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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:06:44 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:06:44 +0000
commited5640d8b587fbcfed7dd7967f3de04b37a76f26 (patch)
tree7a5f7c6c9d02226d7471cb3cc8fbbf631b415303 /offapi/com/sun/star/animations/AnimationCalcMode.idl
parentInitial commit. (diff)
downloadlibreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.tar.xz
libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.zip
Adding upstream version 4:7.4.7.upstream/4%7.4.7upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+#ifndef __com_sun_star_animations_AnimationCalcMode_idl__
+#define __com_sun_star_animations_AnimationCalcMode_idl__
+
+
+ module com { module sun { module star { module animations {
+
+
+/** Specifies the interpolation mode for the animation.
+
+ @see XAnimation
+ @see http://www.w3.org/TR/smil20/animation.html#adef-calcMode
+ @see http://www.w3.org/TR/smil20/animation.html#adef-SplineAnimation-calcMode
+*/
+constants AnimationCalcMode
+{
+ /** This specifies that the animation function will jump from one value to the next without any interpolation.
+ */
+ const short DISCRETE = 0;
+
+ /** Simple linear interpolation between values is used to calculate the animation function.
+ <br>
+ This is the default.
+ */
+ const short LINEAR = 1;
+
+ /** Defines interpolation to produce an even pace of change across the animation.
+ <br>
+ This is only supported for values that define a linear numeric range, and
+ for which some notion of "distance" between points can be calculated
+ (e.g. position, width, height, etc.).
+ */
+ const short PACED = 2;
+
+ /** Interpolates from one value in the values list to the next according to a
+ time function defined by a cubic Bezier spline. The points of the spline are
+ defined in the XAnimate::KeyTimes attribute, and the control points
+ for each interval are defined in the XAnimate::TimeFilter attribute.
+ */
+ const short SPLINE = 3;
+};
+
+
+}; }; }; };
+
+#endif
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */