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-rw-r--r--src/ui/tool/node.cpp1923
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diff --git a/src/ui/tool/node.cpp b/src/ui/tool/node.cpp
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+++ b/src/ui/tool/node.cpp
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+// SPDX-License-Identifier: GPL-2.0-or-later
+/* Authors:
+ * Krzysztof Kosiński <tweenk.pl@gmail.com>
+ * Jon A. Cruz <jon@joncruz.org>
+ *
+ * Copyright (C) 2009 Authors
+ * Released under GNU GPL v2+, read the file 'COPYING' for more information.
+ */
+
+#include <atomic>
+#include <iostream>
+#include <stdexcept>
+#include <boost/utility.hpp>
+
+#include <glib/gi18n.h>
+#include <gdk/gdkkeysyms.h>
+
+#include <2geom/bezier-utils.h>
+
+#include "desktop.h"
+#include "multi-path-manipulator.h"
+#include "snap.h"
+
+#include "display/control/canvas-item-group.h"
+#include "display/control/canvas-item-curve.h"
+
+#include "ui/tool/control-point-selection.h"
+#include "ui/tool/event-utils.h"
+#include "ui/tool/path-manipulator.h"
+#include "ui/tools/node-tool.h"
+#include "ui/widget/canvas.h"
+
+namespace {
+
+Inkscape::CanvasItemCtrlType nodeTypeToCtrlType(Inkscape::UI::NodeType type)
+{
+ Inkscape::CanvasItemCtrlType result = Inkscape::CANVAS_ITEM_CTRL_TYPE_NODE_CUSP;
+ switch(type) {
+ case Inkscape::UI::NODE_SMOOTH:
+ result = Inkscape::CANVAS_ITEM_CTRL_TYPE_NODE_SMOOTH;
+ break;
+ case Inkscape::UI::NODE_AUTO:
+ result = Inkscape::CANVAS_ITEM_CTRL_TYPE_NODE_AUTO;
+ break;
+ case Inkscape::UI::NODE_SYMMETRIC:
+ result = Inkscape::CANVAS_ITEM_CTRL_TYPE_NODE_SYMETRICAL;
+ break;
+ case Inkscape::UI::NODE_CUSP:
+ default:
+ result = Inkscape::CANVAS_ITEM_CTRL_TYPE_NODE_CUSP;
+ break;
+ }
+ return result;
+}
+
+/**
+ * @brief provides means to estimate float point rounding error due to serialization to svg
+ *
+ * Keeps cached value up to date with preferences option `/options/svgoutput/numericprecision`
+ * to avoid costly direct reads
+ * */
+class SvgOutputPrecisionWatcher : public Inkscape::Preferences::Observer {
+public:
+ /// Returns absolute \a value`s rounding serialization error based on current preferences settings
+ static double error_of(double value) {
+ return value * instance().rel_error;
+ }
+
+ void notify(const Inkscape::Preferences::Entry &new_val) override {
+ int digits = new_val.getIntLimited(6, 1, 16);
+ set_numeric_precision(digits);
+ }
+
+private:
+ SvgOutputPrecisionWatcher() : Observer("/options/svgoutput/numericprecision"), rel_error(1) {
+ Inkscape::Preferences::get()->addObserver(*this);
+ int digits = Inkscape::Preferences::get()->getIntLimited("/options/svgoutput/numericprecision", 6, 1, 16);
+ set_numeric_precision(digits);
+ }
+
+ ~SvgOutputPrecisionWatcher() override {
+ Inkscape::Preferences::get()->removeObserver(*this);
+ }
+ /// Update cached value of relative error with number of significant digits
+ void set_numeric_precision(int digits) {
+ double relative_error = 0.5; // the error is half of last digit
+ while (digits > 0) {
+ relative_error /= 10;
+ digits--;
+ }
+ rel_error = relative_error;
+ }
+
+ static SvgOutputPrecisionWatcher &instance() {
+ static SvgOutputPrecisionWatcher _instance;
+ return _instance;
+ }
+
+ std::atomic<double> rel_error; /// Cached relative error
+};
+
+/// Returns absolute error of \a point as if serialized to svg with current preferences
+double serializing_error_of(const Geom::Point &point) {
+ return SvgOutputPrecisionWatcher::error_of(point.length());
+}
+
+/**
+ * @brief Returns true if three points are collinear within current serializing precision
+ *
+ * The algorithm of collinearity check is explicitly used to calculate the check error.
+ *
+ * This function can be sufficiently reduced or even removed completely if `Geom::are_collinear`
+ * would declare it's check algorithm as part of the public API.
+ *
+ * */
+bool are_collinear_within_serializing_error(const Geom::Point &A, const Geom::Point &B, const Geom::Point &C) {
+ const double tolerance_factor = 10; // to account other factors which increase uncertainty
+ const double tolerance_A = serializing_error_of(A) * tolerance_factor;
+ const double tolerance_B = serializing_error_of(B) * tolerance_factor;
+ const double tolerance_C = serializing_error_of(C) * tolerance_factor;
+ const double CB_length = (B - C).length();
+ const double AB_length = (B - A).length();
+ Geom::Point C_reflect_scaled = B + (B - C) / CB_length * AB_length;
+ double tolerance_C_reflect_scaled = tolerance_B
+ + (tolerance_B + tolerance_C)
+ * (1 + (tolerance_A + tolerance_B) / AB_length)
+ * (1 + (tolerance_C + tolerance_B) / CB_length);
+ return Geom::are_near(C_reflect_scaled, A, tolerance_C_reflect_scaled + tolerance_A);
+}
+
+} // namespace
+
+namespace Inkscape {
+namespace UI {
+
+const double NO_POWER = 0.0;
+const double DEFAULT_START_POWER = 1.0/3.0;
+
+ControlPoint::ColorSet Node::node_colors = {
+ {0xbfbfbf00, 0x000000ff}, // normal fill, stroke
+ {0xff000000, 0x000000ff}, // mouseover fill, stroke
+ {0xff000000, 0x000000ff}, // clicked fill, stroke
+ //
+ {0x0000ffff, 0x000000ff}, // normal fill, stroke when selected
+ {0xff000000, 0x000000ff}, // mouseover fill, stroke when selected
+ {0xff000000, 0x000000ff} // clicked fill, stroke when selected
+};
+
+ControlPoint::ColorSet Handle::_handle_colors = {
+ {0xffffffff, 0x000000ff}, // normal fill, stroke
+ {0xff000000, 0x000000ff}, // mouseover fill, stroke
+ {0xff000000, 0x000000ff}, // clicked fill, stroke
+ //
+ {0xffffffff, 0x000000ff}, // normal fill, stroke
+ {0xff000000, 0x000000ff}, // mouseover fill, stroke
+ {0xff000000, 0x000000ff} // clicked fill, stroke
+};
+
+std::ostream &operator<<(std::ostream &out, NodeType type)
+{
+ switch(type) {
+ case NODE_CUSP: out << 'c'; break;
+ case NODE_SMOOTH: out << 's'; break;
+ case NODE_AUTO: out << 'a'; break;
+ case NODE_SYMMETRIC: out << 'z'; break;
+ default: out << 'b'; break;
+ }
+ return out;
+}
+
+/** Computes an unit vector of the direction from first to second control point */
+static Geom::Point direction(Geom::Point const &first, Geom::Point const &second) {
+ return Geom::unit_vector(second - first);
+}
+
+Geom::Point Handle::_saved_other_pos(0, 0);
+
+double Handle::_saved_length = 0.0;
+
+bool Handle::_drag_out = false;
+
+Handle::Handle(NodeSharedData const &data, Geom::Point const &initial_pos, Node *parent)
+ : ControlPoint(data.desktop, initial_pos, SP_ANCHOR_CENTER,
+ Inkscape::CANVAS_ITEM_CTRL_TYPE_ROTATE,
+ _handle_colors, data.handle_group)
+ , _handle_line(new Inkscape::CanvasItemCurve(data.handle_line_group))
+ , _parent(parent)
+ , _degenerate(true)
+{
+ setVisible(false);
+}
+
+Handle::~Handle()
+{
+ delete _handle_line;
+}
+
+void Handle::setVisible(bool v)
+{
+ ControlPoint::setVisible(v);
+ if (v) {
+ _handle_line->show();
+ } else {
+ _handle_line->hide();
+ }
+}
+
+void Handle::move(Geom::Point const &new_pos)
+{
+ Handle *other = this->other();
+ Node *node_towards = _parent->nodeToward(this); // node in direction of this handle
+ Node *node_away = _parent->nodeAwayFrom(this); // node in the opposite direction
+ Handle *towards = node_towards ? node_towards->handleAwayFrom(_parent) : nullptr;
+ Handle *towards_second = node_towards ? node_towards->handleToward(_parent) : nullptr;
+ double bspline_weight = 0.0;
+
+ if (Geom::are_near(new_pos, _parent->position())) {
+ // The handle becomes degenerate.
+ // Adjust node type as necessary.
+ if (other->isDegenerate()) {
+ // If both handles become degenerate, convert to parent cusp node
+ _parent->setType(NODE_CUSP, false);
+ } else {
+ // Only 1 handle becomes degenerate
+ switch (_parent->type()) {
+ case NODE_AUTO:
+ case NODE_SYMMETRIC:
+ _parent->setType(NODE_SMOOTH, false);
+ break;
+ default:
+ // do nothing for other node types
+ break;
+ }
+ }
+ // If the segment between the handle and the node in its direction becomes linear,
+ // and there are smooth nodes at its ends, make their handles collinear with the segment.
+ if (towards && towards_second->isDegenerate()) {
+ if (node_towards->type() == NODE_SMOOTH) {
+ towards->setDirection(*_parent, *node_towards);
+ }
+ if (_parent->type() == NODE_SMOOTH) {
+ other->setDirection(*node_towards, *_parent);
+ }
+ }
+ setPosition(new_pos);
+
+ // move the handle and its opposite the same proportion
+ if(_pm()._isBSpline()){
+ setPosition(_pm()._bsplineHandleReposition(this, false));
+ bspline_weight = _pm()._bsplineHandlePosition(this, false);
+ this->other()->setPosition(_pm()._bsplineHandleReposition(this->other(), bspline_weight));
+ }
+ return;
+ }
+
+ if (_parent->type() == NODE_SMOOTH && Node::_is_line_segment(_parent, node_away)) {
+ // restrict movement to the line joining the nodes
+ Geom::Point direction = _parent->position() - node_away->position();
+ Geom::Point delta = new_pos - _parent->position();
+ // project the relative position on the direction line
+ Geom::Coord direction_length = Geom::L2sq(direction);
+ Geom::Point new_delta;
+ if (direction_length == 0) {
+ // joining line has zero length - any direction is okay, prevent division by zero
+ new_delta = delta;
+ } else {
+ new_delta = (Geom::dot(delta, direction) / direction_length) * direction;
+ }
+ setRelativePos(new_delta);
+
+ // move the handle and its opposite the same proportion
+ if(_pm()._isBSpline()){
+ setPosition(_pm()._bsplineHandleReposition(this, false));
+ bspline_weight = _pm()._bsplineHandlePosition(this, false);
+ this->other()->setPosition(_pm()._bsplineHandleReposition(this->other(), bspline_weight));
+ }
+
+ return;
+ }
+
+ switch (_parent->type()) {
+ case NODE_AUTO:
+ _parent->setType(NODE_SMOOTH, false);
+ // fall through - auto nodes degrade into smooth nodes
+ case NODE_SMOOTH: {
+ // for smooth nodes, we need to rotate the opposite handle
+ // so that it's collinear with the dragged one, while conserving length.
+ other->setDirection(new_pos, *_parent);
+ } break;
+ case NODE_SYMMETRIC:
+ // for symmetric nodes, place the other handle on the opposite side
+ other->setRelativePos(-(new_pos - _parent->position()));
+ break;
+ default: break;
+ }
+ setPosition(new_pos);
+
+ // move the handle and its opposite the same proportion
+ if(_pm()._isBSpline()){
+ setPosition(_pm()._bsplineHandleReposition(this, false));
+ bspline_weight = _pm()._bsplineHandlePosition(this, false);
+ this->other()->setPosition(_pm()._bsplineHandleReposition(this->other(), bspline_weight));
+ }
+ Inkscape::UI::Tools::sp_update_helperpath(_desktop);
+}
+
+void Handle::setPosition(Geom::Point const &p)
+{
+ ControlPoint::setPosition(p);
+ _handle_line->set_coords(_parent->position(), position());
+
+ // update degeneration info and visibility
+ if (Geom::are_near(position(), _parent->position()))
+ _degenerate = true;
+ else _degenerate = false;
+
+ if (_parent->_handles_shown && _parent->visible() && !_degenerate) {
+ setVisible(true);
+ } else {
+ setVisible(false);
+ }
+}
+
+void Handle::setLength(double len)
+{
+ if (isDegenerate()) return;
+ Geom::Point dir = Geom::unit_vector(relativePos());
+ setRelativePos(dir * len);
+}
+
+void Handle::retract()
+{
+ move(_parent->position());
+}
+
+void Handle::setDirection(Geom::Point const &from, Geom::Point const &to)
+{
+ setDirection(to - from);
+}
+
+void Handle::setDirection(Geom::Point const &dir)
+{
+ Geom::Point unitdir = Geom::unit_vector(dir);
+ setRelativePos(unitdir * length());
+}
+
+/**
+ * See also: Node::node_type_to_localized_string(NodeType type)
+ */
+char const *Handle::handle_type_to_localized_string(NodeType type)
+{
+ switch(type) {
+ case NODE_CUSP:
+ return _("Corner node handle");
+ case NODE_SMOOTH:
+ return _("Smooth node handle");
+ case NODE_SYMMETRIC:
+ return _("Symmetric node handle");
+ case NODE_AUTO:
+ return _("Auto-smooth node handle");
+ default:
+ return "";
+ }
+}
+
+bool Handle::_eventHandler(Inkscape::UI::Tools::ToolBase *event_context, GdkEvent *event)
+{
+ switch (event->type)
+ {
+ case GDK_KEY_PRESS:
+
+ switch (shortcut_key(event->key))
+ {
+ case GDK_KEY_s:
+ case GDK_KEY_S:
+
+ /* if Shift+S is pressed while hovering over a cusp node handle,
+ hold the handle in place; otherwise, process normally.
+ this handle is guaranteed not to be degenerate. */
+
+ if (held_only_shift(event->key) && _parent->_type == NODE_CUSP) {
+
+ // make opposite handle collinear,
+ // but preserve length, unless degenerate
+ if (other()->isDegenerate())
+ other()->setRelativePos(-relativePos());
+ else
+ other()->setDirection(-relativePos());
+ _parent->setType(NODE_SMOOTH, false);
+
+ // update display
+ _parent->_pm().update();
+
+ // update undo history
+ _parent->_pm()._commit(_("Change node type"));
+
+ return true;
+ }
+ break;
+
+ case GDK_KEY_y:
+ case GDK_KEY_Y:
+
+ /* if Shift+Y is pressed while hovering over a cusp, smooth, or auto node handle,
+ hold the handle in place; otherwise, process normally.
+ this handle is guaranteed not to be degenerate. */
+
+ if (held_only_shift(event->key) && (_parent->_type == NODE_CUSP ||
+ _parent->_type == NODE_SMOOTH ||
+ _parent->_type == NODE_AUTO)) {
+
+ // make opposite handle collinear, and of equal length
+ other()->setRelativePos(-relativePos());
+ _parent->setType(NODE_SYMMETRIC, false);
+
+ // update display
+ _parent->_pm().update();
+
+ // update undo history
+ _parent->_pm()._commit(_("Change node type"));
+
+ return true;
+ }
+ break;
+ }
+ break;
+
+ case GDK_2BUTTON_PRESS:
+
+ // double-click event to set the handles of a node
+ // to the position specified by DEFAULT_START_POWER
+ handle_2button_press();
+ break;
+ }
+
+ return ControlPoint::_eventHandler(event_context, event);
+}
+
+// this function moves the handle and its opposite to the position specified by DEFAULT_START_POWER
+void Handle::handle_2button_press(){
+ if(_pm()._isBSpline()){
+ setPosition(_pm()._bsplineHandleReposition(this, DEFAULT_START_POWER));
+ this->other()->setPosition(_pm()._bsplineHandleReposition(this->other(), DEFAULT_START_POWER));
+ _pm().update();
+ }
+}
+
+bool Handle::grabbed(GdkEventMotion *)
+{
+ _saved_other_pos = other()->position();
+ _saved_length = _drag_out ? 0 : length();
+ _pm()._handleGrabbed();
+ return false;
+}
+
+void Handle::dragged(Geom::Point &new_pos, GdkEventMotion *event)
+{
+ Geom::Point parent_pos = _parent->position();
+ Geom::Point origin = _last_drag_origin();
+ SnapManager &sm = _desktop->namedview->snap_manager;
+ bool snap = held_shift(*event) ? false : sm.someSnapperMightSnap();
+ std::optional<Inkscape::Snapper::SnapConstraint> ctrl_constraint;
+
+ // with Alt, preserve length
+ if (held_alt(*event)) {
+ new_pos = parent_pos + Geom::unit_vector(new_pos - parent_pos) * _saved_length;
+ snap = false;
+ }
+ // with Ctrl, constrain to M_PI/rotationsnapsperpi increments from vertical
+ // and the original position.
+ if (held_control(*event)) {
+ Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+ int snaps = 2 * prefs->getIntLimited("/options/rotationsnapsperpi/value", 12, 1, 1000);
+
+ // note: if snapping to the original position is only desired in the original
+ // direction of the handle, change to Ray instead of Line
+ Geom::Line original_line(parent_pos, origin);
+ Geom::Line perp_line(parent_pos, parent_pos + Geom::rot90(origin - parent_pos));
+ Geom::Point snap_pos = parent_pos + Geom::constrain_angle(
+ Geom::Point(0,0), new_pos - parent_pos, snaps, Geom::Point(1,0));
+ Geom::Point orig_pos = original_line.pointAt(original_line.nearestTime(new_pos));
+ Geom::Point perp_pos = perp_line.pointAt(perp_line.nearestTime(new_pos));
+
+ Geom::Point result = snap_pos;
+ ctrl_constraint = Inkscape::Snapper::SnapConstraint(parent_pos, parent_pos - snap_pos);
+ if (Geom::distance(orig_pos, new_pos) < Geom::distance(result, new_pos)) {
+ result = orig_pos;
+ ctrl_constraint = Inkscape::Snapper::SnapConstraint(parent_pos, parent_pos - orig_pos);
+ }
+ if (Geom::distance(perp_pos, new_pos) < Geom::distance(result, new_pos)) {
+ result = perp_pos;
+ ctrl_constraint = Inkscape::Snapper::SnapConstraint(parent_pos, parent_pos - perp_pos);
+ }
+ new_pos = result;
+ // move the handle and its opposite in X fixed positions depending on parameter "steps with control"
+ // by default in live BSpline
+ if(_pm()._isBSpline()){
+ setPosition(new_pos);
+ int steps = _pm()._bsplineGetSteps();
+ new_pos=_pm()._bsplineHandleReposition(this,ceilf(_pm()._bsplineHandlePosition(this, false)*steps)/steps);
+ }
+ }
+
+ std::vector<Inkscape::SnapCandidatePoint> unselected;
+ // if the snap adjustment is activated and it is not BSpline
+ if (snap && !_pm()._isBSpline()) {
+ ControlPointSelection::Set &nodes = _parent->_selection.allPoints();
+ for (auto node : nodes) {
+ Node *n = static_cast<Node*>(node);
+ unselected.push_back(n->snapCandidatePoint());
+ }
+ sm.setupIgnoreSelection(_desktop, true, &unselected);
+
+ Node *node_away = _parent->nodeAwayFrom(this);
+ if (_parent->type() == NODE_SMOOTH && Node::_is_line_segment(_parent, node_away)) {
+ Inkscape::Snapper::SnapConstraint cl(_parent->position(),
+ _parent->position() - node_away->position());
+ Inkscape::SnappedPoint p;
+ p = sm.constrainedSnap(Inkscape::SnapCandidatePoint(new_pos, SNAPSOURCE_NODE_HANDLE), cl);
+ new_pos = p.getPoint();
+ } else if (ctrl_constraint) {
+ // NOTE: this is subtly wrong.
+ // We should get all possible constraints and snap along them using
+ // multipleConstrainedSnaps, instead of first snapping to angle and then to objects
+ Inkscape::SnappedPoint p;
+ p = sm.constrainedSnap(Inkscape::SnapCandidatePoint(new_pos, SNAPSOURCE_NODE_HANDLE), *ctrl_constraint);
+ new_pos = p.getPoint();
+ } else {
+ sm.freeSnapReturnByRef(new_pos, SNAPSOURCE_NODE_HANDLE);
+ }
+ sm.unSetup();
+ }
+
+
+ // with Shift, if the node is cusp, rotate the other handle as well
+ if (_parent->type() == NODE_CUSP && !_drag_out) {
+ if (held_shift(*event)) {
+ Geom::Point other_relpos = _saved_other_pos - parent_pos;
+ other_relpos *= Geom::Rotate(Geom::angle_between(origin - parent_pos, new_pos - parent_pos));
+ other()->setRelativePos(other_relpos);
+ } else {
+ // restore the position
+ other()->setPosition(_saved_other_pos);
+ }
+ }
+ // if it is BSpline, but SHIFT or CONTROL are not pressed, fix it in the original position
+ if(_pm()._isBSpline() && !held_shift(*event) && !held_control(*event)){
+ new_pos=_last_drag_origin();
+ }
+ _pm().update();
+}
+
+void Handle::ungrabbed(GdkEventButton *event)
+{
+ // hide the handle if it's less than dragtolerance away from the node
+ // however, never do this for cancelled drag / broken grab
+ // TODO is this actually a good idea?
+ if (event) {
+ Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+ int drag_tolerance = prefs->getIntLimited("/options/dragtolerance/value", 0, 0, 100);
+
+ Geom::Point dist = _desktop->d2w(_parent->position()) - _desktop->d2w(position());
+ if (dist.length() <= drag_tolerance) {
+ move(_parent->position());
+ }
+ }
+
+ // HACK: If the handle was dragged out, call parent's ungrabbed handler,
+ // so that transform handles reappear
+ if (_drag_out) {
+ _parent->ungrabbed(event);
+ }
+ _drag_out = false;
+
+ _pm()._handleUngrabbed();
+}
+
+bool Handle::clicked(GdkEventButton *event)
+{
+ _pm()._handleClicked(this, event);
+ return true;
+}
+
+Handle const *Handle::other() const
+{
+ return const_cast<Handle *>(this)->other();
+}
+
+Handle *Handle::other()
+{
+ if (this == &_parent->_front) {
+ return &_parent->_back;
+ } else {
+ return &_parent->_front;
+ }
+}
+
+static double snap_increment_degrees() {
+ Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+ int snaps = prefs->getIntLimited("/options/rotationsnapsperpi/value", 12, 1, 1000);
+ return 180.0 / snaps;
+}
+
+Glib::ustring Handle::_getTip(unsigned state) const
+{
+ /* a trick to mark as BSpline if the node has no strength;
+ we are going to use it later to show the appropriate messages.
+ we cannot do it in any different way because the function is constant. */
+ Handle *h = const_cast<Handle *>(this);
+ bool isBSpline = _pm()._isBSpline();
+ bool can_shift_rotate = _parent->type() == NODE_CUSP && !other()->isDegenerate();
+ Glib::ustring s = C_("Path handle tip",
+ "node control handle"); // not expected
+
+ if (state_held_alt(state) && !isBSpline) {
+ if (state_held_control(state)) {
+ if (state_held_shift(state) && can_shift_rotate) {
+ s = format_tip(C_("Path handle tip",
+ "<b>Shift+Ctrl+Alt</b>: "
+ "preserve length and snap rotation angle to %g° increments, "
+ "and rotate both handles"),
+ snap_increment_degrees());
+ }
+ else {
+ s = format_tip(C_("Path handle tip",
+ "<b>Ctrl+Alt</b>: "
+ "preserve length and snap rotation angle to %g° increments"),
+ snap_increment_degrees());
+ }
+ }
+ else {
+ if (state_held_shift(state) && can_shift_rotate) {
+ s = C_("Path handle tip",
+ "<b>Shift+Alt</b>: preserve handle length and rotate both handles");
+ }
+ else {
+ s = C_("Path handle tip",
+ "<b>Alt</b>: preserve handle length while dragging");
+ }
+ }
+ }
+ else {
+ if (state_held_control(state)) {
+ if (state_held_shift(state) && can_shift_rotate && !isBSpline) {
+ s = format_tip(C_("Path handle tip",
+ "<b>Shift+Ctrl</b>: "
+ "snap rotation angle to %g° increments, and rotate both handles"),
+ snap_increment_degrees());
+ }
+ else if (isBSpline) {
+ s = C_("Path handle tip",
+ "<b>Ctrl</b>: "
+ "Snap handle to steps defined in BSpline Live Path Effect");
+ }
+ else {
+ s = format_tip(C_("Path handle tip",
+ "<b>Ctrl</b>: "
+ "snap rotation angle to %g° increments, click to retract"),
+ snap_increment_degrees());
+ }
+ }
+ else if (state_held_shift(state) && can_shift_rotate && !isBSpline) {
+ s = C_("Path handle tip",
+ "<b>Shift</b>: rotate both handles by the same angle");
+ }
+ else if (state_held_shift(state) && isBSpline) {
+ s = C_("Path handle tip",
+ "<b>Shift</b>: move handle");
+ }
+ else {
+ char const *handletype = handle_type_to_localized_string(_parent->_type);
+ char const *more;
+
+ if (can_shift_rotate && !isBSpline) {
+ more = C_("Path handle tip",
+ "Shift, Ctrl, Alt");
+ }
+ else if (isBSpline) {
+ more = C_("Path handle tip",
+ "Ctrl");
+ }
+ else {
+ more = C_("Path handle tip",
+ "Ctrl, Alt");
+ }
+
+ if (_parent->type() == NODE_CUSP) {
+ s = format_tip(C_("Path handle tip",
+ "<b>%s</b>: "
+ "drag to shape the path" ", "
+ "hover to lock" ", "
+ "Shift+S to make smooth" ", "
+ "Shift+Y to make symmetric" ". "
+ "(more: %s)"),
+ handletype, more);
+ }
+ else if (_parent->type() == NODE_SMOOTH) {
+ s = format_tip(C_("Path handle tip",
+ "<b>%s</b>: "
+ "drag to shape the path" ", "
+ "hover to lock" ", "
+ "Shift+Y to make symmetric" ". "
+ "(more: %s)"),
+ handletype, more);
+ }
+ else if (_parent->type() == NODE_AUTO) {
+ s = format_tip(C_("Path handle tip",
+ "<b>%s</b>: "
+ "drag to make smooth, "
+ "hover to lock" ", "
+ "Shift+Y to make symmetric" ". "
+ "(more: %s)"),
+ handletype, more);
+ }
+ else if (_parent->type() == NODE_SYMMETRIC) {
+ s = format_tip(C_("Path handle tip",
+ "<b>%s</b>: "
+ "drag to shape the path" ". "
+ "(more: %s)"),
+ handletype, more);
+ }
+ else if (isBSpline) {
+ double power = _pm()._bsplineHandlePosition(h);
+ s = format_tip(C_("Path handle tip",
+ "<b>BSpline node handle</b> (%.3g power): "
+ "Shift-drag to move, "
+ "double-click to reset. "
+ "(more: %s)"),
+ power, more);
+ }
+ else {
+ s = C_("Path handle tip",
+ "<b>unknown node handle</b>"); // not expected
+ }
+ }
+ }
+
+ return (s);
+}
+
+Glib::ustring Handle::_getDragTip(GdkEventMotion */*event*/) const
+{
+ Geom::Point dist = position() - _last_drag_origin();
+ // report angle in mathematical convention
+ double angle = Geom::angle_between(Geom::Point(-1,0), position() - _parent->position());
+ angle += M_PI; // angle is (-M_PI...M_PI] - offset by +pi and scale to 0...360
+ angle *= 360.0 / (2 * M_PI);
+
+ Inkscape::Util::Quantity x_q = Inkscape::Util::Quantity(dist[Geom::X], "px");
+ Inkscape::Util::Quantity y_q = Inkscape::Util::Quantity(dist[Geom::Y], "px");
+ Inkscape::Util::Quantity len_q = Inkscape::Util::Quantity(length(), "px");
+ Glib::ustring x = x_q.string(_desktop->namedview->display_units);
+ Glib::ustring y = y_q.string(_desktop->namedview->display_units);
+ Glib::ustring len = len_q.string(_desktop->namedview->display_units);
+ Glib::ustring ret = format_tip(C_("Path handle tip",
+ "Move handle by %s, %s; angle %.2f°, length %s"), x.c_str(), y.c_str(), angle, len.c_str());
+ return ret;
+}
+
+Node::Node(NodeSharedData const &data, Geom::Point const &initial_pos) :
+ SelectableControlPoint(data.desktop, initial_pos, SP_ANCHOR_CENTER,
+ Inkscape::CANVAS_ITEM_CTRL_TYPE_NODE_CUSP,
+ *data.selection,
+ node_colors, data.node_group),
+ _front(data, initial_pos, this),
+ _back(data, initial_pos, this),
+ _type(NODE_CUSP),
+ _handles_shown(false)
+{
+ _canvas_item_ctrl->set_name("CanvasItemCtrl:Node");
+ // NOTE we do not set type here, because the handles are still degenerate
+}
+
+Node const *Node::_next() const
+{
+ return const_cast<Node*>(this)->_next();
+}
+
+// NOTE: not using iterators won't make this much quicker because iterators can be 100% inlined.
+Node *Node::_next()
+{
+ NodeList::iterator n = NodeList::get_iterator(this).next();
+ if (n) {
+ return n.ptr();
+ } else {
+ return nullptr;
+ }
+}
+
+Node const *Node::_prev() const
+{
+ return const_cast<Node *>(this)->_prev();
+}
+
+Node *Node::_prev()
+{
+ NodeList::iterator p = NodeList::get_iterator(this).prev();
+ if (p) {
+ return p.ptr();
+ } else {
+ return nullptr;
+ }
+}
+
+void Node::move(Geom::Point const &new_pos)
+{
+ // move handles when the node moves.
+ Geom::Point old_pos = position();
+ Geom::Point delta = new_pos - position();
+
+ // save the previous nodes strength to apply it again once the node is moved
+ double nodeWeight = NO_POWER;
+ double nextNodeWeight = NO_POWER;
+ double prevNodeWeight = NO_POWER;
+ Node *n = this;
+ Node * nextNode = n->nodeToward(n->front());
+ Node * prevNode = n->nodeToward(n->back());
+ nodeWeight = fmax(_pm()._bsplineHandlePosition(n->front(), false),_pm()._bsplineHandlePosition(n->back(), false));
+ if(prevNode){
+ prevNodeWeight = _pm()._bsplineHandlePosition(prevNode->front());
+ }
+ if(nextNode){
+ nextNodeWeight = _pm()._bsplineHandlePosition(nextNode->back());
+ }
+
+ // Save original position for post-processing
+ _unfixed_pos = std::optional<Geom::Point>(position());
+
+ setPosition(new_pos);
+ _front.setPosition(_front.position() + delta);
+ _back.setPosition(_back.position() + delta);
+
+ // move the affected handles. First the node ones, later the adjoining ones.
+ if(_pm()._isBSpline()){
+ _front.setPosition(_pm()._bsplineHandleReposition(this->front(),nodeWeight));
+ _back.setPosition(_pm()._bsplineHandleReposition(this->back(),nodeWeight));
+ if(prevNode){
+ prevNode->front()->setPosition(_pm()._bsplineHandleReposition(prevNode->front(), prevNodeWeight));
+ }
+ if(nextNode){
+ nextNode->back()->setPosition(_pm()._bsplineHandleReposition(nextNode->back(), nextNodeWeight));
+ }
+ }
+}
+
+void Node::transform(Geom::Affine const &m)
+{
+ // save the previous nodes strength to apply it again once the node is moved
+ double nodeWeight = NO_POWER;
+ double nextNodeWeight = NO_POWER;
+ double prevNodeWeight = NO_POWER;
+ Node *n = this;
+ Node * nextNode = n->nodeToward(n->front());
+ Node * prevNode = n->nodeToward(n->back());
+ nodeWeight = _pm()._bsplineHandlePosition(n->front());
+ if(prevNode){
+ prevNodeWeight = _pm()._bsplineHandlePosition(prevNode->front());
+ }
+ if(nextNode){
+ nextNodeWeight = _pm()._bsplineHandlePosition(nextNode->back());
+ }
+
+ // Save original position for post-processing
+ _unfixed_pos = std::optional<Geom::Point>(position());
+
+ setPosition(position() * m);
+ _front.setPosition(_front.position() * m);
+ _back.setPosition(_back.position() * m);
+
+ // move the involved handles. First the node ones, later the adjoining ones.
+ if(_pm()._isBSpline()){
+ _front.setPosition(_pm()._bsplineHandleReposition(this->front(), nodeWeight));
+ _back.setPosition(_pm()._bsplineHandleReposition(this->back(), nodeWeight));
+ if(prevNode){
+ prevNode->front()->setPosition(_pm()._bsplineHandleReposition(prevNode->front(), prevNodeWeight));
+ }
+ if(nextNode){
+ nextNode->back()->setPosition(_pm()._bsplineHandleReposition(nextNode->back(), nextNodeWeight));
+ }
+ }
+}
+
+Geom::Rect Node::bounds() const
+{
+ Geom::Rect b(position(), position());
+ b.expandTo(_front.position());
+ b.expandTo(_back.position());
+ return b;
+}
+
+/**
+ * Affine transforms keep handle invariants for smooth and symmetric nodes,
+ * but smooth nodes at ends of linear segments and auto nodes need special treatment
+ *
+ * Call this function once you have finished called ::move or ::transform on ALL nodes
+ * that are being transformed in that one operation to avoid problematic bugs.
+ */
+void Node::fixNeighbors()
+{
+ if (!_unfixed_pos)
+ return;
+
+ Geom::Point const new_pos = position();
+
+ // This method restores handle invariants for neighboring nodes,
+ // and invariants that are based on positions of those nodes for this one.
+
+ // Fix auto handles
+ if (_type == NODE_AUTO) _updateAutoHandles();
+ if (*_unfixed_pos != new_pos) {
+ if (_next() && _next()->_type == NODE_AUTO) _next()->_updateAutoHandles();
+ if (_prev() && _prev()->_type == NODE_AUTO) _prev()->_updateAutoHandles();
+ }
+
+ /* Fix smooth handles at the ends of linear segments.
+ Rotate the appropriate handle to be collinear with the segment.
+ If there is a smooth node at the other end of the segment, rotate it too. */
+ Handle *handle, *other_handle;
+ Node *other;
+ if (_is_line_segment(this, _next())) {
+ handle = &_back;
+ other = _next();
+ other_handle = &_next()->_front;
+ } else if (_is_line_segment(_prev(), this)) {
+ handle = &_front;
+ other = _prev();
+ other_handle = &_prev()->_back;
+ } else return;
+
+ if (_type == NODE_SMOOTH && !handle->isDegenerate()) {
+ handle->setDirection(other->position(), new_pos);
+ }
+ // also update the handle on the other end of the segment
+ if (other->_type == NODE_SMOOTH && !other_handle->isDegenerate()) {
+ other_handle->setDirection(new_pos, other->position());
+ }
+
+ _unfixed_pos.reset();
+}
+
+void Node::_updateAutoHandles()
+{
+ // Recompute the position of automatic handles. For endnodes, retract both handles.
+ // (It's only possible to create an end auto node through the XML editor.)
+ if (isEndNode()) {
+ _front.retract();
+ _back.retract();
+ return;
+ }
+
+ // auto nodes automatically adjust their handles to give
+ // an appearance of smoothness, no matter what their surroundings are.
+ Geom::Point vec_next = _next()->position() - position();
+ Geom::Point vec_prev = _prev()->position() - position();
+ double len_next = vec_next.length(), len_prev = vec_prev.length();
+ if (len_next > 0 && len_prev > 0) {
+ // "dir" is an unit vector perpendicular to the bisector of the angle created
+ // by the previous node, this auto node and the next node.
+ Geom::Point dir = Geom::unit_vector((len_prev / len_next) * vec_next - vec_prev);
+ // Handle lengths are equal to 1/3 of the distance from the adjacent node.
+ _back.setRelativePos(-dir * (len_prev / 3));
+ _front.setRelativePos(dir * (len_next / 3));
+ } else {
+ // If any of the adjacent nodes coincides, retract both handles.
+ _front.retract();
+ _back.retract();
+ }
+}
+
+void Node::showHandles(bool v)
+{
+ _handles_shown = v;
+ if (!_front.isDegenerate()) {
+ _front.setVisible(v);
+ }
+ if (!_back.isDegenerate()) {
+ _back.setVisible(v);
+ }
+
+}
+
+void Node::updateHandles()
+{
+ _handleControlStyling();
+
+ _front._handleControlStyling();
+ _back._handleControlStyling();
+}
+
+
+void Node::setType(NodeType type, bool update_handles)
+{
+ if (type == NODE_PICK_BEST) {
+ pickBestType();
+ updateState(); // The size of the control might have changed
+ return;
+ }
+
+ // if update_handles is true, adjust handle positions to match the node type
+ // handle degenerate handles appropriately
+ if (update_handles) {
+ switch (type) {
+ case NODE_CUSP:
+ // nothing to do
+ break;
+ case NODE_AUTO:
+ // auto handles make no sense for endnodes
+ if (isEndNode()) return;
+ _updateAutoHandles();
+ break;
+ case NODE_SMOOTH: {
+ // ignore attempts to make smooth endnodes.
+ if (isEndNode()) return;
+ // rotate handles to be collinear
+ // for degenerate nodes set positions like auto handles
+ bool prev_line = _is_line_segment(_prev(), this);
+ bool next_line = _is_line_segment(this, _next());
+ if (_type == NODE_SMOOTH) {
+ // For a node that is already smooth and has a degenerate handle,
+ // drag out the second handle without changing the direction of the first one.
+ if (_front.isDegenerate()) {
+ double dist = Geom::distance(_next()->position(), position());
+ _front.setRelativePos(Geom::unit_vector(-_back.relativePos()) * dist / 3);
+ }
+ if (_back.isDegenerate()) {
+ double dist = Geom::distance(_prev()->position(), position());
+ _back.setRelativePos(Geom::unit_vector(-_front.relativePos()) * dist / 3);
+ }
+ } else if (isDegenerate()) {
+ _updateAutoHandles();
+ } else if (_front.isDegenerate()) {
+ // if the front handle is degenerate and next path segment is a line, make back collinear;
+ // otherwise, pull out the other handle to 1/3 of distance to prev.
+ if (next_line) {
+ _back.setDirection(*_next(), *this);
+ } else if (_prev()) {
+ Geom::Point dir = direction(_back, *this);
+ _front.setRelativePos(Geom::distance(_prev()->position(), position()) / 3 * dir);
+ }
+ } else if (_back.isDegenerate()) {
+ if (prev_line) {
+ _front.setDirection(*_prev(), *this);
+ } else if (_next()) {
+ Geom::Point dir = direction(_front, *this);
+ _back.setRelativePos(Geom::distance(_next()->position(), position()) / 3 * dir);
+ }
+ } else {
+ /* both handles are extended. make collinear while keeping length.
+ first make back collinear with the vector front ---> back,
+ then make front collinear with back ---> node.
+ (not back ---> front, because back's position was changed in the first call) */
+ _back.setDirection(_front, _back);
+ _front.setDirection(_back, *this);
+ }
+ } break;
+ case NODE_SYMMETRIC:
+ if (isEndNode()) return; // symmetric handles make no sense for endnodes
+ if (isDegenerate()) {
+ // similar to auto handles but set the same length for both
+ Geom::Point vec_next = _next()->position() - position();
+ Geom::Point vec_prev = _prev()->position() - position();
+ double len_next = vec_next.length(), len_prev = vec_prev.length();
+ double len = (len_next + len_prev) / 6; // take 1/3 of average
+ if (len == 0) return;
+
+ Geom::Point dir = Geom::unit_vector((len_prev / len_next) * vec_next - vec_prev);
+ _back.setRelativePos(-dir * len);
+ _front.setRelativePos(dir * len);
+ } else {
+ // Both handles are extended. Compute average length, use direction from
+ // back handle to front handle. This also works correctly for degenerates
+ double len = (_front.length() + _back.length()) / 2;
+ Geom::Point dir = direction(_back, _front);
+ _front.setRelativePos(dir * len);
+ _back.setRelativePos(-dir * len);
+ }
+ break;
+ default: break;
+ }
+ // in node type changes, for BSpline traces, we can either maintain them
+ // with NO_POWER power in border mode, or give them the default power in curve mode.
+ if(_pm()._isBSpline()){
+ double weight = NO_POWER;
+ if(_pm()._bsplineHandlePosition(this->front()) != NO_POWER ){
+ weight = DEFAULT_START_POWER;
+ }
+ _front.setPosition(_pm()._bsplineHandleReposition(this->front(), weight));
+ _back.setPosition(_pm()._bsplineHandleReposition(this->back(), weight));
+ }
+ }
+ _type = type;
+ _setControlType(nodeTypeToCtrlType(_type));
+ updateState();
+}
+
+void Node::pickBestType()
+{
+ _type = NODE_CUSP;
+ bool front_degen = _front.isDegenerate();
+ bool back_degen = _back.isDegenerate();
+ bool both_degen = front_degen && back_degen;
+ bool neither_degen = !front_degen && !back_degen;
+ do {
+ // if both handles are degenerate, do nothing
+ if (both_degen) break;
+ // if neither are degenerate, check their respective positions
+ if (neither_degen) {
+ // for now do not automatically make nodes symmetric, it can be annoying
+ /*if (Geom::are_near(front_delta, -back_delta)) {
+ _type = NODE_SYMMETRIC;
+ break;
+ }*/
+ if (are_collinear_within_serializing_error(_front.position(), position(), _back.position())) {
+ _type = NODE_SMOOTH;
+ break;
+ }
+ }
+ // check whether the handle aligns with the previous line segment.
+ // we know that if front is degenerate, back isn't, because
+ // both_degen was false
+ if (front_degen && _next() && _next()->_back.isDegenerate()) {
+ if (are_collinear_within_serializing_error(_next()->position(), position(), _back.position())) {
+ _type = NODE_SMOOTH;
+ break;
+ }
+ } else if (back_degen && _prev() && _prev()->_front.isDegenerate()) {
+ if (are_collinear_within_serializing_error(_prev()->position(), position(), _front.position())) {
+ _type = NODE_SMOOTH;
+ break;
+ }
+ }
+ } while (false);
+ _setControlType(nodeTypeToCtrlType(_type));
+ updateState();
+}
+
+bool Node::isEndNode() const
+{
+ return !_prev() || !_next();
+}
+
+void Node::sink()
+{
+ _canvas_item_ctrl->set_z_position(0);
+}
+
+NodeType Node::parse_nodetype(char x)
+{
+ switch (x) {
+ case 'a': return NODE_AUTO;
+ case 'c': return NODE_CUSP;
+ case 's': return NODE_SMOOTH;
+ case 'z': return NODE_SYMMETRIC;
+ default: return NODE_PICK_BEST;
+ }
+}
+
+bool Node::_eventHandler(Inkscape::UI::Tools::ToolBase *event_context, GdkEvent *event)
+{
+ int dir = 0;
+
+ switch (event->type)
+ {
+ case GDK_SCROLL:
+ if (event->scroll.direction == GDK_SCROLL_UP) {
+ dir = 1;
+ } else if (event->scroll.direction == GDK_SCROLL_DOWN) {
+ dir = -1;
+ } else if (event->scroll.direction == GDK_SCROLL_SMOOTH) {
+ dir = event->scroll.delta_y > 0 ? -1 : 1;
+ } else {
+ break;
+ }
+ if (held_control(event->scroll)) {
+ _linearGrow(dir);
+ } else {
+ _selection.spatialGrow(this, dir);
+ }
+ return true;
+ case GDK_KEY_PRESS:
+ switch (shortcut_key(event->key))
+ {
+ case GDK_KEY_Page_Up:
+ dir = 1;
+ break;
+ case GDK_KEY_Page_Down:
+ dir = -1;
+ break;
+ default: goto bail_out;
+ }
+
+ if (held_control(event->key)) {
+ _linearGrow(dir);
+ } else {
+ _selection.spatialGrow(this, dir);
+ }
+ return true;
+
+ default:
+ break;
+ }
+
+ bail_out:
+ return ControlPoint::_eventHandler(event_context, event);
+}
+
+void Node::_linearGrow(int dir)
+{
+ // Interestingly, we do not need any help from PathManipulator when doing linear grow.
+ // First handle the trivial case of growing over an unselected node.
+ if (!selected() && dir > 0) {
+ _selection.insert(this);
+ return;
+ }
+
+ NodeList::iterator this_iter = NodeList::get_iterator(this);
+ NodeList::iterator fwd = this_iter, rev = this_iter;
+ double distance_back = 0, distance_front = 0;
+
+ // Linear grow is simple. We find the first unselected nodes in each direction
+ // and compare the linear distances to them.
+ if (dir > 0) {
+ if (!selected()) {
+ _selection.insert(this);
+ return;
+ }
+
+ // find first unselected nodes on both sides
+ while (fwd && fwd->selected()) {
+ NodeList::iterator n = fwd.next();
+ distance_front += Geom::bezier_length(*fwd, fwd->_front, n->_back, *n);
+ fwd = n;
+ if (fwd == this_iter)
+ // there is no unselected node in this cyclic subpath
+ return;
+ }
+ // do the same for the second direction. Do not check for equality with
+ // this node, because there is at least one unselected node in the subpath,
+ // so we are guaranteed to stop.
+ while (rev && rev->selected()) {
+ NodeList::iterator p = rev.prev();
+ distance_back += Geom::bezier_length(*rev, rev->_back, p->_front, *p);
+ rev = p;
+ }
+
+ NodeList::iterator t; // node to select
+ if (fwd && rev) {
+ if (distance_front <= distance_back) t = fwd;
+ else t = rev;
+ } else {
+ if (fwd) t = fwd;
+ if (rev) t = rev;
+ }
+ if (t) _selection.insert(t.ptr());
+
+ // Linear shrink is more complicated. We need to find the farthest selected node.
+ // This means we have to check the entire subpath. We go in the direction in which
+ // the distance we traveled is lower. We do this until we run out of nodes (ends of path)
+ // or the two iterators meet. On the way, we store the last selected node and its distance
+ // in each direction (if any). At the end, we choose the one that is farther and deselect it.
+ } else {
+ // both iterators that store last selected nodes are initially empty
+ NodeList::iterator last_fwd, last_rev;
+ double last_distance_back = 0, last_distance_front = 0;
+
+ while (rev || fwd) {
+ if (fwd && (!rev || distance_front <= distance_back)) {
+ if (fwd->selected()) {
+ last_fwd = fwd;
+ last_distance_front = distance_front;
+ }
+ NodeList::iterator n = fwd.next();
+ if (n) distance_front += Geom::bezier_length(*fwd, fwd->_front, n->_back, *n);
+ fwd = n;
+ } else if (rev && (!fwd || distance_front > distance_back)) {
+ if (rev->selected()) {
+ last_rev = rev;
+ last_distance_back = distance_back;
+ }
+ NodeList::iterator p = rev.prev();
+ if (p) distance_back += Geom::bezier_length(*rev, rev->_back, p->_front, *p);
+ rev = p;
+ }
+ // Check whether we walked the entire cyclic subpath.
+ // This is initially true because both iterators start from this node,
+ // so this check cannot go in the while condition.
+ // When this happens, we need to check the last node, pointed to by the iterators.
+ if (fwd && fwd == rev) {
+ if (!fwd->selected()) break;
+ NodeList::iterator fwdp = fwd.prev(), revn = rev.next();
+ double df = distance_front + Geom::bezier_length(*fwdp, fwdp->_front, fwd->_back, *fwd);
+ double db = distance_back + Geom::bezier_length(*revn, revn->_back, rev->_front, *rev);
+ if (df > db) {
+ last_fwd = fwd;
+ last_distance_front = df;
+ } else {
+ last_rev = rev;
+ last_distance_back = db;
+ }
+ break;
+ }
+ }
+
+ NodeList::iterator t;
+ if (last_fwd && last_rev) {
+ if (last_distance_front >= last_distance_back) t = last_fwd;
+ else t = last_rev;
+ } else {
+ if (last_fwd) t = last_fwd;
+ if (last_rev) t = last_rev;
+ }
+ if (t) _selection.erase(t.ptr());
+ }
+}
+
+void Node::_setState(State state)
+{
+ // change node size to match type and selection state
+ _canvas_item_ctrl->set_size_extra(selected() ? 2 : 0);
+ switch (state) {
+ // These were used to set "active" and "prelight" flags but the flags weren't being used.
+ case STATE_NORMAL:
+ case STATE_MOUSEOVER:
+ break;
+ case STATE_CLICKED:
+ // show the handles when selecting the nodes
+ if(_pm()._isBSpline()){
+ this->front()->setPosition(_pm()._bsplineHandleReposition(this->front()));
+ this->back()->setPosition(_pm()._bsplineHandleReposition(this->back()));
+ }
+ break;
+ }
+ SelectableControlPoint::_setState(state);
+}
+
+bool Node::grabbed(GdkEventMotion *event)
+{
+ if (SelectableControlPoint::grabbed(event)) {
+ return true;
+ }
+
+ // Dragging out handles with Shift + drag on a node.
+ if (!held_shift(*event)) {
+ return false;
+ }
+
+ Geom::Point evp = event_point(*event);
+ Geom::Point rel_evp = evp - _last_click_event_point();
+
+ // This should work even if dragtolerance is zero and evp coincides with node position.
+ double angle_next = HUGE_VAL;
+ double angle_prev = HUGE_VAL;
+ bool has_degenerate = false;
+ // determine which handle to drag out based on degeneration and the direction of drag
+ if (_front.isDegenerate() && _next()) {
+ Geom::Point next_relpos = _desktop->d2w(_next()->position())
+ - _desktop->d2w(position());
+ angle_next = fabs(Geom::angle_between(rel_evp, next_relpos));
+ has_degenerate = true;
+ }
+ if (_back.isDegenerate() && _prev()) {
+ Geom::Point prev_relpos = _desktop->d2w(_prev()->position())
+ - _desktop->d2w(position());
+ angle_prev = fabs(Geom::angle_between(rel_evp, prev_relpos));
+ has_degenerate = true;
+ }
+ if (!has_degenerate) {
+ return false;
+ }
+
+ Handle *h = angle_next < angle_prev ? &_front : &_back;
+
+ h->setPosition(_desktop->w2d(evp));
+ h->setVisible(true);
+ h->transferGrab(this, event);
+ Handle::_drag_out = true;
+ return true;
+}
+
+void Node::dragged(Geom::Point &new_pos, GdkEventMotion *event)
+{
+ // For a note on how snapping is implemented in Inkscape, see snap.h.
+ SnapManager &sm = _desktop->namedview->snap_manager;
+ // even if we won't really snap, we might still call the one of the
+ // constrainedSnap() methods to enforce the constraints, so we need
+ // to setup the snapmanager anyway; this is also required for someSnapperMightSnap()
+ sm.setup(_desktop);
+
+ // do not snap when Shift is pressed
+ bool snap = !held_shift(*event) && sm.someSnapperMightSnap();
+
+ Inkscape::SnappedPoint sp;
+ std::vector<Inkscape::SnapCandidatePoint> unselected;
+ if (snap) {
+ /* setup
+ * TODO We are doing this every time a snap happens. It should once be done only once
+ * per drag - maybe in the grabbed handler?
+ * TODO Unselected nodes vector must be valid during the snap run, because it is not
+ * copied. Fix this in snap.h and snap.cpp, then the above.
+ * TODO Snapping to unselected segments of selected paths doesn't work yet. */
+
+ // Build the list of unselected nodes.
+ typedef ControlPointSelection::Set Set;
+ Set &nodes = _selection.allPoints();
+ for (auto node : nodes) {
+ if (!node->selected()) {
+ Node *n = static_cast<Node*>(node);
+ Inkscape::SnapCandidatePoint p(n->position(), n->_snapSourceType(), n->_snapTargetType());
+ unselected.push_back(p);
+ }
+ }
+ sm.unSetup();
+ sm.setupIgnoreSelection(_desktop, true, &unselected);
+ }
+
+ // Snap candidate point for free snapping; this will consider snapping tangentially
+ // and perpendicularly and therefore the origin or direction vector must be set
+ Inkscape::SnapCandidatePoint scp_free(new_pos, _snapSourceType());
+
+ std::optional<Geom::Point> front_point, back_point;
+ Geom::Point origin = _last_drag_origin();
+ Geom::Point dummy_cp;
+ if (_front.isDegenerate()) { // If there is no handle for the path segment towards the next node, then this segment is straight
+ if (_is_line_segment(this, _next())) {
+ front_point = _next()->position() - origin;
+ if (_next()->selected()) {
+ dummy_cp = _next()->position() - position();
+ scp_free.addVector(dummy_cp);
+ } else {
+ dummy_cp = _next()->position();
+ scp_free.addOrigin(dummy_cp);
+ }
+ }
+ } else { // .. this path segment is curved
+ front_point = _front.relativePos();
+ scp_free.addVector(*front_point);
+ }
+ if (_back.isDegenerate()) { // If there is no handle for the path segment towards the previous node, then this segment is straight
+ if (_is_line_segment(_prev(), this)) {
+ back_point = _prev()->position() - origin;
+ if (_prev()->selected()) {
+ dummy_cp = _prev()->position() - position();
+ scp_free.addVector(dummy_cp);
+ } else {
+ dummy_cp = _prev()->position();
+ scp_free.addOrigin(dummy_cp);
+ }
+ }
+ } else { // .. this path segment is curved
+ back_point = _back.relativePos();
+ scp_free.addVector(*back_point);
+ }
+
+ if (held_control(*event)) {
+ // We're about to consider a constrained snap, which is already limited to 1D
+ // Therefore tangential or perpendicular snapping will not be considered, and therefore
+ // all calls above to scp_free.addVector() and scp_free.addOrigin() can be neglected
+ std::vector<Inkscape::Snapper::SnapConstraint> constraints;
+ if (held_alt(*event)) { // with Ctrl+Alt, constrain to handle lines
+ Inkscape::Preferences *prefs = Inkscape::Preferences::get();
+ int snaps = prefs->getIntLimited("/options/rotationsnapsperpi/value", 12, 1, 1000);
+ double min_angle = M_PI / snaps;
+
+ // If the node is cusp and both handles are retracted (degenerate; straight line segment at both sides of the node), then snap to those line segments
+ if (isDegenerate()) { // Cusp node with both handles retracted
+ if (front_point) {
+ constraints.emplace_back(origin, *front_point);
+ }
+ if (back_point) {
+ constraints.emplace_back(origin, *back_point);
+ }
+ }
+
+ // For smooth nodes, we will also snap to normals of handle lines. For cusp nodes this would be unintuitive and confusing
+ // Only snap to the normals when they are further than snap increment away from the second handle constraint
+ if (_type != NODE_CUSP) {
+ std::optional<Geom::Point> fperp_point = Geom::rot90(*front_point);
+ if (fperp_point && (!back_point ||
+ (fabs(Geom::angle_between(*fperp_point, *back_point)) > min_angle &&
+ fabs(Geom::angle_between(*fperp_point, *back_point)) < M_PI - min_angle)))
+ {
+ constraints.emplace_back(origin, *fperp_point);
+ }
+
+ std::optional<Geom::Point> bperp_point = Geom::rot90(*back_point);
+ if (bperp_point && (!front_point ||
+ (fabs(Geom::angle_between(*bperp_point, *front_point)) > min_angle &&
+ fabs(Geom::angle_between(*bperp_point, *front_point)) < M_PI - min_angle)))
+ {
+ constraints.emplace_back(origin, *bperp_point);
+ }
+ }
+
+ sp = sm.multipleConstrainedSnaps(Inkscape::SnapCandidatePoint(new_pos, _snapSourceType()), constraints, held_shift(*event));
+ } else {
+ // with Ctrl, constrain to axes
+ constraints.emplace_back(origin, Geom::Point(1, 0));
+ constraints.emplace_back(origin, Geom::Point(0, 1));
+ sp = sm.multipleConstrainedSnaps(Inkscape::SnapCandidatePoint(new_pos, _snapSourceType()), constraints, held_shift(*event));
+ }
+ new_pos = sp.getPoint();
+ } else if (snap) {
+ Inkscape::SnappedPoint sp = sm.freeSnap(scp_free);
+ new_pos = sp.getPoint();
+ }
+
+ sm.unSetup();
+
+ SelectableControlPoint::dragged(new_pos, event);
+}
+
+bool Node::clicked(GdkEventButton *event)
+{
+ if(_pm()._nodeClicked(this, event))
+ return true;
+ return SelectableControlPoint::clicked(event);
+}
+
+Inkscape::SnapSourceType Node::_snapSourceType() const
+{
+ if (_type == NODE_SMOOTH || _type == NODE_AUTO)
+ return SNAPSOURCE_NODE_SMOOTH;
+ return SNAPSOURCE_NODE_CUSP;
+}
+Inkscape::SnapTargetType Node::_snapTargetType() const
+{
+ if (_type == NODE_SMOOTH || _type == NODE_AUTO)
+ return SNAPTARGET_NODE_SMOOTH;
+ return SNAPTARGET_NODE_CUSP;
+}
+
+Inkscape::SnapCandidatePoint Node::snapCandidatePoint()
+{
+ return SnapCandidatePoint(position(), _snapSourceType(), _snapTargetType());
+}
+
+Handle *Node::handleToward(Node *to)
+{
+ if (_next() == to) {
+ return front();
+ }
+ if (_prev() == to) {
+ return back();
+ }
+ g_error("Node::handleToward(): second node is not adjacent!");
+ return nullptr;
+}
+
+Node *Node::nodeToward(Handle *dir)
+{
+ if (front() == dir) {
+ return _next();
+ }
+ if (back() == dir) {
+ return _prev();
+ }
+ g_error("Node::nodeToward(): handle is not a child of this node!");
+ return nullptr;
+}
+
+Handle *Node::handleAwayFrom(Node *to)
+{
+ if (_next() == to) {
+ return back();
+ }
+ if (_prev() == to) {
+ return front();
+ }
+ g_error("Node::handleAwayFrom(): second node is not adjacent!");
+ return nullptr;
+}
+
+Node *Node::nodeAwayFrom(Handle *h)
+{
+ if (front() == h) {
+ return _prev();
+ }
+ if (back() == h) {
+ return _next();
+ }
+ g_error("Node::nodeAwayFrom(): handle is not a child of this node!");
+ return nullptr;
+}
+
+Glib::ustring Node::_getTip(unsigned state) const
+{
+ bool isBSpline = _pm()._isBSpline();
+ Handle *h = const_cast<Handle *>(&_front);
+ Glib::ustring s = C_("Path node tip",
+ "node handle"); // not expected
+
+ if (state_held_shift(state)) {
+ bool can_drag_out = (_next() && _front.isDegenerate()) ||
+ (_prev() && _back.isDegenerate());
+
+ if (can_drag_out) {
+ /*if (state_held_control(state)) {
+ s = format_tip(C_("Path node tip",
+ "<b>Shift+Ctrl:</b> drag out a handle and snap its angle "
+ "to %f° increments"), snap_increment_degrees());
+ }*/
+ s = C_("Path node tip",
+ "<b>Shift</b>: drag out a handle, click to toggle selection");
+ }
+ else {
+ s = C_("Path node tip",
+ "<b>Shift</b>: click to toggle selection");
+ }
+ }
+
+ else if (state_held_control(state)) {
+ if (state_held_alt(state)) {
+ s = C_("Path node tip",
+ "<b>Ctrl+Alt</b>: move along handle lines, click to delete node");
+ }
+ else {
+ s = C_("Path node tip",
+ "<b>Ctrl</b>: move along axes, click to change node type");
+ }
+ }
+
+ else if (state_held_alt(state)) {
+ s = C_("Path node tip",
+ "<b>Alt</b>: sculpt nodes");
+ }
+
+ else { // No modifiers: assemble tip from node type
+ char const *nodetype = node_type_to_localized_string(_type);
+ double power = _pm()._bsplineHandlePosition(h);
+
+ if (_selection.transformHandlesEnabled() && selected()) {
+ if (_selection.size() == 1) {
+ if (!isBSpline) {
+ s = format_tip(C_("Path node tip",
+ "<b>%s</b>: "
+ "drag to shape the path" ". "
+ "(more: Shift, Ctrl, Alt)"),
+ nodetype);
+ }
+ else {
+ s = format_tip(C_("Path node tip",
+ "<b>BSpline node</b> (%.3g power): "
+ "drag to shape the path" ". "
+ "(more: Shift, Ctrl, Alt)"),
+ power);
+ }
+ }
+ else {
+ s = format_tip(C_("Path node tip",
+ "<b>%s</b>: "
+ "drag to shape the path" ", "
+ "click to toggle scale/rotation handles" ". "
+ "(more: Shift, Ctrl, Alt)"),
+ nodetype);
+ }
+ }
+ else if (!isBSpline) {
+ s = format_tip(C_("Path node tip",
+ "<b>%s</b>: "
+ "drag to shape the path" ", "
+ "click to select only this node" ". "
+ "(more: Shift, Ctrl, Alt)"),
+ nodetype);
+ }
+ else {
+ s = format_tip(C_("Path node tip",
+ "<b>BSpline node</b> (%.3g power): "
+ "drag to shape the path" ", "
+ "click to select only this node" ". "
+ "(more: Shift, Ctrl, Alt)"),
+ power);
+ }
+ }
+
+ return (s);
+}
+
+Glib::ustring Node::_getDragTip(GdkEventMotion */*event*/) const
+{
+ Geom::Point dist = position() - _last_drag_origin();
+
+ Inkscape::Util::Quantity x_q = Inkscape::Util::Quantity(dist[Geom::X], "px");
+ Inkscape::Util::Quantity y_q = Inkscape::Util::Quantity(dist[Geom::Y], "px");
+ Glib::ustring x = x_q.string(_desktop->namedview->display_units);
+ Glib::ustring y = y_q.string(_desktop->namedview->display_units);
+ Glib::ustring ret = format_tip(C_("Path node tip", "Move node by %s, %s"), x.c_str(), y.c_str());
+ return ret;
+}
+
+/**
+ * See also: Handle::handle_type_to_localized_string(NodeType type)
+ */
+char const *Node::node_type_to_localized_string(NodeType type)
+{
+ switch (type) {
+ case NODE_CUSP:
+ return _("Corner node");
+ case NODE_SMOOTH:
+ return _("Smooth node");
+ case NODE_SYMMETRIC:
+ return _("Symmetric node");
+ case NODE_AUTO:
+ return _("Auto-smooth node");
+ default:
+ return "";
+ }
+}
+
+bool Node::_is_line_segment(Node *first, Node *second)
+{
+ if (!first || !second) return false;
+ if (first->_next() == second)
+ return first->_front.isDegenerate() && second->_back.isDegenerate();
+ if (second->_next() == first)
+ return second->_front.isDegenerate() && first->_back.isDegenerate();
+ return false;
+}
+
+NodeList::NodeList(SubpathList &splist)
+ : _list(splist)
+ , _closed(false)
+{
+ this->ln_list = this;
+ this->ln_next = this;
+ this->ln_prev = this;
+}
+
+NodeList::~NodeList()
+{
+ clear();
+}
+
+bool NodeList::empty()
+{
+ return ln_next == this;
+}
+
+NodeList::size_type NodeList::size()
+{
+ size_type sz = 0;
+ for (ListNode *ln = ln_next; ln != this; ln = ln->ln_next) ++sz;
+ return sz;
+}
+
+bool NodeList::closed()
+{
+ return _closed;
+}
+
+bool NodeList::degenerate()
+{
+ return closed() ? empty() : ++begin() == end();
+}
+
+NodeList::iterator NodeList::before(double t, double *fracpart)
+{
+ double intpart;
+ *fracpart = std::modf(t, &intpart);
+ int index = intpart;
+
+ iterator ret = begin();
+ std::advance(ret, index);
+ return ret;
+}
+
+NodeList::iterator NodeList::before(Geom::PathTime const &pvp)
+{
+ iterator ret = begin();
+ std::advance(ret, pvp.curve_index);
+ return ret;
+}
+
+NodeList::iterator NodeList::insert(iterator pos, Node *x)
+{
+ ListNode *ins = pos._node;
+ x->ln_next = ins;
+ x->ln_prev = ins->ln_prev;
+ ins->ln_prev->ln_next = x;
+ ins->ln_prev = x;
+ x->ln_list = this;
+ return iterator(x);
+}
+
+void NodeList::splice(iterator pos, NodeList &list)
+{
+ splice(pos, list, list.begin(), list.end());
+}
+
+void NodeList::splice(iterator pos, NodeList &list, iterator i)
+{
+ NodeList::iterator j = i;
+ ++j;
+ splice(pos, list, i, j);
+}
+
+void NodeList::splice(iterator pos, NodeList &/*list*/, iterator first, iterator last)
+{
+ ListNode *ins_beg = first._node, *ins_end = last._node, *at = pos._node;
+ for (ListNode *ln = ins_beg; ln != ins_end; ln = ln->ln_next) {
+ ln->ln_list = this;
+ }
+ ins_beg->ln_prev->ln_next = ins_end;
+ ins_end->ln_prev->ln_next = at;
+ at->ln_prev->ln_next = ins_beg;
+
+ ListNode *atprev = at->ln_prev;
+ at->ln_prev = ins_end->ln_prev;
+ ins_end->ln_prev = ins_beg->ln_prev;
+ ins_beg->ln_prev = atprev;
+}
+
+void NodeList::shift(int n)
+{
+ // 1. make the list perfectly cyclic
+ ln_next->ln_prev = ln_prev;
+ ln_prev->ln_next = ln_next;
+ // 2. find new begin
+ ListNode *new_begin = ln_next;
+ if (n > 0) {
+ for (; n > 0; --n) new_begin = new_begin->ln_next;
+ } else {
+ for (; n < 0; ++n) new_begin = new_begin->ln_prev;
+ }
+ // 3. relink begin to list
+ ln_next = new_begin;
+ ln_prev = new_begin->ln_prev;
+ new_begin->ln_prev->ln_next = this;
+ new_begin->ln_prev = this;
+}
+
+void NodeList::reverse()
+{
+ for (ListNode *ln = ln_next; ln != this; ln = ln->ln_prev) {
+ std::swap(ln->ln_next, ln->ln_prev);
+ Node *node = static_cast<Node*>(ln);
+ Geom::Point save_pos = node->front()->position();
+ node->front()->setPosition(node->back()->position());
+ node->back()->setPosition(save_pos);
+ }
+ std::swap(ln_next, ln_prev);
+}
+
+void NodeList::clear()
+{
+ // ugly but more efficient clearing mechanism
+ std::vector<ControlPointSelection *> to_clear;
+ std::vector<std::pair<SelectableControlPoint *, long> > nodes;
+ long in = -1;
+ for (iterator i = begin(); i != end(); ++i) {
+ SelectableControlPoint *rm = static_cast<Node*>(i._node);
+ if (std::find(to_clear.begin(), to_clear.end(), &rm->_selection) == to_clear.end()) {
+ to_clear.push_back(&rm->_selection);
+ ++in;
+ }
+ nodes.emplace_back(rm, in);
+ }
+ for (size_t i = 0, e = nodes.size(); i != e; ++i) {
+ to_clear[nodes[i].second]->erase(nodes[i].first, false);
+ }
+ std::vector<std::vector<SelectableControlPoint *> > emission;
+ for (long i = 0, e = to_clear.size(); i != e; ++i) {
+ emission.emplace_back();
+ for (size_t j = 0, f = nodes.size(); j != f; ++j) {
+ if (nodes[j].second != i)
+ break;
+ emission[i].push_back(nodes[j].first);
+ }
+ }
+
+ for (size_t i = 0, e = emission.size(); i != e; ++i) {
+ to_clear[i]->signal_selection_changed.emit(emission[i], false);
+ }
+
+ for (iterator i = begin(); i != end();)
+ erase (i++);
+}
+
+NodeList::iterator NodeList::erase(iterator i)
+{
+ // some gymnastics are required to ensure that the node is valid when deleted;
+ // otherwise the code that updates handle visibility will break
+ Node *rm = static_cast<Node*>(i._node);
+ ListNode *rmnext = rm->ln_next, *rmprev = rm->ln_prev;
+ ++i;
+ delete rm;
+ rmprev->ln_next = rmnext;
+ rmnext->ln_prev = rmprev;
+ return i;
+}
+
+// TODO this method is very ugly!
+// converting SubpathList to an intrusive list might allow us to get rid of it
+void NodeList::kill()
+{
+ for (SubpathList::iterator i = _list.begin(); i != _list.end(); ++i) {
+ if (i->get() == this) {
+ _list.erase(i);
+ return;
+ }
+ }
+}
+
+NodeList &NodeList::get(Node *n) {
+ return n->nodeList();
+}
+NodeList &NodeList::get(iterator const &i) {
+ return *(i._node->ln_list);
+}
+
+
+} // namespace UI
+} // namespace Inkscape
+
+/*
+ Local Variables:
+ mode:c++
+ c-file-style:"stroustrup"
+ c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
+ indent-tabs-mode:nil
+ fill-column:99
+ End:
+*/
+// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :