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// SPDX-License-Identifier: GPL-2.0-or-later
#ifndef INKSCAPE_UI_DIALOG_MANAGER_H
#define INKSCAPE_UI_DIALOG_MANAGER_H
#include <glibmm/keyfile.h>
#include <gtkmm/window.h>
#include <map>
#include <set>
#include <memory>
#include <optional>
#include <vector>
namespace Inkscape {
namespace UI {
namespace Dialog {
class DialogWindow;
class DialogBase;
class DialogContainer;
struct window_position_t
{
int x, y, width, height;
};
// try to read window's geometry
std::optional<window_position_t> dm_get_window_position(Gtk::Window &window);
// restore window's geometry
void dm_restore_window_position(Gtk::Window &window, const window_position_t &position);
class DialogManager
{
public:
static DialogManager &singleton();
// store complete dialog window state (including its container state)
void store_state(DialogWindow &wnd);
// return true if dialog 'type' should be opened as floating
bool should_open_floating(const Glib::ustring& dialog_type);
// find instance of dialog 'type' in one of currently open floating dialog windows
DialogBase *find_floating_dialog(const Glib::ustring& dialog_type);
// find window hosting floating dialog
DialogWindow* find_floating_dialog_window(const Glib::ustring& dialog_type);
// find floating window state hosting dialog 'code', if there was one
std::shared_ptr<Glib::KeyFile> find_dialog_state(const Glib::ustring& dialog_type);
// remove dialog floating state
void remove_dialog_floating_state(const Glib::ustring& dialog_type);
// save configuration of docked and floating dialogs
void save_dialogs_state(DialogContainer *docking_container);
// restore state of dialogs
void restore_dialogs_state(DialogContainer *docking_container, bool include_floating);
// find all floating dialog windows
std::vector<DialogWindow*> get_all_floating_dialog_windows();
// show/hide dialog window and keep track of it
void set_floating_dialog_visibility(DialogWindow* wnd, bool show);
private:
DialogManager() = default;
~DialogManager() = default;
std::vector<Glib::ustring> count_dialogs(const Glib::KeyFile *state) const;
void load_transient_state(Glib::KeyFile *keyfile);
void dialog_defaults();
// transient dialog state for floating windows user closes
std::map<std::string, std::shared_ptr<Glib::KeyFile>> _floating_dialogs;
// temp set used when dialogs are hidden (F12 toggle)
std::set<DialogWindow*> _hidden_dlg_windows;
};
} // namespace Dialog
} // namespace UI
} // namespace Inkscape
#endif
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :
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