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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:06:44 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:06:44 +0000
commited5640d8b587fbcfed7dd7967f3de04b37a76f26 (patch)
tree7a5f7c6c9d02226d7471cb3cc8fbbf631b415303 /svx/source/dialog/dlgctl3d.cxx
parentInitial commit. (diff)
downloadlibreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.tar.xz
libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.zip
Adding upstream version 4:7.4.7.upstream/4%7.4.7upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'svx/source/dialog/dlgctl3d.cxx')
-rw-r--r--svx/source/dialog/dlgctl3d.cxx1173
1 files changed, 1173 insertions, 0 deletions
diff --git a/svx/source/dialog/dlgctl3d.cxx b/svx/source/dialog/dlgctl3d.cxx
new file mode 100644
index 000000000..792485a06
--- /dev/null
+++ b/svx/source/dialog/dlgctl3d.cxx
@@ -0,0 +1,1173 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+
+#include <svx/dlgctl3d.hxx>
+#include <svx/strings.hrc>
+#include <svx/view3d.hxx>
+#include <svx/fmmodel.hxx>
+#include <svl/itempool.hxx>
+#include <svx/fmpage.hxx>
+#include <svx/sphere3d.hxx>
+#include <svx/cube3d.hxx>
+#include <svx/scene3d.hxx>
+#include <vcl/svapp.hxx>
+#include <svx/helperhittest3d.hxx>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <polygn3d.hxx>
+#include <svx/xfillit0.hxx>
+#include <svx/xflclit.hxx>
+#include <svx/xlineit0.hxx>
+#include <svx/xlnclit.hxx>
+#include <svx/xlnwtit.hxx>
+#include <helpids.h>
+#include <svx/dialmgr.hxx>
+#include <tools/helpers.hxx>
+#include <vcl/settings.hxx>
+
+using namespace com::sun::star;
+
+Svx3DPreviewControl::Svx3DPreviewControl()
+ : mpScene(nullptr)
+ , mp3DObj(nullptr)
+ , mnObjectType(SvxPreviewObjectType::SPHERE)
+{
+}
+
+void Svx3DPreviewControl::SetDrawingArea(weld::DrawingArea* pDrawingArea)
+{
+ Size aSize(pDrawingArea->get_ref_device().LogicToPixel(Size(80, 100), MapMode(MapUnit::MapAppFont)));
+ pDrawingArea->set_size_request(aSize.Width(), aSize.Height());
+ CustomWidgetController::SetDrawingArea(pDrawingArea);
+ SetOutputSizePixel(aSize);
+
+ Construct();
+}
+
+Svx3DPreviewControl::~Svx3DPreviewControl()
+{
+ mxFmPage.clear();
+ mp3DView.reset();
+ mpModel.reset();
+}
+
+void Svx3DPreviewControl::Construct()
+{
+ // Do never mirror the preview window. This explicitly includes right
+ // to left writing environments.
+ EnableRTL (false);
+ OutputDevice& rDevice = GetDrawingArea()->get_ref_device();
+ rDevice.SetMapMode(MapMode(MapUnit::Map100thMM));
+
+ // Model
+ mpModel.reset(new FmFormModel());
+ mpModel->GetItemPool().FreezeIdRanges();
+
+ // Page
+ mxFmPage = new FmFormPage( *mpModel );
+ mpModel->InsertPage( mxFmPage.get(), 0 );
+
+ // 3D View
+ mp3DView.reset(new E3dView(*mpModel, &rDevice));
+ mp3DView->SetBufferedOutputAllowed(true);
+ mp3DView->SetBufferedOverlayAllowed(true);
+
+ // 3D Scene
+ mpScene = new E3dScene(*mpModel);
+
+ // initially create object
+ SetObjectType(SvxPreviewObjectType::SPHERE);
+
+ // camera and perspective
+ Camera3D rCamera = mpScene->GetCamera();
+ const basegfx::B3DRange& rVolume = mpScene->GetBoundVolume();
+ double fW = rVolume.getWidth();
+ double fH = rVolume.getHeight();
+ double fCamZ = rVolume.getMaxZ() + ((fW + fH) / 2.0);
+
+ rCamera.SetAutoAdjustProjection(false);
+ rCamera.SetViewWindow(- fW / 2, - fH / 2, fW, fH);
+ basegfx::B3DPoint aLookAt;
+ double fDefaultCamPosZ = mp3DView->GetDefaultCamPosZ();
+ basegfx::B3DPoint aCamPos(0.0, 0.0, fCamZ < fDefaultCamPosZ ? fDefaultCamPosZ : fCamZ);
+ rCamera.SetPosAndLookAt(aCamPos, aLookAt);
+ double fDefaultCamFocal = mp3DView->GetDefaultCamFocal();
+ rCamera.SetFocalLength(fDefaultCamFocal);
+
+ mpScene->SetCamera( rCamera );
+ mxFmPage->InsertObject( mpScene );
+
+ basegfx::B3DHomMatrix aRotation;
+ aRotation.rotate(basegfx::deg2rad( 25 ), 0.0, 0.0);
+ aRotation.rotate(0.0, basegfx::deg2rad( 40 ), 0.0);
+ mpScene->SetTransform(aRotation * mpScene->GetTransform());
+
+ // invalidate SnapRects of objects
+ mpScene->SetBoundAndSnapRectsDirty();
+
+ SfxItemSetFixed<XATTR_LINESTYLE, XATTR_LINESTYLE,
+ XATTR_FILL_FIRST, XATTR_FILLBITMAP> aSet( mpModel->GetItemPool() );
+ aSet.Put( XLineStyleItem( drawing::LineStyle_NONE ) );
+ aSet.Put( XFillStyleItem( drawing::FillStyle_SOLID ) );
+ aSet.Put( XFillColorItem( "", COL_WHITE ) );
+
+ mpScene->SetMergedItemSet(aSet);
+
+ // PageView
+ SdrPageView* pPageView = mp3DView->ShowSdrPage( mxFmPage.get() );
+ mp3DView->hideMarkHandles();
+
+ // mark scene
+ mp3DView->MarkObj( mpScene, pPageView );
+}
+
+void Svx3DPreviewControl::Resize()
+{
+ // size of page
+ Size aSize(GetOutputSizePixel());
+ aSize = GetDrawingArea()->get_ref_device().PixelToLogic(aSize);
+ mxFmPage->SetSize(aSize);
+
+ // set size
+ Size aObjSize( aSize.Width()*5/6, aSize.Height()*5/6 );
+ Point aObjPoint( (aSize.Width() - aObjSize.Width()) / 2,
+ (aSize.Height() - aObjSize.Height()) / 2);
+ tools::Rectangle aRect( aObjPoint, aObjSize);
+ mpScene->SetSnapRect( aRect );
+}
+
+void Svx3DPreviewControl::Paint(vcl::RenderContext& rRenderContext, const tools::Rectangle& rRect)
+{
+ mp3DView->CompleteRedraw(&rRenderContext, vcl::Region(rRect));
+}
+
+bool Svx3DPreviewControl::MouseButtonDown(const MouseEvent& rMEvt)
+{
+ if (rMEvt.IsShift() && rMEvt.IsMod1())
+ {
+ if(SvxPreviewObjectType::SPHERE == GetObjectType())
+ {
+ SetObjectType(SvxPreviewObjectType::CUBE);
+ }
+ else
+ {
+ SetObjectType(SvxPreviewObjectType::SPHERE);
+ }
+ }
+ return false;
+}
+
+void Svx3DPreviewControl::SetObjectType(SvxPreviewObjectType nType)
+{
+ if(mnObjectType == nType && mp3DObj)
+ return;
+
+ SfxItemSetFixed<SDRATTR_START, SDRATTR_END> aSet(mpModel->GetItemPool());
+ mnObjectType = nType;
+
+ if( mp3DObj )
+ {
+ aSet.Put(mp3DObj->GetMergedItemSet());
+ mpScene->RemoveObject( mp3DObj->GetOrdNum() );
+ // always use SdrObject::Free(...) for SdrObjects (!)
+ SdrObject* pTemp(mp3DObj);
+ SdrObject::Free(pTemp);
+ }
+
+ switch( nType )
+ {
+ case SvxPreviewObjectType::SPHERE:
+ {
+ mp3DObj = new E3dSphereObj(
+ *mpModel,
+ mp3DView->Get3DDefaultAttributes(),
+ basegfx::B3DPoint( 0, 0, 0 ),
+ basegfx::B3DVector( 5000, 5000, 5000 ));
+ }
+ break;
+
+ case SvxPreviewObjectType::CUBE:
+ {
+ mp3DObj = new E3dCubeObj(
+ *mpModel,
+ mp3DView->Get3DDefaultAttributes(),
+ basegfx::B3DPoint( -2500, -2500, -2500 ),
+ basegfx::B3DVector( 5000, 5000, 5000 ));
+ }
+ break;
+ }
+
+ if (mp3DObj)
+ {
+ mpScene->InsertObject( mp3DObj );
+ mp3DObj->SetMergedItemSet(aSet);
+ }
+
+ Invalidate();
+}
+
+SfxItemSet const & Svx3DPreviewControl::Get3DAttributes() const
+{
+ return mp3DObj->GetMergedItemSet();
+}
+
+void Svx3DPreviewControl::Set3DAttributes( const SfxItemSet& rAttr )
+{
+ mp3DObj->SetMergedItemSet(rAttr, true);
+ Resize();
+ Invalidate();
+}
+
+#define RADIUS_LAMP_PREVIEW_SIZE (4500.0)
+#define RADIUS_LAMP_SMALL (600.0)
+#define RADIUS_LAMP_BIG (1000.0)
+#define NO_LIGHT_SELECTED (0xffffffff)
+#define MAX_NUMBER_LIGHTS (8)
+
+const sal_Int32 g_nInteractionStartDistance = 5 * 5 * 2;
+
+Svx3DLightControl::Svx3DLightControl()
+: maSelectedLight(NO_LIGHT_SELECTED),
+ mpExpansionObject(nullptr),
+ mpLampBottomObject(nullptr),
+ mpLampShaftObject(nullptr),
+ maLightObjects(MAX_NUMBER_LIGHTS, nullptr),
+ mfRotateX(-20.0),
+ mfRotateY(45.0),
+ mfRotateZ(0.0),
+ mfSaveActionStartHor(0.0),
+ mfSaveActionStartVer(0.0),
+ mfSaveActionStartRotZ(0.0),
+ mbMouseMoved(false),
+ mbMouseCaptured(false),
+ mbGeometrySelected(false)
+{
+}
+
+void Svx3DLightControl::SetDrawingArea(weld::DrawingArea* pDrawingArea)
+{
+ Svx3DPreviewControl::SetDrawingArea(pDrawingArea);
+ Construct2();
+}
+
+void Svx3DLightControl::Construct2()
+{
+ {
+ // hide all page stuff, use control background (normally gray)
+ const Color aDialogColor(Application::GetSettings().GetStyleSettings().GetDialogColor());
+ mp3DView->SetPageVisible(false);
+ mp3DView->SetApplicationBackgroundColor(aDialogColor);
+ mp3DView->SetApplicationDocumentColor(aDialogColor);
+ }
+
+ {
+ // create invisible expansion object
+ const double fMaxExpansion(RADIUS_LAMP_BIG + RADIUS_LAMP_PREVIEW_SIZE);
+ mpExpansionObject = new E3dCubeObj(
+ *mpModel,
+ mp3DView->Get3DDefaultAttributes(),
+ basegfx::B3DPoint(-fMaxExpansion, -fMaxExpansion, -fMaxExpansion),
+ basegfx::B3DVector(2.0 * fMaxExpansion, 2.0 * fMaxExpansion, 2.0 * fMaxExpansion));
+ mpScene->InsertObject( mpExpansionObject );
+ SfxItemSet aSet(mpModel->GetItemPool());
+ aSet.Put( XLineStyleItem( drawing::LineStyle_NONE ) );
+ aSet.Put( XFillStyleItem( drawing::FillStyle_NONE ) );
+ mpExpansionObject->SetMergedItemSet(aSet);
+ }
+
+ {
+ // create lamp control object (Yellow lined object)
+ // base circle
+ const basegfx::B2DPolygon a2DCircle(basegfx::utils::createPolygonFromCircle(basegfx::B2DPoint(0.0, 0.0), RADIUS_LAMP_PREVIEW_SIZE));
+ basegfx::B3DPolygon a3DCircle(basegfx::utils::createB3DPolygonFromB2DPolygon(a2DCircle));
+ basegfx::B3DHomMatrix aTransform;
+
+ aTransform.rotate(M_PI_2, 0.0, 0.0);
+ aTransform.translate(0.0, -RADIUS_LAMP_PREVIEW_SIZE, 0.0);
+ a3DCircle.transform(aTransform);
+
+ // create object for it
+ mpLampBottomObject = new E3dPolygonObj(
+ *mpModel,
+ basegfx::B3DPolyPolygon(a3DCircle));
+ mpScene->InsertObject( mpLampBottomObject );
+
+ // half circle with stand
+ basegfx::B2DPolygon a2DHalfCircle;
+ a2DHalfCircle.append(basegfx::B2DPoint(RADIUS_LAMP_PREVIEW_SIZE, 0.0));
+ a2DHalfCircle.append(basegfx::B2DPoint(RADIUS_LAMP_PREVIEW_SIZE, -RADIUS_LAMP_PREVIEW_SIZE));
+ a2DHalfCircle.append(basegfx::utils::createPolygonFromEllipseSegment(
+ basegfx::B2DPoint(0.0, 0.0), RADIUS_LAMP_PREVIEW_SIZE, RADIUS_LAMP_PREVIEW_SIZE, 2 * M_PI - M_PI_2, M_PI_2));
+ basegfx::B3DPolygon a3DHalfCircle(basegfx::utils::createB3DPolygonFromB2DPolygon(a2DHalfCircle));
+
+ // create object for it
+ mpLampShaftObject = new E3dPolygonObj(
+ *mpModel,
+ basegfx::B3DPolyPolygon(a3DHalfCircle));
+ mpScene->InsertObject( mpLampShaftObject );
+
+ // initially invisible
+ SfxItemSet aSet(mpModel->GetItemPool());
+ aSet.Put( XLineStyleItem( drawing::LineStyle_NONE ) );
+ aSet.Put( XFillStyleItem( drawing::FillStyle_NONE ) );
+
+ mpLampBottomObject->SetMergedItemSet(aSet);
+ mpLampShaftObject->SetMergedItemSet(aSet);
+ }
+
+ {
+ // change camera settings
+ Camera3D rCamera = mpScene->GetCamera();
+ const basegfx::B3DRange& rVolume = mpScene->GetBoundVolume();
+ double fW = rVolume.getWidth();
+ double fH = rVolume.getHeight();
+ double fCamZ = rVolume.getMaxZ() + ((fW + fH) / 2.0);
+
+ rCamera.SetAutoAdjustProjection(false);
+ rCamera.SetViewWindow(- fW / 2, - fH / 2, fW, fH);
+ basegfx::B3DPoint aLookAt;
+ double fDefaultCamPosZ = mp3DView->GetDefaultCamPosZ();
+ basegfx::B3DPoint aCamPos(0.0, 0.0, fCamZ < fDefaultCamPosZ ? fDefaultCamPosZ : fCamZ);
+ rCamera.SetPosAndLookAt(aCamPos, aLookAt);
+ double fDefaultCamFocal = mp3DView->GetDefaultCamFocal();
+ rCamera.SetFocalLength(fDefaultCamFocal);
+
+ mpScene->SetCamera( rCamera );
+
+ basegfx::B3DHomMatrix aNeutral;
+ mpScene->SetTransform(aNeutral);
+ }
+
+ // invalidate SnapRects of objects
+ mpScene->SetBoundAndSnapRectsDirty();
+}
+
+void Svx3DLightControl::ConstructLightObjects()
+{
+ for(sal_uInt32 a(0); a < MAX_NUMBER_LIGHTS; a++)
+ {
+ // get rid of possible existing light object
+ if(maLightObjects[a])
+ {
+ mpScene->RemoveObject(maLightObjects[a]->GetOrdNum());
+ // always use SdrObject::Free(...) for SdrObjects (!)
+ SdrObject* pTemp(maLightObjects[a]);
+ SdrObject::Free(pTemp);
+ maLightObjects[a] = nullptr;
+ }
+
+ if(GetLightOnOff(a))
+ {
+ const bool bIsSelectedLight(a == maSelectedLight);
+ basegfx::B3DVector aDirection(GetLightDirection(a));
+ aDirection.normalize();
+ aDirection *= RADIUS_LAMP_PREVIEW_SIZE;
+
+ const double fLampSize(bIsSelectedLight ? RADIUS_LAMP_BIG : RADIUS_LAMP_SMALL);
+ E3dObject* pNewLight = new E3dSphereObj(
+ *mpModel,
+ mp3DView->Get3DDefaultAttributes(),
+ basegfx::B3DPoint( 0, 0, 0 ),
+ basegfx::B3DVector( fLampSize, fLampSize, fLampSize));
+ mpScene->InsertObject(pNewLight);
+
+ basegfx::B3DHomMatrix aTransform;
+ aTransform.translate(aDirection.getX(), aDirection.getY(), aDirection.getZ());
+ pNewLight->SetTransform(aTransform);
+
+ SfxItemSet aSet(mpModel->GetItemPool());
+ aSet.Put( XLineStyleItem( drawing::LineStyle_NONE ) );
+ aSet.Put( XFillStyleItem( drawing::FillStyle_SOLID ) );
+ aSet.Put( XFillColorItem(OUString(), GetLightColor(a)));
+ pNewLight->SetMergedItemSet(aSet);
+
+ maLightObjects[a] = pNewLight;
+ }
+ }
+}
+
+void Svx3DLightControl::AdaptToSelectedLight()
+{
+ if(NO_LIGHT_SELECTED == maSelectedLight)
+ {
+ // make mpLampBottomObject/mpLampShaftObject invisible
+ SfxItemSet aSet(mpModel->GetItemPool());
+ aSet.Put( XLineStyleItem( drawing::LineStyle_NONE ) );
+ aSet.Put( XFillStyleItem( drawing::FillStyle_NONE ) );
+ mpLampBottomObject->SetMergedItemSet(aSet);
+ mpLampShaftObject->SetMergedItemSet(aSet);
+ }
+ else
+ {
+ basegfx::B3DVector aDirection(GetLightDirection(maSelectedLight));
+ aDirection.normalize();
+
+ // make mpLampBottomObject/mpLampShaftObject visible (yellow hairline)
+ SfxItemSet aSet(mpModel->GetItemPool());
+ aSet.Put( XLineStyleItem( drawing::LineStyle_SOLID ) );
+ aSet.Put( XLineColorItem(OUString(), COL_YELLOW));
+ aSet.Put( XLineWidthItem(0));
+ aSet.Put( XFillStyleItem( drawing::FillStyle_NONE ) );
+ mpLampBottomObject->SetMergedItemSet(aSet);
+ mpLampShaftObject->SetMergedItemSet(aSet);
+
+ // adapt transformation of mpLampShaftObject
+ basegfx::B3DHomMatrix aTransform;
+ double fRotateY(0.0);
+
+ if(!basegfx::fTools::equalZero(aDirection.getZ()) || !basegfx::fTools::equalZero(aDirection.getX()))
+ {
+ fRotateY = atan2(-aDirection.getZ(), aDirection.getX());
+ }
+
+ aTransform.rotate(0.0, fRotateY, 0.0);
+ mpLampShaftObject->SetTransform(aTransform);
+
+ // adapt transformation of selected light
+ E3dObject* pSelectedLight = maLightObjects[sal_Int32(maSelectedLight)];
+
+ if(pSelectedLight)
+ {
+ aTransform.identity();
+ aTransform.translate(
+ aDirection.getX() * RADIUS_LAMP_PREVIEW_SIZE,
+ aDirection.getY() * RADIUS_LAMP_PREVIEW_SIZE,
+ aDirection.getZ() * RADIUS_LAMP_PREVIEW_SIZE);
+ pSelectedLight->SetTransform(aTransform);
+ }
+ }
+}
+
+void Svx3DLightControl::TrySelection(Point aPosPixel)
+{
+ if(!mpScene)
+ return;
+
+ const Point aPosLogic(GetDrawingArea()->get_ref_device().PixelToLogic(aPosPixel));
+ const basegfx::B2DPoint aPoint(aPosLogic.X(), aPosLogic.Y());
+ std::vector< const E3dCompoundObject* > aResult;
+ getAllHit3DObjectsSortedFrontToBack(aPoint, *mpScene, aResult);
+
+ if(aResult.empty())
+ return;
+
+ // exclude expansion object which will be part of
+ // the hits. It's invisible, but for HitTest, it's included
+ const E3dCompoundObject* pResult = nullptr;
+
+ for(auto const & b: aResult)
+ {
+ if(b && b != mpExpansionObject)
+ {
+ pResult = b;
+ break;
+ }
+ }
+
+ if(pResult == mp3DObj)
+ {
+ if(!mbGeometrySelected)
+ {
+ mbGeometrySelected = true;
+ maSelectedLight = NO_LIGHT_SELECTED;
+ ConstructLightObjects();
+ AdaptToSelectedLight();
+ Invalidate();
+
+ if(maSelectionChangeCallback.IsSet())
+ {
+ maSelectionChangeCallback.Call(this);
+ }
+ }
+ }
+ else
+ {
+ sal_uInt32 aNewSelectedLight(NO_LIGHT_SELECTED);
+
+ for(sal_uInt32 a(0); a < MAX_NUMBER_LIGHTS; a++)
+ {
+ if(maLightObjects[a] && maLightObjects[a] == pResult)
+ {
+ aNewSelectedLight = a;
+ }
+ }
+
+ if(aNewSelectedLight != maSelectedLight)
+ {
+ SelectLight(aNewSelectedLight);
+
+ if(maSelectionChangeCallback.IsSet())
+ {
+ maSelectionChangeCallback.Call(this);
+ }
+ }
+ }
+}
+
+void Svx3DLightControl::Paint(vcl::RenderContext& rRenderContext, const tools::Rectangle& rRect)
+{
+ Svx3DPreviewControl::Paint(rRenderContext, rRect);
+}
+
+tools::Rectangle Svx3DLightControl::GetFocusRect()
+{
+ if (!HasFocus())
+ return tools::Rectangle();
+ Size aFocusSize = GetOutputSizePixel();
+ aFocusSize.AdjustWidth( -4 );
+ aFocusSize.AdjustHeight( -4 );
+ return tools::Rectangle(Point(2, 2), aFocusSize);
+}
+
+bool Svx3DLightControl::MouseButtonDown( const MouseEvent& rMEvt )
+{
+ bool bCallParent(true);
+
+ // switch state
+ if(rMEvt.IsLeft())
+ {
+ if(IsSelectionValid() || mbGeometrySelected)
+ {
+ mbMouseMoved = false;
+ bCallParent = false;
+ maActionStartPoint = rMEvt.GetPosPixel();
+ CaptureMouse();
+ mbMouseCaptured = true;
+ }
+ else
+ {
+ // Single click without moving much trying to do a selection
+ TrySelection(rMEvt.GetPosPixel());
+ bCallParent = false;
+ }
+ }
+
+ // call parent
+ if (bCallParent)
+ return Svx3DPreviewControl::MouseButtonDown(rMEvt);
+ return true;
+}
+
+bool Svx3DLightControl::MouseMove(const MouseEvent& rMEvt)
+{
+ if (!mbMouseCaptured)
+ return false;
+
+ Point aDeltaPos = rMEvt.GetPosPixel() - maActionStartPoint;
+
+ if(!mbMouseMoved)
+ {
+ if(sal_Int32(aDeltaPos.X() * aDeltaPos.X() + aDeltaPos.Y() * aDeltaPos.Y()) > g_nInteractionStartDistance)
+ {
+ if(mbGeometrySelected)
+ {
+ GetRotation(mfSaveActionStartVer, mfSaveActionStartHor, mfSaveActionStartRotZ);
+ }
+ else
+ {
+ // interaction start, save values
+ GetPosition(mfSaveActionStartHor, mfSaveActionStartVer);
+ }
+
+ mbMouseMoved = true;
+ }
+ }
+
+ if(mbMouseMoved)
+ {
+ if(mbGeometrySelected)
+ {
+ double fNewRotX = mfSaveActionStartVer - basegfx::deg2rad(aDeltaPos.Y());
+ double fNewRotY = mfSaveActionStartHor + basegfx::deg2rad(aDeltaPos.X());
+
+ // cut horizontal
+ while(fNewRotY < 0.0)
+ {
+ fNewRotY += 2 * M_PI;
+ }
+
+ while(fNewRotY >= 2 * M_PI)
+ {
+ fNewRotY -= 2 * M_PI;
+ }
+
+ // cut vertical
+ if(fNewRotX < -M_PI_2)
+ {
+ fNewRotX = -M_PI_2;
+ }
+
+ if(fNewRotX > M_PI_2)
+ {
+ fNewRotX = M_PI_2;
+ }
+
+ SetRotation(fNewRotX, fNewRotY, mfSaveActionStartRotZ);
+
+ if(maChangeCallback.IsSet())
+ {
+ maChangeCallback.Call(this);
+ }
+ }
+ else
+ {
+ // interaction in progress
+ double fNewPosHor = mfSaveActionStartHor + static_cast<double>(aDeltaPos.X());
+ double fNewPosVer = mfSaveActionStartVer - static_cast<double>(aDeltaPos.Y());
+
+ // cut horizontal
+ fNewPosHor = NormAngle360(fNewPosHor);
+
+ // cut vertical
+ if(fNewPosVer < -90.0)
+ {
+ fNewPosVer = -90.0;
+ }
+
+ if(fNewPosVer > 90.0)
+ {
+ fNewPosVer = 90.0;
+ }
+
+ SetPosition(fNewPosHor, fNewPosVer);
+
+ if(maChangeCallback.IsSet())
+ {
+ maChangeCallback.Call(this);
+ }
+ }
+ }
+ return true;
+}
+
+bool Svx3DLightControl::MouseButtonUp(const MouseEvent& rMEvt)
+{
+ if (!mbMouseCaptured)
+ return false;
+ ReleaseMouse();
+ mbMouseCaptured = false;
+
+ if (mbMouseMoved)
+ {
+ // was change interactively
+ }
+ else
+ {
+ // simple click without much movement, try selection
+ TrySelection(rMEvt.GetPosPixel());
+ }
+
+ return true;
+}
+
+void Svx3DLightControl::Resize()
+{
+ // set size of page
+ const Size aSize(GetDrawingArea()->get_ref_device().PixelToLogic(GetOutputSizePixel()));
+ mxFmPage->SetSize(aSize);
+
+ // set position and size of scene
+ mpScene->SetSnapRect(tools::Rectangle(Point(0, 0), aSize));
+}
+
+void Svx3DLightControl::SetObjectType(SvxPreviewObjectType nType)
+{
+ // call parent
+ Svx3DPreviewControl::SetObjectType(nType);
+
+ // apply object rotation
+ if(mp3DObj)
+ {
+ basegfx::B3DHomMatrix aObjectRotation;
+ aObjectRotation.rotate(mfRotateX, mfRotateY, mfRotateZ);
+ mp3DObj->SetTransform(aObjectRotation);
+ }
+}
+
+bool Svx3DLightControl::IsSelectionValid()
+{
+ return (NO_LIGHT_SELECTED != maSelectedLight) && GetLightOnOff(maSelectedLight);
+}
+
+void Svx3DLightControl::GetPosition(double& rHor, double& rVer)
+{
+ if(IsSelectionValid())
+ {
+ basegfx::B3DVector aDirection(GetLightDirection(maSelectedLight));
+ aDirection.normalize();
+ rHor = basegfx::rad2deg(atan2(-aDirection.getX(), -aDirection.getZ()) + M_PI); // 0..360.0
+ rVer = basegfx::rad2deg(atan2(aDirection.getY(), aDirection.getXZLength())); // -90.0..90.0
+ }
+ if(IsGeometrySelected())
+ {
+ rHor = basegfx::rad2deg(mfRotateY); // 0..360.0
+ rVer = basegfx::rad2deg(mfRotateX); // -90.0..90.0
+ }
+}
+
+void Svx3DLightControl::SetPosition(double fHor, double fVer)
+{
+ if(IsSelectionValid())
+ {
+ // set selected light's direction
+ fHor = basegfx::deg2rad(fHor) - M_PI; // -PI..PI
+ fVer = basegfx::deg2rad(fVer); // -PI2..PI2
+ basegfx::B3DVector aDirection(cos(fVer) * -sin(fHor), sin(fVer), cos(fVer) * -cos(fHor));
+ aDirection.normalize();
+
+ if(!aDirection.equal(GetLightDirection(maSelectedLight)))
+ {
+ // set changed light direction at SdrScene
+ SfxItemSet aSet(mpModel->GetItemPool());
+
+ switch(maSelectedLight)
+ {
+ case 0: aSet.Put(makeSvx3DLightDirection1Item(aDirection)); break;
+ case 1: aSet.Put(makeSvx3DLightDirection2Item(aDirection)); break;
+ case 2: aSet.Put(makeSvx3DLightDirection3Item(aDirection)); break;
+ case 3: aSet.Put(makeSvx3DLightDirection4Item(aDirection)); break;
+ case 4: aSet.Put(makeSvx3DLightDirection5Item(aDirection)); break;
+ case 5: aSet.Put(makeSvx3DLightDirection6Item(aDirection)); break;
+ case 6: aSet.Put(makeSvx3DLightDirection7Item(aDirection)); break;
+ default:
+ case 7: aSet.Put(makeSvx3DLightDirection8Item(aDirection)); break;
+ }
+
+ mpScene->SetMergedItemSet(aSet);
+
+ // correct 3D light's and LampFrame's geometries
+ AdaptToSelectedLight();
+ Invalidate();
+ }
+ }
+ if(!IsGeometrySelected())
+ return;
+
+ if(mfRotateX == fVer && mfRotateY == fHor)
+ return;
+
+ mfRotateX = basegfx::deg2rad(fVer);
+ mfRotateY = basegfx::deg2rad(fHor);
+
+ if(mp3DObj)
+ {
+ basegfx::B3DHomMatrix aObjectRotation;
+ aObjectRotation.rotate(mfRotateX, mfRotateY, mfRotateZ);
+ mp3DObj->SetTransform(aObjectRotation);
+
+ Invalidate();
+ }
+}
+
+void Svx3DLightControl::SetRotation(double fRotX, double fRotY, double fRotZ)
+{
+ if(!IsGeometrySelected())
+ return;
+
+ if(fRotX == mfRotateX && fRotY == mfRotateY && fRotZ == mfRotateZ)
+ return;
+
+ mfRotateX = fRotX;
+ mfRotateY = fRotY;
+ mfRotateZ = fRotZ;
+
+ if(mp3DObj)
+ {
+ basegfx::B3DHomMatrix aObjectRotation;
+ aObjectRotation.rotate(mfRotateX, mfRotateY, mfRotateZ);
+ mp3DObj->SetTransform(aObjectRotation);
+
+ Invalidate();
+ }
+}
+
+void Svx3DLightControl::GetRotation(double& rRotX, double& rRotY, double& rRotZ)
+{
+ rRotX = mfRotateX;
+ rRotY = mfRotateY;
+ rRotZ = mfRotateZ;
+}
+
+void Svx3DLightControl::Set3DAttributes( const SfxItemSet& rAttr )
+{
+ // call parent
+ Svx3DPreviewControl::Set3DAttributes(rAttr);
+
+ if(maSelectedLight != NO_LIGHT_SELECTED && !GetLightOnOff(maSelectedLight))
+ {
+ // selected light is no more active, select new one
+ maSelectedLight = NO_LIGHT_SELECTED;
+ }
+
+ // local updates
+ ConstructLightObjects();
+ AdaptToSelectedLight();
+ Invalidate();
+}
+
+void Svx3DLightControl::SelectLight(sal_uInt32 nLightNumber)
+{
+ if(nLightNumber > 7)
+ {
+ nLightNumber = NO_LIGHT_SELECTED;
+ }
+
+ if(NO_LIGHT_SELECTED != nLightNumber)
+ {
+ if(!GetLightOnOff(nLightNumber))
+ {
+ nLightNumber = NO_LIGHT_SELECTED;
+ }
+ }
+
+ if(nLightNumber != maSelectedLight)
+ {
+ maSelectedLight = nLightNumber;
+ mbGeometrySelected = false;
+ ConstructLightObjects();
+ AdaptToSelectedLight();
+ Invalidate();
+ }
+}
+
+bool Svx3DLightControl::GetLightOnOff(sal_uInt32 nNum) const
+{
+ if(nNum <= 7)
+ {
+ const SfxItemSet aLightItemSet(Get3DAttributes());
+
+ switch(nNum)
+ {
+ case 0 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_1).GetValue();
+ case 1 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_2).GetValue();
+ case 2 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_3).GetValue();
+ case 3 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_4).GetValue();
+ case 4 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_5).GetValue();
+ case 5 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_6).GetValue();
+ case 6 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_7).GetValue();
+ case 7 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTON_8).GetValue();
+ }
+ }
+
+ return false;
+}
+
+Color Svx3DLightControl::GetLightColor(sal_uInt32 nNum) const
+{
+ if(nNum <= 7)
+ {
+ const SfxItemSet aLightItemSet(Get3DAttributes());
+
+ switch(nNum)
+ {
+ case 0 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1).GetValue();
+ case 1 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2).GetValue();
+ case 2 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3).GetValue();
+ case 3 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4).GetValue();
+ case 4 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5).GetValue();
+ case 5 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6).GetValue();
+ case 6 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7).GetValue();
+ case 7 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8).GetValue();
+ }
+ }
+
+ return COL_BLACK;
+}
+
+basegfx::B3DVector Svx3DLightControl::GetLightDirection(sal_uInt32 nNum) const
+{
+ if(nNum <= 7)
+ {
+ const SfxItemSet aLightItemSet(Get3DAttributes());
+
+ switch(nNum)
+ {
+ case 0 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1).GetValue();
+ case 1 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2).GetValue();
+ case 2 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3).GetValue();
+ case 3 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4).GetValue();
+ case 4 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5).GetValue();
+ case 5 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6).GetValue();
+ case 6 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7).GetValue();
+ case 7 : return aLightItemSet.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8).GetValue();
+ }
+ }
+
+ return basegfx::B3DVector();
+}
+
+SvxLightCtl3D::SvxLightCtl3D(Svx3DLightControl& rLightControl, weld::Scale& rHori,
+ weld::Scale& rVert, weld::Button& rSwitcher)
+ : mrLightControl(rLightControl)
+ , mrHorScroller(rHori)
+ , mrVerScroller(rVert)
+ , mrSwitcher(rSwitcher)
+{
+ // init members
+ Init();
+}
+
+void SvxLightCtl3D::Init()
+{
+ Size aSize(mrLightControl.GetDrawingArea()->get_ref_device().LogicToPixel(Size(80, 100), MapMode(MapUnit::MapAppFont)));
+ mrLightControl.set_size_request(aSize.Width(), aSize.Height());
+
+ // #i58240# set HelpIDs for scrollbars and switcher
+ mrHorScroller.set_help_id(HID_CTRL3D_HSCROLL);
+ mrVerScroller.set_help_id(HID_CTRL3D_VSCROLL);
+ mrSwitcher.set_help_id(HID_CTRL3D_SWITCHER);
+ mrSwitcher.set_accessible_name(SvxResId(STR_SWITCH));
+
+ // Light preview
+ mrLightControl.Show();
+ mrLightControl.SetChangeCallback( LINK(this, SvxLightCtl3D, InternalInteractiveChange) );
+ mrLightControl.SetSelectionChangeCallback( LINK(this, SvxLightCtl3D, InternalSelectionChange) );
+
+ // Horiz Scrollbar
+ mrHorScroller.show();
+ mrHorScroller.set_range(0, 36000);
+ mrHorScroller.connect_value_changed( LINK(this, SvxLightCtl3D, ScrollBarMove) );
+
+ // Vert Scrollbar
+ mrVerScroller.show();
+ mrVerScroller.set_range(0, 18000);
+ mrVerScroller.connect_value_changed( LINK(this, SvxLightCtl3D, ScrollBarMove) );
+
+ // Switch Button
+ mrSwitcher.show();
+ mrSwitcher.connect_clicked( LINK(this, SvxLightCtl3D, ButtonPress) );
+
+ weld::DrawingArea* pArea = mrLightControl.GetDrawingArea();
+ pArea->connect_key_press(Link<const KeyEvent&, bool>()); //acknowledge we first remove the old one
+ pArea->connect_key_press(LINK(this, SvxLightCtl3D, KeyInput));
+
+ pArea->connect_focus_in(Link<weld::Widget&, void>()); //acknowledge we first remove the old one
+ pArea->connect_focus_in(LINK(this, SvxLightCtl3D, FocusIn));
+
+ // check selection
+ CheckSelection();
+}
+
+void SvxLightCtl3D::CheckSelection()
+{
+ const bool bSelectionValid(mrLightControl.IsSelectionValid() || mrLightControl.IsGeometrySelected());
+ mrHorScroller.set_sensitive(bSelectionValid);
+ mrVerScroller.set_sensitive(bSelectionValid);
+
+ if (bSelectionValid)
+ {
+ double fHor(0.0), fVer(0.0);
+ mrLightControl.GetPosition(fHor, fVer);
+ mrHorScroller.set_value( sal_Int32(fHor * 100.0) );
+ mrVerScroller.set_value( 18000 - sal_Int32((fVer + 90.0) * 100.0) );
+ }
+}
+
+void SvxLightCtl3D::move( double fDeltaHor, double fDeltaVer )
+{
+ double fHor(0.0), fVer(0.0);
+
+ mrLightControl.GetPosition(fHor, fVer);
+ fHor += fDeltaHor;
+ fVer += fDeltaVer;
+
+ if( fVer > 90.0 )
+ return;
+
+ if ( fVer < -90.0 )
+ return;
+
+ mrLightControl.SetPosition(fHor, fVer);
+ mrHorScroller.set_value( sal_Int32(fHor * 100.0) );
+ mrVerScroller.set_value( 18000 - sal_Int32((fVer + 90.0) * 100.0) );
+
+ if(maUserInteractiveChangeCallback.IsSet())
+ {
+ maUserInteractiveChangeCallback.Call(this);
+ }
+}
+
+IMPL_LINK(SvxLightCtl3D, KeyInput, const KeyEvent&, rKEvt, bool)
+{
+ const vcl::KeyCode aCode(rKEvt.GetKeyCode());
+
+ if (aCode.GetModifier())
+ return false;
+
+ bool bHandled = true;
+
+ switch ( aCode.GetCode() )
+ {
+ case KEY_SPACE:
+ {
+ break;
+ }
+ case KEY_LEFT:
+ {
+ move( -4.0, 0.0 ); // #i58242# changed move direction in X
+ break;
+ }
+ case KEY_RIGHT:
+ {
+ move( 4.0, 0.0 ); // #i58242# changed move direction in X
+ break;
+ }
+ case KEY_UP:
+ {
+ move( 0.0, 4.0 );
+ break;
+ }
+ case KEY_DOWN:
+ {
+ move( 0.0, -4.0 );
+ break;
+ }
+ case KEY_PAGEUP:
+ {
+ sal_Int32 nLight(mrLightControl.GetSelectedLight() - 1);
+
+ while((nLight >= 0) && !mrLightControl.GetLightOnOff(nLight))
+ {
+ nLight--;
+ }
+
+ if(nLight < 0)
+ {
+ nLight = 7;
+
+ while((nLight >= 0) && !mrLightControl.GetLightOnOff(nLight))
+ {
+ nLight--;
+ }
+ }
+
+ if(nLight >= 0)
+ {
+ mrLightControl.SelectLight(nLight);
+ CheckSelection();
+
+ if(maUserSelectionChangeCallback.IsSet())
+ {
+ maUserSelectionChangeCallback.Call(this);
+ }
+ }
+
+ break;
+ }
+ case KEY_PAGEDOWN:
+ {
+ sal_Int32 nLight(mrLightControl.GetSelectedLight() - 1);
+
+ while(nLight <= 7 && !mrLightControl.GetLightOnOff(nLight))
+ {
+ nLight++;
+ }
+
+ if(nLight > 7)
+ {
+ nLight = 0;
+
+ while(nLight <= 7 && !mrLightControl.GetLightOnOff(nLight))
+ {
+ nLight++;
+ }
+ }
+
+ if(nLight <= 7)
+ {
+ mrLightControl.SelectLight(nLight);
+ CheckSelection();
+
+ if(maUserSelectionChangeCallback.IsSet())
+ {
+ maUserSelectionChangeCallback.Call(this);
+ }
+ }
+
+ break;
+ }
+ default:
+ {
+ bHandled = false;
+ break;
+ }
+ }
+ return bHandled;
+}
+
+IMPL_LINK_NOARG(SvxLightCtl3D, FocusIn, weld::Widget&, void)
+{
+ if (mrLightControl.IsEnabled())
+ {
+ CheckSelection();
+ }
+}
+
+IMPL_LINK_NOARG(SvxLightCtl3D, ScrollBarMove, weld::Scale&, void)
+{
+ const sal_Int32 nHor(mrHorScroller.get_value());
+ const sal_Int32 nVer(mrVerScroller.get_value());
+
+ mrLightControl.SetPosition(
+ static_cast<double>(nHor) / 100.0,
+ static_cast<double>((18000 - nVer) - 9000) / 100.0);
+
+ if (maUserInteractiveChangeCallback.IsSet())
+ {
+ maUserInteractiveChangeCallback.Call(this);
+ }
+}
+
+IMPL_LINK_NOARG(SvxLightCtl3D, ButtonPress, weld::Button&, void)
+{
+ if(SvxPreviewObjectType::SPHERE == GetSvx3DLightControl().GetObjectType())
+ {
+ GetSvx3DLightControl().SetObjectType(SvxPreviewObjectType::CUBE);
+ }
+ else
+ {
+ GetSvx3DLightControl().SetObjectType(SvxPreviewObjectType::SPHERE);
+ }
+}
+
+IMPL_LINK_NOARG(SvxLightCtl3D, InternalInteractiveChange, Svx3DLightControl*, void)
+{
+ double fHor(0.0), fVer(0.0);
+
+ mrLightControl.GetPosition(fHor, fVer);
+ mrHorScroller.set_value( sal_Int32(fHor * 100.0) );
+ mrVerScroller.set_value( 18000 - sal_Int32((fVer + 90.0) * 100.0) );
+
+ if(maUserInteractiveChangeCallback.IsSet())
+ {
+ maUserInteractiveChangeCallback.Call(this);
+ }
+}
+
+IMPL_LINK_NOARG(SvxLightCtl3D, InternalSelectionChange, Svx3DLightControl*, void)
+{
+ CheckSelection();
+
+ if(maUserSelectionChangeCallback.IsSet())
+ {
+ maUserSelectionChangeCallback.Call(this);
+ }
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */