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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:06:44 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:06:44 +0000
commited5640d8b587fbcfed7dd7967f3de04b37a76f26 (patch)
tree7a5f7c6c9d02226d7471cb3cc8fbbf631b415303 /svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx
parentInitial commit. (diff)
downloadlibreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.tar.xz
libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.zip
Adding upstream version 4:7.4.7.upstream/4%7.4.7upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'svx/source/sdr/primitive2d/sdrcustomshapeprimitive2d.cxx')
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <sdr/primitive2d/sdrcustomshapeprimitive2d.hxx>
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <basegfx/polygon/b2dpolypolygon.hxx>
+#include <sdr/primitive2d/sdrdecompositiontools.hxx>
+#include <svx/sdr/primitive2d/svx_primitivetypes2d.hxx>
+#include <drawinglayer/attribute/sdrlineattribute.hxx>
+
+
+using namespace com::sun::star;
+
+
+namespace drawinglayer::primitive2d
+{
+ void SdrCustomShapePrimitive2D::create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& /*aViewInformation*/) const
+ {
+ Primitive2DContainer aRetval(getSubPrimitives());
+
+ // Soft edges should be before text, since text is not affected by soft edges
+ if (!aRetval.empty() && getSdrSTAttribute().getSoftEdgeRadius())
+ {
+ aRetval = createEmbeddedSoftEdgePrimitive(std::move(aRetval),
+ getSdrSTAttribute().getSoftEdgeRadius());
+ }
+
+ // add text
+ if(!getSdrSTAttribute().getText().isDefault())
+ {
+ const basegfx::B2DPolygon& aUnitOutline(basegfx::utils::createUnitPolygon());
+
+ aRetval.push_back(
+ createTextPrimitive(
+ basegfx::B2DPolyPolygon(aUnitOutline),
+ getTextBox(),
+ getSdrSTAttribute().getText(),
+ attribute::SdrLineAttribute(),
+ false,
+ getWordWrap()));
+ }
+
+ // tdf#132199: put glow before shadow, to have shadow of the glow, not the opposite
+ if (!aRetval.empty() && !getSdrSTAttribute().getGlow().isDefault())
+ {
+ // glow
+ aRetval = createEmbeddedGlowPrimitive(std::move(aRetval), getSdrSTAttribute().getGlow());
+ }
+
+ // add shadow
+ if(!aRetval.empty() && !getSdrSTAttribute().getShadow().isDefault())
+ {
+ // #i105323# add generic shadow only for 2D shapes. For
+ // 3D shapes shadow will be set at the individual created
+ // visualisation objects and be visualized by the 3d renderer
+ // as a single shadow.
+
+ // The shadow for AutoShapes could be handled uniformly by not setting any
+ // shadow items at the helper model objects and only adding shadow here for
+ // 2D and 3D (and it works, too), but this would lead to two 3D scenes for
+ // the 3D object; one for the shadow and one for the content. The one for the
+ // shadow will be correct (using ColorModifierStack), but expensive.
+ if(!get3DShape())
+ {
+ aRetval = createEmbeddedShadowPrimitive(std::move(aRetval), getSdrSTAttribute().getShadow(),
+ maTransform);
+ }
+ }
+
+ rContainer.append(std::move(aRetval));
+ }
+
+ SdrCustomShapePrimitive2D::SdrCustomShapePrimitive2D(
+ const attribute::SdrEffectsTextAttribute& rSdrSTAttribute,
+ Primitive2DContainer&& rSubPrimitives,
+ const basegfx::B2DHomMatrix& rTextBox,
+ bool bWordWrap,
+ bool b3DShape,
+ const basegfx::B2DHomMatrix& rTransform)
+ : maSdrSTAttribute(rSdrSTAttribute),
+ maSubPrimitives(std::move(rSubPrimitives)),
+ maTextBox(rTextBox),
+ mbWordWrap(bWordWrap),
+ mb3DShape(b3DShape),
+ maTransform(rTransform)
+ {
+ }
+
+ bool SdrCustomShapePrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
+ {
+ if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
+ {
+ const SdrCustomShapePrimitive2D& rCompare = static_cast<const SdrCustomShapePrimitive2D&>(rPrimitive);
+
+ return (getSdrSTAttribute() == rCompare.getSdrSTAttribute()
+ && getSubPrimitives() == rCompare.getSubPrimitives()
+ && getTextBox() == rCompare.getTextBox()
+ && getWordWrap() == rCompare.getWordWrap()
+ && get3DShape() == rCompare.get3DShape());
+ }
+
+ return false;
+ }
+
+ // provide unique ID
+ sal_uInt32 SdrCustomShapePrimitive2D::getPrimitive2DID() const
+ {
+ return PRIMITIVE2D_ID_SDRCUSTOMSHAPEPRIMITIVE2D;
+ }
+
+} // end of namespace
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */