst));
+
+ (worker)(dest,color,runs[curRun].st,runs[curRun].vst,dest.endPix,nven);
+ curRun++;
+ }
+}
+
+
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :