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-rw-r--r--src/object/filters/diffuselighting.cpp326
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diff --git a/src/object/filters/diffuselighting.cpp b/src/object/filters/diffuselighting.cpp
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+// SPDX-License-Identifier: GPL-2.0-or-later
+/** \file
+ * SVG <feDiffuseLighting> implementation.
+ *
+ */
+/*
+ * Authors:
+ * hugo Rodrigues <haa.rodrigues@gmail.com>
+ * Jean-Rene Reinhard <jr@komite.net>
+ * Abhishek Sharma
+ *
+ * Copyright (C) 2006 Hugo Rodrigues
+ * 2007 authors
+ *
+ * Released under GNU GPL v2+, read the file 'COPYING' for more information.
+ */
+
+// Same directory
+#include "diffuselighting.h"
+#include "distantlight.h"
+#include "pointlight.h"
+#include "spotlight.h"
+
+#include "strneq.h"
+#include "attributes.h"
+
+#include "display/nr-filter.h"
+#include "display/nr-filter-diffuselighting.h"
+
+#include "svg/svg.h"
+#include "svg/svg-color.h"
+#include "svg/svg-icc-color.h"
+
+#include "xml/repr.h"
+
+/* FeDiffuseLighting base class */
+static void sp_feDiffuseLighting_children_modified(SPFeDiffuseLighting *sp_diffuselighting);
+
+SPFeDiffuseLighting::SPFeDiffuseLighting() : SPFilterPrimitive() {
+ this->surfaceScale = 1;
+ this->diffuseConstant = 1;
+ this->lighting_color = 0xffffffff;
+ this->icc = nullptr;
+
+ //TODO kernelUnit
+ this->renderer = nullptr;
+
+ this->surfaceScale_set = FALSE;
+ this->diffuseConstant_set = FALSE;
+ this->lighting_color_set = FALSE;
+}
+
+SPFeDiffuseLighting::~SPFeDiffuseLighting() = default;
+
+/**
+ * Reads the Inkscape::XML::Node, and initializes SPFeDiffuseLighting variables. For this to get called,
+ * our name must be associated with a repr via "sp_object_type_register". Best done through
+ * sp-object-repr.cpp's repr_name_entries array.
+ */
+void SPFeDiffuseLighting::build(SPDocument *document, Inkscape::XML::Node *repr) {
+ SPFilterPrimitive::build(document, repr);
+
+ /*LOAD ATTRIBUTES FROM REPR HERE*/
+ this->readAttr(SPAttr::SURFACESCALE);
+ this->readAttr(SPAttr::DIFFUSECONSTANT);
+ this->readAttr(SPAttr::KERNELUNITLENGTH);
+ this->readAttr(SPAttr::LIGHTING_COLOR);
+}
+
+/**
+ * Drops any allocated memory.
+ */
+void SPFeDiffuseLighting::release() {
+ SPFilterPrimitive::release();
+}
+
+/**
+ * Sets a specific value in the SPFeDiffuseLighting.
+ */
+void SPFeDiffuseLighting::set(SPAttr key, gchar const *value) {
+ gchar const *cend_ptr = nullptr;
+ gchar *end_ptr = nullptr;
+
+ switch(key) {
+ /*DEAL WITH SETTING ATTRIBUTES HERE*/
+ //TODO test forbidden values
+ case SPAttr::SURFACESCALE:
+ end_ptr = nullptr;
+
+ if (value) {
+ this->surfaceScale = g_ascii_strtod(value, &end_ptr);
+
+ if (end_ptr) {
+ this->surfaceScale_set = TRUE;
+ }
+ }
+
+ if (!value || !end_ptr) {
+ this->surfaceScale = 1;
+ this->surfaceScale_set = FALSE;
+ }
+
+ if (this->renderer) {
+ this->renderer->surfaceScale = this->surfaceScale;
+ }
+
+ this->parent->requestModified(SP_OBJECT_MODIFIED_FLAG);
+ break;
+ case SPAttr::DIFFUSECONSTANT:
+ end_ptr = nullptr;
+
+ if (value) {
+ this->diffuseConstant = g_ascii_strtod(value, &end_ptr);
+
+ if (end_ptr && this->diffuseConstant >= 0) {
+ this->diffuseConstant_set = TRUE;
+ } else {
+ end_ptr = nullptr;
+ g_warning("this: diffuseConstant should be a positive number ... defaulting to 1");
+ }
+ }
+
+ if (!value || !end_ptr) {
+ this->diffuseConstant = 1;
+ this->diffuseConstant_set = FALSE;
+ }
+
+ if (this->renderer) {
+ this->renderer->diffuseConstant = this->diffuseConstant;
+ }
+
+ this->parent->requestModified(SP_OBJECT_MODIFIED_FLAG);
+ break;
+ case SPAttr::KERNELUNITLENGTH:
+ //TODO kernelUnit
+ //this->kernelUnitLength.set(value);
+ /*TODOif (feDiffuseLighting->renderer) {
+ feDiffuseLighting->renderer->surfaceScale = feDiffuseLighting->renderer;
+ }
+ */
+ this->parent->requestModified(SP_OBJECT_MODIFIED_FLAG);
+ break;
+ case SPAttr::LIGHTING_COLOR:
+ cend_ptr = nullptr;
+ this->lighting_color = sp_svg_read_color(value, &cend_ptr, 0xffffffff);
+
+ //if a value was read
+ if (cend_ptr) {
+ while (g_ascii_isspace(*cend_ptr)) {
+ ++cend_ptr;
+ }
+
+ if (strneq(cend_ptr, "icc-color(", 10)) {
+ if (!this->icc) {
+ this->icc = new SVGICCColor();
+ }
+
+ if ( ! sp_svg_read_icc_color( cend_ptr, this->icc ) ) {
+ delete this->icc;
+ this->icc = nullptr;
+ }
+ }
+
+ this->lighting_color_set = TRUE;
+ } else {
+ //lighting_color already contains the default value
+ this->lighting_color_set = FALSE;
+ }
+
+ if (this->renderer) {
+ this->renderer->lighting_color = this->lighting_color;
+ }
+
+ this->parent->requestModified(SP_OBJECT_MODIFIED_FLAG);
+ break;
+ default:
+ SPFilterPrimitive::set(key, value);
+ break;
+ }
+}
+
+/**
+ * Receives update notifications.
+ */
+void SPFeDiffuseLighting::update(SPCtx *ctx, guint flags) {
+ if (flags & (SP_OBJECT_MODIFIED_FLAG)) {
+ this->readAttr(SPAttr::SURFACESCALE);
+ this->readAttr(SPAttr::DIFFUSECONSTANT);
+ this->readAttr(SPAttr::KERNELUNITLENGTH);
+ this->readAttr(SPAttr::LIGHTING_COLOR);
+ }
+
+ SPFilterPrimitive::update(ctx, flags);
+}
+
+/**
+ * Writes its settings to an incoming repr object, if any.
+ */
+Inkscape::XML::Node* SPFeDiffuseLighting::write(Inkscape::XML::Document *doc, Inkscape::XML::Node *repr, guint flags) {
+ /* TODO: Don't just clone, but create a new repr node and write all
+ * relevant values _and children_ into it */
+ if (!repr) {
+ repr = this->getRepr()->duplicate(doc);
+ //repr = doc->createElement("svg:feDiffuseLighting");
+ }
+
+ if (this->surfaceScale_set) {
+ repr->setAttributeCssDouble("surfaceScale", this->surfaceScale);
+ } else {
+ repr->removeAttribute("surfaceScale");
+ }
+
+ if (this->diffuseConstant_set) {
+ repr->setAttributeCssDouble("diffuseConstant", this->diffuseConstant);
+ } else {
+ repr->removeAttribute("diffuseConstant");
+ }
+
+ /*TODO kernelUnits */
+ if (this->lighting_color_set) {
+ gchar c[64];
+ sp_svg_write_color(c, sizeof(c), this->lighting_color);
+ repr->setAttribute("lighting-color", c);
+ } else {
+ repr->removeAttribute("lighting-color");
+ }
+
+ SPFilterPrimitive::write(doc, repr, flags);
+
+ return repr;
+}
+
+/**
+ * Callback for child_added event.
+ */
+void SPFeDiffuseLighting::child_added(Inkscape::XML::Node *child, Inkscape::XML::Node *ref) {
+ SPFilterPrimitive::child_added(child, ref);
+
+ sp_feDiffuseLighting_children_modified(this);
+ this->parent->requestModified(SP_OBJECT_MODIFIED_FLAG);
+}
+
+/**
+ * Callback for remove_child event.
+ */
+void SPFeDiffuseLighting::remove_child(Inkscape::XML::Node *child) {
+ SPFilterPrimitive::remove_child(child);
+
+ sp_feDiffuseLighting_children_modified(this);
+ this->parent->requestModified(SP_OBJECT_MODIFIED_FLAG);
+}
+
+void SPFeDiffuseLighting::order_changed(Inkscape::XML::Node *child, Inkscape::XML::Node *old_ref, Inkscape::XML::Node *new_ref) {
+ SPFilterPrimitive::order_changed(child, old_ref, new_ref);
+
+ sp_feDiffuseLighting_children_modified(this);
+ this->parent->requestModified(SP_OBJECT_MODIFIED_FLAG);
+}
+
+static void sp_feDiffuseLighting_children_modified(SPFeDiffuseLighting *sp_diffuselighting)
+{
+ if (sp_diffuselighting->renderer) {
+ sp_diffuselighting->renderer->light_type = Inkscape::Filters::NO_LIGHT;
+ if (SP_IS_FEDISTANTLIGHT(sp_diffuselighting->firstChild())) {
+ sp_diffuselighting->renderer->light_type = Inkscape::Filters::DISTANT_LIGHT;
+ sp_diffuselighting->renderer->light.distant = SP_FEDISTANTLIGHT(sp_diffuselighting->firstChild());
+ }
+ if (SP_IS_FEPOINTLIGHT(sp_diffuselighting->firstChild())) {
+ sp_diffuselighting->renderer->light_type = Inkscape::Filters::POINT_LIGHT;
+ sp_diffuselighting->renderer->light.point = SP_FEPOINTLIGHT(sp_diffuselighting->firstChild());
+ }
+ if (SP_IS_FESPOTLIGHT(sp_diffuselighting->firstChild())) {
+ sp_diffuselighting->renderer->light_type = Inkscape::Filters::SPOT_LIGHT;
+ sp_diffuselighting->renderer->light.spot = SP_FESPOTLIGHT(sp_diffuselighting->firstChild());
+ }
+ }
+}
+
+void SPFeDiffuseLighting::build_renderer(Inkscape::Filters::Filter* filter) {
+ g_assert(filter != nullptr);
+
+ int primitive_n = filter->add_primitive(Inkscape::Filters::NR_FILTER_DIFFUSELIGHTING);
+ Inkscape::Filters::FilterPrimitive *nr_primitive = filter->get_primitive(primitive_n);
+ Inkscape::Filters::FilterDiffuseLighting *nr_diffuselighting = dynamic_cast<Inkscape::Filters::FilterDiffuseLighting*>(nr_primitive);
+ g_assert(nr_diffuselighting != nullptr);
+
+ this->renderer = nr_diffuselighting;
+ this->renderer_common(nr_primitive);
+
+ nr_diffuselighting->diffuseConstant = this->diffuseConstant;
+ nr_diffuselighting->surfaceScale = this->surfaceScale;
+ nr_diffuselighting->lighting_color = this->lighting_color;
+ nr_diffuselighting->set_icc(this->icc);
+
+ //We assume there is at most one child
+ nr_diffuselighting->light_type = Inkscape::Filters::NO_LIGHT;
+
+ if (SP_IS_FEDISTANTLIGHT(this->firstChild())) {
+ nr_diffuselighting->light_type = Inkscape::Filters::DISTANT_LIGHT;
+ nr_diffuselighting->light.distant = SP_FEDISTANTLIGHT(this->firstChild());
+ }
+
+ if (SP_IS_FEPOINTLIGHT(this->firstChild())) {
+ nr_diffuselighting->light_type = Inkscape::Filters::POINT_LIGHT;
+ nr_diffuselighting->light.point = SP_FEPOINTLIGHT(this->firstChild());
+ }
+
+ if (SP_IS_FESPOTLIGHT(this->firstChild())) {
+ nr_diffuselighting->light_type = Inkscape::Filters::SPOT_LIGHT;
+ nr_diffuselighting->light.spot = SP_FESPOTLIGHT(this->firstChild());
+ }
+
+ //nr_offset->set_dx(sp_offset->dx);
+ //nr_offset->set_dy(sp_offset->dy);
+}
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :