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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:06:44 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:06:44 +0000
commited5640d8b587fbcfed7dd7967f3de04b37a76f26 (patch)
tree7a5f7c6c9d02226d7471cb3cc8fbbf631b415303 /include/drawinglayer/primitive2d/pointarrayprimitive2d.hxx
parentInitial commit. (diff)
downloadlibreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.tar.xz
libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.zip
Adding upstream version 4:7.4.7.upstream/4%7.4.7upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'include/drawinglayer/primitive2d/pointarrayprimitive2d.hxx')
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
+#include <basegfx/color/bcolor.hxx>
+
+
+// PointArrayPrimitive2D class
+
+namespace drawinglayer::primitive2d
+{
+ /** PointArrayPrimitive2D class
+
+ This primitive defines single,discrete 'pixels' for the given
+ positions in the given color. This makes it view-dependent since
+ the logic size of a 'pixel' depends on the view transformation.
+
+ This is one of the non-decomposable primitives, so a renderer
+ should process it (Currently it is only used for grid visualisation,
+ but this may change).
+ */
+ class PointArrayPrimitive2D final : public BasePrimitive2D
+ {
+ private:
+ /// the array of positions
+ std::vector< basegfx::B2DPoint > maPositions;
+
+ /// the color to use
+ basegfx::BColor maRGBColor;
+
+ /// #i96669# add simple range buffering for this primitive
+ basegfx::B2DRange maB2DRange;
+
+ public:
+ /// constructor
+ PointArrayPrimitive2D(
+ std::vector< basegfx::B2DPoint >&& rPositions,
+ const basegfx::BColor& rRGBColor);
+
+ /// data read access
+ const std::vector< basegfx::B2DPoint >& getPositions() const { return maPositions; }
+ const basegfx::BColor& getRGBColor() const { return maRGBColor; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
+
+ /// get range
+ virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
+
+ /// provide unique ID
+ virtual sal_uInt32 getPrimitive2DID() const override;
+ };
+} // end of namespace drawinglayer::primitive2d
+
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */