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// SPDX-License-Identifier: GPL-2.0-or-later
/*
 * A simple utility for exporting Inkscape svg Shapes as PovRay bezier
 * prisms.  Note that this is output-only, and would thus seem to be
 * better placed as an 'export' rather than 'output'.  However, Export
 * handles all or partial documents, while this outputs ALL shapes in
 * the current SVG document.
 *
 * Authors:
 *   Bob Jamison <ishmal@inkscape.org>
 *
 * Copyright (C) 2004-2008 Authors
 *
 * Released under GNU GPL v2+, read the file 'COPYING' for more information.
 */

#ifndef EXTENSION_INTERNAL_POV_OUT_H
#define EXTENSION_INTERNAL_POV_OUT_H

#include <glib.h>
#include "extension/implementation/implementation.h"

class SPObject;
class SPItem;

namespace Inkscape
{
namespace Extension
{
namespace Internal
{



/**
 * Output bezier splines in POVRay format.
 * 
 * For information, @see:  
 * http://www.povray.org 
 */ 
class PovOutput : public Inkscape::Extension::Implementation::Implementation
{


public:

    PovOutput();
    
    /**
     * Our internal String definition
     */
    typedef Glib::ustring String;


    /**
     * Check whether we can actually output using this module
     */
	bool check (Inkscape::Extension::Extension * module) override;

    /**
     * API call to perform the output to a file
     */
    void save(Inkscape::Extension::Output *mod,
              SPDocument *doc, gchar const *filename) override;

    /**
     * Inkscape runtime startup call.
     */
	static void init();
	
    /**
     * Reset variables to initial state
     */
	void reset();
	
private:

	/**
	 * Format text to our output buffer
	 */     	
	void out(const char *fmt, ...) G_GNUC_PRINTF(2,3);

    /**
     * Output a 2d vector
     */
    void vec2(double a, double b);

    /**
     * Output a 3d vector
     */
    void vec3(double a, double b, double c);

    /**
     * Output a 4d vector
     */
    void vec4(double a, double b, double c, double d);

    /**
     * Output an rgbf color vector
     */
    void rgbf(double r, double g, double b, double f);

    /**
     * Output one bezier's start, start-control, 
     *      end-control, and end nodes
     */
    void segment(int segNr, double a0, double a1,
                            double b0, double b1,
                            double c0, double c1,
                            double d0, double d1);


    /**
     * Output the file header
     */
    bool doHeader();

    /**
     * Output the file footer
     */
    bool doTail();

    /**
     * Output the SVG document's curve data as POV curves
     */
    bool doCurve(SPItem *item, const String &id);
    bool doTreeRecursive(SPDocument *doc, SPObject *obj);
    bool doTree(SPDocument *doc);

    /**
     * Actual method to save document
     */
    void saveDocument(SPDocument *doc, gchar const *filename);


    /**
     * used for saving information about shapes
     */
    class PovShapeInfo
    {
    public:
        PovShapeInfo()
            = default;
        PovShapeInfo(const PovShapeInfo &other)
            { assign(other); }
        PovShapeInfo& operator=(const PovShapeInfo &other)
            { assign(other); return *this; }
        virtual ~PovShapeInfo()
            = default;
        String id;
        String color;

    private:
        void assign(const PovShapeInfo &other)
            {
            id    = other.id;
            color = other.color;
            }
    };

    //A list for saving information about the shapes
    std::vector<PovShapeInfo> povShapes;
    
    //For formatted output
	String outbuf;

    //For statistics
    int nrNodes;
    int nrSegments;
    int nrShapes;
    int idIndex;
    
    double minx;
    double miny;
    double maxx;
    double maxy;

};




}  // namespace Internal
}  // namespace Extension
}  // namespace Inkscape



#endif /* EXTENSION_INTERNAL_POV_OUT_H */