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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
commit | ed5640d8b587fbcfed7dd7967f3de04b37a76f26 (patch) | |
tree | 7a5f7c6c9d02226d7471cb3cc8fbbf631b415303 /vcl/skia/osx/gdiimpl.cxx | |
parent | Initial commit. (diff) | |
download | libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.tar.xz libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.zip |
Adding upstream version 4:7.4.7.upstream/4%7.4.7upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'vcl/skia/osx/gdiimpl.cxx')
-rw-r--r-- | vcl/skia/osx/gdiimpl.cxx | 345 |
1 files changed, 345 insertions, 0 deletions
diff --git a/vcl/skia/osx/gdiimpl.cxx b/vcl/skia/osx/gdiimpl.cxx new file mode 100644 index 000000000..ffc84ae89 --- /dev/null +++ b/vcl/skia/osx/gdiimpl.cxx @@ -0,0 +1,345 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * Some of this code is based on Skia source code, covered by the following + * license notice (see readlicense_oo for the full license): + * + * Copyright 2016 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + * + */ + +#include <sal/config.h> + +#include <skia/osx/gdiimpl.hxx> + +#include <skia/utils.hxx> +#include <skia/zone.hxx> + +#include <tools/sk_app/mac/WindowContextFactory_mac.h> + +#include <quartz/ctfonts.hxx> + +#include <SkBitmap.h> +#include <SkCanvas.h> +#include <SkFont.h> +#include <SkFontMgr_mac_ct.h> +#include <SkTypeface_mac.h> + +using namespace SkiaHelper; + +AquaSkiaSalGraphicsImpl::AquaSkiaSalGraphicsImpl(AquaSalGraphics& rParent, + AquaSharedAttributes& rShared) + : SkiaSalGraphicsImpl(rParent, rShared.mpFrame) + , AquaGraphicsBackendBase(rShared) +{ + Init(); // mac code doesn't call Init() +} + +AquaSkiaSalGraphicsImpl::~AquaSkiaSalGraphicsImpl() +{ + DeInit(); // mac code doesn't call DeInit() +} + +void AquaSkiaSalGraphicsImpl::freeResources() {} + +void AquaSkiaSalGraphicsImpl::createWindowSurfaceInternal(bool forceRaster) +{ + assert(!mWindowContext); + assert(!mSurface); + SkiaZone zone; + sk_app::DisplayParams displayParams; + displayParams.fColorType = kN32_SkColorType; + sk_app::window_context_factory::MacWindowInfo macWindow; + macWindow.fMainView = mrShared.mpFrame->mpNSView; + mScaling = getWindowScaling(); + RenderMethod renderMethod = forceRaster ? RenderRaster : renderMethodToUse(); + switch (renderMethod) + { + case RenderRaster: + // RasterWindowContext_mac uses OpenGL internally, which we don't want, + // so use our own surface and do blitting to the screen ourselves. + mSurface = createSkSurface(GetWidth() * mScaling, GetHeight() * mScaling); + break; + case RenderMetal: + mWindowContext + = sk_app::window_context_factory::MakeMetalForMac(macWindow, displayParams); + // Like with other GPU contexts, create a proxy offscreen surface (see + // flushSurfaceToWindowContext()). Here it's additionally needed because + // it appears that Metal surfaces cannot be read from, which would break things + // like copyArea(). + if (mWindowContext) + mSurface = createSkSurface(GetWidth() * mScaling, GetHeight() * mScaling); + break; + case RenderVulkan: + abort(); + break; + } +} + +int AquaSkiaSalGraphicsImpl::getWindowScaling() const +{ + // The system function returns float, but only integer multiples realistically make sense. + return sal::aqua::getWindowScaling(); +} + +void AquaSkiaSalGraphicsImpl::Flush() { performFlush(); } + +void AquaSkiaSalGraphicsImpl::Flush(const tools::Rectangle&) { performFlush(); } + +void AquaSkiaSalGraphicsImpl::flushSurfaceToWindowContext() +{ + if (!isGPU()) + flushSurfaceToScreenCG(); + else + SkiaSalGraphicsImpl::flushSurfaceToWindowContext(); +} + +constexpr static uint32_t toCGBitmapType(SkColorType color, SkAlphaType alpha) +{ + if (alpha == kPremul_SkAlphaType) + { + return color == kBGRA_8888_SkColorType + ? (uint32_t(kCGImageAlphaPremultipliedFirst) + | uint32_t(kCGBitmapByteOrder32Little)) + : (uint32_t(kCGImageAlphaPremultipliedLast) | uint32_t(kCGBitmapByteOrder32Big)); + } + else + { + assert(alpha == kOpaque_SkAlphaType); + return color == kBGRA_8888_SkColorType + ? (uint32_t(kCGImageAlphaNoneSkipFirst) | uint32_t(kCGBitmapByteOrder32Little)) + : (uint32_t(kCGImageAlphaNoneSkipLast) | uint32_t(kCGBitmapByteOrder32Big)); + } +} + +// For Raster we use our own screen blitting (see above). +void AquaSkiaSalGraphicsImpl::flushSurfaceToScreenCG() +{ + // Based on AquaGraphicsBackend::drawBitmap(). + if (!mrShared.checkContext()) + return; + + assert(mSurface.get()); + // Do not use sub-rect, it creates copies of the data. + sk_sp<SkImage> image = makeCheckedImageSnapshot(mSurface); + SkPixmap pixmap; + if (!image->peekPixels(&pixmap)) + abort(); + // If window scaling, then mDirtyRect is in VCL coordinates, mSurface has screen size (=points,HiDPI), + // maContextHolder has screen size but a scale matrix set so its inputs are in VCL coordinates (see + // its setup in AquaSharedAttributes::checkContext()). + // This creates the bitmap context from the cropped part, writable_addr32() will get + // the first pixel of mDirtyRect.topLeft(), and using pixmap.rowBytes() ensures the following + // pixel lines will be read from correct positions. + if (pixmap.bounds() != mDirtyRect && pixmap.bounds().bottom() == mDirtyRect.bottom()) + { + // HACK for tdf#145843: If mDirtyRect includes the last line but not the first pixel of it, + // then the rowBytes() trick would lead to the GC* functions thinking that even pixels after + // the pixmap data belong to the area (since the shifted x()+rowBytes() points there) and + // at least on Intel Mac they would actually read those data, even though I see no good reason + // to do that, as that's beyond the x()+width() for the last line. That could be handled + // by creating a subset SkImage (which as is said above copies data), or set the x coordinate + // to 0, which will then make rowBytes() match the actual data. + mDirtyRect.fLeft = 0; + assert(mDirtyRect.width() == pixmap.bounds().width()); + } + CGContextRef context = CGBitmapContextCreate( + pixmap.writable_addr32(mDirtyRect.x() * mScaling, mDirtyRect.y() * mScaling), + mDirtyRect.width() * mScaling, mDirtyRect.height() * mScaling, 8, pixmap.rowBytes(), + GetSalData()->mxRGBSpace, toCGBitmapType(image->colorType(), image->alphaType())); + if (!context) + { + SAL_WARN("vcl.skia", "flushSurfaceToScreenGC(): Failed to allocate bitmap context"); + return; + } + CGImageRef screenImage = CGBitmapContextCreateImage(context); + if (!screenImage) + { + CGContextRelease(context); + SAL_WARN("vcl.skia", "flushSurfaceToScreenGC(): Failed to allocate screen image"); + return; + } + mrShared.maContextHolder.saveState(); + // Drawing to the actual window has scaling active, so use unscaled coordinates, the scaling matrix will scale them + // to the proper screen coordinates. Unless the scaling is fake for debugging, in which case scale them to draw + // at the scaled size. + int windowScaling = 1; + static const char* env = getenv("SAL_FORCE_HIDPI_SCALING"); + if (env != nullptr) + windowScaling = atoi(env); + CGRect drawRect + = CGRectMake(mDirtyRect.x() * windowScaling, mDirtyRect.y() * windowScaling, + mDirtyRect.width() * windowScaling, mDirtyRect.height() * windowScaling); + if (mrShared.isFlipped()) + { + // I don't understand why, but apparently it's needed to explicitly to flip the drawing, even though maContextHelper + // has this set up, so this unsets the flipping. + CGFloat invertedY = drawRect.origin.y + drawRect.size.height; + CGContextTranslateCTM(mrShared.maContextHolder.get(), 0, invertedY); + CGContextScaleCTM(mrShared.maContextHolder.get(), 1, -1); + drawRect.origin.y = 0; + } + CGContextDrawImage(mrShared.maContextHolder.get(), drawRect, screenImage); + mrShared.maContextHolder.restoreState(); + + CGImageRelease(screenImage); + CGContextRelease(context); + // This is also in VCL coordinates. + mrShared.refreshRect(mDirtyRect.x(), mDirtyRect.y(), mDirtyRect.width(), mDirtyRect.height()); +} + +bool AquaSkiaSalGraphicsImpl::drawNativeControl(ControlType nType, ControlPart nPart, + const tools::Rectangle& rControlRegion, + ControlState nState, const ImplControlValue& aValue) +{ + // rControlRegion is not the whole area that the control should be painted to (e.g. highlight + // around focused lineedit is outside of it). Since we draw to a temporary bitmap, we need tofind out + // the real size. Using getNativeControlRegion() might seem like the function to call, but we need + // the other direction - what is called rControlRegion here is rNativeContentRegion in that function + // what's called rControlRegion there is what we need here. Moreover getNativeControlRegion() + // in some cases returns a fixed size that does not depend on its input, so we have no way to + // actually find out what the original size was (or maybe the function is kind of broken, I don't know). + // So, add a generous margin and hope it's enough. + tools::Rectangle boundingRegion(rControlRegion); + boundingRegion.expand(50 * mScaling); + // Do a scaled bitmap in HiDPI in order not to lose precision. + const tools::Long width = boundingRegion.GetWidth() * mScaling; + const tools::Long height = boundingRegion.GetHeight() * mScaling; + const size_t bytes = width * height * 4; + std::unique_ptr<sal_uInt8[]> data(new sal_uInt8[bytes]); + memset(data.get(), 0, bytes); + CGContextRef context = CGBitmapContextCreate( + data.get(), width, height, 8, width * 4, GetSalData()->mxRGBSpace, + toCGBitmapType(mSurface->imageInfo().colorType(), kPremul_SkAlphaType)); + if (!context) + { + SAL_WARN("vcl.skia", "drawNativeControl(): Failed to allocate bitmap context"); + return false; + } + // Setup context state for drawing (performDrawNativeControl() e.g. fills background in some cases). + CGContextSetFillColorSpace(context, GetSalData()->mxRGBSpace); + CGContextSetStrokeColorSpace(context, GetSalData()->mxRGBSpace); + RGBAColor lineColor(mLineColor); + CGContextSetRGBStrokeColor(context, lineColor.GetRed(), lineColor.GetGreen(), + lineColor.GetBlue(), lineColor.GetAlpha()); + RGBAColor fillColor(mFillColor); + CGContextSetRGBFillColor(context, fillColor.GetRed(), fillColor.GetGreen(), fillColor.GetBlue(), + fillColor.GetAlpha()); + // Adjust for our drawn-to coordinates in the bitmap. + tools::Rectangle movedRegion(Point(rControlRegion.getX() - boundingRegion.getX(), + rControlRegion.getY() - boundingRegion.getY()), + rControlRegion.GetSize()); + // Flip drawing upside down. + CGContextTranslateCTM(context, 0, height); + CGContextScaleCTM(context, 1, -1); + // And possibly scale the native drawing. + CGContextScaleCTM(context, mScaling, mScaling); + bool bOK = performDrawNativeControl(nType, nPart, movedRegion, nState, aValue, context, + mrShared.mpFrame); + CGContextRelease(context); + if (bOK) + { + SkBitmap bitmap; + if (!bitmap.installPixels(SkImageInfo::Make(width, height, + mSurface->imageInfo().colorType(), + kPremul_SkAlphaType), + data.get(), width * 4)) + abort(); + + preDraw(); + SAL_INFO("vcl.skia.trace", "drawnativecontrol(" << this << "): " << rControlRegion << ":" + << int(nType) << "/" << int(nPart)); + tools::Rectangle updateRect = boundingRegion; + // For background update only part that is not clipped, the same + // as in AquaGraphicsBackend::drawNativeControl(). + if (nType == ControlType::WindowBackground) + updateRect.Intersection(mClipRegion.GetBoundRect()); + addUpdateRegion(SkRect::MakeXYWH(updateRect.getX(), updateRect.getY(), + updateRect.GetWidth(), updateRect.GetHeight())); + SkRect drawRect = SkRect::MakeXYWH(boundingRegion.getX(), boundingRegion.getY(), + boundingRegion.GetWidth(), boundingRegion.GetHeight()); + assert(drawRect.width() * mScaling == bitmap.width()); // no scaling should be needed + getDrawCanvas()->drawImageRect(bitmap.asImage(), drawRect, SkSamplingOptions()); + ++pendingOperationsToFlush; // tdf#136369 + postDraw(); + } + return bOK; +} + +void AquaSkiaSalGraphicsImpl::drawTextLayout(const GenericSalLayout& rLayout, + bool bSubpixelPositioning) +{ + const CoreTextStyle& rStyle = *static_cast<const CoreTextStyle*>(&rLayout.GetFont()); + const vcl::font::FontSelectPattern& rFontSelect = rStyle.GetFontSelectPattern(); + int nHeight = rFontSelect.mnHeight; + int nWidth = rFontSelect.mnWidth ? rFontSelect.mnWidth : nHeight; + if (nWidth == 0 || nHeight == 0) + { + SAL_WARN("vcl.skia", "DrawTextLayout(): rFontSelect.mnHeight is zero!?"); + return; + } + + if (!fontManager) + { + SystemFontList* fontList = GetCoretextFontList(); + if (fontList == nullptr) + { + SAL_WARN("vcl.skia", "DrawTextLayout(): No coretext font list"); + fontManager = SkFontMgr_New_CoreText(nullptr); + } + else + { + fontManager = SkFontMgr_New_CoreText(fontList->fontCollection()); + } + } + + CTFontRef pFont + = static_cast<CTFontRef>(CFDictionaryGetValue(rStyle.GetStyleDict(), kCTFontAttributeName)); + sk_sp<SkTypeface> typeface = SkMakeTypefaceFromCTFont(pFont); + SkFont font(typeface); + font.setSize(nHeight); + // font.setScaleX(rStyle.mfFontStretch); TODO + if (rStyle.mbFauxBold) + font.setEmbolden(true); + + SkFont::Edging ePreferredAliasing + = bSubpixelPositioning ? SkFont::Edging::kSubpixelAntiAlias : SkFont::Edging::kAntiAlias; + if (bSubpixelPositioning) + { + // note that SkFont defaults to a BaselineSnap of true, so I think really only + // subpixel in text direction + font.setSubpixel(true); + } + font.setEdging(mrShared.mbNonAntialiasedText ? SkFont::Edging::kAlias : ePreferredAliasing); + + // Vertical font, use width as "height". + SkFont verticalFont(font); + verticalFont.setSize(nHeight); + // verticalFont.setSize(nWidth); TODO + // verticalFont.setScaleX(1.0 * nHeight / nWidth); + + drawGenericLayout(rLayout, mrShared.maTextColor, font, verticalFont); +} + +namespace +{ +std::unique_ptr<sk_app::WindowContext> createMetalWindowContext(bool /*temporary*/) +{ + sk_app::DisplayParams displayParams; + sk_app::window_context_factory::MacWindowInfo macWindow; + macWindow.fMainView = nullptr; + return sk_app::window_context_factory::MakeMetalForMac(macWindow, displayParams); +} +} + +void AquaSkiaSalGraphicsImpl::prepareSkia() { SkiaHelper::prepareSkia(createMetalWindowContext); } + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |