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|
// SPDX-License-Identifier: GPL-2.0-or-later
/*
* Shortcuts
*
* Copyright (C) 2020 Tavmjong Bah
* Rewrite of code (C) MenTalguY and others.
*
* The contents of this file may be used under the GNU General Public License Version 2 or later.
*
*/
/* Much of the complexity of this code is in dealing with both Inkscape verbs and Gio::Actions at
* the same time. When we remove verbs we can avoid using 'unsigned long long int shortcut' to
* track keys and rely directly on Glib::ustring as used by
* Gtk::Application::get_accels_for_action(). This will then automatically handle the '<Primary>'
* modifier value (which takes care of the differences between Linux and OSX) as well as allowing
* us to set multiple accelerators for actions in InkscapePreferences. */
#include "shortcuts.h"
#include <iostream>
#include <iomanip>
#include <glibmm.h>
#include <glibmm/i18n.h>
#include <gtkmm.h>
#include "preferences.h"
#include "inkscape-application.h"
#include "inkscape-window.h"
#include "io/resource.h"
#include "io/dir-util.h"
#include "ui/modifiers.h"
#include "ui/tools/tool-base.h" // For latin keyval
#include "ui/dialog/filedialog.h" // Importing/exporting files.
#include "xml/simple-document.h"
#include "xml/node.h"
#include "xml/node-iterators.h"
using namespace Inkscape::IO::Resource;
using namespace Inkscape::Modifiers;
namespace Inkscape {
Shortcuts::Shortcuts()
{
Glib::RefPtr<Gio::Application> gapp = Gio::Application::get_default();
app = Glib::RefPtr<Gtk::Application>::cast_dynamic(gapp); // Save as we constantly use it.
if (!app) {
std::cerr << "Shortcuts::Shortcuts: No app! Shortcuts cannot be used without a Gtk::Application!" << std::endl;
}
}
void
Shortcuts::init() {
initialized = true;
// Clear arrays (we may be re-reading).
clear();
bool success = false; // We've read a shortcut file!
std::string path;
// ------------ Open Inkscape shortcut file ------------
// Try filename from preferences first.
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
path = prefs->getString("/options/kbshortcuts/shortcutfile");
if (!path.empty()) {
bool absolute = true;
if (!Glib::path_is_absolute(path)) {
path = get_path_string(SYSTEM, KEYS, path.c_str());
absolute = false;
}
Glib::RefPtr<Gio::File> file = Gio::File::create_for_path(path);
success = read(file);
if (!success) {
std::cerr << "Shortcut::Shortcut: Unable to read shortcut file listed in preferences: " + path << std::endl;;
}
// Save relative path to "share/keys" if possible to handle parallel installations of
// Inskcape gracefully.
if (success && absolute) {
std::string relative_path = sp_relative_path_from_path(path, std::string(get_path(SYSTEM, KEYS)));
prefs->setString("/options/kbshortcuts/shortcutfile", relative_path.c_str());
}
}
if (!success) {
// std::cerr << "Shortcut::Shortcut: " << reason << ", trying default.xml" << std::endl;
Glib::RefPtr<Gio::File> file = Gio::File::create_for_path(get_path_string(SYSTEM, KEYS, "default.xml"));
success = read(file);
}
if (!success) {
std::cerr << "Shortcut::Shortcut: Failed to read file default.xml, trying inkscape.xml" << std::endl;
Glib::RefPtr<Gio::File> file = Gio::File::create_for_path(get_path_string(SYSTEM, KEYS, "inkscape.xml"));
success = read(file);
}
if (!success) {
std::cerr << "Shortcut::Shortcut: Failed to read file inkscape.xml; giving up!" << std::endl;
}
// ------------ Open User shortcut file -------------
Glib::RefPtr<Gio::File> file = Gio::File::create_for_path(get_path_string(USER, KEYS, "default.xml"));
// Test if file exists before attempting to read to avoid generating warning message.
if (file->query_exists()) {
read(file, true);
}
// dump();
}
// Clear all shortcuts
void
Shortcuts::clear()
{
// Actions: We rely on Gtk for everything except user/system setting.
for (auto action_description : app->list_action_descriptions()) {
app->unset_accels_for_action(action_description);
}
action_user_set.clear();
}
/** Trigger action from a shortcut. Useful if we want to intercept the event from GTK */
bool
Shortcuts::invoke_action(GdkEventKey const *event)
{
Gtk::AccelKey shortcut = get_from_event(event);
bool return_value = false;
// This can be simplified in GTK4.
Glib::ustring accel = Gtk::AccelGroup::name(shortcut.get_key(), shortcut.get_mod());
std::vector<Glib::ustring> actions = app->get_actions_for_accel(accel);
if (!actions.empty()) {
Glib::ustring action = actions[0];
Glib::ustring action_name;
Glib::VariantBase value;
Gio::SimpleAction::parse_detailed_name_variant(action.substr(4), action_name, value);
if (action.compare(0, 4, "app.") == 0) {
app->activate_action(action_name, value);
return_value = true;
} else if (action.compare(0, 4, "win.") == 0) {
auto window = dynamic_cast<InkscapeWindow *>(app->get_active_window());
if (window) {
window->activate_action(action_name, value);
return_value = true;
}
}
}
return return_value;
}
Gdk::ModifierType
parse_modifier_string(gchar const *modifiers_string)
{
Gdk::ModifierType modifiers(Gdk::ModifierType(0));
if (modifiers_string) {
Glib::ustring str(modifiers_string);
std::vector<Glib::ustring> mod_vector = Glib::Regex::split_simple("\\s*,\\s*", modifiers_string);
for (auto mod : mod_vector) {
if (mod == "Control" || mod == "Ctrl") {
modifiers |= Gdk::CONTROL_MASK;
} else if (mod == "Shift") {
modifiers |= Gdk::SHIFT_MASK;
} else if (mod == "Alt") {
modifiers |= Gdk::MOD1_MASK;
} else if (mod == "Super") {
modifiers |= Gdk::SUPER_MASK; // Not used
} else if (mod == "Hyper") {
modifiers |= Gdk::HYPER_MASK; // Not used
} else if (mod == "Meta") {
modifiers |= Gdk::META_MASK;
} else if (mod == "Primary") {
// System dependent key to invoke menus. (Needed for OSX in particular.)
// We only read "Primary" and never write it.
auto display = Gdk::Display::get_default();
if (display) {
GdkKeymap* keymap = display->get_keymap();
GdkModifierType type =
gdk_keymap_get_modifier_mask (keymap, GDK_MODIFIER_INTENT_PRIMARY_ACCELERATOR);
gdk_keymap_add_virtual_modifiers(keymap, &type);
if (type & Gdk::CONTROL_MASK)
modifiers |= Gdk::CONTROL_MASK;
else if (type & Gdk::META_MASK)
modifiers |= Gdk::META_MASK;
else {
std::cerr << "Shortcut::read: Unknown primary accelerator!" << std::endl;
modifiers |= Gdk::CONTROL_MASK;
}
} else {
modifiers |= Gdk::CONTROL_MASK;
}
} else {
std::cerr << "Shortcut::read: Unknown GDK modifier: " << mod.c_str() << std::endl;
}
}
}
return modifiers;
}
// Read a shortcut file.
bool
Shortcuts::read(Glib::RefPtr<Gio::File> file, bool user_set)
{
if (!file->query_exists()) {
std::cerr << "Shortcut::read: file does not exist: " << file->get_path() << std::endl;
return false;
}
XML::Document *document = sp_repr_read_file(file->get_path().c_str(), nullptr);
if (!document) {
std::cerr << "Shortcut::read: could not parse file: " << file->get_path() << std::endl;
return false;
}
XML::NodeConstSiblingIterator iter = document->firstChild();
for ( ; iter ; ++iter ) { // We iterate in case of comments.
if (strcmp(iter->name(), "keys") == 0) {
break;
}
}
if (!iter) {
std::cerr << "Shortcuts::read: File in wrong format: " << file->get_path() << std::endl;
return false;
}
// Loop through the children in <keys> (may have nested keys)
_read(*iter, user_set);
return true;
}
/**
* Recursively reads shortcuts from shortcut file.
*
* @param keysnode The <keys> element. Its child nodes will be processed.
* @param user_set true if reading from user shortcut file
*/
void
Shortcuts::_read(XML::Node const &keysnode, bool user_set)
{
XML::NodeConstSiblingIterator iter {keysnode.firstChild()};
for ( ; iter ; ++iter ) {
if (strcmp(iter->name(), "modifier") == 0) {
gchar const *mod_name = iter->attribute("action");
if (!mod_name) {
std::cerr << "Shortcuts::read: Missing modifier for action!" << std::endl;;
continue;
}
Modifier *mod = Modifier::get(mod_name);
if (mod == nullptr) {
std::cerr << "Shortcuts::read: Can't find modifier: " << mod_name << std::endl;
continue;
}
// If mods isn't specified then it should use default, if it's an empty string
// then the modifier is None (i.e. happens all the time without a modifier)
KeyMask and_modifier = NOT_SET;
gchar const *mod_attr = iter->attribute("modifiers");
if (mod_attr) {
and_modifier = (KeyMask) parse_modifier_string(mod_attr);
}
// Parse not (cold key) modifier
KeyMask not_modifier = NOT_SET;
gchar const *not_attr = iter->attribute("not_modifiers");
if (not_attr) {
not_modifier = (KeyMask) parse_modifier_string(not_attr);
}
gchar const *disabled_attr = iter->attribute("disabled");
if (disabled_attr && strcmp(disabled_attr, "true") == 0) {
and_modifier = NEVER;
}
if (and_modifier != NOT_SET) {
if(user_set) {
mod->set_user(and_modifier, not_modifier);
} else {
mod->set_keys(and_modifier, not_modifier);
}
}
continue;
} else if (strcmp(iter->name(), "keys") == 0) {
_read(*iter, user_set);
continue;
} else if (strcmp(iter->name(), "bind") != 0) {
// Unknown element, do not complain.
continue;
}
// Gio::Action's
gchar const *gaction = iter->attribute("gaction");
gchar const *keys = iter->attribute("keys");
if (gaction && keys) {
// Trim leading spaces
Glib::ustring Keys = keys;
auto p = Keys.find_first_not_of(" ");
Keys = Keys.erase(0, p);
std::vector<Glib::ustring> key_vector = Glib::Regex::split_simple("\\s*,\\s*", Keys);
// Set one shortcut at a time so we can check if it has been previously used.
for (auto key : key_vector) {
add_shortcut(gaction, key, user_set);
}
// Uncomment to see what the cat dragged in.
// if (!key_vector.empty()) {
// std::cout << "Shortcut::read: gaction: "<< gaction
// << ", user set: " << std::boolalpha << user_set << ", ";
// for (auto key : key_vector) {
// std::cout << key << ", ";
// }
// std::cout << std::endl;
// }
continue;
}
}
}
bool
Shortcuts::write_user() {
Glib::RefPtr<Gio::File> file = Gio::File::create_for_path(get_path_string(USER, KEYS, "default.xml"));
return write(file, User);
}
// In principle, we only write User shortcuts. But for debugging, we might want to write something else.
bool
Shortcuts::write(Glib::RefPtr<Gio::File> file, What what) {
auto *document = new XML::SimpleDocument();
XML::Node * node = document->createElement("keys");
switch (what) {
case User:
node->setAttribute("name", "User Shortcuts");
break;
case System:
node->setAttribute("name", "System Shortcuts");
break;
default:
node->setAttribute("name", "Inkscape Shortcuts");
}
document->appendChild(node);
// Actions: write out all actions with accelerators.
for (auto action_name : list_all_detailed_action_names()) {
if ( what == All ||
(what == System && !action_user_set[action_name]) ||
(what == User && action_user_set[action_name]) )
{
std::vector<Glib::ustring> accels = app->get_accels_for_action(action_name);
if (!accels.empty()) {
XML::Node * node = document->createElement("bind");
node->setAttribute("gaction", action_name);
Glib::ustring keys;
for (auto accel : accels) {
keys += accel;
keys += ",";
}
keys.resize(keys.size() - 1);
node->setAttribute("keys", keys);
document->root()->appendChild(node);
}
}
}
for(auto modifier: Inkscape::Modifiers::Modifier::getList()) {
if (what == User && modifier->is_set_user()) {
XML::Node * node = document->createElement("modifier");
node->setAttribute("action", modifier->get_id());
if (modifier->get_config_user_disabled()) {
node->setAttribute("disabled", "true");
} else {
node->setAttribute("modifiers", modifier->get_config_user_and());
auto not_mask = modifier->get_config_user_not();
if (!not_mask.empty() and not_mask != "-") {
node->setAttribute("not_modifiers", not_mask);
}
}
document->root()->appendChild(node);
}
}
sp_repr_save_file(document, file->get_path().c_str(), nullptr);
GC::release(document);
return true;
};
// Return if user set shortcut for Gio::Action.
bool
Shortcuts::is_user_set(Glib::ustring& action)
{
auto it = action_user_set.find(action);
if (it != action_user_set.end()) {
return action_user_set[action];
} else {
return false;
}
}
// Get a list of detailed action names (as defined in action extra data).
// This is more useful for shortcuts than a list of all actions.
std::vector<Glib::ustring>
Shortcuts::list_all_detailed_action_names()
{
auto *iapp = InkscapeApplication::instance();
InkActionExtraData& action_data = iapp->get_action_extra_data();
return action_data.get_actions();
}
// Get a list of all actions (application, window, and document), properly prefixed.
// We need to do this ourselves as Gtk::Application does not have a function for this.
std::vector<Glib::ustring>
Shortcuts::list_all_actions()
{
std::vector<Glib::ustring> all_actions;
std::vector<Glib::ustring> actions = app->list_actions();
std::sort(actions.begin(), actions.end());
for (auto action : actions) {
all_actions.emplace_back("app." + action);
}
auto gwindow = app->get_active_window();
auto window = dynamic_cast<InkscapeWindow *>(gwindow);
if (window) {
std::vector<Glib::ustring> actions = window->list_actions();
std::sort(actions.begin(), actions.end());
for (auto action : actions) {
all_actions.emplace_back("win." + action);
}
auto document = window->get_document();
if (document) {
auto map = document->getActionGroup();
if (map) {
std::vector<Glib::ustring> actions = map->list_actions();
for (auto action : actions) {
all_actions.emplace_back("doc." + action);
}
} else {
std::cerr << "Shortcuts::list_all_actions: No document map!" << std::endl;
}
}
}
return all_actions;
}
// Add a shortcut, removing any previous use of shortcut.
bool
Shortcuts::add_shortcut(Glib::ustring name, const Gtk::AccelKey& shortcut, bool user)
{
// Remove previous use of shortcut (already removed if new user shortcut).
if (Glib::ustring old_name = remove_shortcut(shortcut); old_name != "") {
std::cerr << "Shortcut::add_shortcut: duplicate shortcut found for: " << shortcut.get_abbrev()
<< " Old: " << old_name << " New: " << name << " !" << std::endl;
}
// Add shortcut
// To see if action exists, We need to compare action names without values...
Glib::ustring action_name_new;
Glib::VariantBase value_new;
Gio::SimpleAction::parse_detailed_name_variant(name, action_name_new, value_new);
for (auto action : list_all_detailed_action_names()) {
Glib::ustring action_name_old;
Glib::VariantBase value_old;
Gio::SimpleAction::parse_detailed_name_variant(action, action_name_old, value_old);
if (action_name_new == action_name_old) {
// Action exists, add shortcut to list of shortcuts.
std::vector<Glib::ustring> accels = app->get_accels_for_action(name);
accels.push_back(shortcut.get_abbrev());
app->set_accels_for_action(name, accels);
action_user_set[name] = user;
return true;
}
}
// Oops, not an action!
std::cerr << "Shortcuts::add_shortcut: No Action for " << name << std::endl;
return false;
}
// Add a user shortcut, updating user's shortcut file if successful.
bool
Shortcuts::add_user_shortcut(Glib::ustring name, const Gtk::AccelKey& shortcut)
{
// Remove previous shortcut(s) for action.
remove_shortcut(name);
// Remove previous use of shortcut from other actions.
remove_shortcut(shortcut);
// Add shortcut, if successful, save to file.
if (add_shortcut(name, shortcut, true)) { // Always user.
// Save
return write_user();
}
std::cerr << "Shortcut::add_user_shortcut: Failed to add: " << name << " with shortcut " << shortcut.get_abbrev() << std::endl;
return false;
};
// Remove a shortcut via key. Return name of removed action.
Glib::ustring
Shortcuts::remove_shortcut(const Gtk::AccelKey& shortcut)
{
std::vector<Glib::ustring> actions = app->get_actions_for_accel(shortcut.get_abbrev());
if (actions.empty()) {
return Glib::ustring(); // No action, no pie.
}
Glib::ustring action_name;
for (auto action : actions) {
// Remove just the one shortcut, leaving the others intact.
std::vector<Glib::ustring> accels = app->get_accels_for_action(action);
auto it = std::find(accels.begin(), accels.end(), shortcut.get_abbrev());
if (it != accels.end()) {
action_name = action;
accels.erase(it);
}
app->set_accels_for_action(action, accels);
}
return action_name;
}
// Remove a shortcut via action name.
bool
Shortcuts::remove_shortcut(Glib::ustring name)
{
for (auto action : list_all_detailed_action_names()) {
if (action == name) {
// Action exists
app->unset_accels_for_action(action);
action_user_set.erase(action);
return true;
}
}
return false;
}
// Remove a user shortcut, updating user's shortcut file.
bool
Shortcuts::remove_user_shortcut(Glib::ustring name)
{
// Check if really user shortcut.
bool user_shortcut = is_user_set(name);
if (!user_shortcut) {
// We don't allow removing non-user shortcuts.
return false;
}
if (remove_shortcut(name)) {
// Save
write_user();
// Reread to get original shortcut (if any).
init();
return true;
}
std::cerr << "Shortcuts::remove_user_shortcut: Failed to remove shortcut for: " << name << std::endl;
return false;
}
// Remove all user's shortcuts (simply overwrites existing file).
bool
Shortcuts::clear_user_shortcuts()
{
// Create new empty document and save
auto *document = new XML::SimpleDocument();
XML::Node * node = document->createElement("keys");
node->setAttribute("name", "User Shortcuts");
document->appendChild(node);
Glib::RefPtr<Gio::File> file = Gio::File::create_for_path(get_path_string(USER, KEYS, "default.xml"));
sp_repr_save_file(document, file->get_path().c_str(), nullptr);
GC::release(document);
// Re-read everything!
init();
return true;
}
Glib::ustring
Shortcuts::get_label(const Gtk::AccelKey& shortcut)
{
Glib::ustring label;
if (!shortcut.is_null()) {
// ::get_label shows key pad and numeric keys identically.
// TODO: Results in labels like "Numpad Alt+5"
if (shortcut.get_abbrev().find("KP") != Glib::ustring::npos) {
label += _("Numpad");
label += " ";
}
label += Gtk::AccelGroup::get_label(shortcut.get_key(), shortcut.get_mod());
}
return label;
}
/*
* Return: keyval translated to group 0 in lower 32 bits, modifier encoded in upper 32 bits.
*
* Usage of group 0 (i.e. the main, typically English layout) instead of simply event->keyval
* ensures that shortcuts work regardless of the active keyboard layout (e.g. Cyrillic).
*
* The returned modifiers are the modifiers that were not "consumed" by the translation and
* can be used by the application to define a shortcut, e.g.
* - when pressing "Shift+9" the resulting character is "(";
* the shift key was "consumed" to make this character and should not be part of the shortcut
* - when pressing "Ctrl+9" the resulting character is "9";
* the ctrl key was *not* consumed to make this character and must be included in the shortcut
* - Exception: letter keys like [A-Z] always need the shift modifier,
* otherwise lower case and uper case keys are treated as equivalent.
*/
Gtk::AccelKey
Shortcuts::get_from_event(GdkEventKey const *event, bool fix)
{
// MOD2 corresponds to the NumLock key. Masking it out allows
// shortcuts to work regardless of its state.
Gdk::ModifierType initial_modifiers = Gdk::ModifierType(event->state & ~Gdk::MOD2_MASK);
unsigned int consumed_modifiers = 0;
//Gdk::ModifierType consumed_modifiers = Gdk::ModifierType(0);
unsigned int keyval = Inkscape::UI::Tools::get_latin_keyval(event, &consumed_modifiers);
// If a key value is "convertible", i.e. it has different lower case and upper case versions,
// convert to lower case and don't consume the "shift" modifier.
bool is_case_convertible = !(gdk_keyval_is_upper(keyval) && gdk_keyval_is_lower(keyval));
if (is_case_convertible) {
keyval = gdk_keyval_to_lower(keyval);
consumed_modifiers &= ~ Gdk::SHIFT_MASK;
}
// The InkscapePreferences dialog returns an event structure where the Shift modifier is not
// set for keys like '('. This causes '(' to be converted to '9' by get_latin_keyval. It also
// returns 'Shift-k' for 'K' (instead of 'Shift-K') but this is not a problem.
// We fix this by restoring keyval to its original value.
if (fix) {
keyval = event->keyval;
}
auto unused_modifiers = Gdk::ModifierType((initial_modifiers &~ consumed_modifiers)
& GDK_MODIFIER_MASK
&~ GDK_LOCK_MASK);
// std::cout << "Shortcuts::get_from_event: End: "
// << " Key: " << std::hex << keyval << " (" << (char)keyval << ")"
// << " Mod: " << std::hex << unused_modifiers << std::endl;
return (Gtk::AccelKey(keyval, unused_modifiers));
}
// Get a list of filenames to populate menu
std::vector<std::pair<Glib::ustring, Glib::ustring>>
Shortcuts::get_file_names()
{
// TODO Filenames should be std::string but that means changing the whole stack.
using namespace Inkscape::IO::Resource;
// Make a list of all key files from System and User. Glib::ustring should be std::string!
std::vector<Glib::ustring> filenames = get_filenames(SYSTEM, KEYS, {".xml"});
// Exclude default.xml as it only contains user modifications.
std::vector<Glib::ustring> filenames_user = get_filenames(USER, KEYS, {".xml"}, {"default.xml"});
filenames.insert(filenames.end(), filenames_user.begin(), filenames_user.end());
// Check file exists and extract out label if it does.
std::vector<std::pair<Glib::ustring, Glib::ustring>> names_and_paths;
for (auto &filename : filenames) {
std::string label = Glib::path_get_basename(filename);
Glib::ustring filename_relative = sp_relative_path_from_path(filename, std::string(get_path(SYSTEM, KEYS)));
XML::Document *document = sp_repr_read_file(filename.c_str(), nullptr);
if (!document) {
std::cerr << "Shortcut::get_file_names: could not parse file: " << filename << std::endl;
continue;
}
XML::NodeConstSiblingIterator iter = document->firstChild();
for ( ; iter ; ++iter ) { // We iterate in case of comments.
if (strcmp(iter->name(), "keys") == 0) {
gchar const *name = iter->attribute("name");
if (name) {
label = Glib::ustring(name) + " (" + label + ")";
}
std::pair<Glib::ustring, Glib::ustring> name_and_path = std::make_pair(label, filename_relative);
names_and_paths.emplace_back(name_and_path);
break;
}
}
if (!iter) {
std::cerr << "Shortcuts::get_File_names: not a shortcut keys file: " << filename << std::endl;
}
Inkscape::GC::release(document);
}
// Sort by name
std::sort(names_and_paths.begin(), names_and_paths.end(),
[](std::pair<Glib::ustring, Glib::ustring> pair1, std::pair<Glib::ustring, Glib::ustring> pair2) {
return Glib::path_get_basename(pair1.first).compare(Glib::path_get_basename(pair2.first)) < 0;
});
// But default.xml at top
auto it_default = std::find_if(names_and_paths.begin(), names_and_paths.end(),
[](std::pair<Glib::ustring, Glib::ustring>& pair) {
return !Glib::path_get_basename(pair.second).compare("default.xml");
});
if (it_default != names_and_paths.end()) {
std::rotate(names_and_paths.begin(), it_default, it_default+1);
}
return names_and_paths;
}
// void on_foreach(Gtk::Widget& widget) {
// std::cout << "on_foreach: " << widget.get_name() << std::endl;;
// }
/*
* Update text with shortcuts.
* Inkscape includes shortcuts in tooltips and in dialog titles. They need to be updated
* anytime a tooltip is changed.
*/
void
Shortcuts::update_gui_text_recursive(Gtk::Widget* widget)
{
// NOT what we want
// auto activatable = dynamic_cast<Gtk::Activatable *>(widget);
// We must do this until GTK4
GtkWidget* gwidget = widget->gobj();
bool is_actionable = GTK_IS_ACTIONABLE(gwidget);
if (is_actionable) {
const gchar* gaction = gtk_actionable_get_action_name(GTK_ACTIONABLE(gwidget));
if (gaction) {
Glib::ustring action = gaction;
Glib::ustring variant;
GVariant* gvariant = gtk_actionable_get_action_target_value(GTK_ACTIONABLE(gwidget));
if (gvariant) {
Glib::ustring type = g_variant_get_type_string(gvariant);
if (type == "s") {
variant = g_variant_get_string(gvariant, nullptr);
action += "('" + variant + "')";
} else if (type == "i") {
variant = std::to_string(g_variant_get_int32(gvariant));
action += "(" + variant + ")";
} else {
std::cerr << "Shortcuts::update_gui_text_recursive: unhandled variant type: " << type << std::endl;
}
}
std::vector<Glib::ustring> accels = app->get_accels_for_action(action);
Glib::ustring tooltip;
auto *iapp = InkscapeApplication::instance();
if (iapp) {
tooltip = iapp->get_action_extra_data().get_tooltip_for_action(action);
}
// Add new primary accelerator.
if (accels.size() > 0) {
// Add space between tooltip and accel if there is a tooltip
if (!tooltip.empty()) {
tooltip += " ";
}
// Convert to more user friendly notation.
unsigned int key = 0;
Gdk::ModifierType mod = Gdk::ModifierType(0);
Gtk::AccelGroup::parse(accels[0], key, mod);
tooltip += "(" + Gtk::AccelGroup::get_label(key, mod) + ")";
}
// Update tooltip.
widget->set_tooltip_text(tooltip);
}
}
auto container = dynamic_cast<Gtk::Container *>(widget);
if (container) {
auto children = container->get_children();
for (auto child : children) {
update_gui_text_recursive(child);
}
}
}
// Dialogs
// Import user shortcuts from a file.
bool
Shortcuts::import_shortcuts() {
// Users key directory.
Glib::ustring directory = get_path_string(USER, KEYS, "");
// Create and show the dialog
Gtk::Window* window = app->get_active_window();
if (!window) {
return false;
}
Inkscape::UI::Dialog::FileOpenDialog *importFileDialog =
Inkscape::UI::Dialog::FileOpenDialog::create(*window, directory, Inkscape::UI::Dialog::CUSTOM_TYPE, _("Select a file to import"));
importFileDialog->addFilterMenu(_("Inkscape shortcuts (*.xml)"), "*.xml");
bool const success = importFileDialog->show();
if (!success) {
delete importFileDialog;
return false;
}
// Get file name and read.
Glib::ustring path = importFileDialog->getFilename(); // It's a full path, not just a filename!
delete importFileDialog;
Glib::RefPtr<Gio::File> file_read = Gio::File::create_for_path(path);
if (!read(file_read, true)) {
std::cerr << "Shortcuts::import_shortcuts: Failed to read file!" << std::endl;
return false;
}
// Save
return write_user();
};
bool
Shortcuts::export_shortcuts() {
// Users key directory.
Glib::ustring directory = get_path_string(USER, KEYS, "");
// Create and show the dialog
Gtk::Window* window = app->get_active_window();
if (!window) {
return false;
}
Inkscape::UI::Dialog::FileSaveDialog *saveFileDialog =
Inkscape::UI::Dialog::FileSaveDialog::create(*window, directory, Inkscape::UI::Dialog::CUSTOM_TYPE, _("Select a filename for export"),
"", "", Inkscape::Extension::FILE_SAVE_METHOD_SAVE_AS);
saveFileDialog->addFileType(_("Inkscape shortcuts (*.xml)"), "*.xml");
bool success = saveFileDialog->show();
// Get file name and write.
if (success) {
Glib::ustring path = saveFileDialog->getFilename(); // It's a full path, not just a filename!
if (path.size() > 0) {
Glib::ustring newFileName = Glib::filename_to_utf8(path); // Is this really correct? (Paths should be std::string.)
Glib::RefPtr<Gio::File> file = Gio::File::create_for_path(path);
success = write(file, User);
} else {
// Can this ever happen?
success = false;
}
}
delete saveFileDialog;
return success;
};
// For debugging.
void
Shortcuts::dump() {
// What shortcuts are being used?
std::vector<Gdk::ModifierType> modifiers {
Gdk::ModifierType(0),
Gdk::SHIFT_MASK,
Gdk::CONTROL_MASK,
Gdk::MOD1_MASK,
Gdk::SHIFT_MASK | Gdk::CONTROL_MASK,
Gdk::SHIFT_MASK | Gdk::MOD1_MASK,
Gdk::CONTROL_MASK | Gdk::MOD1_MASK,
Gdk::SHIFT_MASK | Gdk::CONTROL_MASK | Gdk::MOD1_MASK
};
for (auto mod : modifiers) {
for (gchar key = '!'; key <= '~'; ++key) {
Glib::ustring action;
Glib::ustring accel = Gtk::AccelGroup::name(key, mod);
std::vector<Glib::ustring> actions = app->get_actions_for_accel(accel);
if (!actions.empty()) {
action = actions[0];
}
std::cout << " shortcut:"
<< " " << std::setw(8) << std::hex << mod
<< " " << std::setw(8) << std::hex << key
<< " " << std::setw(30) << std::left << accel
<< " " << action
<< std::endl;
}
}
}
void
Shortcuts::dump_all_recursive(Gtk::Widget* widget)
{
static unsigned int indent = 0;
++indent;
for (int i = 0; i < indent; ++i) std::cout << " ";
// NOT what we want
// auto activatable = dynamic_cast<Gtk::Activatable *>(widget);
// We must do this until GTK4
GtkWidget* gwidget = widget->gobj();
bool is_actionable = GTK_IS_ACTIONABLE(gwidget);
Glib::ustring action;
if (is_actionable) {
const gchar* gaction = gtk_actionable_get_action_name( GTK_ACTIONABLE(gwidget) );
if (gaction) {
action = gaction;
}
}
std::cout << widget->get_name()
<< ": actionable: " << std::boolalpha << is_actionable
<< ": " << widget->get_tooltip_text()
<< ": " << action
<< std::endl;
auto container = dynamic_cast<Gtk::Container *>(widget);
if (container) {
auto children = container->get_children();
for (auto child : children) {
dump_all_recursive(child);
}
}
--indent;
}
} // Namespace
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :
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