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+// SPDX-License-Identifier: GPL-2.0-or-later
+#ifndef SEEN_SNAPPEDPOINT_H
+#define SEEN_SNAPPEDPOINT_H
+
+/**
+ * \file src/snapped-point.h
+ * \brief SnappedPoint class.
+ *
+ * Authors:
+ * Mathieu Dimanche <mdimanche@free.fr>
+ * Diederik van Lierop <mail@diedenrezi.nl>
+ *
+ * Released under GNU GPL v2+, read the file 'COPYING' for more information.
+ */
+
+#include <2geom/geom.h>
+#include <list>
+#include <optional>
+#include <vector>
+#include <glib.h>
+
+#include "snap-candidate.h"
+
+namespace Inkscape
+{
+
+/// Class describing the result of an attempt to snap.
+class SnappedPoint
+{
+
+public:
+ SnappedPoint();
+ SnappedPoint(Geom::Point const &p);
+ SnappedPoint(Geom::Point const &p, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &at_intersection, bool const &constrained_snap, bool const &fully_constrained, Geom::Coord const &d2, Geom::Coord const &t2, bool const &a2);
+ SnappedPoint(Geom::Point const &p, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &constrained_snap, bool const &fully_constrained, Geom::OptRect target_bbox = Geom::OptRect());
+ SnappedPoint(Geom::Point const &p, Geom::Point const &ap, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &constrained_snap, bool const &fully_constrained, Geom::OptRect target_bbox);
+ SnappedPoint(Geom::Point const &p, Geom::Point const &ap, Geom::Point const &ap2, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &constrained_snap, bool const &fully_constrained, Geom::OptRect target_bbox);
+ SnappedPoint(Geom::Point const &p, std::vector<Geom::Rect> const &bboxes, Geom::Rect const &source_bbox, Geom::Coord equal_dist, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &constrained_snap, bool const &fully_constrained);
+ SnappedPoint(Geom::Point const &p, std::vector<Geom::Rect> const &bboxes,std::vector<Geom::Rect> const &bboxes2, Geom::Rect const &source_bbox, Geom::Coord equal_dist, Geom::Coord equal_dist2, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &constrained_snap, bool const &fully_constrained);
+ SnappedPoint(SnapCandidatePoint const &p, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &constrained_snap, bool const &fully_constrained);
+ ~SnappedPoint();
+
+ Geom::Coord getSnapDistance() const {return _distance;}
+ void setSnapDistance(Geom::Coord const d) {_distance = d;}
+ Geom::Coord getTolerance() const {return _tolerance;}
+ bool getAlwaysSnap() const {return _always_snap;}
+ Geom::Coord getSecondSnapDistance() const {return _second_distance;}
+ void setSecondSnapDistance(Geom::Coord const d) {_second_distance = d;}
+ Geom::Coord getSecondTolerance() const {return _second_tolerance;}
+ bool getSecondAlwaysSnap() const {return _second_always_snap;}
+ Geom::Coord getPointerDistance() const {return _pointer_distance;}
+ void setPointerDistance(Geom::Coord const d) {_pointer_distance = d;}
+
+ std::vector<Geom::Rect> const &getBBoxes() const {return _distribution_bboxes;}
+ std::vector<Geom::Rect> const &getBBoxes2() const {return _distribution_bboxes2;}
+
+ /* This is the preferred method to find out which point we have snapped
+ * to, because it only returns a point if snapping has actually occurred
+ * (by overwriting p)
+ */
+ void getPointIfSnapped(Geom::Point &p) const;
+
+ /* This method however always returns a point, even if no snapping
+ * has occurred; A check should be implemented in the calling code
+ * to check for snapping. Use this method only when really needed, e.g.
+ * when the calling code is trying to snap multiple points and must
+ * determine itself which point is most appropriate, or when doing a
+ * constrainedSnap that also enforces projection onto the constraint (in
+ * which case you need the new point anyway, even if we didn't snap)
+ */
+ Geom::Point getPoint() const {return _point;}
+ void setPoint(Geom::Point const &p) {_point = p;}
+ void setAlignmentTarget(std::optional<Geom::Point> const &p) {
+ if (p.has_value())
+ _alignment_target = p;
+ }
+ void setAlignmentTarget2(std::optional<Geom::Point> const &p) {
+ if (p.has_value())
+ _alignment_target2 = p;
+ }
+ Geom::Point getTangent() const {return _tangent;}
+ std::optional<Geom::Point> getAlignmentTarget() const
+ {
+ if (_alignment_target.has_value())
+ return *_alignment_target;
+ else
+ return {};
+ }
+
+ std::optional<Geom::Point> getAlignmentTarget2() const
+ {
+ if (_alignment_target2.has_value())
+ return *_alignment_target2;
+ else
+ return {};
+ }
+
+ Geom::Coord getDistanceToAlignTarget() const
+ {
+ return _alignment_target.has_value() ? Geom::L2(_point - *_alignment_target) : Geom::infinity();
+ }
+
+ bool getAtIntersection() const {return _at_intersection;}
+ bool getFullyConstrained() const {return _fully_constrained;}
+ bool getConstrainedSnap() const {return _constrained_snap;}
+ bool getSnapped() const {return _distance < Geom::infinity();}
+ void setTarget(SnapTargetType const target) {_target = target;}
+ void setAlignmentTargetType(SnapTargetType const target) {_alignment_target_type = target;}
+ SnapTargetType getTarget() const {return _target;}
+ SnapTargetType getAlignmentTargetType() const
+ {
+ return _alignment_target_type.has_value() ? *_alignment_target_type : SNAPTARGET_UNDEFINED;
+ }
+ void setTargetBBox(Geom::OptRect const target) {_target_bbox = target;}
+ Geom::OptRect const getTargetBBox() const {return _target_bbox;}
+ Geom::OptRect const getSourceBBox() const {return _source_bbox;}
+ Geom::Coord getDistributionDistance() const {return _equal_distance;}
+ Geom::Coord getDistributionDistance2() const {return _equal_distance2;}
+ void setSource(SnapSourceType const source) {_source = source;}
+ SnapSourceType getSource() const {return _source;}
+ long getSourceNum() const {return _source_num;}
+
+ bool isOtherSnapBetter(SnappedPoint const &other_one, bool weighted) const;
+
+ /*void dump() const {
+ std::cout << "_point = " << _point << std::endl;
+ std::cout << "_source = " << _source << std::endl;
+ std::cout << "_source_num = " << _source_num << std::endl;
+ std::cout << "_target = " << _target << std::endl;
+ std::cout << "_at_intersection = " << _at_intersection << std::endl;
+ std::cout << "_fully_constrained = " << _fully_constrained << std::endl;
+ std::cout << "_distance = " << _distance << std::endl;
+ std::cout << "_tolerance = " << _tolerance << std::endl;
+ std::cout << "_always_snap = " << _always_snap << std::endl;
+ std::cout << "_second_distance = " << _second_distance << std::endl;
+ std::cout << "_second_tolerance = " << _second_tolerance << std::endl;
+ std::cout << "_second_always_snap = " << _second_always_snap << std::endl;
+ std::cout << "_transformation = " << _transformation << std::endl;
+ std::cout << "_pointer_distance = " << _pointer_distance << std::endl;
+ }*/
+
+protected:
+ Geom::Point _point; // Location of the snapped point
+ Geom::Point _tangent; // Tangent of the curve we snapped to, at the snapped point
+ std::optional<Geom::Point> _alignment_target; // Target point for alignment snapping
+ std::optional<Geom::Point> _alignment_target2; // Target point when alignment guides intersect
+ std::vector<Geom::Rect> _distribution_bboxes; // A list of bounding boxes in case of distribution snapping
+ std::vector<Geom::Rect> _distribution_bboxes2; // Target point when there is a bidirectional distribution snap
+ SnapSourceType _source; // Describes what snapped
+ long _source_num; // Sequence number of the source point that snapped, if that point is part of a set of points. (starting at zero if we might have a set of points; -1 if we only have a single point)
+ SnapTargetType _target; // Describes to what we've snapped to
+ std::optional<SnapTargetType> _alignment_target_type; // TODO: this is only used in case of both alignment and distribution snap
+ bool _at_intersection; // If true, the snapped point is at an intersection
+ bool _constrained_snap; // If true, then the snapped point was found when looking for a constrained snap
+ bool _fully_constrained; // When snapping for example to a node, then the snap will be "fully constrained".
+ // When snapping to a line however, the snap is only partly constrained (i.e. only in one dimension)
+
+ /* Distance from original point to snapped point. If the snapped point is at
+ an intersection of e.g. two lines, then this is the distance to the closest
+ line */
+ Geom::Coord _distance;
+ /* The snapping tolerance in screen pixels (depends on zoom)*/
+ Geom::Coord _tolerance;
+ /* If true then "Always snap" is on */
+ bool _always_snap;
+
+ /* If the snapped point is at an intersection of e.g. two lines, then this is
+ the distance to the farthest line */
+ Geom::Coord _second_distance;
+ /* The snapping tolerance in screen pixels (depends on zoom)*/
+ Geom::Coord _second_tolerance;
+ /* The equal distance between objects in screen pixels (depends on zoom) in case of distribution snapping*/
+ Geom::Coord _equal_distance;
+ /* The equal distance between objects in screen pixels (depends on zoom) in case of bidirectional distribution snapping*/
+ Geom::Coord _equal_distance2;
+ /* If true then "Always snap" is on */
+ bool _second_always_snap;
+ /* The bounding box we've snapped to (when applicable); will be used by the snapindicator */
+ Geom::OptRect _target_bbox;
+ /* The bounding box of the object we've snapped */
+ Geom::OptRect _source_bbox;
+ /* Distance from the un-transformed point to the mouse pointer, measured at the point in time when dragging started */
+ Geom::Coord _pointer_distance;
+};
+
+}// end of namespace Inkscape
+
+bool getClosestSP(std::list<Inkscape::SnappedPoint> const &list, Inkscape::SnappedPoint &result);
+
+#endif /* !SEEN_SNAPPEDPOINT_H */
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :