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// SPDX-License-Identifier: GPL-2.0-or-later
/**
* @file
* Minimal dummy LPE effect implementation, used as an example for a base
* starting class when implementing new LivePathEffects.
*
* In vi, three global search-and-replaces will let you rename everything
* in this and the .h file:
*
* :%s/SKELETON/YOURNAME/g
* :%s/Skeleton/Yourname/g
* :%s/skeleton/yourname/g
*/
/* Authors:
* Johan Engelen <j.b.c.engelen@alumnus.utwente.nl>
*
* Copyright (C) 2007-2012 Authors
*
* Released under GNU GPL v2+, read the file 'COPYING' for more information.
*/
#include "live_effects/lpe-skeleton.h"
// TODO due to internal breakage in glibmm headers, this must be last:
#include <glibmm/i18n.h>
namespace Inkscape {
namespace LivePathEffect {
LPESkeleton::LPESkeleton(LivePathEffectObject *lpeobject) :
Effect(lpeobject),
// initialise your parameters here:
number(_("Float parameter"), _("just a real number like 1.4!"), "svgname", &wr, this, 1.2)
{
/* uncomment the following line to have the original path displayed while the item is selected */
//show_orig_path = true;
/* uncomment the following line to enable display of the effect-specific on-canvas handles (knotholder entities) */
//_provides_knotholder_entities
/* register all your parameters here, so Inkscape knows which parameters this effect has: */
registerParameter(&number);
}
LPESkeleton::~LPESkeleton()
= default;
/* ########################
* Choose to implement one of the doEffect functions. You can delete or comment out the others.
*/
/*
void
LPESkeleton::doEffect (SPCurve * curve)
{
// spice this up to make the effect actually *do* something!
}
Geom::PathVector
LPESkeleton::doEffect_path (Geom::PathVector const & path_in)
{
Geom::PathVector path_out;
path_out = path_in; // spice this up to make the effect actually *do* something!
return path_out;
}
*/
Geom::Piecewise<Geom::D2<Geom::SBasis> >
LPESkeleton::doEffect_pwd2 (Geom::Piecewise<Geom::D2<Geom::SBasis> > const & pwd2_in)
{
Geom::Piecewise<Geom::D2<Geom::SBasis> > output;
output = pwd2_in; // spice this up to make the effect actually *do* something!
return output;
}
/* ########################
* If you want to provide effect-specific on-canvas handles (knotholder entities), define them here:
*/
/*
namespace Skeleton {
class KnotHolderEntityMyHandle : public LPEKnotHolderEntity
{
public:
// the set() and get() methods must be implemented, click() is optional
virtual void knot_set(Geom::Point const &p, Geom::Point const &origin, guint state);
virtual Geom::Point knot_get() const;
//virtual void knot_click(guint state);
};
} // namespace Skeleton
void
LPESkeleton::addKnotHolderEntities(KnotHolder *knotholder, SPItem *item) {
{
KnotHolderEntityMyHandle *e = new KnotHolderEntityMyHandle(this);
e->create( NULL, item, knotholder,
_("Text describing what this handle does"),
//optional: knot_shape, knot_mode, knot_color);
knotholder->add(e);
}
};
*/
/* ######################## */
} //namespace LivePathEffect
} /* namespace Inkscape */
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :
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