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// SPDX-License-Identifier: GPL-2.0-or-later
/**
* @file
* Inkscape - An SVG editor.
*/
/*
* Authors:
* Tavmjong Bah
*
* Copyright (C) 2018 Authors
*
* The contents of this file may be used under the GNU General Public License Version 2 or later.
* Read the file 'COPYING' for more information.
*
*/
#include "inkscape-window.h"
#include "inkscape.h" // SP_ACTIVE_DESKTOP
#include "desktop-events.h" // Handle key events
#include "enums.h" // PREFS_WINDOW_GEOMETRY_NONE
#include "inkscape-application.h"
#include "actions/actions-canvas-mode.h"
#include "actions/actions-canvas-snapping.h"
#include "actions/actions-canvas-transform.h"
#include "actions/actions-dialogs.h"
#include "actions/actions-edit-window.h"
#include "actions/actions-file-window.h"
#include "actions/actions-help-url.h"
#include "actions/actions-layer.h"
#include "actions/actions-node-align.h" // Node alignment.
#include "actions/actions-paths.h" // TEMP
#include "actions/actions-selection-window.h"
#include "actions/actions-tools.h"
#include "actions/actions-view-mode.h"
#include "actions/actions-view-window.h"
#include "object/sp-namedview.h" // TODO Remove need for this!
#include "ui/dialog/dialog-container.h"
#include "ui/dialog/dialog-manager.h"
#include "ui/dialog/dialog-window.h"
#include "ui/drag-and-drop.h" // Move to canvas?
#include "ui/interface.h" // main menu, sp_ui_close_view()
#include "ui/monitor.h" // get_monitor_geometry_at_point()
#include "ui/desktop/menubar.h"
#include "ui/desktop/menu-icon-shift.h"
#include "ui/drag-and-drop.h"
#include "ui/event-debug.h"
#include "ui/shortcuts.h"
#include "widgets/desktop-widget.h"
#include "ui/util.h"
#include "ui/widget/canvas.h"
using Inkscape::UI::Dialog::DialogManager;
using Inkscape::UI::Dialog::DialogContainer;
using Inkscape::UI::Dialog::DialogWindow;
static gboolean _resize_children(Gtk::Window *win)
{
Inkscape::UI::resize_widget_children(win);
return false;
}
InkscapeWindow::InkscapeWindow(SPDocument* document)
: _document(document)
, _app(nullptr)
{
if (!_document) {
std::cerr << "InkscapeWindow::InkscapeWindow: null document!" << std::endl;
return;
}
_app = InkscapeApplication::instance();
_app->gtk_app()->add_window(*this);
set_resizable(true);
// =============== Build interface ===============
// Main box
_mainbox = Gtk::manage(new Gtk::Box(Gtk::ORIENTATION_VERTICAL));
_mainbox->set_name("DesktopMainBox");
_mainbox->show();
add(*_mainbox);
// Desktop widget (=> MultiPaned)
_desktop_widget = new SPDesktopWidget(this, _document);
_desktop_widget->window = this;
_desktop_widget->show();
_desktop = _desktop_widget->desktop;
// =================== Actions ===================
// After canvas has been constructed.. move to canvas proper.
add_actions_canvas_mode(this); // Actions to change canvas display mode.
add_actions_canvas_snapping(this); // Actions to toggle on/off snapping modes.
add_actions_canvas_transform(this); // Actions to transform canvas view.
add_actions_dialogs(this); // Actions to open dialogs.
add_actions_edit_window(this); // Actions to edit.
add_actions_file_window(this); // Actions for file actions which are desktop dependent.
add_actions_help_url(this); // Actions to help url.
add_actions_layer(this); // Actions for layer.
add_actions_node_align(this); // Actions to align and distribute nodes (requiring Node tool).
add_actions_path(this); // Actions for paths. TEMP
add_actions_select_window(this); // Actions with desktop selection
add_actions_tools(this); // Actions to switch between tools.
add_actions_view_mode(this); // Actions to change how Inkscape canvas is displayed.
add_actions_view_window(this); // Actions to add/change window of Inkscape
// Add document action group to window and export to DBus.
insert_action_group("doc", document->getActionGroup());
auto connection = _app->gio_app()->get_dbus_connection();
if (connection) {
std::string document_action_group_name = _app->gio_app()->get_dbus_object_path() + "/document/" + std::to_string(get_id());
connection->export_action_group(document_action_group_name, document->getActionGroup());
}
// This is called here (rather than in InkscapeApplication) solely to add win level action
// tooltips to the menu label-to-tooltip map.
build_menu();
// ========== Drag and Drop of Documents =========
ink_drag_setup(_desktop_widget);
// Pallet
// Status bar
// The main section
_mainbox->pack_start(*Gtk::manage(_desktop_widget), true, true);
// ================== Callbacks ==================
signal_window_state_event().connect(sigc::mem_fun(*_desktop, &SPDesktop::onWindowStateEvent));
signal_focus_in_event().connect( sigc::mem_fun(*_desktop_widget, &SPDesktopWidget::onFocusInEvent));
// ================ Window Options ===============
setup_view();
// Show dialogs after the main window, otherwise dialogs may be associated as the main window of the program.
// Restore short-lived floating dialogs state if this is the first window being opened
bool include_short_lived = _app->get_number_of_windows() == 0;
DialogManager::singleton().restore_dialogs_state(_desktop->getContainer(), include_short_lived);
// This pokes the window to request the right size for the dialogs once loaded.
g_idle_add(GSourceFunc(&_resize_children), this);
// ================= Shift Icons =================
// Note: The menu is defined at the app level but shifting icons requires actual widgets and
// must be done on the window level.
for (auto child : get_children()) {
auto menubar = dynamic_cast<Gtk::MenuBar *>(child);
if (menubar) {
shift_icons_recursive(menubar);
}
}
// ========= Update text for Accellerators =======
Inkscape::Shortcuts::getInstance().update_gui_text_recursive(this);
}
InkscapeWindow::~InkscapeWindow()
{
g_idle_remove_by_data(this);
}
// Change a document, leaving desktop/view the same. (Eventually move all code here.)
void
InkscapeWindow::change_document(SPDocument* document)
{
if (!_app) {
std::cerr << "Inkscapewindow::change_document: app is nullptr!" << std::endl;
return;
}
_document = document;
_app->set_active_document(_document);
remove_action_group("doc");
insert_action_group("doc", document->getActionGroup());
setup_view();
update_dialogs();
}
// Sets up the window and view according to user preferences and <namedview> of the just loaded document
void
InkscapeWindow::setup_view()
{
// Make sure the GdkWindow is fully initialized before resizing/moving
// (ensures the monitor it'll be shown on is known)
realize();
// Resize the window to match the document properties
sp_namedview_window_from_document(_desktop); // This should probably be a member function here.
// Must show before setting zoom and view! (crashes otherwise)
//
// Showing after resizing/moving allows the window manager to correct an invalid size/position of the window
// TODO: This does *not* work when called from 'change_document()', i.e. when the window is already visible.
// This can result in off-screen windows! We previously worked around this by hiding and re-showing
// the window, but a call to hide() causes Inkscape to just exit since the migration to Gtk::Application
show();
sp_namedview_zoom_and_view_from_document(_desktop);
sp_namedview_update_layers_from_document(_desktop);
SPNamedView *nv = _desktop->namedview;
if (nv && nv->lockguides) {
nv->setLockGuides(true);
}
}
bool
InkscapeWindow::on_key_press_event(GdkEventKey* event)
{
#ifdef EVENT_DEBUG
ui_dump_event(reinterpret_cast<GdkEvent *>(event), "\nInkscapeWindow::on_key_press_event");
#endif
// Key press and release events are normally sent first to Gtk::Window for processing as
// accelerators and menomics before bubbling up from the "grab" or "focus" widget (unlike other
// events which always bubble up). This would means that key combinations used for accelerators
// won't reach the focus widget (and our tool event handlers). As we use single keys for
// accelerators, we wouldn't even be able to type text! We can get around this by sending key
// events first to the focus widget.
//
// See https://developer.gnome.org/gtk3/stable/chap-input-handling.html (Event Propagation)
auto focus = get_focus();
if (focus) {
if (focus->event(reinterpret_cast<GdkEvent *>(event))) {
return true;
}
}
if (Gtk::Window::on_key_press_event(event)) {
return true;
}
// Not handled
return false;
}
/**
* If "dialogs on top" is activated in the preferences, set `parent` as the
* new transient parent for all DialogWindow windows of the application.
*/
static void retransientize_dialogs(Gtk::Window &parent)
{
assert(!dynamic_cast<DialogWindow *>(&parent));
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
bool window_above =
prefs->getInt("/options/transientpolicy/value", PREFS_DIALOGS_WINDOWS_NORMAL) != PREFS_DIALOGS_WINDOWS_NONE;
for (auto const &window : parent.get_application()->get_windows()) {
if (auto dialog_window = dynamic_cast<DialogWindow *>(window)) {
if (window_above) {
dialog_window->set_transient_for(parent);
} else {
dialog_window->unset_transient_for();
}
}
}
}
bool
InkscapeWindow::on_focus_in_event(GdkEventFocus* event)
{
if (_app) {
_app->set_active_window(this);
_app->set_active_document(_document);
_app->set_active_view(_desktop);
_app->set_active_selection(_desktop->selection);
_app->windows_update(_document);
update_dialogs();
retransientize_dialogs(*this);
} else {
std::cerr << "Inkscapewindow::on_focus_in_event: app is nullptr!" << std::endl;
}
return Gtk::ApplicationWindow::on_focus_in_event(event);
}
// Called when a window is closed via the 'X' in the window bar.
bool
InkscapeWindow::on_delete_event(GdkEventAny* event)
{
if (_app) {
_app->destroy_window(this);
}
return true;
};
/**
* Configure is called when the widget's size, position or stack changes.
*/
bool InkscapeWindow::on_configure_event(GdkEventConfigure *event)
{
bool ret = Gtk::ApplicationWindow::on_configure_event(event);
// Store the desktop widget size on resize.
if (!_desktop || !get_realized())
return ret;
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
bool maxed = _desktop->is_maximized();
bool full = _desktop->is_fullscreen();
prefs->setBool("/desktop/geometry/fullscreen", full);
prefs->setBool("/desktop/geometry/maximized", maxed);
// Don't save geom for maximized, fullscreen or iconified windows.
// It just tells you the current maximized size, which is not
// as useful as whatever value it had previously.
if (!_desktop->is_iconified() && !maxed && !full) {
// Get size is more accurate than frame extends for window size.
int w,h = 0;
get_size(w, h);
prefs->setInt("/desktop/geometry/width", w);
prefs->setInt("/desktop/geometry/height", h);
// Frame extends returns real positions, unlike get_position()
if (Glib::RefPtr<Gdk::Window> gdkw = get_window()) {
Gdk::Rectangle rect;
gdkw->get_frame_extents(rect);
prefs->setInt("/desktop/geometry/x", rect.get_x());
prefs->setInt("/desktop/geometry/y", rect.get_y());
}
}
return ret;
}
void InkscapeWindow::update_dialogs()
{
std::vector<Gtk::Window *> windows = _app->gtk_app()->get_windows();
for (auto const &window : windows) {
DialogWindow *dialog_window = dynamic_cast<DialogWindow *>(window);
if (dialog_window) {
// Update the floating dialogs, reset them to the new desktop.
dialog_window->set_inkscape_window(this);
}
}
// Update the docked dialogs in this InkscapeWindow
_desktop->updateDialogs();
}
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :
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