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#ifndef E_INTERVAL_TREE
#define E_INTERVAL_TREE

// From Emin Martinian, licenced LGPL and MPL with permission

#include <vector>
#include <math.h>
#include <limits>
#include <iostream>

using std::vector;

//  The interval_tree.h and interval_tree.cc files contain code for 
//  interval trees implemented using red-black-trees as described in 
//  the book _Introduction_To_Algorithms_ by Cormen, Leisserson, 
//  and Rivest.  

//  CONVENTIONS:  
//                Function names: Each word in a function name begins with 
//                a capital letter.  An example funcntion name is  
//                CreateRedTree(a,b,c). Furthermore, each function name 
//                should begin with a capital letter to easily distinguish 
//                them from variables. 
//                                                                     
//                Variable names: Each word in a variable name begins with 
//                a capital letter EXCEPT the first letter of the variable 
//                name.  For example, int newLongInt.  Global variables have 
//                names beginning with "g".  An example of a global 
//                variable name is gNewtonsConstant. 


#ifndef MAX_INT
#define MAX_INT INT_MAX // some architechturs define INT_MAX not MAX_INT
#endif

// The Interval class is an Abstract Base Class.  This means that no
// instance of the Interval class can exist.  Only classes which
// inherit from the Interval class can exist.  Furthermore any class
// which inherits from the Interval class must define the member
// functions GetLowPoint and GetHighPoint.
//
// The GetLowPoint should return the lowest point of the interval and
// the GetHighPoint should return the highest point of the interval.  

class Interval {
public:
  Interval();
  virtual ~Interval();
  virtual int GetLowPoint() const = 0;
  virtual int GetHighPoint() const = 0;
  virtual void Print() const;
};

class IntervalTreeNode {
  friend class IntervalTree;
public:
  void Print(IntervalTreeNode*,
	     IntervalTreeNode*) const;
  IntervalTreeNode();
  IntervalTreeNode(Interval *);
  ~IntervalTreeNode();
protected:
  Interval * storedInterval;
  int key;
  int high;
  int maxHigh;
  bool red; /* if red=0 then the node is black */
  IntervalTreeNode * left;
  IntervalTreeNode * right;
  IntervalTreeNode * parent;
};

struct it_recursion_node {
public:
  /*  this structure stores the information needed when we take the */
  /*  right branch in searching for intervals but possibly come back */
  /*  and check the left branch as well. */

  IntervalTreeNode * start_node;
  unsigned int parentIndex;
  bool tryRightBranch;
} ;


class IntervalTree {
public:
  IntervalTree();
  ~IntervalTree();
  void Print() const;
  Interval * DeleteNode(IntervalTreeNode *);
  IntervalTreeNode * Insert(Interval *);
  IntervalTreeNode * GetPredecessorOf(IntervalTreeNode *) const;
  IntervalTreeNode * GetSuccessorOf(IntervalTreeNode *) const;
  vector<void *> Enumerate(int low, int high) ;
  void CheckAssumptions() const;
protected:
  /*  A sentinel is used for root and for nil.  These sentinels are */
  /*  created when ITTreeCreate is caled.  root->left should always */
  /*  point to the node which is the root of the tree.  nil points to a */
  /*  node which should always be black but has arbitrary children and */
  /*  parent and no key or info.  The point of using these sentinels is so */
  /*  that the root and nil nodes do not require special cases in the code */
  IntervalTreeNode * root;
  IntervalTreeNode * nil;
  void LeftRotate(IntervalTreeNode *);
  void RightRotate(IntervalTreeNode *);
  void TreeInsertHelp(IntervalTreeNode *);
  void TreePrintHelper(IntervalTreeNode *) const;
  void FixUpMaxHigh(IntervalTreeNode *);
  void DeleteFixUp(IntervalTreeNode *);
  void CheckMaxHighFields(IntervalTreeNode *) const;
  int CheckMaxHighFieldsHelper(IntervalTreeNode * y, 
			const int currentHigh,
			int match) const;
private:
  unsigned int recursionNodeStackSize;
  it_recursion_node * recursionNodeStack;
  unsigned int currentParent;
  unsigned int recursionNodeStackTop;
};


#endif